Page history
1 December 2020
17 November 2020
Making a couple more things module-level variables
−16
Moving getEquipmentTable over to Module:Items/ComparisonTables
−11,319
GemTable is now a module level variable
−4
Moving p.GetOtherItemBoxText back over
+1,586
Moving code over to Items/SourceTables (Will temporarily break stuff)
−35,497
Making GloveTable a module-level variable so I can move code to Items/SourceTables
+2
Attempting to move ItemUseTables out to fix API timeout issues. (NOTE: This will temporarily break Lots of Things)
−20,262
14 November 2020
11 November 2020
10 November 2020
31 October 2020
Use masteryID instead of miningID
+8
reverted to latest version by Falterfire
mno edit summary
+4
no edit summary
−1
no edit summary
−3
no edit summary
fix 5?mining
mmining fix
m−4
mining fix
m+4
4th try
m−4
no edit summary
m+2
3rd try
m+2
second try
mTrying to fix mining level
m
28 October 2020
fixed a dumb typo
−1
Increased size of icons in item grid and added padding
+24
Fixed typo with last edit
−4
Added a check to allow for retrieving items with # in the name
+55
added 'buildItemGrid'
+342
21 October 2020
17 October 2020
16 October 2020
Added special loot source exceptions for the Fire Cape and ensured that chest source tables specify completing dungeons rather than defeating bosses.
+1,014
Automatic skillcape table
+448
Formatting tweak to ShopSkillcapeTable
+20
Tweaks to skillcape table
+105
Added skillcape table
+1,085
Added exceptions for the Cape of Completion
+165
Fixed special fishing loot table
+6
Added getSpecialFishingTable
+1,225
15 October 2020
14 October 2020
Fixed MiningID references
+8
Fixed misordered columns
Fixed a typo on new equipment table sorting
+1
If everything worked, the equipment table now automatically hides columns that are zero for all items in the table
+1,386
Swapped Mining over to using SkillData
+36
7 October 2020
Slight wording tweak on dungeon requirements
−5
Added required items & required dungeon completions to the getSpellUse table
+483