Combat: Difference between revisions

324 bytes added ,  2 April 2020
m
Updated Magic Max Hit, added Chance to Hit description, updated Special Attacks and some other info.
m (Added Ranged Max Hit.)
m (Updated Magic Max Hit, added Chance to Hit description, updated Special Attacks and some other info.)
Line 1: Line 1:
{{V0.13}}
{{V0.14}}
[[File:Combat.svg|thumb|right|Combat]]
[[File:Combat.svg|thumb|right|Combat]]
[[File:Combat Page Map.png|thumb|right|Combat page.]]
[[File:Combat Page Map.png|thumb|right|Combat page.]]
Line 6: Line 6:
[[File:Combat Page Death.png|thumb|right|Death screen.]]
[[File:Combat Page Death.png|thumb|right|Death screen.]]


Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically. [[Food]] and [[Equipment]] cannot be changed while in a [[dungeon]].
Combat is the act of fighting various [[monsters]] throughout the [[combat areas]], [[slayer areas]], and [[dungeons]] of Melvor. All [[monsters]] killed in combat and slayer areas will drop [[Prayer#Bones|bones]] upon death, with a chance for additional [[Monster Loot Tables|loot]] based on the [[Monsters|monster's]] type. [[Monsters]] fought in [[dungeons]] will not drop loot when killed and do not count towards [[Slayer]] Tasks. When the last [[Monsters|monster]] in a [[dungeon]] is killed the player will be awarded with a [[Chest Drop Tables|Chest]], which is sent to the [[Bank]] automatically. [[Food]] and [[Equipment]] cannot be changed while in a [[dungeon]] unless an [[Dungeon Equipment Swapping|upgrade]] has been purchased from the [[shop]].


Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks.
Combat stats - viewable from the combat page - are affected by the player's combat skills and any [[Equipment]] worn. The combat skills are [[Attack]], [[Strength]], [[Defence]], [[Hitpoints]], [[Ranged]], [[Magic]], [[Prayer]], and [[Slayer]]. These skills are factored in when calculating the player's combat level, which is an approximation of the player's power. Players start at combat level 3 and can reach a maximum of combat level 126, while [[monsters]] range from combat level [[Chicken|1]] to [[Malcs, the Guardian of Melvor|677]]. The player's combat level affects the difficulty of [[monsters]] given in [[Slayer]] Tasks.
Line 12: Line 12:
== Combat Info ==
== Combat Info ==
'''Max Hit''' shows the maximum potential damage a successful attack can do. The Max Hit displayed for players and enemies does not factor in damage reduction.<br>
'''Max Hit''' shows the maximum potential damage a successful attack can do. The Max Hit displayed for players and enemies does not factor in damage reduction.<br>
'''Chance to Hit''' shows the percent chance you have to hit the enemy with your attack.
'''Accuracy Rating''' affects the likelihood an attack will be successful during combat. The player's Accuracy Rating is compared to the enemy's Evasion Rating when calculating the chance an attack will succeed. <br>
'''Accuracy Rating''' affects the likelihood an attack will be successful during combat. The player's Accuracy Rating is compared to the enemy's Evasion Rating when calculating the chance an attack will succeed. <br>
'''Evasion Rating''' affects the likelihood an attack will be avoided during combat. There are three types of Evasion Rating; Melee, Ranged, and Magic. The Attack Type being defended against affects which Evasion Rating will be used. The enemy's Accuracy Rating is compared to the player's Evasion Rating when calculating the chance an attack will be avoided.<br>
'''Evasion Rating''' affects the likelihood an attack will be avoided during combat. There are three types of Evasion Rating; Melee, Ranged, and Magic. The Attack Type being defended against affects which Evasion Rating will be used. The enemy's Accuracy Rating is compared to the player's Evasion Rating when calculating the chance an attack will be avoided.<br>
Line 18: Line 19:


== Basic Combat ==
== Basic Combat ==
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. When combat begins you will not be able to browse location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.


[[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]].
[[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]].
Line 24: Line 25:
== Special Attacks ==
== Special Attacks ==
{{Main|Reference=Special Attacks}}
{{Main|Reference=Special Attacks}}
Special attacks can be used in combat to gain a slight advantage over the [[monster]] you're fighting. You are able to use a special attack every 2 minutes, which can be triggered automatically through an option in the [[settings]] menu. Equipping a weapon with a special attack will add a tile to your combat page with a description of the special attack and a button to use it. Only a select few high level weapons can currently use special attacks.
Special attacks can be used in combat to gain a slight advantage over the [[monster]] you're fighting. You are able to use a special attack every 2 minutes, which can be triggered automatically through an option in the [[settings]] menu. Equipping a weapon with a special attack will add a tile to your combat page with a description of the special attack and a button to use it. Only a select few high level weapons can currently use special attacks. Some [[monsters]] can also use special attacks, although they do not have the same time restrictions as players.


== Death ==
== Death ==
Line 105: Line 106:
Your Max Hit with [[Magic#Spells|spells]] changes depending on the spell being used. Spell Max Hit is in the spells description. Your Magic Damage Bonus can be found in your Equipment Stats under % Damage Bonus. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.
Your Max Hit with [[Magic#Spells|spells]] changes depending on the spell being used. Spell Max Hit is in the spells description. Your Magic Damage Bonus can be found in your Equipment Stats under % Damage Bonus. The potion and prayer bonuses, will be the relevant numbers written in the potion and prayer descriptions.


  <math> \text{Magic Max Hit} = \text{Spell Max Hit} * (1 + \text{Magic Damage Bonus} / 100) * (1 + \text{Prayer Magic Damage Bonus} / 100) * (1 + \text{Potion Magic Damage Bonus})</math>
  <math> \text{Magic Max Hit} = \text{Spell Max Hit} * (1 + (\text{Magic Skill Level} + 1) / 200) * (1 + \text{Magic Damage Bonus} / 100) * (1 + \text{Prayer Magic Damage Bonus} / 100) * (1 + \text{Potion Magic Damage Bonus})</math>


=== Melee Evasion Rating ===  
=== Melee Evasion Rating ===  
390

edits