Beginners Guide: Difference between revisions

m (→‎Thieving: Grammar)
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===== Farming =====
===== Farming =====


You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting does not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with {{Skill|Herblore}}.
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. [[Farming]] is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. [[Farming]] is also the only way to obtain the [[Farming#Herbs_2|Herbs]] used in potion brewing with {{Skill|Herblore}}.


[[Farming#Seeds|Seeds]] planted without [[Compost|fertiliser]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the [[Farming#Seeds|Seeds]] using {{ItemIcon|Compost}}. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilize the [[Farming#Seeds|Seeds]] using {{ItemIcon|Compost}}. Each [[Compost]] used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. [[Compost]] must be used every time a [[Farming#Seeds|Seed]] is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop that reaches [[Mastery|Mastery Level]] 70, or herb that reaches 50 [[Mastery|Mastery Level]] will yield enough [[Farming#Seeds|Seeds]] on average to be replanted perpetually.


To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to get to {{SkillReq|Thieving|30}} [[Thieving]] and Pickpocket the {{Icon|type=thieving|Farmer}}. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, and {{MonsterIcon|Master Farmer}}, in the [[Farmlands]], from {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}, and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start leveling [[Farming]] early on as the leveling process is fairly active and lengthy.
To start [[Farming]] you will need [[Farming#Seeds|Seeds]], 3 of which are needed for a single crop allotment, 2 for herbs, and 1 for trees. The most efficient way to gather [[Farming#Seeds|Seeds]] early on is to get to {{SkillReq|Thieving|30}} [[Thieving]] and Pickpocket the {{Icon|type=thieving|Farmer}}. [[Farming#Seeds|Seeds]] can also be found by killing enemies like the {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, and {{MonsterIcon|Master Farmer}}, in the [[Farmlands]], from {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}, and from [[Chest Drop Tables|Chests]] acquired in [[dungeons|Dungeons]]. It is recommended that you start leveling [[Farming]] early on as the leveling process is fairly active and lengthy.
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==== Agility ====
==== Agility ====


{{Skill|Agility}} allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing a their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost and each completion of an obstacle grants [[GP]]. As a result, Agility is also a reasonable, low maintenance [[Money Making]] method.
{{Skill|Agility}} allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants [[GP]]. As a result, Agility is also a reasonable, low maintenance [[Money Making]] method.


==== Summoning ====
==== Summoning ====


{{Skill|Summoning}} involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|synergies]] which are an additional bonus on top of those already provided by each equipped tablet.
{{Skill|Summoning}} involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|synergies]] which are an added bonus on top of those already provided by each equipped tablet.
 
==== Alt. Magic ====
 
{{Skill|Alt. Magic}} Alternative Magic (Alt Magic) is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt Magic action takes 2 seconds.
Alt. Magic can be trained offline.
 
All Alt. Magic Spells cost {{ItemIcon|Nature Rune|Nature Runes}} but with the addition of the new {{ItemIcon|Nature's Call Staff|Nature's Call Staff}}, you can reduce the cost of the spells by 1 Rune, therefore negating the 1 Nature Rune cost of the lower-tier spells.
 
The spells have a variety of utility uses, and some of them can net you a good profit.
 
==== Astrology ====
 
{{Skill|Astrology}} Astrology is a skill that provides passive buffs to various other skills in the game similar to the Agility skill. Modifiers will be unlocked as you level up your mastery in each constellation, and can be re-rolled by spending {{ItemIcon|Stardust|Stardust}} or {{ItemIcon|Golden Stardust|Golden Stardust}}.
 
The passive buffs you can unlock can give bonuses to every skill with the exception of {{Skill|Astrology}} and {{Skill|Alt. Magic}}


== Mastery ==
== Mastery ==
3

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