Combat: Difference between revisions

(→‎Accuracy Rating: Added a note about max going to 120 with TotH)
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{{HasGuide}}
{{HasGuide}}
{{V|1.1.1}}
{{V|1.2.2}}
[[File:Combat.svg|thumb|right|Combat]]
[[File:Combat.svg|thumb|right|Combat]]
[[File:Combat Page Map.png|thumb|right|Combat page.]]
[[File:Combat Page Map.png|thumb|right|Combat page.]]
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== Basic Combat ==
== Basic Combat ==
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Selecting "Fight" will begin combat. Combat will continue until the player runs, dies, or defeats the [[dungeons|dungeon]]. Enemies are fought automatically. Combat skills can not be trained in [[Offline Progression|offline mode]].
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Selecting "Fight" will begin combat. Combat will continue until the player runs, dies, or defeats the [[dungeons|dungeon]]. Enemies are fought automatically. Combat skills can be trained in [[Offline Progression|offline mode]] as long as it is toggled in the settings.


[[Beginners_Guide#Combat_Skills|Combat skills]] are leveled by damaging enemies with weapons, and magic. To train a specific combat skill match the Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide bonuses and penalties to combat stats, while [[food]] can be used for healing in combat.
[[Beginners_Guide#Combat_Skills|Combat skills]] are leveled by damaging enemies with weapons, and magic. To train a specific combat skill match the Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide bonuses and penalties to combat stats, while [[food]] can be used for healing in combat.
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{{Icon|Hardcore}} characters that die are deleted permanently.
{{Icon|Hardcore}} characters that die are deleted permanently.
== How to idle monsters ==
In order to idle monsters, you will need to purchase [[Auto Eat]] which costs {{GP|1000000}} from the [[Shop]].
For most monsters, you will be able to start idling if your {{UpgradeIcon|Auto Eat}} threshold is lower than the monster's max hit. To find your auto eat threshold, tap the {{UpgradeIcon|Auto Eat}} icon below your HP bar. To find the monster's max hit, start fighting the monster and look at their "Maximum Hit" in their Offensive Stats box. This number already accounts for the [[Combat Triangle]] and your [[Damage Reduction]]. If your {{UpgradeIcon|Auto Eat}} threshold is greater than or equal to the monster's max hit.
You normally are safe to idle monsters as long as you don't run out of [[Food]], [[Ammo]] or [[Runes]].
=== Other considerations ===
While most of this information can be found in the game, it can be difficult to check for dungeons, slayer tasks, and some late game monsters that have special attacks. Players have created tools to help check if you are safe to idle, but please note that they are liable to become out of date and inaccurate.
For more information:
:* The [[Combat Simulator]] mod is suggested to determine whether or not a particular [[Monster]] or [[Dungeon]] can be safely fought with your particular setup
:* The website [https://zxv975.github.io/CanIIdle/ Can I Idle Melvor] is an easy to use resource to determine if you can idle safely. As of 12/15/22, the website says it is out of date but it is still valid for [[v1.1.1]] with the exception of Elite and Master [[Slayer#Slayer Tasks|Slayer Tasks]] once the player has beaten [[Impending Darkness Event]] and purchased the [[Throne of the Herald Expansion]]. This website only has monsters from the base game.
:* There is a new mod [https://mod.io/g/melvoridle/m/will-i-die "Will I die?"], although note that as with the combat simulator this cannot be guaranteed to be 100% accurate. Therefore, you should always exercise caution when fighting something for the first time.
To learn about modding, see the [[FAQ#Mods|Mods]] section of the [[FAQ]].


== Combat Mechanics ==
== Combat Mechanics ==
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! Attack Type !! Attack Style !! Skill Level !! Attack Bonus Stat
! Attack Type !! Attack Style !! Skill Level !! Attack Bonus Stat
|-
|-
| rowspan="3" | {{Icon|Melee}} || {{Skill|Attack|Stab|nolink=true}} || {{Skill|Attack}} || Stab attack bonus
| rowspan="3" | {{Icon|Melee}} || {{Skill|Attack|Stab|nolink=true}} || rowspan="3" | {{Skill|Attack}} || Stab attack bonus
|-
|-
| {{Skill|Strength|Slash|nolink=true}} || {{Skill|Strength}} || Slash attack bonus
| {{Skill|Strength|Slash|nolink=true}} || Slash attack bonus
|-
|-
| {{Skill|Defence|Block|nolink=true}} || {{Skill|Defence}} || Block attack bonus
| {{Skill|Defence|Block|nolink=true}} || Block attack bonus
|-
|-
| {{Skill|Ranged}} || All || {{Skill|Ranged}} || Ranged attack bonus
| {{Skill|Ranged}} || All || {{Skill|Ranged}} || Ranged attack bonus
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Otherwise, the attacker's Accuracy Rating is higher than or equal to the target's Evasion Rating, and the formula is instead:
Otherwise, the attacker's Accuracy Rating is higher than or equal to the target's Evasion Rating, and the formula is instead:


<math> \small{ \begin{aligned} \text{Percentage Hit Chance} = 1 - \frac{\text{Target Evasion Rating}}{2 \times\text{Attacker Accuracy Rating}} \times 100 \end{aligned}}</math>
<math> \small{ \begin{aligned} \text{Percentage Hit Chance} = \left ( 1 - \frac{\text{Target Evasion Rating}}{2 \times\text{Attacker Accuracy Rating}} \right ) \times 100 \end{aligned}}</math>


When the attacker's Accuracy Rating and the target's Evasion Rating are the same, the chance to hit is 50%. The higher the attacker's Accuracy Rating is above the targets Evasion Rating, the less valuable each point will be. At double the target's Evasion Rating, the attacker will hit 75% of the time, at triple, the attacker will hit 83.3% of the time.
When the attacker's Accuracy Rating and the target's Evasion Rating are the same, the chance to hit is 50%. The higher the attacker's Accuracy Rating is above the targets Evasion Rating, the less valuable each point will be. At double the target's Evasion Rating, the attacker will hit 75% of the time, at triple, the attacker will hit 83.3% of the time.
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Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as:
Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as:


<math>\text{Base Max Hit} = \left \lfloor M \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Effective Skill Level} + 17}{640} \times \text{Strength Bonus} \right ) \right \rfloor</math>
<math>\text{Base Max Hit} = \left \lfloor M \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{(\text{Effective Skill Level} + 17) \times \text{Strength Bonus}}{640}  \right ) \right \rfloor</math>


Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
* 10 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode
* 10 if playing [[Game_Mode#Standard|Standard]], {{Icon|Hardcore}}, or {{AoD}}{{Icon|Ancient Relics}} mode
* 100 if playing {{Icon|Adventure}} mode
* 100 if playing {{Icon|Adventure}} mode


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