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{{V|0.16.3}}
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[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed. The [[FAQ]] covers some more specific and meta topics.
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs.  


Before we get started it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.
This guide will give you some useful information to get started.  


Some users may have their game experience slowed when running Melvor Idle in an inactive browser tab. To avoid this, either run the game in an active browser tab or open Melvor Idle in its own window.
If you're interested in a particular aspect, please refer to its dedicated page for details.<br>
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.
 
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.
 
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it.  


==Video Guides==
==Video Guides==
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!Video Title!!Author!!Version
!Video Title!!Author!!Version
|-
|-
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||Procyon Lotor||v0.19.2
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2
|}
|}


== The Interface ==
== The Interface ==
The interface is split into three sections.
The interface is split into three sections:


==== The Left Menu ====
==== The Left Menu ====
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==== The Top Bar ====
==== The Top Bar ====
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into [[Melvor Cloud]] on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.


==== The Main Section ====
==== The Main Section ====
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==== Settings ====
==== Settings ====
{{Main|Reference=Settings}}
{{Main|Reference=Settings}}
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. Within the settings area, there are four categories of settings. You can hover over the settings for a more detailed description of their effects.
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.


== Basic Skill Usage ==
== Basic Skill Usage ==
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[[File:Fishing guide 1.png|thumb|The fishing window.]]
[[File:Fishing guide 1.png|thumb|The fishing window.]]
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. To begin select [[Fishing]] from the left menu to open the fishing skill page. To start fishing, select the fish you want to catch, then select 'Start Fishing'. At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}.  
# Select [[Fishing]] from the left menu to open the fishing skill page.  
# To start fishing, select the fish you want to catch, then select 'Start Fishing'.  
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.


[[File:Fishing guide 2.png|thumb|Actively fishing.]]
[[File:Fishing guide 2.png|thumb|Actively fishing.]]
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level.  
 
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.


[[File:Cooking guide 1.png|thumb|The cooking window.]]
[[File:Cooking guide 1.png|thumb|The cooking window.]]
[[File:Cooking guide 2.png|thumb|Actively cooking.]]
[[File:Cooking guide 2.png|thumb|Actively cooking.]]
Now that you have caught some fish it's time to cook them with the {{Skill|Cooking}} skill. When you have opened the cooking window you will notice the cooking page is in three parts. The left tile has a drop-down menu for selecting the food you want to cook, only uncooked food in your bank will be displayed here. The right tile displays your available [[Cooking#Cooking_Fires|Cooking Fire]]. Once a fish has been selected and the [[Cooking#Cooking_Fires|Cooking Fire]] has been lit, you can select 'Cook' from the middle tile to begin cooking. Please note that you need logs gathered with the {{Skill|Woodcutting}} skill to light a cooking fire.
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.


== Offline Progression ==
== Offline Progression ==
{{Main|Reference=Offline Progression}}
{{Main|Reference=Offline Progression}}
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action, eg. mining {{ItemIcon|Copper Ore}}, upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.


== Basic Combat ==
== Basic Combat ==
{{Main|Reference=Combat}}
{{Main|Reference=Combat}}
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however, any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]].  
 
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.


Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].


== Combat Skills ==
== Combat Skills ==
===== Attack =====
===== Attack =====
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]] which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.


===== Strength =====
===== Strength =====
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===== Defence =====
===== Defence =====
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by melee, ranged, and magic attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.


===== Hitpoints =====
===== Hitpoints =====
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies with weapons or spells.
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.


===== Ranged =====
===== Ranged =====
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===== Magic =====
===== Magic =====
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic-wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them.  
 
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.


===== Prayer =====
===== Prayer =====
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies and is further increased by having [[Prayer#Prayers|prayers]] active at the time damage is dealt.
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.


===== Slayer =====
===== Slayer =====
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Slayer Coins]] which are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.


== Skills ==
== Skills ==
For a more in-depth look at these skills and the mechanics associated with them, please visit their respective pages.
This section introduces the non-combat skills. For details, please visit their pages.
===== Woodcutting =====
===== Woodcutting =====


{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.


Cutting Logs from {{ItemIcon|Yew Logs|Yew}} and {{ItemIcon|Magic Logs|Magic Trees}} to sell for [[GP]] is a decent early game [[Money Making]] strategy. This will earn you between {{GP|150000}} and {{GP|220000}} per hour with a {{UpgradeIcon|Dragon Axe}} depending on your Tree Mastery Levels. At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your [[Woodcutting]] speed, further increasing your profits.
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.


===== Fishing =====
===== Fishing =====


{{Skill|Fishing}} is a strong choice as a first skill to level first and allows you to catch [[Fishing#Fish|raw fish]] which can be {{Skill|Cooking|Cooked}} for [[food]]. [[Treasure Chest|Treasure Chests]] are special items found randomly through Fishing, {{Skill|Thieving}} {{Icon|type=thieving|Fisherman}}, or killing {{MonsterIcon|Giant Crab|Giant Crabs}}. The {{ItemIcon|Treasure Chest}} will contain an {{ItemIcon|Amulet of Fishing}} 1% of the time, which increases your base fishing speed by +20%. [[Fishing]] is also the only way to obtain the {{ItemIcon|Ancient Ring of Skills}}, which provides a +8% XP bonus to non-combat skills. [[Fishing]] for {{ItemIcon|Raw Whale|Raw Whales}} ({{SkillReq|Fishing|95}} Fishing requirement) is one of the most profitable [[Money Making]] strategies.
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster.  
 
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.


===== Firemaking =====
===== Firemaking =====


{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. [[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}.  
 
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.


Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to [[Firemaking]] while active.
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.


===== Cooking =====
===== Cooking =====
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{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].


Food burns 30% of the time until 50 [[Mastery|Mastery Level]] when food will burn 1% of the time. Burnt food is inedible and can be sold from the [[Bank]]. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] will prevent food from burning when worn.
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.


===== Mining =====
===== Mining =====


{{Skill|Mining}} is another strong option to level first. Mining is used for mining ore, rune essence, and gems.  The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems.  The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].


Mining with {{ItemIcon|Gem Gloves}} is one of the most effective [[Money Making]] strategies available in the early game. [[Gem Gloves]] will not work when mining {{ItemIcon|Rune Essence}}. At {{SkillReq|Mining|99}} Mining with Gem Gloves and a {{ItemIcon|Mining Skillcape}} you can earn up to {{GP|500000}} an hour while idle mining. Purchasing multiple [[Gem Gloves]] will stack the charges.
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.


===== Smithing =====
===== Smithing =====


{{Skill|Smithing}} is used to turn [[Mining#Ores|ore]] into weapons, armour, headless bolts, arrowtips, and throwing weapons.
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.
 
[[Smithing#Dragon_Gear|Armour]] made with [[Smithing]] is powerful although the best armour in the game can only be obtained using [[File:Slayer_Coins.svg|25px|middle|link=Slayer Coins]] [[Shop#Slayer|Slayer Coins at the Shop]] or by killing [[Monsters|enemies]].


===== Thieving =====
===== Thieving =====


{{Skill|Thieving}} lets you Pickpocket for [[GP]] and items. {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] give you +10% to your [[Thieving]] success rate when equipped. [[Thieving]] is the only way to find the {{ItemIcon|Chapeau Noir}} hat and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. At {{SkillReq|Thieving|30}} [[Thieving]] the {{Icon|type=thieving|Farmer}} will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience from successful Pickpocket attempts.
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.


===== Farming =====
===== Farming =====


You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with {{Skill|Herblore}}.
{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.


[[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using {{ItemIcon|Compost}}. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.


To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to get to {{SkillReq|Thieving|30}} [[Thieving]] and Pickpocket the {{Icon|type=thieving|Farmer}}. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, and {{MonsterIcon|Master Farmer}}, in the [[Farmlands]], from {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}, and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start leveling [[Farming]] early on as the leveling process is fairly active and lengthy.
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.


===== Fletching =====
===== Fletching =====


{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.


[[Fletching]] {{ItemIcon|Magic Longbow|Magic Longbows}} using {{ItemIcon|Magic Logs}} and {{ItemIcon|Bowstring}} is one of the most profitable [[Money Making]] Strategies, although this method requires {{SkillReq|Woodcutting|99}} [[Woodcutting]] and [[Fletching]] to be the most efficient.
Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.


===== Crafting =====
===== Crafting =====


{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.
 
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.


===== Runecrafting =====
===== Runecrafting =====


{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes which are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]


===== Herblore =====
===== Herblore =====
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==== Agility ====
==== Agility ====


{{Skill|Agility}} allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing a their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost and each completion of an obstacle grants [[GP]]. As a result, Agility is also a reasonable, low maintenance [[Money Making]] method.
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.
 
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br>
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.


==== Summoning ====
==== Summoning ====


{{Skill|Summoning}} involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|synergies]] which are an additional bonus on top of those already provided by each equipped tablet.
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.
 
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.
 
==== Alt. Magic ====
 
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.
 
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.
 
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.
 
==== Astrology ====
 
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be upgraded by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.
 
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.


== Mastery ==
== Mastery ==
{{Main|Reference=Mastery}}
{{Main|Reference=Mastery}}
When you perform a Skill Action, you earn two types of experience; 'Skill Experience' which increases your Skill Level, and 'Mastery Experience' which increases the {{Icon|Mastery}} level of the specific Skill Action being used. Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Mastery from the left menu. Each successful Skill Action typically earns 1 experience point towards that action's Mastery Level. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.
When you perform a Skill Action, you earn two types of experience:
* 'Skill Experience' that increases your Skill Level,  
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used.  
 
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.


== Early Game Items and Equipment ==
== Early Game Items and Equipment ==
===== Mastery Tokens =====
===== Mastery Tokens =====
[[Mastery tokens|Mastery Tokens]] randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. When a [[Mastery tokens|Mastery Token]] the Mastery Pool for that skill will be filled by 0.1% of the max pool xp.
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.


===== Skill Upgrades =====
===== Skill Upgrades =====
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===== Skillcapes =====
===== Skillcapes =====
When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for {{GP|1000000}}. [[Skillcapes]] often have very powerful effects, like giving you {{ItemIcon|Mining Skillcape|bonus Coal Ore for every mining action}} or {{ItemIcon|Herblore Skillcape|doubling your potion production}}.
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.
 
===== Chapeau Noir =====
{{ItemIcon|Chapeau Noir}} has a 1 in 10000 chance to be found when performing a successful Pickpocket with {{Skill|Thieving}}. [[Chapeau Noir]] gives you a 10% chance to receive double loot from [[Thieving]] or {{Icon|Combat}}.


=====Gold Topaz Ring=====
=====Gold Topaz Ring=====
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheat's Signet Ring}}.


===== Gold Emerald Ring =====
===== Gold Emerald Ring =====
{{ItemIcon|Gold Emerald Ring}} gives you +7% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.


===== Amulet of Looting =====
===== Amulet of Looting =====
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the {{MonsterIcon|Spider King|boss}} that drops it until the mid-game when you are fairly strong.
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.


===== Gem Gloves =====
===== Gem Gloves =====
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== Upgrading Armour ==
== Upgrading Armour ==
{{Main|Reference=Upgrading Items}}
{{Main|Reference=Upgrading Items}}
Certain types of armour can be upgraded using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again.  
 
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.


== Early Game Goal ==
== Early Game Goal ==
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have efficient [[Money Making]] strategies associated with them.
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.
 
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]].
 
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br>
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. 


If your goal is to prepare yourself for {{Icon|Combat}} you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it's slow going to begin [[Combat]] without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. First, you'll need to do some [[Mining]] to collect [[Mining#Ores|ore]], once you have some [[Mining#Ores|ore]] you can move onto [[Smithing]], using the [[Mining#Ores|ore]] you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]].  


Without [[food]] you'll only be able to fight for short periods, before having to wait for your health to regenerate naturally. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get [[food]] through {{Skill|Cooking}}, which requires {{Skill|Fishing}} and some {{Skill|Woodcutting}}, or through {{Skill|Farming}}, which requires [[Farming#Seeds|Seeds]] found through {{Skill|Thieving}} in the early game. To use [[Cooking]] for [[food]], you'll need to do some [[Fishing]] to catch raw fish, then cut a few logs with [[Woodcutting]] to light a fire with [[Cooking]] to turn the raw fish into edible [[food]]. Now you have some [[food]] which you can equip from the [[Bank]] and along with your other equipment, you're properly prepared for [[Combat]].
One of the efficient routes of leveling up is described on the page [[What to level first]].


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