Changelog: Difference between revisions

113 bytes added ,  12 November 2021
Line 3: Line 3:
=== Introduction ===
=== Introduction ===
Welcome to the absolutely massive Public Beta 1.0 update for Melvor Idle!
Welcome to the absolutely massive Public Beta 1.0 update for Melvor Idle!


This update introduces most of the promised Major Features from the roadmap, plus a lot of other goodies to go with it.
This update introduces most of the promised Major Features from the roadmap, plus a lot of other goodies to go with it.


The Public Beta is a symbol of an almost complete game. This is an achievement I never thought I would ever reach when I started this journey in September 2019.
The Public Beta is a symbol of an almost complete game. This is an achievement I never thought I would ever reach when I started this journey in September 2019.


To be able to finally declare the game is finished is an unbelievable feeling. But we aren’t there just yet. Full Release is on November 18, and this Public Beta is here to give you the content early, and also spend time focussing on bug fixes from here on until the launch.
To be able to finally declare the game is finished is an unbelievable feeling. But we aren’t there just yet. Full Release is on November 18, and this Public Beta is here to give you the content early, and also spend time focussing on bug fixes from here on until the launch.


<span style="color:orange">'''Important:'''</span> This update is the full 1.0. When the game launches on November 18, you will not see any new inclusions other than Localisation.
<span style="color:orange">'''Important:'''</span> This update is the full 1.0. When the game launches on November 18, you will not see any new inclusions other than Localisation.


The next 8 days for me are dedicated to fixing as many reported bugs as possible, so I can ensure the full launch on November 18 is as smooth as possible.
The next 8 days for me are dedicated to fixing as many reported bugs as possible, so I can ensure the full launch on November 18 is as smooth as possible.


This changelog is MASSIVE, so please take the time to read everything that changed, and everything that was added. There’s some amazing stuff in here and I don’t want you to miss it.
This changelog is MASSIVE, so please take the time to read everything that changed, and everything that was added. There’s some amazing stuff in here and I don’t want you to miss it.
Line 396: Line 390:


You will continue to see many new Statistics over coming updates and Expansions.
You will continue to see many new Statistics over coming updates and Expansions.


===Updated Completion Log===
===Updated Completion Log===
Line 456: Line 449:
* Mining
* Mining


The transition to Tick-Based also means the Controlled Heat & Perfect Swing Potions now work offline!
<span style="color:orange">'''The transition to Tick-Based also means the Controlled Heat & Perfect Swing Potions now work offline!'''</span>


Mining also received a minor QoL update in the process:
Mining also received a minor QoL update in the process:
Line 470: Line 463:
The Offline Time Cap of 12 hours is reasonable, up until a certain point. I solely believe that as more content is added to the game, this time cap should gradually increase alongside it.
The Offline Time Cap of 12 hours is reasonable, up until a certain point. I solely believe that as more content is added to the game, this time cap should gradually increase alongside it.


The Offline Time Cap has been increased to 18 hours for all players.
<span style="color:orange">'''The Offline Time Cap has been increased to 18 hours for all players.'''</span>


Now, this does not mean every content update will come with an increase. It simply means that it is an area I consider upon updating the game. Nothing is always set in stone, and I’m always listening to feedback around to game in areas like this.
Now, this does not mean every content update will come with an increase. It simply means that it is an area I consider upon updating the game. Nothing is always set in stone, and I’m always listening to feedback around to game in areas like this.
Line 510: Line 503:


===Localisation===
===Localisation===
Important Note: Localisation will not be activated until 1.0 is officially released on November 18.
<span style="color:orange">'''Important Note:'''</span> Localisation will not be activated until 1.0 is officially released on November 18.


Melvor Idle will now be localised in the following 13 different languages:
Melvor Idle will now be localised in the following 13 different languages:
454

edits