Barrier: Difference between revisions

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{{HasGuide}}
| This page is currently a work in progress following the release of the Atlas of Discovery expansion|This page is currently incomplete and may contain some inaccurate information until it is fully updated.}}
{{V|1.2.2}}
[[File:Barrier.png|thumb|right|Barrier]]
[[File:Barrier.png|thumb|right|Barrier]]
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat.
'''Barrier''' is a mechanic introduced with the {{AoD}} [[Atlas of Discovery Expansion]]. A Barrier is a secondary health bar that some [[Monsters]] have that appears above the normal health bar in combat.
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Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.
Barriers can only be damaged by the attacks of {{Skill|Summoning}} Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars.


==Skill Boosts==
Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies <span style="color:red">+5% Attack Interval</span>, <span style="color:red">-10% Global Accuracy</span>, and <span style="color:red">-10% Global Evasion</span>, stacking up to 4 times. Monsters from {{ZoneIcon|Eye-conic Cave}}, {{ZoneIcon|Mucky Cave}}, {{ZoneIcon|Tree Overgrowth}}, {{ZoneIcon|Collapsed City}}, {{ZoneIcon|Golem Territory}} & {{ZoneIcon|Unholy Forest}} do not regenerate Barrier.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
 
{{ModifierTable|increasedChanceBarrierBurn,increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit,increasedChanceCrystallization,increasedChanceCrystalSanction,increasedChanceToDodgeCrystallization,increasedChanceToDodgeCrystalSanction,increasedChanceBarrierBleed|{{PAGENAME}} Boosts|false}}
==Getting Started==
[[Category:Skills]]
* Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give <span style="color:green">+x Flat Summoning Damage</span> as well as <span style="color:green">+x% Summoning Familiar damage added as extra damage to Barrier</span>
** Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide <span style="color:green">+x% chance to dodge Crystallization from being applied</span> which is essential when dealing with mobs that apply Crystallization, like those found in {{ZoneIcon|Crystal Caves}}
** Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give <span style="color:green">+x% chance to dodge Crystal Sanction from being applied</span> which is essential when fighting mobs from {{ZoneIcon|Crystal Depths}}
* There's a few options for a starting Barrier gem. A {{ItemIcon|Basic Barrier Gem}} and {{ItemIcon|Barrier Gem}} can be obtained from {{Skill|Archaeology}} at level 1 and 6 respectively. You may also obtain a {{ItemIcon|Barrier Touch Gem}} from {{ZoneIcon|Eye-conic Cave}}. These will be quickly replaced by the {{ItemIcon|Sapping Barrier Gem}}.
* An {{ItemIcon|Amulet of Barrier Touch}} and {{ItemIcon|Ring of Barrier Touch}} can be made in {{Skill|Crafting}} at level 20. The necklace will be quickly replaced by the {{ItemIcon|Lesser Summoning Amulet}}.
* The {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}} in {{ZoneIcon|Eye-conic Cave}} is quite powerful for a while
* The {{MonsterIcon|Blind Warrior}} in {{ZoneIcon|Eye-conic Cave}} drops a {{ItemIcon|Barrier Touch Shield}}. You may also get a {{ItemIcon|Book of Occults}} from {{MonsterIcon|Necromancer}} if you have the Combat stats to do so
* The {{MonsterIcon|Vampiric Bat}} in {{ZoneIcon|Mucky Cave}} drops {{ItemIcon|Barrier Sapping Gloves}} and {{ItemIcon|Sapping Barrier Gem}} which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into {{ItemIcon|Barrier Draining Gloves}} after you have beaten {{ZoneIcon|Golem Territory}} and obtained {{ItemIcon|Draining Barrier Gem|qty=10|Barrier Draining Gems}}. There is a Township task that will give {{ItemIcon|Draining Barrier Gem|qty=3|Barrier Draining Gems}} upon 1 completion of {{ZoneIcon|Golem Territory}}
* The {{ItemIcon|Tortoise}} and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill
* There's a few options for reducing Summoning Attack Interval. These are {{ItemIcon|Summoner's Defender}}, obtained from {{ZoneIcon|Trickery Temple}}, which can be upgraded into {{ItemIcon|Knight's Summoning Defender}}, the {{ItemIcon|Summoner's Blessed Ring}} obtained from {{ZoneIcon|Cult Grounds}}, and the {{ItemIcon|Summoner's Blessing}} which is a consumable that is purchased from the [[Shop]] for {{GP|100}} and {{ItemIcon|qty=10|Museum Token}} each
 
==Barrier Equipment==
This table lists most sources of {{PAGENAME}}-specific [[Equipment]].
{{ModifierTable|increasedChanceBarrierBurn,increasedFlatBarrierSummonDamage,increasedBarrierSummonDamage,increasedSummoningMaxHit,increasedChanceCrystalSanction,increasedChanceToDodgeCrystallization,increasedChanceToDodgeCrystalSanction,increasedChanceBarrierBleed,increasedFlatBarrierDamage,decreasedSummoningAttackIntervalPercent|{{PAGENAME}} Boosts|false}}
[[Category:Combat]]
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