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{{V|1. | {{V|1.2}} | ||
=Introduction= | =Introduction= | ||
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{{Main|Reference=Area Effect Negation}} | {{Main|Reference=Area Effect Negation}} | ||
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on: | ''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on: | ||
* Pillar of Combat | * {{AgilityIcon|Pillar of Combat}} | ||
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}. | * {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}. | ||
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more). | * {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more). | ||
* {{ItemIcon|Slayer Skillcape}} | * {{ItemIcon|Slayer Skillcape}} | ||
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}} | |||
====Attack Bonus/Accuracy Rating==== | ====Attack Bonus/Accuracy Rating==== | ||
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Two popular external tools are the Combat Simulator and Can I Idle. | Two popular external tools are the Combat Simulator and Can I Idle. | ||
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. | [[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. <!--As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.-->> | ||
[https://zxv975.github.io/CanIIdle/ Can I Idle] is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the [[Throne of the Herald Expansion]]. | |||
=Base Game Combat= | =Base Game Combat= | ||
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The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies: | The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies: | ||
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task. | * Selecting the "New Task" button and choosing a difficulty is required to obtain the first task. | ||
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC | * Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC}} Slayer Coins to either re-roll a task of the same difficulty or select a new task of a different difficulty. | ||
** the Easy difficulty has a re-roll cost of {{SC|0}} and can be re-rolled infinitely in order to choose a specific monster, if desired. | ** the Easy difficulty has a re-roll cost of {{SC|0}} and can be re-rolled infinitely in order to choose a specific monster, if desired. | ||
* The player will be given a quota of a random enemy available in that difficulty level. | * The player will be given a quota of a random enemy available in that difficulty level. | ||
** The "Extend Task" button will charge another fee of {{ | ** The "Extend Task" button will charge another fee of {{SC}} SC and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended. | ||
* Any time the player kills one of these monsters, they will be awarded {{ | * Any time the player kills one of these monsters, they will be awarded {{SC}} SC. | ||
* Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{ | * Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{SC}} SC. | ||
* {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas. | * {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas. | ||
It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{ | It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC}} SC. | ||
* The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible. | * The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible. | ||
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. | * Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. | ||
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* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task. | * The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task. | ||
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters. | ** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters. | ||
===Dungeons=== | |||
Quick and accessible guides for the first 8 [[Dungeons]] can be found [[Guides|at this link]], for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.: | |||
* {{ZoneIcon|Chicken Coop}}: [[Chicken Coop/Guide]] | |||
* {{ZoneIcon|Undead Graveyard}}: [[Undead Graveyard/Guide]] | |||
* {{ZoneIcon|Spider Forest}}: [[Spider Forest/Guide]] | |||
* {{ZoneIcon|Frozen Cove}}: [[Frozen Cove/Guide]] | |||
* {{ZoneIcon|Bandit Base}}: [[Bandit Base/Guide]] | |||
* {{ZoneIcon|Deep Sea Ship}}: [[Deep Sea Ship/Guide]] | |||
* {{ZoneIcon|Hall of Wizards}}: [[Hall of Wizards/Guide]] | |||
* {{ZoneIcon|Miolite Caves}}: [[Miolite Caves/Guide]] | |||
===Leveling Guidelines=== | ===Leveling Guidelines=== | ||
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Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. | Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. | ||
And finally, using [[Combat Simulator]] and [https:// | And finally, using [[Combat Simulator]] and [https://zxv975.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths. | ||
===Melee=== | ===Melee=== | ||
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{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee. | {{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee. | ||
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill| | For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Fletching}} to obtain the highest level Weapons and Ammo. | ||
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available. | Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available. | ||
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In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP! | In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP! | ||
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks | Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
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|- | |- | ||
|} | |} | ||
For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, {{ItemIcon|Ice Arrows}} are equivalent to {{ItemIcon|Rune Arrows}} while not having a level requirement, and so can be used from {{Skill|Ranged}} level 1. If you can comfortably fight {{MonsterIcon|Frozen Archer}} with your {{Skill|Melee}} setup, these can carry you through training ranged without even looking at {{Skill|Fletching}} | |||
{| class="wikitable" | {| class="wikitable" | ||
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** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}. | ** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}. | ||
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}. | ** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}. | ||
==The Early Game: Levels 41-75== | ==The Early Game: Levels 41-75== | ||
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* {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} - unlocked in the Shop by completing 25 Hard Slayer Tasks | * {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} - unlocked in the Shop by completing 25 Hard Slayer Tasks | ||
Slayer Areas sometimes require items that must be purchased using {{ | Slayer Areas sometimes require items that must be purchased using {{SC}} SC from the [[Shop]] such as the {{ItemIcon|Mirror Shield}} and {{ItemIcon|Desert Hat}}. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls. | ||
===Melee=== | ===Melee=== | ||
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|- | |- | ||
| 41 | | 41 | ||
| {{ItemIcon|Rune Javelin}} / {{ItemIcon| | | {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}} | ||
| {{ItemIcon|Rune Arrows}} | | {{ItemIcon|Rune Arrows}} | ||
| {{ItemIcon|Green D-hide Body|Green D-hide}} | | {{ItemIcon|Green D-hide Body|Green D-hide}} | ||
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|- | |- | ||
| 50 | | 50 | ||
| {{ItemIcon|Rune Javelin}} / {{ItemIcon| | | {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}} | ||
| {{ItemIcon|Rune Arrows}} | | {{ItemIcon|Rune Arrows}} | ||
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} | | {{ItemIcon|Blue D-hide Body|Blue D-hide}} | ||
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|- | |- | ||
|} | |} | ||
====Gear Goals==== | ====Gear Goals==== | ||
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* Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills. | * Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills. | ||
** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells. | ** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells. | ||
** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{ | ** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{SC}} SC | ||
* {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}. | * {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}. | ||
* {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}} | * {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}} | ||
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|} | |} | ||
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. | For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. | ||
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation (which is doubled with {{PetIcon|Carthulu}}), allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}} | |||
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly. | It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly. | ||
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* {{PetIcon|Bone}} - Pet | * {{PetIcon|Bone}} - Pet | ||
===FAQ=== | ===Impending Darkness Event FAQ=== | ||
Q: No Monsters are spawning! | Q: No Monsters are spawning! | ||
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here. | :A: Make sure you select a Slayer area! Monsters do not spawn on their own here. | ||
Q: I closed the game while the event was in progress, and now I can't select any slayer areas! | |||
:A: Enter and exit the Golbin Raid minigame found at the bottom of the sidebar. Don't ask why this works, no one knows. | |||
Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing! | Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing! | ||
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Q: How long does this dungeon take? | Q: How long does this dungeon take? | ||
:A: Approximately 2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing | :A: Approximately 1-2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing. | ||
Q: How many times do I need to complete this Event? | Q: How many times do I need to complete this Event? | ||
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. | :A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. {{MonsterIcon|Bane}} must be killed four times before {{MonsterIcon|Bane, Instrument of Fear}} will spawn. | ||
Q: What Skills can I train while the Event is Paused? | Q: What Skills can I train while the Event is Paused? | ||
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={{TotH}} Throne of the Herald Expansion= | ={{TotH}} Throne of the Herald Expansion= | ||
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]] | |||
={{AoD}} Atlas of Discovery Expansion= | |||
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]] | |||
{{Menu}}[[Category:Guides]] | |||