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{{ | {{HasGuide}} | ||
{{V|1.2.2}} | |||
[[File:Barrier.png|thumb|right|Barrier]] | [[File:Barrier.png|thumb|right|Barrier]] | ||
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat. | '''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat. | ||
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Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. | Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. | ||
== | Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier. | ||
{{ModifierTable|increasedChanceBarrierBurn,increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit | ==Getting Started== | ||
[[Category: | * Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give <span style="color:green">+x Flat Summoning Damage</span> as well as <span style="color:green">+x% Summoning Familiar damage added as extra damage to Barrier</span> | ||
** Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide <span style="color:green">+x% chance to dodge Crystallization from being applied</span> which is essential when dealing with mobs that apply Crystallization, like those found in {{ZoneIcon|Crystal Caves}} | |||
** Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give <span style="color:green">+x% chance to dodge Crystal Sanction from being applied</span> which is essential when fighting mobs from {{ZoneIcon|Crystal Depths}} | |||
* There's a few options for a starting Barrier gem. A {{ItemIcon|Basic Barrier Gem}} and {{ItemIcon|Barrier Gem}} can be obtained from {{Skill|Archaeology}} at level 1 and 6 respectively. You may also obtain a {{ItemIcon|Barrier Touch Gem}} from {{ZoneIcon|Eye-conic Cave}}. These will be quickly replaced by the {{ItemIcon|Sapping Barrier Gem}}. | |||
* An {{ItemIcon|Amulet of Barrier Touch}} and {{ItemIcon|Ring of Barrier Touch}} can be made in {{Skill|Crafting}} at level 20. The necklace will be quickly replaced by the {{ItemIcon|Lesser Summoning Amulet}}. | |||
* The {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}} in {{ZoneIcon|Eye-conic Cave}} is quite powerful for a while | |||
* The {{MonsterIcon|Blind Warrior}} in {{ZoneIcon|Eye-conic Cave}} drops a {{ItemIcon|Barrier Touch Shield}}. You may also get a {{ItemIcon|Book of Occults}} from {{MonsterIcon|Necromancer}} if you have the Combat stats to do so | |||
* The {{MonsterIcon|Vampiric Bat}} in {{ZoneIcon|Mucky Cave}} drops {{ItemIcon|Barrier Sapping Gloves}} and {{ItemIcon|Sapping Barrier Gem}} which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into {{ItemIcon|Barrier Draining Gloves}} after you have beaten {{ZoneIcon|Golem Territory}} and obtained {{ItemIcon|Draining Barrier Gem|qty=10|Barrier Draining Gems}}. There is a Township task that will give {{ItemIcon|Draining Barrier Gem|qty=3|Barrier Draining Gems}} upon 1 completion of {{ZoneIcon|Golem Territory}} | |||
* The {{ItemIcon|Tortoise}} and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill | |||
* There's a few options for reducing Summoning Attack Interval. These are {{ItemIcon|Summoner's Defender}}, obtained from {{ZoneIcon|Trickery Temple}}, which can be upgraded into {{ItemIcon|Knight's Summoning Defender}}, the {{ItemIcon|Summoner's Blessed Ring}} obtained from {{ZoneIcon|Cult Grounds}}, and the {{ItemIcon|Summoner's Blessing}} which is a consumable that is purchased from the [[Shop]] for {{GP|100}} and {{ItemIcon|qty=10|Museum Token}} each | |||
==Barrier Equipment== | |||
This table lists most sources of {{PAGENAME}}-specific [[Equipment]]. | |||
{{ModifierTable|increasedChanceBarrierBurn,increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit,increasedChanceCrystalSanction,increasedChanceToDodgeCrystallization,increasedChanceToDodgeCrystalSanction,increasedChanceBarrierBleed,increasedFlatBarrierDamage,decreasedSummoningAttackIntervalPercent|{{PAGENAME}} Boosts|false}} | |||
[[Category:Combat]] | |||
{{Menu}} | {{Menu}} |
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