Air God Dungeon/Guide: Difference between revisions

Move and enrich a version of the guide from the Combat Guide
(Fire cape is just a downgraded version of the already accesible infernal cape)
(Move and enrich a version of the guide from the Combat Guide)
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{{V|1.0}}
{{V|1.0}}


===Gear===
===Gear to idle===


Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with [[Melee]] equipment because the enemies here are Ranged and Melee.  
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with {{Icon|Melee}} because the enemies here are {{Skill|Ranged}} and {{Icon|Melee|notext=true}} Melee.


The top progression gear is the following:
The following build can idle the dungeon with {{SkillReq|Hitpoints|88}}. Check your own setup with the [[Combat Simulator]] or [https://silberdrachi.github.io/CanIIdle Can I Idle] to be sure that you won't die.


{| class="wikitable"  
{| class="wikitable"  
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| Hands
| Hands
| 6%
| 6%
|-
! scope="row" colspan="2" | Subtotal
| 33%
|-
|-
| {{ItemIcon|Infernal Cape}}
| {{ItemIcon|Infernal Cape}}
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| 4%
| 4%
|-
|-
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| Neck
| 3%
| 2%
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Silver Diamond Ring}}
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|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 49%
| 48%
|}
|}  


The maximum Damage Resistance allows to have less {{Skill|Hitpoints|HP}}.  
If you have more DR or HP than needed, use preferably {{ItemIcon|Ring of Wealth}} or otherwise {{ItemIcon|Aorpheat's Signet Ring}} to increase the number of drops.


Check your own setup with [https://silberdrachi.github.io/CanIIdle Can I Idle].
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} (3% DR) use it instead of the {{ItemIcon|Elite Amulet of Defence}} (2% DR). If you don't have any of them, use {{ItemIcon|Gold Sapphire Necklace}}, but you really want at least {{ItemIcon|Elite Amulet of Defence|Elite Defence}} to idle this dungeon.


The weapons of choice are {{ItemIcon|Infernal Claw}}, {{ItemIcon|Sunset Rapier}}, or {{ItemIcon|Ancient Claw}}, but you can use a weaker Melee weapon - it will only affect the clear time and the amount of spent food.
===Weapon choice===


You might be interested in using {{ItemIcon|Aorpheat's Signet Ring}} for higher drop chances.
The simulation was done with the given default build on {{Icon|Hardcore}}. All combat levels are equal to 85 aside from {{Skill|Hitpoints}}. No prayers, no potions, no any other buffs.
 
{| class="wikitable"
|- class="headerRow-0"
! Weapon
! Clear time (s)
! Buff compared to previous
! {{ItemIcon|Crab|Crabs}} per hour
|-
| {{ItemIcon|Dragon Sword}}
| 3210
| 0%
| 1330
|-
| {{ItemIcon|Dragon Claw}}
| 2930
| 9%
| 1320
|-
| {{ItemIcon|Sunset Rapier}}
| 2350
| 20%
| 1300
|-
| {{ItemIcon|Ancient Claw}}
| 2190
| 7%
| 1300
|-
| {{ItemIcon|Infernal Claw}}
| 1970
| 10%
| 1295
|}


If you don't have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} (2% DR) or {{ItemIcon|Gold Sapphire Necklace}} (1% DR as Melee against Ranged).
As a result, it is suggested to settle on the {{ItemIcon|Ancient Claw}} or at least {{ItemIcon|Sunset Rapier}} because the {{ZoneIcon|Infernal Stronghold}} cannot be idled with the presented gear without DR prayers and poitions, therefore the {{ItemIcon|Infernal Claw}} is unreachable for now unless you want to farm it manually with the {{ItemIcon|Ancient Claw}} for around 4.5 hours.


[[Category:Guides]]
[[Category:Guides]]
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