Combat: Difference between revisions

75 bytes removed ,  1 July 2020
→‎Death: Because skillcapes can now be bought more than once in the shop, instead of only being able to purchase another one if the first one is lost, I removed a now-redundant bit.
(→‎Basic Combat: Added that items do not need to be manually looted if the Amulet of Looting is equipped.)
(→‎Death: Because skillcapes can now be bought more than once in the shop, instead of only being able to purchase another one if the first one is lost, I removed a now-redundant bit.)
Line 29: Line 29:


== Death ==
== Death ==
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]]. If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever. If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death.


== Combat Mechanics ==
== Combat Mechanics ==