Cartography: Difference between revisions

→‎Upgrade Dig Site Map: updated section with more information and tweaked the table to be a little more clear
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{{RequiresAoD}}
{{V|1.2.2}}
{{V|1.2.2}}
[[File:Cartography (skill).svg|thumb|right|Cartography]]
[[File:Cartography (skill).svg|thumb|right|Cartography]]
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}


'''{{PAGENAME}}''' is a skill in which the player can explore the map of Melvor, uncovering hidden areas and secrets throughout their journey.
'''{{PAGENAME}}''' is a skill in which the player can explore the map of Melvor, uncovering hidden areas and secrets throughout their journey.
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== Skill Overview ==
== Skill Overview ==
The World Map of Melvor consists of a grid of 944 hexagonal map tiles (called Hexes). The map layout is the same for all players and all players start on the same Hex (15, 16). The primary action for Cartography is Surveying map tiles in order to discover them.
The World Map of Melvor consists of a grid of 944 hexagonal map tiles (called Hexes). The map layout is the same for all players and all players start on {{Hex|15|16}}. The primary action for Cartography is Surveying map tiles in order to discover them.


Once a Hex has been fully discovered, the player may travel there. Some Hexes contain Points of Interest which will be revealed upon traveling to the tile. Visiting a Point of Interest will always provide a blurb of text explaining a bit about the location, and some Points of Interest will reward the player with resources upon the first visit.
Once a Hex has been fully discovered, the player may travel there. Some Hexes contain Points of Interest which will be revealed upon traveling to the tile. Visiting a Point of Interest will always provide a blurb of text explaining a bit about the location, and some Points of Interest will reward the player with resources upon the first visit.


The base interval for a Survey action is 5 seconds. It can be reduced through [[Cartography#Skill Boosts|various boosts]].
The base interval for a Survey action is {{Time|5}}. It can be reduced through [[Cartography#Skill Boosts|various boosts]].


===Map Mastery===
===Map Mastery===
When first uncovering the map, each hex will have a level between 1 and 5 that will determine how many times it must be surveyed in order to be fully discovered. Once the map has been fully discovered once, the max level for all hexes will be increased to 5. Leveling a hex to 5 is referred to as Mastering it, and Mastering all 944 hexes is referred to as Map Mastery
When first uncovering the map, each hex will have a level between 1 and 5 that will determine how many times it must be surveyed in order to be fully discovered. Initially only point-of-interest tiles will let you survey to level 5. Once the map has been fully discovered, the maximum level for all hexes will increase to 5. Levelling a hex to 5 is referred to as "Mastering" it, and Mastering all 944 hexes is referred to as "Map Mastery".


{| class="wikitable"
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|}


The map takes a total of 944*864=815,616 actions to fully survey, for a total of 67,968 minutes (approximately 47 days) at the base time interval of 5 seconds.
===Mastery Unlocks===
Once enough tiles have been mastered, the following bonuses will be unlocked:
{{HexMasteryBonusTable}}
 
Prior to fully revealing the map, there are just over 100 hexes that can be mastered. The higher mastery levels can only happen once the map is fully revealed, which is sufficient to get to at least {{SkillReq|Cartography|100}} in most game modes. The map takes a total of 944*864=815,616 actions to fully master, for a total of {{Time|4078080}} at the base time interval of {{Time|5}}, and will get you to over {{SkillReq|Cartography|120}} once this is complete.


=== Undiscovered Hexes ===
=== Undiscovered Hexes ===
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! Icon !! Description
! Icon !! Description
|-
|-
| [[File:Undisc dig site.png|10px|center|alt=! icon]] || Denotes an {{Skill|Archaeology}} Dig Site exists underneath.
| [[File:Undisc dig site.png|10px|center|alt=! icon]] || Denotes the location of an undiscovered {{Skill|Archaeology}} Dig Site. Locations for these dig sites can be learned with unique items in {{Skill|Archaeology}}.
|-
|-
| [[File:undisc POI.png|35px|center|alt=? icon]] || Denotes a Point of Interest underneath.
| [[File:undisc POI.png|35px|center|alt=? icon]] || Denotes an undiscovered Point of Interest (POI). Discovering a POI will reveal more of the lore, and may earn you a reward.
|-
|-
| [[File:hidden poi.png|48px|center|alt=A cat]] || If "Toggle Cat" is enabled in Settings, then this icon will denote a hidden {{Skill|Archaeology}} Dig Site. It will display only when you locate a required Dig Site item in {{Skill|Archaeology}} (One example being the {{ItemIcon|Torn Chart}}).
| [[File:hidden poi.png|48px|center|alt=A cat]] || If "Toggle Cat" is enabled in Settings, then this icon will denote a hidden {{Skill|Archaeology}} Dig Site. It will display only when you locate a required Dig Site item in {{Skill|Archaeology}} (One example being the {{ItemIcon|Torn Chart}}).
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! Icon !! Description
! Icon !! Description
|-
|-
| [[File:dig site.png|50px|center|alt=Dig Site]] || An {{Skill|Archaeology}} Dig Site.
| [[File:dig site.png|50px|center|alt=Dig Site]] || An {{Skill|Archaeology}} Dig Site. Use {{Skill|Cartography}} to create, upgrade or refine maps for dig sites. Use {{Skill|Archaeology}} to excavate dig sites you have discovered.
|-
| [[File:point of interest.png|50px|center|alt=Standard Point of Interest]] || A standard Point of Interest (POI). If you select the tile you can read the lore associated with the POI to learn more.
|-
| [[File:active poi.png|50px|center|alt=Active point of interest]] || Provides powerful modifiers, but these will only be a when you are standing on the Hex to become active.
|-
| [[File:port.png|50px|center|alt=Port]] || Provides free travel between ports. The ports are automatically used when two or more ports are discovered, and can help reduce travel expense {{GP}} when traveling long distances.
|}
 
===Surveying===
 
When you embark on a journey to explore a hex in Melvor Idle, your visibility extends to the tiles closest to you, with the tiles near the edge marking the limit of your sight. Over time, both your visible range and survey range will expand. Initially, you can only survey a hex that is adjacent to your starting tile.
 
There are two methods to survey tiles:
 
* '''Survey:''' This option allows you to queue one or more tiles for surveying. There's no limit to the number of tiles you can queue, but initially, you can only queue up to the six tiles surrounding your starting hex. Some tiles cannot be surveyed until certain conditions are met.
 
* '''Auto Survey:''' In idle mode, this feature enables automatic surveying of the entire map. Auto Survey is primarily designed for later in the game because early on many of the tiles have requirements that must be met before they can be surveyed.
 
===Travelling===
 
[[File:AoD Travel Costs v2.png|thumb|Map of Melvor showing the travel costs for every hex. Credits: @draedon123 on Discord]]
Travelling around the map costs {{GP}} and the total for every path taken is shown before you move to a new Hex. As the game progresses, you will find ways to reduce travel costs, but early in the game these costs can seem quite high. Each Hex has a different base cost, and you can see the cost of each tile on this map.
 
In the map, the colors represent the base {{GP}} costs associated with each tile.
 
{| class="wikitable"
|+ Heat map colors for travel costs
|-
! Map Color !! Travel Costs (per Hex)
|-
|-
| [[File:point of interest.png|50px|center|alt=Standard Point of Interest]] || A standard POI which will sometimes provide Item rewards.
| Blue || Up to {{GP|5000}}
|-
|-
| [[File:active poi.png|50px|center|alt=Port]] || Provides powerful permanent modifiers. Requires you to be located on the Hex to become active.
| Green || {{GP|5000}} to {{GP|25000}}
|-
|-
| [[File:port.png|50px|center|alt=Active point of interest]] || Used when traveling to significantly reduce GP cost to get to a location. These are automatically used when traveling.
| Red || {{GP|25000}} to {{GP|1500000}}
|-
| Yellow || {{GP|1500000}} upwards
|}
|}
=== Travel Events ===
Every time you travel, there is a random chance that a unique event will occur. The odds of these events occurring can be increased with certain shop-purchases. The travel events will often result in temporary boosts that last until you next travel, and eventually you might obtain a very rare item (hint!).
There is no way to disable travel events, and there is also a chance that travel events will repeat as time progresses given the limited number of events that can be discovered.


===Creating Maps===
===Creating Maps===
In addition to surveying, Cartography is used to create the Dig Site Maps used in {{Skill|Archaeology}}. Creating a map has three steps:
In addition to surveying, Cartography can help create the {{Icon|dig site|Dig Site|nolink=true}} Maps used in {{Skill|Archaeology}}. Creating a map has three stages:
# '''Create paper:''' Convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of {{Time|5}}, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources. You can also earn paper by completing tasks and discovering certain sites in {{Skill|Cartography}}.
# '''Update maps:''' Select a {{Icon|dig site|nolink=true}} and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. All new maps, except the first map you receive, will be created at the Poor tier. Creating and upgrading maps costs paper and has a base interval of {{Time|5}}. The upgrade interval can be reduced through bonuses, and in addition you can increase the chance of preserving resources. Regardless of tier, every map for a {{Icon|dig site|nolink=true}} will always discover the same items, but with differing chances of success. Upgrading maps is optional, but recommended as it will greatly reduce time taken excavating sites for rare items. You will only gain the benefit of upgrading once the map has changed to the next tier, and once you have reached the final tier other maps in this site will also be upgraded unless you stop the action manually.
# '''Refine maps:''' Select a map and select one or more refinements. At each refinement, you are given a choice of refinement will permanently upgrade that map. Each refinement happens instantly, but the {{GP}} costs increase exponentially with each refinement. Refinements will be lost once the map has been exhausted through {{Skill|Archaeology}} actions. Refining maps is optional, but recommended as it will help reduce time taken excavating sites for rare items.


First, the player can convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of 5 seconds, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources.
===Upgrading Dig Site Maps===


Second, the player can select a dig site and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. Creating maps costs paper and has a base interval of 5 seconds, which is affected by the same interval reduction bonuses as creating paper as well as by the chance to preserve resources.
Maps have three stages of upgrades that influence the Artefact Values of the Map for use in {{Skill|Archaeology}}, as well as increasing the amount of {{Skill|Archaeology}} actions that can be performed before the Map is exhausted.  


Third, the player can refine the selected map until the maximum number of refines is reached. At each step the player will be given a choice of three options to pick from which will permanently upgrade that map. Each refinement costs more than the previous one.
Upgrading a map to the next tier always takes exactly 1920 actions (2h, 40m with the base Cartography interval of 5 seconds), and costs an amount of {{ItemIcon|Paper}} depending on the tier of map being upgraded.  


===Upgrade Dig Site Map===
{| class="wikitable stickyHeaders col-2-right col-3-right col-4-right"
{| class="wikitable stickyHeaders col-2-right col-4-right"
! Tier !! Total Actions !! Paper Per Action !! Total Paper !! Total Time<sup>1</sup>
! Tier !! Upgrades Needed !! Total Cost !! Time<sup>1</sup>
|-
|-
| Poor || 0 || class="table-na" | N/A || class="table-na" | N/A
| Poor || 0 || class="table-na" | N/A || class="table-na" | N/A || class="table-na" | N/A
|-
|-
| Fine || 1920 || {{ItemIcon|Paper|qty=1920}} || 2h, 40m
| Fine || 1920 || {{ItemIcon|Paper|qty=1}} || {{ItemIcon|Paper|qty=1920}} || 2h, 40m
|-
|-
| Excellent || 3840 || {{ItemIcon|Paper|qty=5760}} || 5h, 20m
| Excellent || 3840 || {{ItemIcon|Paper|qty=2}} || {{ItemIcon|Paper|qty=5760}} || 5h, 20m
|-
|-
| Perfect || 5760 || {{ItemIcon|Paper|qty=11520}} || 8h
| Perfect || 5760 || {{ItemIcon|Paper|qty=3}} || {{ItemIcon|Paper|qty=11520}} || 8h
|}
|}
<sup>1</sup>Based on default action time of 5 seconds.
<sup>1</sup>Based on default action time of {{Time|5}}.


===Dig Site Map Refinement===
===Dig Site Map Refinement===
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