Cartography: Difference between revisions

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== Skill Overview ==
== Skill Overview ==
The World Map of Melvor consists of a grid of 944 hexagonal map tiles (called Hexes). The map layout is the same for all players and all players start on the same Hex (15, 16). The primary action for Cartography is Surveying map tiles in order to discover them.
The World Map of Melvor consists of a grid of 944 hexagonal map tiles (called Hexes). The map layout is the same for all players and all players start on {{Hex|15|16}}. The primary action for Cartography is Surveying map tiles in order to discover them.


Once a Hex has been fully discovered, the player may travel there. Some Hexes contain Points of Interest which will be revealed upon traveling to the tile. Visiting a Point of Interest will always provide a blurb of text explaining a bit about the location, and some Points of Interest will reward the player with resources upon the first visit.
Once a Hex has been fully discovered, the player may travel there. Some Hexes contain Points of Interest which will be revealed upon traveling to the tile. Visiting a Point of Interest will always provide a blurb of text explaining a bit about the location, and some Points of Interest will reward the player with resources upon the first visit.


The base interval for a Survey action is 5 seconds. It can be reduced through [[Cartography#Skill Boosts|various boosts]].
The base interval for a Survey action is {{Time|5}}. It can be reduced through [[Cartography#Skill Boosts|various boosts]].


===Map Mastery===
===Map Mastery===
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{{HexMasteryBonusTable}}
{{HexMasteryBonusTable}}


Prior to fully revealing the map, there are just over 100 hexes that can be mastered. The higher mastery levels can only happen once the map is fully revealed, which is sufficient to get to at least {{SkillReq|Cartography|100}} in most game modes. The map takes a total of 944*864=815,616 actions to fully master, for a total of 67,968 minutes (approximately 47 days) at the base time interval of 5 seconds, and will get you to over {{SkillReq|Cartography|120}} once this is complete.
Prior to fully revealing the map, there are just over 100 hexes that can be mastered. The higher mastery levels can only happen once the map is fully revealed, which is sufficient to get to at least {{SkillReq|Cartography|100}} in most game modes. The map takes a total of 944*864=815,616 actions to fully master, for a total of {{Time|4078080}} at the base time interval of {{Time|5}}, and will get you to over {{SkillReq|Cartography|120}} once this is complete.


=== Undiscovered Hexes ===
=== Undiscovered Hexes ===
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| [[File:active poi.png|50px|center|alt=Active point of interest]] || Provides powerful modifiers, but these will only be a when you are standing on the Hex to become active.
| [[File:active poi.png|50px|center|alt=Active point of interest]] || Provides powerful modifiers, but these will only be a when you are standing on the Hex to become active.
|-
|-
| [[File:port.png|50px|center|alt=Port]] || Provides free travel between ports. The ports are automatically used when two or more ports are discovered, and can reduce {{GP}} when traveling long distances.
| [[File:port.png|50px|center|alt=Port]] || Provides free travel between ports. The ports are automatically used when two or more ports are discovered, and can help reduce travel expense {{GP}} when traveling long distances.
|}
|}


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! Map Color !! Travel Costs (per Hex)
! Map Color !! Travel Costs (per Hex)
|-
|-
| Blue || Up to {{GP|5,000}}
| Blue || Up to {{GP|5000}}
|-
|-
| Green || {{GP|5,000}} to {{GP|25,000}}
| Green || {{GP|5000}} to {{GP|25000}}
|-
|-
| Red || {{GP|25,000}} to {{GP|1,500,000}}
| Red || {{GP|25000}} to {{GP|1500000}}
|-
|-
| Yellow || {{GP|1,500,000}} upwards
| Yellow || {{GP|1500000}} upwards
|}
|}


=== Travel Events ===
=== Travel Events ===


Every time you travel, there is a random chance that a unique event will occur. The odds of these events occurring can be increased with certain shop-purchases. The travel events will often result in temporary boosts that last until you next travel, and eventually you might obtain a very rare item (hint!).
Every time you travel, there is a random chance that a unique event will occur. The odds of these events occurring can be increased with certain shop-purchases. The travel events will often result in temporary boosts that last until you next travel, and eventually you might obtain a very rare item.


There is no way to disable travel events, and there is also a chance that travel events will repeat as time progresses given the limited number of events that can be discovered.
There is no way to disable travel events, and there is also a chance that travel events will repeat as time progresses given the limited number of events that can be discovered.
{| class="wikitable sortable"
|+ List of events
|-
! Probability !! Percent !! Description !! Required Item (consumed) !! Reward Item(s) !! Temp Bonus
|-
|  20/209 || 9.57% || On a tranquil day at an island, you choose to indulge in a refreshing swim at the beach. While venturing further into the water, you spot a radiant glow beneath you. As you dive and approach the luminous object, your excitement builds. It's not just one lemon, but an entire abundance of them! ||  || 3 {{ItemIcon|Lemon}} ||
|-
| 10/209 || 4.78% || You stumble upon some mischievous monkeys. Thinking they were up for some fun, they snatch the lemons from your pocket. As you chase after them, they hurl the lemons back at you with deadly precision, turning your head into a bullseye. You regain consciousness later with a pounding headache and zero lemons. ||  || 0 {{ItemIcon|Lemon}} ||
|-
|  4/209 || 1.91% || Surprise! It's your birthday! You gain 1 lemon for each friend on your ship to celebrate with. ||  || 0 {{ItemIcon|Lemon}} ||
|-
|  20/209 || 9.57% || You have discovered an oddly shaped rock formation. As you get closer to the formation, you realize there's a hidden area behind it! Searching this area behind it, you notice a golden chest! Hoping for something extremely rare, you instead find a lemon. ||  || 1 {{ItemIcon|Lemon}} ||
|-
|  4/209 || 1.91% || You stare out into the distance. The sea is a deep blue and the sky is a bright, crisp white. The sun is shining and there is a gentle breeze blowing. You can see broken planks and materials floating in the water. Upon closer inspection, you spot a Message in the Bottle floating. There’s some sort of map inside! It looks old and tattered, but you can still make out the details. This is leading me to a secret location! ||  || {{ItemIcon|Treasure Map}} ||
|-
|  4/209 || 1.91% || While exploring a tiny island, you stumble upon a serene lake glistening under the sunlight. Something catches your eye! A shimmering key resting at the sandy bottom. As you retrieve the cool, intricate golden key, excitement bubbles within you, wondering what it may unlock on your adventure ahead. ||  || {{ItemIcon|Special Key}} ||
|-
|  4/209 || 1.91% || Venturing far out at sea, an unfamiliar island catches your eye. Docking and exploring its shores, a sense of deja vu washes over you. This is the very same place marked on a treasure map! Curiosity leads you deeper into the jungle, only to find an underwhelming scene. Undeterred, you dig into the ground, and with an unexpected thud, you uncover a gleaming Golden Goblin Statue! || {{ItemIcon|Treasure Map}} || {{ItemIcon|Golden Golbin Statue}} ||
|-
|  4/209 || 1.91% || While sailing on calm waters, you stumble upon a magnificent sight that seems to be a colossal golden crate floating in the water. Its surface mirrors the vivid sky above, radiating a captivating glow. You can't help but feel excited at the prospect of what might be inside. || {{ItemIcon|Special Key}} || {{ItemIcon|Golden Crate}} ||
|-
|  20/209 || 9.57% || You found a Lemon floating in the sea, but it might be fake. You decide to grab it anyway due to your Lemon fetish. ||  || 1 {{ItemIcon|Lemon}} ||
|-
|  6/209 || 2.87% || As you stumble upon a wandering gambling ship, curiosity gets the best of you as you decide to test your luck at a daring game of lemon roulette. Against all odds, fortune favors you, and you emerge victorious, claiming an incredible prize. ||  || 10 {{ItemIcon|Lemon}} ||
|-
|  15/209 || 7.18% || Navigating through dense fog, you find yourself at the mercy of uncertain winds, making it increasingly challenging to steer your ship. ||  ||  || Survey Range -1
|-
|  10/209 || 4.78% || Suddenly, a menacing fleet of pirates spots your presence, hungering for a battle. With remarkable skill, you engage in a fierce skirmish, emerging victorious while sustaining minor damages to your ship. Now, before setting off on your next adventure, you must repair your vessel. ||  ||  || Travel Cost +10%
|-
|  3/209 || 1.44% || A small fleet of bloodthirsty pirates spots your ship, eager for a confrontation. Engaging in a fierce battle, you narrowly escape with sheer luck and your vessel suffers significant damages. Before venturing further you must invest resources to repair your ship. ||  ||  || Travel Cost +20%
|-
|  6/209 || 2.87% || You notice a speck on the horizon, gradually revealing itself as a merchant vessel. They extend a warm welcome, inviting you aboard their ship. The captain's jovial nature and the crew's friendly hospitality create an atmosphere of camaraderie. Engrossed in conversation and tales of their adventures, you join them for a delightful dinner before retiring to your own quarters. With fond memories, you bid farewell to your newfound friends in the morning, setting sail once more on your ongoing journey. ||  ||  || Travel Cost -15%
|-
|  6/209 || 2.87% || While navigating through the dense fog, you come across a looming ship emerging from the mist. Noticing the flag of a seemingly friendly vessel, you attempt to establish contact. Alas, no response is received, prompting you to cautiously approach for further investigation. However, the unexpected presence of pirates on their deck turns the situation into a harrowing encounter. Swiftly, you change course and flee, narrowly escaping their plundering assault. Fortunately, your ship endures only minor damage from the perilous chase. ||  ||  || Travel Cost +10%
|-
|  8/209 || 3.83% || Today, the wind becomes your ally, propelling your ship effortlessly in the very direction you intended to sail. ||  ||  || Travel Cost -10%
|-
|  4/209 || 1.91% || Fortune smiles upon you as a strong wind surges in your favor, propelling your ship with greater speed along the intended course. ||  ||  || Travel Cost -20%
|-
|  6/209 || 2.87% || Casting your gaze upon the sea, you spot a mysterious object floating in the distance, which turns out to be a colossal shipwreck. Collecting scattered materials hastily, you make a swift exit before encountering the lurking danger responsible. ||  ||  || Travel Cost -15%
|-
|  12/209 || 5.74% || As you encounter an island teeming with seemingly friendly monkeys, your misconception shatters when they cunningly snatch away portions of your precious ship's food supply. ||  ||  || Travel Cost +5%
|-
|  13/209 || 6.22% || Exploring a small island, you stumble upon a bountiful array of plants adorned with delectable fruits, ready to satisfy your hunger. ||  ||  || Travel Cost -5%
|-
|  30/209 || 14.35% || On a regular and brilliantly clear day, you seize the perfect opportunity to survey your surroundings for any nearby locations. ||  ||  || Sight Range +1 <br /> Survey Range +1
|}


===Creating Maps===
===Creating Maps===
In addition to surveying, Cartography can help create the {{Icon|dig site|Dig Site|nolink=true}} Maps used in {{Skill|Archaeology}}. Creating a map has three stages:
In addition to surveying, Cartography can help create the {{Icon|dig site|Dig Site|nolink=true}} Maps used in {{Skill|Archaeology}}. Creating a map has three stages:
# '''Create paper:''' Convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of 5 seconds, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources. You can also earn paper by completing tasks and discovering certain sites in {{Skill|Cartography}}.
# '''Create paper:''' Convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of {{Time|5}}, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources. You can also earn paper by completing tasks and discovering certain sites in {{Skill|Cartography}}.
# '''Update maps:''' Select a {{Icon|dig site|nolink=true}} and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. All new maps, except the first map you receive, will be created at the Poor tier. Creating and upgrading maps costs paper and has a base interval of 5 seconds. The upgrade interval can be reduced through bonuses, and in addition you can increase the chance of preserving resources. Regardless of tier, every map for a {{Icon|dig site|nolink=true}} will always discover the same items, but with differing chances of success. Upgrading maps is optional, but recommended as it will greatly reduce time taken excavating sites for rare items. You will only gain the benefit of upgrading once the map has changed to the next tier, and once you have reached the final tier other maps in this site will also be upgraded unless you stop the action manually.
# '''Update maps:''' Select a {{Icon|dig site|nolink=true}} and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. All new maps, except the first map you receive, will be created at the Poor tier. Creating and upgrading maps costs paper and has a base interval of {{Time|5}}. The upgrade interval can be reduced through bonuses, and in addition you can increase the chance of preserving resources. Regardless of tier, every map for a {{Icon|dig site|nolink=true}} will always discover the same items, but with differing chances of success. Upgrading maps is optional, but recommended as it will greatly reduce time taken excavating sites for rare items. You will only gain the benefit of upgrading once the map has changed to the next tier, and once you have reached the final tier other maps in this site will also be upgraded unless you stop the action manually.
# '''Refine maps:''' Select a map and select one or more refinements. At each refinement, you are given a choice of refinement will permanently upgrade that map. Each refinement happens instantly, but the {{GP}} costs increase exponentially with each refinement. Refinements will be lost once the map has been exhausted through {{Skill|Archaeology}} actions. Refining maps is optional, but recommended as it will help reduce time taken excavating sites for rare items.
# '''Refine maps:''' Select a map and select one or more refinements. At each refinement, you are given a choice of refinement will permanently upgrade that map. Each refinement happens instantly, but the {{GP}} costs increase exponentially with each refinement. Refinements will be lost once the map has been exhausted through {{Skill|Archaeology}} actions. Refining maps is optional, but recommended as it will help reduce time taken excavating sites for rare items.


===Upgrade Dig Site Map===
===Upgrading Dig Site Maps===
{| class="wikitable stickyHeaders col-2-right col-4-right"
 
! Tier !! Upgrades Needed !! Total Cost !! Time<sup>1</sup>
Maps have three stages of upgrades that influence the Artefact Values of the Map for use in {{Skill|Archaeology}}, as well as increasing the amount of {{Skill|Archaeology}} actions that can be performed before the Map is exhausted.
 
Upgrading a map to the next tier always takes exactly 1920 actions (2h, 40m with the base Cartography interval of 5 seconds), and costs an amount of {{ItemIcon|Paper}} depending on the tier of map being upgraded.
 
{| class="wikitable stickyHeaders col-2-right col-3-right col-4-right"
! Tier !! Total Actions !! Paper Per Action !! Total Paper !! Total Time<sup>1</sup>
|-
|-
| Poor || 0 || class="table-na" | N/A || class="table-na" | N/A
| Poor || 0 || class="table-na" | N/A || class="table-na" | N/A || class="table-na" | N/A
|-
|-
| Fine || 1920 || {{ItemIcon|Paper|qty=1920}} || 2h, 40m
| Fine || 1920 || {{ItemIcon|Paper|qty=1}} || {{ItemIcon|Paper|qty=1920}} || 2h, 40m
|-
|-
| Excellent || 3840 || {{ItemIcon|Paper|qty=5760}} || 5h, 20m
| Excellent || 3840 || {{ItemIcon|Paper|qty=2}} || {{ItemIcon|Paper|qty=5760}} || 5h, 20m
|-
|-
| Perfect || 5760 || {{ItemIcon|Paper|qty=11520}} || 8h
| Perfect || 5760 || {{ItemIcon|Paper|qty=3}} || {{ItemIcon|Paper|qty=11520}} || 8h
|}
|}
<sup>1</sup>Based on default action time of 5 seconds.
<sup>1</sup>Based on default action time of {{Time|5}}.


===Dig Site Map Refinement===
===Dig Site Map Refinement===
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