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<!--No version number since version is per method | |||
--> | |||
For '''beginners''', the method with the least amount of required skills for its maximum rate is the {{Skill|Fishing|notext=true}} [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method. The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills. | |||
For | |||
''' | |||
== Thieving == | == Thieving == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
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| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling | | {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling | ||
|- | |- | ||
| {{ItemIcon|Slayer Platebody (Master)}} | | {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling | ||
|- | |- | ||
| {{PetIcon|Aquarias}} || +1% Global Doubling | | {{PetIcon|Aquarias}} || +1% Global Doubling | ||
|- | |- | ||
| {{Icon|Ko|type=constellation}} || Up to 15% | | {{Icon|Ko|type=constellation}} || Up to +15% Thieving Doubling<br>Up to +15% increase of minimum GP from Thieving | ||
|} | |} | ||
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==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Thieving| | * {{SkillReq|Mining|15}} | ||
* {{SkillReq|Fletching| | * {{SkillReq|Smithing|10}} | ||
* {{SkillReq|Thieving|99}} | |||
* {{SkillReq|Fletching|99}} | |||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
These boosts are in addition to the ones above and are specifically for this method. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
|- | |- | ||
| | | {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess | ||
|- | |- | ||
| {{ItemIcon|Fletching Skillcape}} || | | {{ItemIcon|Fletching Skillcape}} || Doubles items received from Fletching | ||
|- | |- | ||
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing | | {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing | ||
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| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation | | colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation | ||
|} | |} | ||
==== Method ==== | ==== Method ==== | ||
# | # {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}} | ||
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}} | |||
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}} | |||
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on | # {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}} | ||
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}} | |||
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}} | |||
Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins | Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered. | ||
Both methods heavily depend on the buffs from items, passives, and skills. | |||
The most important boosts | |||
Once | |||
Check your own | High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour. | ||
Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | |||
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) === | === Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) === | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
This is in alternative method requiring | This is in alternative method requiring fewer skills and boosts to get viable results. | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Thieving| | * {{SkillReq|Thieving|88}} | ||
* {{SkillReq|Summoning|55}} | * {{SkillReq|Summoning|55}} | ||
* {{ | * {{ItemIcon|Leprechaun}} Mark Level 4 | ||
* {{ItemIcon|Monkey}} Mark Level 3 | |||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
These boosts are in addition to the ones above and are specifically for this method. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
|- | |- | ||
| | | {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Knight<br>+174 Stealth vs Knight | ||
|} | |} | ||
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This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." | This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price." | ||
# Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them | # {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them | ||
# | # {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}} | ||
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on | # Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}} | ||
Without most of the buffs, | Without most of the buffs, earnings can be as low as {{GP|8000000}} per hour. | ||
Check your own | Check your own {{Skill|Thieving}} setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261. | ||
== Agility (Max {{GP|4978}}k/hr) == | == Agility (Max {{GP|4978}}k/hr) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Agility|99}} | * {{SkillReq|Agility|99}} | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
! | ! Effect | ||
|- | |- | ||
| | | {{Icon|Mastery|notext=true}} Level 90 in every used Obstacle || -27% Agility Interval | ||
|- | |- | ||
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP | | {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP from Agility | ||
|- | |- | ||
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval | | {{Skill|Agility|Tree Balance}} || -12% Agility Interval | ||
|- | |- | ||
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP | | {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP from Agility | ||
|- | |- | ||
| {{ItemIcon|Sneak-Ers}} || +5% | | {{ItemIcon|Sneak-Ers}} || +5% Global GP | ||
|- | |- | ||
| {{ItemIcon|Jeweled Necklace}} ||+5% | | {{ItemIcon|Jeweled Necklace}} || +5% Global GP | ||
|- | |- | ||
| {{ItemIcon|Fine Coinpurse}} || +10% | | {{ItemIcon|Fine Coinpurse}} || +10% Global GP | ||
|- | |- | ||
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility | | {{ItemIcon|Agility Skillcape}} || +10% GP from Agility | ||
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| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility | | {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility | ||
|- | |- | ||
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval | | {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval | ||
|- | |- | ||
| {{Icon|Ko|type=constellation}}|| | | {{Icon|Ko|type=constellation}} || Up to +15% GP from Agility | ||
|} | |} | ||
==== Method ==== | ==== Method ==== | ||
{| class="wikitable" style="width:99%; text-align:center;" | |||
{| class="wikitable | |||
|- class="headerRow-0" | |- class="headerRow-0" | ||
! | !style="width:9%" |Slot 1 | ||
! | !style="width:9%" |Slot 2 | ||
! | !style="width:9%" |Slot 3 | ||
! | !style="width:9%" |Slot 4 | ||
! | !style="width:9%" |Slot 5 | ||
! | !style="width:9%" |Slot 6 | ||
! | !style="width:9%" |Slot 7 | ||
! | !style="width:9%" |Slot 8 | ||
! | !style="width:9%" |Slot 9 | ||
! | !style="width:9%" |Slot 10 | ||
!Pillar | !style="width:9%" |Pillar | ||
|- | |- | ||
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity | | Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity | ||
|} | |} | ||
Using the obstacles listed above and all available boosts results in a maximum of 59% Agility Interval Reduction and +195% GP. The total duration for this course is 79s, which is reduced by 59% to 32.39s. The total GP is {{GP|15187}}, which is increased by 195% to {{GP|44802}}, for a total of {{GP|4979498}} per hour. Although Agility cannot achieve the higher GP rates of other methods, its main advantage is being extremely passive. Once set up, it can be left running and make GP with zero effort. | |||
Using the obstacles listed above and all available boosts | |||
== | == Fishing (Max {{GP|4421}}k/hr) == | ||
{{Main|Reference=Fishing/Moneymaking}} | |||
| | |||
{{:Fishing/Moneymaking}} | |||
== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) == | == Mining with Gem Gloves (470k/hr usual, 1350k/hr max) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}. | * {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}. | ||
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| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore | | {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore | ||
|- | |- | ||
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval ( | | {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) | ||
|- | |- | ||
| {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore | | {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore | ||
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The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems. | The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems. | ||
With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP| | With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470000}} per hour. | ||
A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP| | A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1350000}} per hour.<br> | ||
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. | Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand. | ||
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP| | Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787000}}.<br> | ||
The calculation does not include any {{Skill|Astrology}} modifiers. | The calculation does not include any {{Skill|Astrology}} modifiers. | ||
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== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) == | == Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) == | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Requirements ==== | ==== Requirements ==== | ||
* {{SkillReq|Woodcutting|90}} | * {{SkillReq|Woodcutting|90}} | ||
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| {{UpgradeIcon|Dragon Axe}} || -50% cut time | | {{UpgradeIcon|Dragon Axe}} || -50% cut time | ||
|- | |- | ||
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval ( | | {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time) | ||
|- | |- | ||
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval ( | | {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time) | ||
|- | |- | ||
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action | | {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action | ||
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| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore | | {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore | ||
|- | |- | ||
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval ( | | {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time) | ||
|- | |- | ||
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq| | | {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Runite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore | ||
|- | |- | ||
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action | | {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action | ||
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! Name | ! Name | ||
! Effect | ! Effect | ||
|- {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching | |- | ||
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching | |||
|- | |||
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity) | | [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity) | ||
|- | |- | ||
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* 0.64 {{ItemIcon|Elemental Potion IV}} | * 0.64 {{ItemIcon|Elemental Potion IV}} | ||
It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} | It is recommended to first combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}}, then convert the crowns into GP by using {{Icon|type=spell|Item Alchemy III}} while utilizing [[Item Alchemy|GP boosts]]. This will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}. Combined with the sale of other leftover elements, this will result in a maximum possible profit of approximately {{GP|18265154}} per hour, all things considered. | ||
<!-- | |||
Old methods commented out until they are able to be updated | |||
== Smithing Dragon Platebodies (Max 2117k/hr) == | == Smithing Dragon Platebodies (Max 2117k/hr) == | ||
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# Sell the longbows for profit. | # Sell the longbows for profit. | ||
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr. | Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr. | ||
--> | |||
==Woodcutting== | ==Woodcutting== | ||
{{OldStrategy|1.0. | {{OldStrategy|1.0.3}} | ||
==== Improves GP Rate ==== | ==== Improves GP Rate ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| {{UpgradeIcon|Dragon Axe}} || -50% cut time | | {{UpgradeIcon|Dragon Axe}} || -50% cut time | ||
|- | |- | ||
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval ( | | {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time) | ||
|- | |- | ||
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval ( | | {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time) | ||
|- | |- | ||
| {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval ( | | {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval (additive with the bonuses above to a total of -86% cut time) | ||
|- | |- | ||
| {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting | | {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting | ||
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|title=Details|color=default}} | |title=Details|color=default}} | ||
== Combat == | == Combat (~18,750k/hr) == | ||
{{OldStrategy|0. | {{OldStrategy|1.0.3}} | ||
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. | Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}. | ||
Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are: | |||
* {{ZoneIcon|Infernal Stronghold}} | |||
* {{MonsterIcon|Hunting Greater Dragon}} | |||
* {{MonsterIcon|Black Dragon}} | |||
* {{MonsterIcon|Furious Horned Elite}} | |||
* {{MonsterIcon|Master Farmer}} | |||
The two items | The two most important items to make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}. | ||
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build. | |||
The Combat Simulator | |||
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is 250,000 per clear. | |||
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]]. | It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]]. | ||
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For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear. | For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear. | ||
Some of the setups are listed below, but it is advised | Do note that all [[Combat Guide#Mid Game (God Dungeons)|God Dungeons]] should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP. | ||
Some of the setups are listed below, but it is (yes, again) advised that you use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to check your build. By default, all of the listed setups are 99 in all skills, have optimized {{skill|Agility}} obstacles, and have only 30% accuracy from {{skill|Astrology}} | |||
Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables ([[Farming|excluding food]]) in combat sim. | |||
==== | ==== Infernal Stronghold (~23,200k/hr) ==== | ||
{| class="wikitable" | |||
|- | |||
! Head | |||
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}} | |||
|- | |||
! Body | |||
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}} | |||
|- | |||
! Leggings | |||
|colspan="6"| {{ItemIcon|Glacia God Platelegs}} | |||
|- | |||
! Boots | |||
|colspan="6"| {{ItemIcon|Glacia God Boots}} | |||
|- | |||
! Hands | |||
|colspan="6"| {{ItemIcon|Glacia God Gloves}} | |||
|- | |||
! Cape | |||
|colspan="2"| {{ItemIcon|Skull Cape}} | |||
|- | |||
! Neck | |||
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |||
! Passive | |||
|colspan="2"| {{ItemIcon|Chapeau Noir}} | |||
|- | |||
! Ring | |||
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}} | |||
|- | |||
! Weapon | |||
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}} | |||
|- | |||
|} | |||
Spells: {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (-4% total gp, -1.5% adjusted gp, -13% runes), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}. | |||
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | |||
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Occultist}} | |||
Potion: {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} | |||
* Total GP: ~23,200k/hr | |||
* Adjusted GP: ~18,750k/hr | |||
With better {{skill|Astrology}}, this method gets closer to the (Max ~24,350k/hr) listed above | |||
==== Hunting Greater Dragon (~16,750k/hr)==== | |||
{| class="wikitable" | |||
|- | |||
! Head | |||
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}} | |||
|- | |||
! Body | |||
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}} | |||
|- | |||
! Leggings | |||
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}} | |||
|- | |||
! Boots | |||
|colspan="4"| {{ItemIcon|Ragnar God Boots}} | |||
|- | |||
! Hands | |||
|colspan="4"| {{ItemIcon|Ragnar God Gloves}} | |||
|- | |||
! Cape | |||
|colspan="4"| {{ItemIcon|Maximum Skillcape}} | |||
|- | |||
! Passive | |||
|colspan="4"| {{ItemIcon|Gold Ruby Necklace}} | |||
|- | |||
! Neck | |||
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}} | |||
|- | |||
! Ring | |||
|colspan="2"| {{ItemIcon|Nature's Blessing Ring}} | |||
|- | |||
! Weapon | |||
|colspan="4"| {{ItemIcon|Infernal Claw}} | |||
|- | |||
! Offhand | |||
|colspan="4"| {{ItemIcon|Dragonfire Shield}} | |||
|} | |||
Prayer: {{Icon|Battleheart|type=prayer}} and {{Icon|Rejuvenation|type=prayer}} | |||
Tablets: {{ItemIcon|Golbin Thief}} and {{ItemIcon|Unicorn}} | |||
Potion: {{ItemIcon|Regeneration Potion IV|Regeneration Potions}} | |||
* Total GP: ~16,750k/hr | |||
* Adjusted GP: ~15,950k/hr | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |