Combat: Difference between revisions
From Melvor Idle
Falterfire (talk | contribs) (→Death: Added some clarification on mechanics) |
Falterfire (talk | contribs) m (→Death) |
||
Line 64: | Line 64: | ||
Receiving damage that would bring the player's total {{Skill|Hitpoints}} to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the {{PrayerIcon|Protect Item}} prayer is active). If ammo is lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death. | Receiving damage that would bring the player's total {{Skill|Hitpoints}} to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever (unless the {{PrayerIcon|Protect Item}} prayer is active). If ammo is lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death. | ||
All items equipped have an equal chance of being lost. When the death penalty rolls to determine which item is lost, it starts by rolling a random | All items equipped have an equal chance of being lost. When the death penalty rolls to determine which item is lost, it starts by rolling a random equipment slot. If the player has nothing equipped in that slot (For example, if they are using Melee and do not have any Ammo equipped) nothing will be lost. | ||
{{Icon|Hardcore}} characters that die are deleted permanently. | {{Icon|Hardcore}} characters that die are deleted permanently. |