Combat: Difference between revisions

35 bytes removed ,  7 August 2020
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The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number.
The third formula is used to calculate the player's Combat Level, rounded down to the nearest whole number.


  <math>\text{Combat Level} = \text{Base Combat Level} + \text{Highest Offensive Combat Level}</math>
  <math>{Combat Level} = {Base Combat Level} + {Highest Offensive Combat Level}</math>
<math>E=mc^2</math>


=== Stun (Freeze) ===
=== Stun (Freeze) ===