Adventure/Guide: Difference between revisions

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Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, which means the skilling you can do is very limited at first.
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, which means the skilling you can do is very limited at first.


This mode requires you to do combat in the beginning, which you cannot currently do offline. Once you unlock some skills, it can be more AFK friendly. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first, so I wouldn't recommend a brand new player starting out on Adventure mode.
This mode requires you to do more combat than the other modes, especially at the beginning. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first, so I wouldn't recommend a brand new player starting out on Adventure mode.


I'll be sharing my strategy, but don't let anyone dictate your adventure!
I'll be sharing my strategy, but don't let anyone dictate your adventure!
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