Changelog: Difference between revisions

5,773 bytes added ,  16 February 2020
Added v0.12.1 and v0.12 changelogs
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{{V0.11.2}}
{{V0.11.2}}
== Alpha v0.11.2 ==
== Alpha v0.12.1 ==
This update pushes some requested QoL features, bug fixes & and new additions to the game.
This update addresses some of the feedback received after the last Major Update. I will continue to adjust according to feedback over the next few days!
* [NEW] New Combat Potion added to Herblore - Diamond Luck Potion - Your chance to hit an enemy is luck (Roll chance to hit twice, use the better option). Requires Level 85 Herblore and uses 1 Barrentoe Herb and 1 Diamond to make. Potion suggestion submitted by Scrapless
 
* [NEW] Farming UI now shows current amount of Compost in Bank.
 
* [CHANGE] Herblore now has a 1 in 400 chance to drop a mastery token per action. Down from 1 in 1000
 
* [CHANGE] Damage Reduction Potion charges increased to 10/15/20/30, up from 3/3/3/5
 
* [CHANGE] Damage Reduction Potion % benefit increased to 2/4/6/10, up from 1/2/5/10
 
* [CHANGE] Chapeau Noir no longer provides melee defence bonuses.
 
* [CHANGE] Updated the Auto Eat text to be more specific.
 
* [CHANGE] Herb Sacks now only provide up to 5 of a Herb Seed, down from 10.
 
* [CHANGE] Slightly increased the drop chance of Carrot Seeds and Snape Grass Seeds from Thieving the Farmer.
 
* [FIXED] Farming timers should no longer go into negatives.
 
* [FIXED] You can no longer purchase a second Skillcape of the same Skill from the Shop.
 
* [FIXED] Fixed Lemontyle grow time.
 
* [FIXED] Auto eat symbol now shows in Thieving.
 
== Alpha v0.12 - A Potion's Aid ==
Welcome to the next Major Update for Melvor Idle!
 
Firstly, I just want to give an huge shoutout to every single person playing this game. It is beyond belief to see the kind of responses I have seen throughout the community. It makes me so happy to be doing this, and makes me want to push harder to produce content that everyone will hopefully enjoy.
 
Another huge thank you to all the Patreon Supporters! You are all amazing, and I hope to get all of you involved in future of the game as best I can.
 
Now, on to the update! Let's see what has been added.
 
=== HERBLORE ===
 
Herblore is also know as Potion Making. A skill dedicated to the creating of various potions that provides unique advantages throughout the game.
 
Every single potion requires a specific Herb to create. These Herbs can be grown via Farming, where the seeds can be collected through means such as Combat or Thieving the Farmer (Who drops a Herb sack quite often). These Herbs all have an varied grow times, and can be planted in their dedicated patches in Farming.
 
Each Potion has 4 Tiers, with each Tier increasing the benefits provided by the potion itself. These tiers are locked behind Mastery Levels, which can be leveled up by simply making the Potions.
 
To use the potions you have in your bank, you will notice a little Potion icon at the top right of the screen. This will provide you access to use potions for the skill you currently have selected. This little menu automatically lists the potions in your bank that can be used for that selected skill. Only one potion can be active per skill. Combat is classed as one skill. You can only have one Combat Potion active at a time.
 
Be sure to check the Settings page for the option to Auto Re-use potions when they deplete!
 
=== SPECIAL ATTACKS ===
 
Here is something for those who enjoy Combat!
 
This update introduced Special Attacks for specific weapons. These special attacks can be used in combat to gain a slight advantage over the monster your a fighting. You are able to use a special attack every 2 minutes.
 
Currently, these are the weapons that have special attacks:
All Ancient Weapons, Dragon Claw, All Ice Weapons, Sunset Rapier (new), Elite Magic Wand
 
More special attacks will be added down the track!
 
=== EQUIPMENT SETS ===
 
This update introduces what I like to call Equipment Sets. These are basically presets you are able to customise to utilise in Combat.
 
You can purchase two extra Equipment sets from the shop. In doing so, this will let you equip items into your desired set from the bank. These equipment sets act as extra bank slots for your weapons and armour.
 
Within Combat, you can switch between the sets seemlessly as you wish.
 
=== FARMING UI UPDATE ===
 
Farming has received a slight make-over. With the introduction of Herblore, the existing Farming setup did not work. This UI update brings a few nifty features that I'm sure everyone will love.
 
The Farming areas have been removed and have been replaced with 3 categories of plots - Allotments (14 max plots), Herbs (9 max plots) & Trees (4 max plots). Starting off Farming, you are provided with minimal plots, with the option to purchase more as long as you have the GP & Level requirement to do so.
 
With the UI update also comes three new options - Harvest All, Compost All and Plant All. No explanation required as to what these do. They also cost a bit of GP per use.
 
Due to an unexplained anomaly that passed over the lands of Melvor, existing Farming areas have been perished. Locals are baffled by this event. Nobody can explain how this occured.


=== CHANGES ===
=== CHANGES ===


* [NEW] Slayer Amour variants for Ranged & Magic have been added (I will redo the layout of the shop in the next update).
* [NEW] Herblore has been introduced.
 
* [NEW] Approximately 80 Potions have been introduced.
 
* [NEW] 8 new Herbs have been introduced, along with their respective seeds.
 
* [NEW] Special Attacks have been introduced.
 
* [NEW] A new Equipment Icon has been added next to your username in the top right. This menu gives quick access to your Equipment.
 
* [NEW] Farming UI has been updated - Farming Areas have been replaced with three different plot types - Allotments, Herbs and Trees.
 
* [NEW] You can now purchase new Farming plots, as long as you meet the specified requirements.
 
* [NEW] Plant All, Harvest All and Compost All buttons added to Farming. These cost minimal GP to use.
 
* [NEW] Auto-eating has been introduced. You can purchase this from the Shop. There are 3 tiers of auto eating, with increased benefits per tier.
 
* [NEW] Various monsters around Melvor now drop Herb seeds.
 
* [NEW] Herb Sacks have been added to the game. These can be thieved from the Farmer, which can then be opened to receive up to 10 of a certain Herb Seed.


* [NEW] Big Bones have been added. Thes provide +3 Prayer Points when burried. Can be claimed from Hill Giants, Moss Giants, Frozen Mammoths, Griffins, Pegasus, and all Horned Elites.
* [NEW] You can now sort your bank yourself by dragging and dropping the bank items in the order of your choice. On mobile, you need to click and hold for 400ms before you can move an item.


* [NEW] You can now view the item contents of chest rewards from the Dungeon Selection screen by clicking on the name of the item.
* [NEW] Sell ALL option added to the bank. Use with caution. No refunds.


* [NEW] Loot All button added to the combat screen.
* [NEW] Goblin Village has been added as a low level combat area.


* [NEW] Loot screen now shows how many loot slots are remaining.
* [NEW] Graveyard has been added as a low-to-medium level combat area.


* [NEW] There is now some text shown in the looting screen that makes players aware of the Amulet of Looting, and where it can be found.
* [NEW] Added a Leech to the Wet Forest.


* [NEW] There is now a minimum combat level implemented for Slayer Task monsters. If your combat level is greater than 50, then you will only receive tasks where the enemy's combat level is greater than your combat level divided by 4.
* [NEW] Added the Chest of Witwix, as a small thank you to the Twitch Streamer Witwix for showing support for the game. This chest has a 1/100 chance to drop from the Leech.


* [CHANGE] All Magic Wand attack speeds are now 2.6s, down from 3s.
* [NEW] Added the first ever "Easter Egg" item to the game. Lets see who can find it.


* [CHANGE] Elite Magic Wand's Magic Damage bonus increased to 12%, up from 5%.
* [NEW] Introduced Hard Leather Ranged armour. This requires Level 10 Ranged to equip, and is slightly better than standard Leather Armour. This armour can be crafted, and also bridges the large level gap between Crafting Levels.


* [CHANGE] Book of Eli's Magic Damage bonus increased to 10%, up from 5%
* [NEW] New Patreon Item - Sunset Rapier (NewSon) - A high accuracy weapon. Has a special attack which makes the enemy bleed for 100% of the damage dealt over 10 seconds. Can be found by slaying the Krakan in the Deep Sea Ship Dungeon.


* [CHANGE] Scattered Goo Monster now has a 2% chance to drop an item, down form 5%.
* [NEW] New Patreon Item - Chapeau Noir (ChapeauNoir) - New head slot item. While equipped, you have a chance to receive double the loot from slaying enemies, or from Thieving. Low chance to receive while performing any Thieving action.


* [CHANGE] New slayer task cost is now capped at 2,000 SC.
* [NEW] You can now hide the Combat & Skills menu in the sidebar by using the eye icon to toggle its view.


* [CHANGE] Lowered the Slayer Task Combat Level cap to 100, down from 115. This cap assists in determining what monsters can be selected for Slayer Tasks. If your combat level is lower than the cap, you will not receive a task for a monster that has a greater combat level than you. If your combat level is over this cap, you could receive much harder monsters to fight.
* [NEW] You can now click through all notifications.


* [CHANGE] All types of bones now have a 100% chance to drop, regardless of the base enemy loot chance.
* [NEW] The Helmet icon on the combat screen now updates dynamically with your currently equipped helmet


* [CHANGE] Image for bones adjusted for the inclusion of big bones.
* [NEW] You will now be greeted with an error screen if the game fails to load. This error screen will also show you the error that caused this to happen.


* [CHANGE] Firemaking is now idle from the start. This in turn removes the mastery benefits from Firemaking. This will be re-evaluated in a future update.
* [NEW] You can now get Carrot Seeds from Bird Nests.


* [CHANGE] Starting bank space is now 8, up from 4. This change also means everyone gets an extra 4 bank slots.
* [NEW] Hitpoint notifications have been added. This can be disabled in the settings if you wish.


* [CHANGE] Items classed as Bones (Bones, Big Bones, Holy Dust, Magic Bones) now stack in the loot container. They will always stack at the first position. There is no stack limit.
* [NEW] The game will now remember your default setting for List / Map view.


* [CHANGE] Melvor Cloud now allows for passwords up to 64 characters.
* [NEW] Tooltips have been added to the dropped loot section of combat.


* [FIXED] Combat level now updates correctly upon leveling up, rather than staying the same number until you refresh.
* [CHANGE] Bank slots price has been reduced.


* [FIXED] Reduced the lag when equipping and unequipping items by roughly 80%.
* [CHANGE] Base hitpoint regeneration formula is now 1 + (HP Level / 10).


* [FIXED] Bug where you would be able to receive a Fire Cape without actually completing the Volcanic Dungeon.
* [CHANGE] Hitpoint Regeneration interval is now performed every 10s, down from every 60s.


* [FIXED] Equipping and unequipping items no longer counts towards the "Item found" statistic.
* [CHANGE] Hitpoints Skillcape benefit changed from +50 HP Regen per minute to +10 HP regen per 10s.


* [FIXED] Issue where HP regen would fire every attack if you had enough XP for "Level 100" HP has been fixed.
* [CHANGE] Updated the chest opening notification, which includes an animation for each item you received.


* [FIXED] Some issues with tooltips getting stuck in the top left of the screen have been fixed.
* [CHANGE] The default setting for confirmation on close is now set to disabled.


* [FIXED] Fixed issue where Mining Pickace Tooltip was displaying Woodcutting Axe values, rather than the pickaxe values.
* [CHANGE] The High Lands Slayer area now requires Level 60 Slayer to enter, up from Level 50.


* [FIXED] Some spelling mistakes have been sorted
* [CHANGE] The Desolate Slayer area now requires Level 70 Slayer to enter, up from Level 60.


* [FIXED] Missing Slayer milestones restored.
* [CHANGE] Slightly updated the UI for Combat & Slayer areas in list view.


* [FIXED] Fixed setting tooltips.
* [CHANGE] Piety Prayer now provides 12% Melee Strength Bonus, down from 20%.
==  Alpha v0.11.1 ==
This update details a lot of fixes that have been applied since the recent major update.


=== CHANGES  ===
* [CHANGE] Bowstring now costs 24GP to buy, up from 7GP


* [NEW] There is now an option to disable the confirmation that appears when attempting to close the game.
* [CHANGE] Ancient Melee Armour pieces now provide Melee Strength Bonuses.


* [CHANGE] The game will no longer give you a Slayer Task for an enemy you do not have the ability to access.
* [CHANGE] Ancient Melee Armour pieces have slightly increased Melee Defence Stats.


* [FIXED] Fixed errors with save loading, where undefined variables would basically stop the game from loading completely.
* [CHANGE] Melee Slayer Armour strength bonuses reduced by 2.


* [FIXED] Fixed issued with dungeons becoming inaccessible.
* [CHANGE] The helmet icon for Equipment in the combat screen now updates dynamically with your equipped Helmet.


* [FIXED] Fixed Augury Prayer which provided NaN values for combat.
* [CHANGE] Created a new section in the settings specifically for notification.


* [FIXED] Fixed Redemption Prayer which unintentionally activated if your health was greater than 0.
* [CHANGE] Gold Ruby Ring now provides +10% HP Regeneration. Changed from providing 10 - 30 HP / minute.


* [FIXED] Healing values for food displayed in the bank screen now display correctly.
* [CHANGE] Icons for Mastery Tokens have been changed. They now display the skill it is used for on the icon. Big thank you to Medivh for making these!


* [FIXED] Fixed issues where some items were not able to be upgraded, even if you had the requires resources to do so.
* [FIXED] Extreme lag caused by notifications when opening a large amount of chests in one go has been fixed (I disabled the notifications form showing).


* [FIXED] Fixed error where all Slayer Platebodies would provide NaN Slayer XP when equipped.
* [FIXED] Optimised item opening functions.


* [FIXED] Completion log now displays correct percentages.
* [FIXED] Runecrafting screen for your currently selected Runecraft now updates correctly upon level up (Specifically for the Mastery benefits).


* [FIXED] Carrots now have mastery correctly applied.
* [FIXED] Issues with Cloud Save not auto saving has been looked into, and hopefully fixed. Further confirmation required by players.


* [FIXED] Thieving max hits are now correct.
* [FIXED] Prayer bonuses no longer provide 1% passive increase in stats.


* [FIXED] Gold Sapphire & Gold Ruby ring values now display correctly.
* [FIXED] Background colour for lost Hitpoints on Dark Mode is now red, instead of gray.


* [FIXED] Gold Diamond Ring now correctly flees at 10% HP, instead of 1%.
* [FIXED] Fixed issue where Rune Essence mastery started at Level 0.


* [FIXED] You can now view item stats for wands.
* [FIXED] Fixed tooltip errors with the Fishing Rod where it was displaying incorrect values on the Skill screen.


* [FIXED] Collapsible menu for skill now correctly displays skill levels and information.
* [FIXED] Fixed incorrect values on upgraded gear.


* [FIXED] Kills should now successfully track for all enemies.
* [FIXED] Fixed the tooltip positioning errors for bank items.


* [FIXED] Fixed an issue with Chicken Dungeon providing +NaN Egg Chests as a reward, causing it to break your bank upon load.
* [REMOVED] Removed the setting to turn the skills menu into a collapsible menu.
== Alpha v0.11 - Slayer of Hop ==
== Alpha v0.11 - Slayer of Hop ==
Welcome to the next Major Update for Melvor Idle!
Welcome to the next Major Update for Melvor Idle!