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Cartography: Difference between revisions

From Melvor Idle
Adding an AoD header.
(Adding travel cost breakdowns)
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{{RequiresAoD}}
{{V|1.2.2}}
{{V|1.2.2}}
[[File:Cartography (skill).svg|thumb|right|Cartography]]
[[File:Cartography (skill).svg|thumb|right|Cartography]]
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===Map Mastery===
===Map Mastery===
When first uncovering the map, each hex will have a level between 1 and 5 that will determine how many times it must be surveyed in order to be fully discovered. Once the map has been fully discovered once, the max level for all hexes will be increased to 5. Leveling a hex to 5 is referred to as Mastering it, and Mastering all 944 hexes is referred to as Map Mastery
When first uncovering the map, each hex will have a level between 1 and 5 that will determine how many times it must be surveyed in order to be fully discovered. Initially only point-of-interest tiles will let you survey to level 5. Once the map has been fully discovered, the maximum level for all hexes will increase to 5. Levelling a hex to 5 is referred to as "Mastering" it, and Mastering all 944 hexes is referred to as "Map Mastery".


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The map takes a total of 944*864=815,616 actions to fully survey, for a total of 67,968 minutes (approximately 47 days) at the base time interval of 5 seconds.
===Mastery unlocks===
 
When you master tiles you will unlock the following bonuses:
 
{| class="wikitable"
|-
!Hexes mastered!!Passive Bonuses!!Rewards
|-
|100||+5% Global Skill XP||{{ItemIcon|Bank Slot Token|qty=5}}
|-
|200||+5% Global Mastery XP||{{ItemIcon|Bank Slot Token|qty=10}}
|-
|300||+5% Global Skill XP||{{ItemIcon|Bank Slot Token|qty=25}}
|-
|500||+10% Global GP (except Item Sales)||{{ItemIcon|Bank Slot Token|qty=15}}
|-
|750||None||{{ItemIcon|Bank Slot Token|qty=45}}
|-
|944||-3% Interval for all non-Combat Skills; -3% Attack Interval||{{AoD}} {{PetIcon|Carthulu}}
|}
 
Prior to fully revealing the map, there are just over 100 cells that can be mastered. The higher mastery levels can only happen once the map is fully revealed, which is sufficient to get to at least {{SkillReq|Cartography|100}} in most game modes. The map takes a total of 944*864=815,616 actions to fully master, for a total of 67,968 minutes (approximately 47 days) at the base time interval of 5 seconds, and will get you to over {{SkillReq|Cartography|120}} once this is complete.


=== Undiscovered Hexes ===
=== Undiscovered Hexes ===
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===Travelling===
===Travelling===


[[File:AoD Travel Costs v2.png|thumb|Map of Melvor showing the travel costs for every hex]]
[[File:AoD Travel Costs v2.png|thumb|Map of Melvor showing the travel costs for every hex. Credits: @draedon123 on Discord]]
Travelling around the map costs {{GP}} and the total for every path taken is shown before you move to a new Hex. As the game progresses, you will find ways to reduce travel costs, but early in the game these costs can seem quite high. Each Hex has a different base cost, and you can see the cost of each tile on this map.
Travelling around the map costs {{GP}} and the total for every path taken is shown before you move to a new Hex. As the game progresses, you will find ways to reduce travel costs, but early in the game these costs can seem quite high. Each Hex has a different base cost, and you can see the cost of each tile on this map.


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===Creating Maps===
===Creating Maps===
In addition to surveying, Cartography is used to create the Dig Site Maps used in {{Skill|Archaeology}}. Creating a map has three steps:
In addition to surveying, Cartography can help create the {{Icon|dig site|Dig Site|nolink=true}} Maps used in {{Skill|Archaeology}}. Creating a map has three stages:
 
# '''Create paper:''' Convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of 5 seconds, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources. You can also earn paper by completing tasks and discovering certain sites in {{Skill|Cartography}}.
First, the player can convert any type of [[:Category:Logs|Logs]] into {{ItemIcon|Paper}}. Higher tier logs will produce more paper. Turning logs into paper has a base interval of 5 seconds, which can be reduced by bonuses that affect non-combat skill intervals and can also be affected by chance to double items or chance to preserve resources.
# '''Update maps:''' Select a {{Icon|dig site|nolink=true}} and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. All new maps, except the first map you receive, will be created at the Poor tier. Creating and upgrading maps costs paper and has a base interval of 5 seconds. The upgrade interval can be reduced through bonuses, and in addition you can increase the chance of preserving resources. Regardless of tier, every map for a {{Icon|dig site|nolink=true}} will always discover the same items, but with differing chances of success. Upgrading maps is optional, but recommended as it will greatly reduce time taken excavating sites for rare items. You will only gain the benefit of upgrading once the map has changed to the next tier, and once you have reached the final tier other maps in this site will also be upgraded unless you stop the action manually.
 
# '''Refine maps:''' Select a map and select one or more refinements. At each refinement, you are given a choice of refinement will permanently upgrade that map. Each refinement happens instantly, but the {{GP}} costs increase exponentially with each refinement. Refinements will be lost once the map has been exhausted through {{Skill|Archaeology}} actions. Refining maps is optional, but recommended as it will help reduce time taken excavating sites for rare items.
Second, the player can select a dig site and create a map in one of the map slots for that dig site. If they already have a map for the selected slot, map creation actions will instead make progress on upgrading the map towards the next tier. Creating maps costs paper and has a base interval of 5 seconds, which is affected by the same interval reduction bonuses as creating paper as well as by the chance to preserve resources.
 
Third, the player can refine the selected map until the maximum number of refines is reached. At each step the player will be given a choice of three options to pick from which will permanently upgrade that map. Each refinement costs more than the previous one.


===Upgrade Dig Site Map===
===Upgrade Dig Site Map===
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