Anonymous

Agility: Difference between revisions

From Melvor Idle
249 bytes added ,  25 July 2022
m
Update for v1.0.5
mNo edit summary
m (Update for v1.0.5)
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{HasMMG}}
{{HasMMG}}{{V|1.0.5}}
{{V|1.0.1}}
[[File:Agility (skill).svg|thumb|right|Agility]]
[[File:Agility (skill).svg|thumb|right|Agility]]
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
Line 11: Line 10:
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.


Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction.
Each time an obstacle is constructed, the item cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This does not reduce the GP or Slayer Coin cost to build obstacles, but can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the Item cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction, and a practical maximum of 50% GP and Slayer Coin cost reduction.


'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
Line 17: Line 16:


== Passive Pillars ==
== Passive Pillars ==
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots.
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots. Only one pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
{{AgilityPillarTable}}
{{AgilityPillarTable}}