Cartography: Difference between revisions

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{{V|1.2}}
{{RequiresAoD}}
{{MessageBox|img=[[File:Melvor Logo.svg|60x60px|center|link=]]
{{V|1.2.2}}
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}
[[File:Cartography (skill).svg|thumb|right|Cartography]]
[[File:Cartography (skill).svg|thumb|right|Cartography]]
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}


'''{{PAGENAME}}''' is a skill in which the player can explore the map of Melvor, uncovering hidden areas and secrets throughout their journey.
'''{{PAGENAME}}''' is a skill in which the player can explore the map of Melvor, uncovering hidden areas and secrets throughout their journey.
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== Skill Overview ==
== Skill Overview ==
The world map of Melvor consists of a grid of 944 hexagonal map tiles (called Hexes). The map layout is the same for all players and all players start on the same Hex (15, 16). The primary action for Cartography is Surveying map tiles in order to discover them. When first uncovering the map, each tile will have a level between 1 and 5 that will determine how many times it must be surveyed in order to be fully discovered. Once the map has been fully discovered once, the max level for all tiles will be increased to 5.
The World Map of Melvor consists of a grid of 944 hexagonal map tiles (called Hexes). The map layout is the same for all players and all players start on {{Hex|15|16}}. The primary action for Cartography is Surveying map tiles in order to discover them.
 
Once a Hex has been fully discovered, the player may travel there. Some Hexes contain Points of Interest which will be revealed upon traveling to the tile. Visiting a Point of Interest will always provide a blurb of text explaining a bit about the location, and some Points of Interest will reward the player with resources upon the first visit.
 
The base interval for a Survey action is {{Time|5}}. It can be reduced through [[Cartography#Skill Boosts|various boosts]].
 
===Map Mastery===
When first uncovering the map, each hex will have a level between 1 and 5 that will determine how many times it must be surveyed in order to be fully discovered. Initially only point-of-interest tiles will let you survey to level 5. Once the map has been fully discovered, the maximum level for all hexes will increase to 5. Levelling a hex to 5 is referred to as "Mastering" it, and Mastering all 944 hexes is referred to as "Map Mastery".


{| class="wikitable"
{| class="wikitable"
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|}
|}


Once a Hex has been fully discovered, the player may travel there. Some Hexes contain Points of Interest which will be revealed upon traveling to the tile. Visiting a Point of Interest will always provide a blurb of text explaining a bit about the location, and some Points of Interest will reward the player with resources upon the first visit.
===Mastery Unlocks===
Once enough tiles have been mastered, the following bonuses will be unlocked:
{{HexMasteryBonusTable}}


The base interval for a Survey action is 5 seconds. It can be reduced through [[Cartography#Skill Boosts|various boosts]], although "non-combat skill interval" reductions from {{PetIcon|Harold}} or the [[Agility|Elite Pillar of Expertise]] won't affect it.
Prior to fully revealing the map, there are just over 100 hexes that can be mastered. The higher mastery levels can only happen once the map is fully revealed, which is sufficient to get to at least {{SkillReq|Cartography|100}} in most game modes. The map takes a total of 944*864=815,616 actions to fully master, for a total of {{Time|4078080}} at the base time interval of {{Time|5}}, and will get you to over {{SkillReq|Cartography|120}} once this is complete.


=== Undiscovered Hexes ===
=== Undiscovered Hexes ===
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! Icon !! Description
! Icon !! Description
|-
|-
| [[File:Undisc dig site.png|10px|center|alt=! icon]] || Denotes an {{Skill|Archaeology}} Dig Site exists underneath.
| [[File:Undisc dig site.png|10px|center|alt=! icon]] || Denotes the location of an undiscovered {{Skill|Archaeology}} Dig Site. Locations for these dig sites can be learned with unique items in {{Skill|Archaeology}}.
|-
|-
| [[File:undisc POI.png|35px|center|alt=? icon]] || Denotes a Point of Interest underneath.
| [[File:undisc POI.png|35px|center|alt=? icon]] || Denotes an undiscovered Point of Interest (POI). Discovering a POI will reveal more of the lore, and may earn you a reward.
|-
|-
| [[File:hidden poi.png|48px|center|alt=A cat]] || If "Toggle Cat" is enabled in Settings, then this icon will denote a hidden {{Skill|Archaeology}} Dig Site. It will display only when you locate a required Dig Site item in {{Skill|Archaeology}} (One example being the {{ItemIcon|Torn Chart}}).
| [[File:hidden poi.png|48px|center|alt=A cat]] || If "Toggle Cat" is enabled in Settings, then this icon will denote a hidden {{Skill|Archaeology}} Dig Site. It will display only when you locate a required Dig Site item in {{Skill|Archaeology}} (One example being the {{ItemIcon|Torn Chart}}).
|}
|}


=== Types of "Points of Interest" ===
===Points of Interest===
These are the types of "Points of Interest" that can be discovered underneath a Hex.
These are the types of Points of Interest (POIs) that can be discovered underneath a Hex.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Icon !! Description
! Icon !! Description
|-
|-
| [[File:dig site.png|50px|center|alt=Dig Site]] || An {{Skill|Archaeology}} Dig Site.
| [[File:dig site.png|50px|center|alt=Dig Site]] || An {{Skill|Archaeology}} Dig Site. Use {{Skill|Cartography}} to create, upgrade or refine maps for dig sites. Use {{Skill|Archaeology}} to excavate dig sites you have discovered.
|-
| [[File:point of interest.png|50px|center|alt=Standard Point of Interest]] || A standard Point of Interest (POI). If you select the tile you can read the lore associated with the POI to learn more.
|-
| [[File:active poi.png|50px|center|alt=Active point of interest]] || Provides powerful modifiers, but these will only be a when you are standing on the Hex to become active.
|-
| [[File:port.png|50px|center|alt=Port]] || Provides free travel between ports. The ports are automatically used when two or more ports are discovered, and can help reduce travel expense {{GP}} when traveling long distances.
|}
 
===Surveying===
 
When you embark on a journey to explore a hex in Melvor Idle, your visibility extends to the tiles closest to you, with the tiles near the edge marking the limit of your sight. Over time, both your visible range and survey range will expand. Initially, you can only survey a hex that is adjacent to your starting tile.
 
There are two methods to survey tiles:
 
* '''Survey:''' This option allows you to queue one or more tiles for surveying. There's no limit to the number of tiles you can queue, but initially, you can only queue up to the six tiles surrounding your starting hex. Some tiles cannot be surveyed until certain conditions are met.
 
* '''Auto Survey:''' In idle mode, this feature enables automatic surveying of the entire map. Auto Survey is primarily designed for later in the game because early on many of the tiles have requirements that must be met before they can be surveyed.
 
===Travelling===
 
[[File:AoD Travel Costs v2.png|thumb|Map of Melvor showing the travel costs for every hex. Credits: @draedon123 on Discord]]
Travelling around the map costs {{GP}} and the total for every path taken is shown before you move to a new Hex. As the game progresses, you will find ways to reduce travel costs, but early in the game these costs can seem quite high. Each Hex has a different base cost, and you can see the cost of each tile on this map.
 
In the map, the colors represent the base {{GP}} costs associated with each tile.
 
{| class="wikitable"
|+ Heat map colors for travel costs
|-
! Map Color !! Travel Costs (per Hex)
|-
| Blue || Up to {{GP|5000}}
|-
| Green || {{GP|5000}} to {{GP|25000}}
|-
| Red || {{GP|25000}} to {{GP|1500000}}
|-
| Yellow || {{GP|1500000}} upwards
|}
 
=== Travel Events ===
 
Every time you travel, there is a random chance that a unique event will occur. The odds of these events occurring can be increased with certain shop-purchases. The travel events will often result in temporary boosts that last until you next travel, and eventually you might obtain a very rare item.
 
There is no way to disable travel events, and there is also a chance that travel events will repeat as time progresses given the limited number of events that can be discovered.
 
{| class="wikitable sortable"
|+ List of events
|-
! Probability !! Percent !! Description !! Required Item (consumed) !! Reward Item(s) !! Temp Bonus
|-
|  20/209 || 9.57% || On a tranquil day at an island, you choose to indulge in a refreshing swim at the beach. While venturing further into the water, you spot a radiant glow beneath you. As you dive and approach the luminous object, your excitement builds. It's not just one lemon, but an entire abundance of them! ||  || 3 {{ItemIcon|Lemon}} ||
|-
| 10/209 || 4.78% || You stumble upon some mischievous monkeys. Thinking they were up for some fun, they snatch the lemons from your pocket. As you chase after them, they hurl the lemons back at you with deadly precision, turning your head into a bullseye. You regain consciousness later with a pounding headache and zero lemons. ||  || 0 {{ItemIcon|Lemon}} ||
|-
|  4/209 || 1.91% || Surprise! It's your birthday! You gain 1 lemon for each friend on your ship to celebrate with. ||  || 0 {{ItemIcon|Lemon}} ||
|-
|  20/209 || 9.57% || You have discovered an oddly shaped rock formation. As you get closer to the formation, you realize there's a hidden area behind it! Searching this area behind it, you notice a golden chest! Hoping for something extremely rare, you instead find a lemon. ||  || 1 {{ItemIcon|Lemon}} ||
|-
|  4/209 || 1.91% || You stare out into the distance. The sea is a deep blue and the sky is a bright, crisp white. The sun is shining and there is a gentle breeze blowing. You can see broken planks and materials floating in the water. Upon closer inspection, you spot a Message in the Bottle floating. There’s some sort of map inside! It looks old and tattered, but you can still make out the details. This is leading me to a secret location! ||  || {{ItemIcon|Treasure Map}} ||
|-
|  4/209 || 1.91% || While exploring a tiny island, you stumble upon a serene lake glistening under the sunlight. Something catches your eye! A shimmering key resting at the sandy bottom. As you retrieve the cool, intricate golden key, excitement bubbles within you, wondering what it may unlock on your adventure ahead. ||  || {{ItemIcon|Special Key}} ||
|-
|  4/209 || 1.91% || Venturing far out at sea, an unfamiliar island catches your eye. Docking and exploring its shores, a sense of deja vu washes over you. This is the very same place marked on a treasure map! Curiosity leads you deeper into the jungle, only to find an underwhelming scene. Undeterred, you dig into the ground, and with an unexpected thud, you uncover a gleaming Golden Goblin Statue! || {{ItemIcon|Treasure Map}} || {{ItemIcon|Golden Golbin Statue}} ||
|-
|  4/209 || 1.91% || While sailing on calm waters, you stumble upon a magnificent sight that seems to be a colossal golden crate floating in the water. Its surface mirrors the vivid sky above, radiating a captivating glow. You can't help but feel excited at the prospect of what might be inside. || {{ItemIcon|Special Key}} || {{ItemIcon|Golden Crate}} ||
|-
|  20/209 || 9.57% || You found a Lemon floating in the sea, but it might be fake. You decide to grab it anyway due to your Lemon fetish. ||  || 1 {{ItemIcon|Lemon}} ||
|-
|  6/209 || 2.87% || As you stumble upon a wandering gambling ship, curiosity gets the best of you as you decide to test your luck at a daring game of lemon roulette. Against all odds, fortune favors you, and you emerge victorious, claiming an incredible prize. ||  || 10 {{ItemIcon|Lemon}} ||
|-
|  15/209 || 7.18% || Navigating through dense fog, you find yourself at the mercy of uncertain winds, making it increasingly challenging to steer your ship. ||  ||  || Survey Range -1
|-
|  10/209 || 4.78% || Suddenly, a menacing fleet of pirates spots your presence, hungering for a battle. With remarkable skill, you engage in a fierce skirmish, emerging victorious while sustaining minor damages to your ship. Now, before setting off on your next adventure, you must repair your vessel. ||  ||  || Travel Cost +10%
|-
|  3/209 || 1.44% || A small fleet of bloodthirsty pirates spots your ship, eager for a confrontation. Engaging in a fierce battle, you narrowly escape with sheer luck and your vessel suffers significant damages. Before venturing further you must invest resources to repair your ship. ||  ||  || Travel Cost +20%
|-
|  6/209 || 2.87% || You notice a speck on the horizon, gradually revealing itself as a merchant vessel. They extend a warm welcome, inviting you aboard their ship. The captain's jovial nature and the crew's friendly hospitality create an atmosphere of camaraderie. Engrossed in conversation and tales of their adventures, you join them for a delightful dinner before retiring to your own quarters. With fond memories, you bid farewell to your newfound friends in the morning, setting sail once more on your ongoing journey. ||  ||  || Travel Cost -15%
|-
|  6/209 || 2.87% || While navigating through the dense fog, you come across a looming ship emerging from the mist. Noticing the flag of a seemingly friendly vessel, you attempt to establish contact. Alas, no response is received, prompting you to cautiously approach for further investigation. However, the unexpected presence of pirates on their deck turns the situation into a harrowing encounter. Swiftly, you change course and flee, narrowly escaping their plundering assault. Fortunately, your ship endures only minor damage from the perilous chase. ||  ||  || Travel Cost +10%
|-
|-
| [[File:point of interest.png|50px|center|alt=Standard Point of Interest]] || A standard "Point of Interest" which will some times provide Item rewards.
|   8/209 || 3.83% || Today, the wind becomes your ally, propelling your ship effortlessly in the very direction you intended to sail. || || || Travel Cost -10%
|-
|-
| [[File:active poi.png|50px|center|alt=Port]] || Provides powerful permanent modifiers. Requires you to be located on the Hex to become active.
|   4/209 || 1.91% || Fortune smiles upon you as a strong wind surges in your favor, propelling your ship with greater speed along the intended course. ||  ||  || Travel Cost -20%
|-
|-
| [[File:port.png|50px|center|alt=Active point of interest]] || Used when traveling to significantly reduce GP cost to get to a location. These are automatically used when traveling.
|   6/209 || 2.87% || Casting your gaze upon the sea, you spot a mysterious object floating in the distance, which turns out to be a colossal shipwreck. Collecting scattered materials hastily, you make a swift exit before encountering the lurking danger responsible. || ||  || Travel Cost -15%
|-
| 12/209 || 5.74% || As you encounter an island teeming with seemingly friendly monkeys, your misconception shatters when they cunningly snatch away portions of your precious ship's food supply. ||  ||  || Travel Cost +5%
|-
|  13/209 || 6.22% || Exploring a small island, you stumble upon a bountiful array of plants adorned with delectable fruits, ready to satisfy your hunger. ||  ||  || Travel Cost -5%
|-
|  30/209 || 14.35% || On a regular and brilliantly clear day, you seize the perfect opportunity to survey your surroundings for any nearby locations. ||  ||  || Sight Range +1 <br /> Survey Range +1
|}
|}


===Creating Maps===
===Creating Maps===
In addition to surveying, Cartography is used to create the Dig Site Maps used in {{Skill|Archaeology}}. Creating a map has three steps:
In addition to surveying, Cartography can help create the {{Icon|dig site|Dig Site|nolink=true}} Maps used in {{Skill|Archaeology}}. Creating a map has three stages:
# '''Create paper:''' Convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of {{Time|5}}, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources. You can also earn paper by completing tasks and discovering certain sites in {{Skill|Cartography}}.
# '''Update maps:''' Select a {{Icon|dig site|nolink=true}} and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. All new maps, except the first map you receive, will be created at the Poor tier. Creating and upgrading maps costs paper and has a base interval of {{Time|5}}. The upgrade interval can be reduced through bonuses, and in addition you can increase the chance of preserving resources. Regardless of tier, every map for a {{Icon|dig site|nolink=true}} will always discover the same items, but with differing chances of success. Upgrading maps is optional, but recommended as it will greatly reduce time taken excavating sites for rare items. You will only gain the benefit of upgrading once the map has changed to the next tier, and once you have reached the final tier other maps in this site will also be upgraded unless you stop the action manually.
# '''Refine maps:''' Select a map and select one or more refinements. At each refinement, you are given a choice of refinement will permanently upgrade that map. Each refinement happens instantly, but the {{GP}} costs increase exponentially with each refinement. Refinements will be lost once the map has been exhausted through {{Skill|Archaeology}} actions. Refining maps is optional, but recommended as it will help reduce time taken excavating sites for rare items.
 
===Upgrading Dig Site Maps===


First, the player can convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of 5 seconds, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources.
Maps have three stages of upgrades that influence the Artefact Values of the Map for use in {{Skill|Archaeology}}, as well as increasing the amount of {{Skill|Archaeology}} actions that can be performed before the Map is exhausted.  


Second, the player can select a dig site and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. Creating maps costs paper and has a base interval of 5 seconds, which is affected by the same interval reduction bonuses as creating paper as well as by the chance to preserve resources.
Upgrading a map to the next tier always takes exactly 1920 actions (2h, 40m with the base Cartography interval of 5 seconds), and costs an amount of {{ItemIcon|Paper}} depending on the tier of map being upgraded.  


Third, the player can refine the selected map until the maximum number of refines is reached. At each step the player will be given a choice of three options to pick from which will permanently upgrade that map. Each refinement costs more than the previous one.
{| class="wikitable stickyHeaders col-2-right col-3-right col-4-right"
! Tier !! Total Actions !! Paper Per Action !! Total Paper !! Total Time<sup>1</sup>
|-
| Poor || 0 || class="table-na" | N/A || class="table-na" | N/A || class="table-na" | N/A
|-
| Fine || 1920 || {{ItemIcon|Paper|qty=1}} || {{ItemIcon|Paper|qty=1920}} || 2h, 40m
|-
| Excellent || 3840 || {{ItemIcon|Paper|qty=2}} || {{ItemIcon|Paper|qty=5760}} || 5h, 20m
|-
| Perfect || 5760 || {{ItemIcon|Paper|qty=3}} || {{ItemIcon|Paper|qty=11520}} || 8h
|}
<sup>1</sup>Based on default action time of {{Time|5}}.
 
===Dig Site Map Refinement===
Each Dig Site Map tier unlocks new refinements which can be purchased. Refinements exclusively affect the Dig Site Map on which it is applied.
{| class="wikitable stickyHeaders"
! Tier !! Cost !! Refinements (Choose One)
|-
! rowspan="4" | Poor !! rowspan="4" | Refinement 1<br/>{{GP|1000}}
| -5 Tiny Artefact Value
|-
| -5 Small Artefact Value
|-
| -5 Medium Artefact Value
|-
| -5 Large Artefact Value
|-
! rowspan="4" | Fine !! rowspan="4" | Refinement 2<br/>{{GP|50000}}
| +3% Chance to Double Items in Archaeology
|-
| +3% chance to preserve dig site map excavation actions
|-
| +3% Archaeology Skill XP
|-
| +3% Archaeology Mastery XP
|-
! rowspan="4" | Excellent !! rowspan="4" | Refinement 3<br/>{{GP|500000}}
| -5 Tiny Artefact Value
|-
| -5 Small Artefact Value
|-
| -5 Medium Artefact Value
|-
| -5 Large Artefact Value
|-
! rowspan="9" | Perfect !! rowspan="2" | Refinement 4<br/>{{GP|5000000}}
| +2,500 Dig Site Map excavation actions
|-
| -10% Archaeology Interval
|-
! rowspan="4" | Refinement 5<br/>{{GP|5000000}}
| +5% Chance to Double Items in Archaeology
|-
| +5% chance to preserve dig site map excavation actions
|-
| +4% Archaeology Skill XP
|-
| +4% Archaeology Mastery XP
|-
! rowspan="3" | Refinement 6<br/>{{GP|5000000}}
| +1 minimum Items found in Archaeology
|-
| x2 Consumable Items received from Archaeology
|-
| +15% Archaeology Skill XP when location a Common Artefact
|}


== Skillcapes ==
== Skillcapes ==
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<!-- TODO Explain unlock conditions of pets -->
<!-- TODO Explain unlock conditions of pets -->
{{PetIcon|Skye}} is unlocked at random by performing any Cartography action.<br>
{{PetIcon|Skye}} is unlocked at random by performing any Cartography action.<br>
{{PetIcon|Hex}} is unlocked by surveying the entire map to the intial maximum Hex level.<br>
{{PetIcon|Hex}} is unlocked by surveying the entire map to the initial maximum Hex level.<br>
{{PetIcon|Carthulu}} is unlocked after 944 Hexes have been Mastered (Reach Level 5 on every Hex. The option to do this for Level 2 Hexes is unlocked after you survey the entire map for the first time).<br>
{{PetIcon|Carthulu}} is unlocked after reaching Level 5 on every Hex. The option to do this for Level 2 Hexes is unlocked after you survey the entire map for the first time.<br>
{{PetSkillInfo}}
{{PetSkillInfo}}


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Enhancements require the player to discover specific points of interest first, at which point they can be purchased by spending the required amount of GP.
Enhancements require the player to discover specific points of interest first, at which point they can be purchased by spending the required amount of GP.
<!-- TODO: Add enhancement text -->
<!-- TODO: Add enhancement text -->
 
==All Points of Interest==
{{PointOfInterestTable}}
== Skill Boosts ==
== Skill Boosts ==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedChanceToPreserveMapCharges,increasedDigSiteMapCharges,increasedDigSiteMapSlots,doubleActiveModifiersCartography,decreasedHexTravelCost,increasedInitialMapArtefactValues,decreasedMapRefinementCost,increasedMapUpgradeActions,decreasedMapUpgradeInterval,decreasedPaperMakingInterval,increasedSightRange,decreasedSurveyInterval,increasedSurveyRange,increasedSurveyXP,increasedTravelEventChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedDigSiteMapCharges,increasedDigSiteMapSlots,doubleActiveModifiersCartography,decreasedHexTravelCost,increasedInitialMapArtefactValues,decreasedMapRefinementCost,increasedMapUpgradeActions,decreasedMapUpgradeInterval,decreasedPaperMakingInterval,increasedSightRange,decreasedSurveyInterval,increasedSurveyRange,increasedSurveyXP,increasedTravelEventChance,decreasedGlobalSkillIntervalPercent,increasedNonCombatSkillXP|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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