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ByteFoolish (talk | contribs) (getMiningGemsTable) |
(_buildAstrologyModifierArray: Further fixes to key/value pair return value) |
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(36 intermediate revisions by 4 users not shown) | |||
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local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local thievingNormalLootChance = 75 | |||
local thievingAreaLootChance = 0.2 | |||
function p.getConstellationByID(constID) | |||
return SkillData.Astrology.Constellations[constID] | |||
end | |||
function p.getConstellation(constName) | |||
for i, const in ipairs(SkillData.Astrology.Constellations) do | |||
if const.name == constName then | |||
return const | |||
end | |||
end | |||
return nil | |||
end | |||
function p.getConstellations(checkFunc) | |||
local result = {} | |||
for i, const in ipairs(SkillData.Astrology.Constellations) do | |||
if checkFunc(const) then | |||
table.insert(result, const) | |||
end | |||
end | |||
return result | |||
end | |||
function p.getAxeTable(frame) | function p.getAxeTable(frame) | ||
local toolArray = {} | |||
for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do | |||
if Shared.contains(upgrade.name, 'Axe') then | |||
table.insert(toolArray, upgrade) | |||
end | |||
end | |||
local result = '{| class="wikitable"' | |||
result = result..'\r\n!colspan="4"| !!colspan="2"|Cut Time Decrease' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level' | |||
result = result..'!!Cost!!This Axe!!Total' | |||
local total = 0 | |||
for i, tool in Shared.skpairs(toolArray) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true}) | |||
result = result..'||'..tool.name | |||
local level = 1 | |||
if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then | |||
--Gonna be lazy and assume there's only the one skill level and it's the one we care about | |||
level = tool.unlockRequirements.skillLevel[1][2] | |||
end | |||
result = result..'||style="text-align:right"|'..level | |||
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp) | |||
local cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1][2] | |||
total = total + cutTime | |||
result = result..'||style="text-align:right"|-'..cutTime..'%' | |||
result = result..'||style="text-align:right"|-'..total..'%' | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getPickaxeTable(frame) | function p.getPickaxeTable(frame) | ||
local toolArray = {} | |||
for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do | |||
if Shared.contains(upgrade.name, 'Pickaxe') then | |||
table.insert(toolArray, upgrade) | |||
end | |||
end | |||
local result = '{| class="wikitable"' | |||
result = result..'\r\n!colspan="4"| !!colspan="2"|Mine Time Decrease!!colspan="2"|2x Ore Chance' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level' | |||
result = result..'!!Cost!!This Pick!!Total!!This Pick!!Total' | |||
local total = 0 | |||
local total2 = 0 | |||
for i, tool in Shared.skpairs(toolArray) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true}) | |||
result = result..'||'..tool.name | |||
local level = 1 | |||
if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then | |||
--Gonna be lazy and assume there's only the one skill level and it's the one we care about | |||
level = tool.unlockRequirements.skillLevel[1][2] | |||
end | |||
result = result..'||style="text-align:right"|'..level | |||
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp) | |||
local cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1][2] | |||
total = total + cutTime | |||
result = result..'||style="text-align:right"|-'..cutTime..'%' | |||
result = result..'||style="text-align:right"|-'..total..'%' | |||
local OreDouble = tool.contains.modifiers.increasedChanceToDoubleOres | |||
total2 = total2 + OreDouble | |||
result = result..'||style="text-align:right"|+'..OreDouble..'%' | |||
result = result..'||style="text-align:right"|+'..total2..'%' | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getRodTable(frame) | function p.getRodTable(frame) | ||
local toolArray = {} | |||
for i, upgrade in Shared.skpairs(ShopData.Shop.SkillUpgrades) do | |||
if Shared.contains(upgrade.name, 'Fishing Rod') then | |||
table.insert(toolArray, upgrade) | |||
end | |||
end | |||
local result = '{| class="wikitable"' | |||
result = result..'\r\n!colspan="4"| !!colspan="2"|Catch Time Decrease' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Name!!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level' | |||
result = result..'!!Cost!!This Rod!!Total' | |||
local total = 0 | |||
for i, tool in Shared.skpairs(toolArray) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|style="min-width:25px" data-sort-value="'..tool.name..'"|'..Icons.Icon({tool.name, type='upgrade', size='50', notext=true}) | |||
result = result..'||'..tool.name | |||
local level = 1 | |||
if tool.unlockRequirements ~= nil and tool.unlockRequirements.skillLevel ~= nil then | |||
--Gonna be lazy and assume there's only the one skill level and it's the one we care about | |||
level = tool.unlockRequirements.skillLevel[1][2] | |||
end | |||
result = result..'||style="text-align:right"|'..level | |||
result = result..'||style="text-align:right" data-sort-value="'..tool.cost.gp..'"|'..Icons.GP(tool.cost.gp) | |||
local cutTime = tool.contains.modifiers.decreasedSkillIntervalPercent[1][2] | |||
total = total + cutTime | |||
result = result..'||style="text-align:right"|-'..cutTime..'%' | |||
result = result..'||style="text-align:right"|-'..total..'%' | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getTreesTable(frame) | function p.getTreesTable(frame) | ||
local result = '{| class="wikitable sortable"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Tree!!colspan="2"|Logs!!'..Icons.Icon({'Woodcutting', type='skill', notext=true})..' Level' | |||
result = result..'!!XP!!Cut Time!!XP/s!!GP/s' | |||
for i, tree in Shared.skpairs(SkillData.Woodcutting.Trees) do | |||
result = result..'\r\n|-' | |||
local treeName = Shared.titleCase(tree.type..' tree') | |||
local logName = Shared.titleCase(tree.type..' logs') | |||
result = result..'\r\n|style="min-width:25px" data-sort-value="'..treeName..'"|'..Icons.Icon({logName, img=treeName, type='tree', notext=true, size=50}) | |||
result = result..'||'..treeName..'' | |||
result = result..'||style="min-width:25px" data-sort-value="'..logName..'"|'..Icons.Icon({logName, type='item', notext=true, size=50}) | |||
result = result..'||'..Icons.Icon({logName, type='item', noicon=true}) | |||
result = result..'||style="text-align:right"|'..tree.level | |||
result = result..'||style="text-align:right"|'..tree.xp | |||
result = result..'||style="text-align:right" data-sort-value="'..tree.interval..'"|'..Shared.timeString(tree.interval/1000, true) | |||
local XPs = tree.xp / (tree.interval / 1000) | |||
local Log = Items.getItemByID(i - 1) | |||
local GPs = Log.sellsFor / (tree.interval / 1000) | |||
result = result..'||style="text-align:right"|'..Shared.round(XPs, 2, 2) | |||
result = result..'||style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2)) | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getSpecialFishingTable(frame) | function p.getSpecialFishingTable(frame) | ||
local lootValue = 0 | |||
local totalWt = Items.specialFishWt | |||
local result = '' | |||
result = result..'\r\n{|class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!Item' | |||
result = result..'!!Price!!colspan="2"|Chance' | |||
--Sort the loot table by weight in descending order | |||
table.sort(Items.specialFishLoot, function(a, b) return a[2] > b[2] end) | |||
for i, row in pairs(Items.specialFishLoot) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | |||
result = result..'|'..Icons.GP(thisItem.sellsFor) | |||
local dropChance = (row[2] / totalWt) * 100 | |||
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"' | |||
result = result..'|'..Shared.fraction(row[2], totalWt) | |||
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor) | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe average value of a roll on the special fishing loot table is '..Icons.GP(Shared.round(lootValue, 2, 0)) | |||
return result | |||
end | end | ||
function p.getFishingJunkTable(frame) | function p.getFishingJunkTable(frame) | ||
local result = '{| class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Item!!Value' | |||
local itemArray = Items.getItems(function(item) return item.type == "Junk" end) | |||
table.sort(itemArray, function(a, b) return a.name < b.name end) | |||
for i, item in Shared.skpairs(itemArray) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|style="min-width:25px"|'..Icons.Icon({item.name, type='item', notext=true, size='50'}) | |||
result = result..'||'..Icons.Icon({item.name, type='item', noicon=true}) | |||
result = result..'||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor) | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getMiningOresTable(frame) | function p.getMiningOresTable(frame) | ||
local result = '{|class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan=2|Ore!!'..Icons.Icon({'Mining', type='skill', notext=true})..' Level' | |||
result = result..'!!XP!!Respawn Time!!Ore Value' | |||
local mineData = Shared.clone(SkillData.Mining.Rocks) | |||
table.sort(mineData, function(a, b) return a.levelRequired < b.levelRequired end) | |||
for i, oreData in Shared.skpairs(mineData) do | |||
local ore = Items.getItemByID(oreData.oreID) | |||
result = result..'\r\n|-\r\n|style="min-width:25px"|'..Icons.Icon({ore.name, type='item', size='50', notext=true}) | |||
result = result..'||'..Icons.Icon({ore.name, type='item', noicon=true}) | |||
result = result..'||style="text-align:right"|'..oreData.levelRequired..'||style="text-align:right"|'..ore.miningXP | |||
result = result..'||style="text-align:right" data-sort-value="'..oreData.baseRespawnInterval..'"|' | |||
result = result..Shared.timeString(oreData.baseRespawnInterval / 1000, true) | |||
result = result..'||data-sort-value="'..ore.sellsFor..'"|'..Icons.GP(ore.sellsFor) | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getMiningGemsTable(frame) | function p.getMiningGemsTable(frame) | ||
local result = '{|class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan=2|Gem!!Gem Chance!!Gem Price' | |||
-- Sort gems by ID order | |||
for i, gemData in Shared.spairs(Items.GemTable, function(t,a,b) return t[a].id < t[b].id end) do | |||
local gem = Items.getItemByID(gemData.id) | |||
result = result..'\r\n|-\r\n|style="min-width:25px"|' | |||
result = result..Icons.Icon({gem.name, type='item', size='50', notext=true}) | |||
result = result..'||'..Icons.Icon({gem.name, type='item', noicon=true}) | |||
result = result..'||style="text-align:right"|'..string.format("%.1f%%", gemData.chance) | |||
result = result..'||data-sort-value="'..gem.sellsFor..'"|'..Icons.GP(gem.sellsFor) | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getFishTable(frame) | function p.getFishTable(frame) | ||
local data = Items.getItems(function(item) return item.fishingID ~= nil end) | |||
table.sort(data, function(a, b) return a.fishingID < b.fishingID end) | |||
local result = '{| class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!Fish\r\n!Name\r\n!'..Icons.Icon({'Fishing', type='skill', notext=true})..' Level\r\n!Catch Time' | |||
result = result..'\r\n!Experience\r\n!Fish Price\r\n!XP/s\r\n!GP/s\r\n!' | |||
result = result..Icons.Icon({'Cooking', type='skill', notext=true})..' Level' | |||
for i, fish in Shared.skpairs(data) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({fish.name, type='item', size='50', notext=true}) | |||
result = result..'\r\n| style="text-align: left;" | '..Icons.Icon({fish.name, type='item', noicon=true}) | |||
result = result..'\r\n| style="text-align:right"|'..fish.fishingLevel | |||
local timeSortVal = (fish.minFishingInterval + fish.maxFishingInterval) / 2 | |||
local timeStr = string.format("%.1fs-%.1fs", (fish.minFishingInterval/1000), (fish.maxFishingInterval/1000)) | |||
result = result..'\r\n| style="text-align:right" data-sort-value="'..timeSortVal..'"|'..timeStr | |||
result = result..'\r\n| style="text-align:right"|'..fish.fishingXP | |||
result = result..'\r\n| style="text-align:right"|'..fish.sellsFor | |||
local XPs = fish.fishingXP / (timeSortVal / 1000) | |||
local GPs = fish.sellsFor / (timeSortVal / 1000) | |||
result = result..'\r\n| style="text-align:right"|'..Shared.round(XPs, 2, 2) | |||
result = result..'\r\n| style="text-align:right" data-sort-value="'..GPs..'"|'..Icons.GP(Shared.round(GPs, 2, 2)) | |||
local cookStr = "N/A" | |||
if fish.cookingLevel ~= nil then | |||
cookStr = fish.cookingLevel | |||
end | |||
result = result..'\r\n| style="text-align:right"|'..cookStr | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
function p.getFishingAreasTable(frame) | function p.getFishingAreasTable(frame) | ||
local result = '{| class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!Name\r\n!Fish\r\n!Fish Chance' | |||
result = result..'\r\n!Junk Chance\r\n!Special Chance' | |||
for i, area in Shared.skpairs(SkillData.Fishing.Areas) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n| style ="text-align: left;" |'..area.name | |||
local fishArray = {} | |||
for j, fish in Shared.skpairs(area.fish) do | |||
local fishTable = Items.getItems(function(item) return item.fishingID == fish end) | |||
local fishItem = fishTable[0] or fishTable[1] | |||
table.insert(fishArray, Icons.Icon({fishItem.name, type='item'})) | |||
end | |||
result = result..'\r\n|'..table.concat(fishArray, '<br />') | |||
result = result..'\r\n| style="text-align:right"|'..area.fishChance..'%' | |||
result = result..'\r\n| style="text-align:right"|'..area.junkChance..'%' | |||
result = result..'\r\n| style="text-align:right"|'..area.specialChance..'%' | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getThievingNPC(npcName) | |||
local result = nil | |||
for i, npc in Shared.skpairs(SkillData.Thieving.NPCs) do | |||
if npc.name == npcName then | |||
result = Shared.clone(npc) | |||
break | |||
end | |||
end | |||
return result | |||
end | |||
function p.getThievingNPCArea(npc) | |||
if type(npc) == 'string' then | |||
npc = p.getThievingNPC(npc) | |||
end | |||
local result = nil | |||
for i, area in Shared.skpairs(SkillData.Thieving.Areas) do | |||
for j, npcID in pairs(area.npcs) do | |||
if npcID == npc.id then | |||
result = area | |||
break | |||
end | |||
end | |||
end | |||
return result | |||
end | |||
function p._getThievingNPCStat(npc, statName) | |||
local result = nil | |||
if statName == 'level' then | |||
result = Icons._SkillReq('Thieving', npc.level) | |||
elseif statName == 'maxHit' then | |||
result = npc.maxHit * 10 | |||
elseif statName == 'area' then | |||
local area = p.getThievingNPCArea(npc) | |||
result = area.name | |||
else | |||
result = npc[statName] | |||
end | |||
if result == nil then | |||
result = '' | |||
end | |||
return result | |||
end | |||
function p.getThievingNPCStat(frame) | |||
local npcName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local statName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local npc = p.getThievingNPC(npcName) | |||
if npc == nil then | |||
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]" | |||
end | |||
return p._getThievingNPCStat(npc, statName) | |||
end | |||
function p.getThievingGeneralRareTable(frame) | |||
local rareTxt = '{|class="wikitable sortable"' | |||
rareTxt = rareTxt..'\r\n!Item!!Qty' | |||
rareTxt = rareTxt..'!!Price!!colspan="2"|Chance' | |||
for i, drop in pairs(SkillData.Thieving.RareItems) do | |||
local thisItem = Items.getItemByID(drop.itemID) | |||
local odds = drop.chance | |||
rareTxt = rareTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
rareTxt = rareTxt..'||1||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor) | |||
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.fraction(1, Shared.round2(1/(odds/100), 0)) | |||
rareTxt = rareTxt..'||style="text-align:right" data-sort-value="'..odds..'"|'..Shared.round(odds, 4, 4)..'%' | |||
end | |||
rareTxt = rareTxt..'\r\n|}' | |||
return rareTxt | |||
end | |||
function p._getThievingNPCLootTables(npc) | |||
local result = '' | |||
local sectionTxt = {} | |||
--Five sections here: GP, normal loot, area loot, rare loot, and unique item | |||
--First up, GP: | |||
local gpTxt = 'Successfully pickpocketing the '..npc.name..' will always give '..Icons.GP(1, npc.maxGP) | |||
table.insert(sectionTxt, gpTxt) | |||
--Next up, normal loot: | |||
--(Skip if no loot) | |||
if npc.lootTable ~= nil and Shared.tableCount(npc.lootTable) > 0 then | |||
local normalTxt = '===Possible Common Drops:===\r\nUp to one of these will be received on a successful pickpocket:' | |||
local totalWt = 0 | |||
local lootChance = thievingNormalLootChance | |||
local lootValue = 0 | |||
--First loop through to get the total weight so we have it for later | |||
for i, loot in pairs(npc.lootTable) do | |||
totalWt = totalWt + loot[2] | |||
end | |||
normalTxt = normalTxt..'\r\n{|class="wikitable sortable"' | |||
normalTxt = normalTxt..'\r\n!Item!!Qty' | |||
normalTxt = normalTxt..'!!Price!!colspan="2"|Chance' | |||
--Then sort the loot table by weight | |||
table.sort(npc.lootTable, function(a, b) return a[2] > b[2] end) | |||
for i, row in Shared.skpairs(npc.lootTable) do | |||
local thisItem = Items.getItemByID(row[1]) | |||
local maxQty = row[3] | |||
if thisItem ~= nil then | |||
normalTxt = normalTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
else | |||
normalTxt = normalTxt..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' | |||
end | |||
normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..maxQty..'"|' | |||
if maxQty > 1 then | |||
normalTxt = normalTxt.. '1 - ' | |||
end | |||
normalTxt = normalTxt..Shared.formatnum(row[3]) | |||
--Adding price columns | |||
local itemPrice = 0 | |||
if thisItem == nil then | |||
normalTxt = normalTxt..'||data-sort-value="0"|???' | |||
else | |||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
if itemPrice == 0 or maxQty == 1 then | |||
normalTxt = normalTxt..'||'..Icons.GP(itemPrice) | |||
else | |||
normalTxt = normalTxt..'||'..Icons.GP(itemPrice, itemPrice * maxQty) | |||
end | |||
end | |||
--Getting the drop chance | |||
local dropChance = (row[2] / totalWt * lootChance) | |||
if dropChance ~= 100 then | |||
--Show fraction as long as it isn't going to be 1/1 | |||
normalTxt = normalTxt..'||style="text-align:right" data-sort-value="'..row[2]..'"' | |||
normalTxt = normalTxt..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100) | |||
normalTxt = normalTxt..'||' | |||
else | |||
normalTxt = normalTxt..'||colspan="2" data-sort-value="'..row[2]..'"' | |||
end | |||
normalTxt = normalTxt..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2)) | |||
end | |||
if multiDrop then | |||
normalTxt = normalTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' | |||
if lootChance < 100 then | |||
normalTxt = normalTxt..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||' | |||
else | |||
normalTxt = normalTxt..'\r\n|colspan="2" ' | |||
end | |||
normalTxt = normalTxt..'style="text-align:right"|'..lootChance..'.00%' | |||
end | |||
normalTxt = normalTxt..'\r\n|}' | |||
table.insert(sectionTxt, normalTxt) | |||
end | |||
--After normal drops, add in rare drops | |||
local rareTxt = '===Possible Rare Drops:===\r\nAny of these can be received after a successful pickpocket' | |||
rareTxt = rareTxt..'\r\n'..p.getThievingGeneralRareTable() | |||
table.insert(sectionTxt, rareTxt) | |||
local areaTxt = '===Possible Area Unique Drops===' | |||
areaTxt = areaTxt..'\r\nAny Area Unique Drop is equally likely to be obtained after a successful pickpocket. ' | |||
areaTxt = areaTxt..'\r\nEach Area Unique Drop is rolled for separately, so it is possible to receive multiple Area Unique Drops from a single action. ' | |||
areaTxt = areaTxt..'The chance of receiving an Area Unique drop is tripled if the 95% Thieving Mastery Pool checkpoint is active.' | |||
local area = p.getThievingNPCArea(npc) | |||
areaTxt = areaTxt..'\r\n{|class="wikitable sortable"' | |||
areaTxt = areaTxt..'\r\n!Item!!Qty' | |||
areaTxt = areaTxt..'!!Price!!colspan="2"|Chance' | |||
local dropCount = Shared.tableCount(area.uniqueDrops) | |||
local dropLines = {} | |||
for i, drop in pairs(area.uniqueDrops) do | |||
local thisItem = Items.getItemByID(drop.itemID) | |||
local lineTxt = '' | |||
lineTxt = lineTxt..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
lineTxt = lineTxt..'||'..drop.qty..'||data-sort-value="'..thisItem.sellsFor..'"|'..Icons.GP(thisItem.sellsFor) | |||
lineTxt = lineTxt..'||style="text-align:right"|'..Shared.fraction(1, 1/(thievingAreaLootChance/100)) | |||
lineTxt = lineTxt..'||'..Shared.round(thievingAreaLootChance, 2, 2)..'%' | |||
dropLines[thisItem.name] = lineTxt | |||
end | |||
for i, txt in Shared.skpairs(dropLines) do | |||
areaTxt = areaTxt..txt | |||
end | |||
areaTxt = areaTxt..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' | |||
areaTxt = areaTxt..'\r\n|style="text-align:right"|'..Shared.fraction(1, 1/(thievingAreaLootChance/100))..'||' | |||
areaTxt = areaTxt..'style="text-align:right"|'..Shared.round(thievingAreaLootChance, 2, 2)..'%' | |||
areaTxt = areaTxt..'\r\n|}' | |||
table.insert(sectionTxt, areaTxt) | |||
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then | |||
local uniqueTxt = '===Possible NPC Unique Drop===' | |||
uniqueTxt = uniqueTxt..'\r\nThe chance of receiving the unique drop for an NPC is based on a combination of several factors.' | |||
uniqueTxt = uniqueTxt..' The unique drop chance for an NPC is included in the tooltip for your Stealth against that NPC.' | |||
local thisItem = Items.getItemByID(npc.uniqueDrop.itemID) | |||
uniqueTxt = uniqueTxt..'\r\nThe unique drop for the '..npc.name..' is ' | |||
if npc.uniqueDrop.qty > 1 then | |||
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item', qty=npc.uniqueDrop.qty}) | |||
else | |||
uniqueTxt = uniqueTxt..Icons.Icon({thisItem.name, type='item'}) | |||
end | |||
table.insert(sectionTxt, uniqueTxt) | |||
end | |||
return table.concat(sectionTxt, '\r\n') | |||
end | |||
function p.getThievingNPCLootTables(frame) | |||
local npcName = frame.args ~= nil and frame.args[1] or frame | |||
local npc = p.getThievingNPC(npcName) | |||
if npc == nil then | |||
return "ERROR: Invalid Thieving NPC "..npcName.."[[Category:Pages with script errors]]" | |||
end | |||
return p._getThievingNPCLootTables(npc) | |||
end | |||
function p.getThievingNPCTable() | |||
local result = '{| class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Name!!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!Experience!!Max Hit!!Perception!!GP!!Unique Drop' | |||
local npcArray = Shared.clone(SkillData.Thieving.NPCs) | |||
table.sort(npcArray, function(a, b) return a.level < b.level end) | |||
for i, npc in Shared.skpairs(npcArray) do | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|'..Icons.Icon({npc.name, type='thieving', size='50', notext=true}) | |||
result = result..'||'..Icons.Icon({npc.name, type='thieving', noicon=true}) | |||
local area = p.getThievingNPCArea(npc) | |||
result = result..'||'..area.name | |||
result = result..'||'..Icons._SkillReq('Thieving', npc.level) | |||
result = result..'||style="text-align:right"|'..npc.xp | |||
result = result..'||style="text-align:right"|'..(npc.maxHit * 10) | |||
result = result..'||style="text-align:right"|'..npc.perception | |||
result = result..'||data-sort-value="' .. npc.maxGP .. '"|'..Icons.GP(1, npc.maxGP) | |||
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID > -1 then | |||
local uniqueDrop = Items.getItemByID(npc.uniqueDrop.itemID) | |||
if npc.uniqueDrop.qty > 1 then | |||
result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item', qty = npc.uniqueDrop.qty}) | |||
else | |||
result = result..'||data-sort-value="'..uniqueDrop.name..'"|'..Icons.Icon({uniqueDrop.name, type='item'}) | |||
end | |||
else | |||
result = result..'|| ' | |||
end | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getThievingAreaTable(frame) | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!Area!!'..Icons.Icon({'Thieving', type='skill', notext=true})..' Level!!NPCs!!Unique Drops') | |||
local areaArray = Shared.clone(SkillData.Thieving.Areas) | |||
table.sort(areaArray, function(a, b) return a.id < b.id end) | |||
for i, area in ipairs(areaArray) do | |||
local minLevel, npcList, areaItemList = nil, {}, {} | |||
-- Build NPC list & determine level for area, this is the minimum | |||
-- Thieving level required for all NPCs within that area | |||
if area.npcs ~= nil and Shared.tableCount(area.npcs) > 0 then | |||
for j, npcID in ipairs(area.npcs) do | |||
-- Don't bother cloning the NPC below since we aren't modifying any part of it | |||
local npc = SkillData.Thieving.NPCs[npcID + 1] | |||
if minLevel == nil or npc.level < minLevel then | |||
minLevel = npc.level | |||
end | |||
table.insert(npcList, Icons.Icon({npc.name, type='thieving'})) | |||
end | |||
else | |||
table.insert(npcList, '') | |||
end | |||
-- Build area unique item list | |||
if area.uniqueDrops ~= nil and Shared.tableCount(area.uniqueDrops) > 0 then | |||
for k, drop in ipairs(area.uniqueDrops) do | |||
local areaItem = Items.getItemByID(drop.itemID) | |||
if areaItem == nil then | |||
table.insert(areaItemList, 'Unknown[[Category:Pages with script errors]]') | |||
else | |||
local iconDef = {areaItem.name, type='item'} | |||
if drop.qty > 1 then | |||
iconDef.qty = drop.qty | |||
end | |||
table.insert(areaItemList, Icons.Icon(iconDef)) | |||
end | |||
end | |||
else | |||
table.insert(areaItemList, '') | |||
end | |||
-- Generate table row | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|' .. area.name) | |||
table.insert(resultPart, '\r\n|' .. Icons._SkillReq('Thieving', minLevel)) | |||
table.insert(resultPart, '\r\n|' .. table.concat(npcList, '<br/>')) | |||
table.insert(resultPart, '\r\n|' .. table.concat(areaItemList, '<br/>')) | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | |||
function p.getThievingSourcesForItem(itemID) | |||
local resultArray = {} | |||
local areaNPCs = {} | |||
--First check area unique drops | |||
--If an area drops the item, add all the NPC ids to the list so we can add them later | |||
if not result then | |||
for i, area in pairs(SkillData.Thieving.Areas) do | |||
for j, drop in pairs(area.uniqueDrops) do | |||
if drop.itemID == itemID then | |||
for k, npcID in pairs(area.npcs) do | |||
areaNPCs[npcID] = drop.qty | |||
end | |||
break | |||
end | |||
end | |||
end | |||
end | |||
--Now go through and get drop chances on each NPC if needed | |||
for i, npc in pairs(SkillData.Thieving.NPCs) do | |||
local totalWt = 0 | |||
local dropWt = 0 | |||
local dropQty = 0 | |||
for j, drop in pairs(npc.lootTable) do | |||
totalWt = totalWt + drop[2] | |||
if drop[1] == itemID then | |||
dropWt = drop[2] | |||
dropQty = drop[3] | |||
end | |||
end | |||
if dropWt > 0 then | |||
table.insert(resultArray, {npc = npc.name, minQty = 1, maxQty = dropQty, wt = dropWt * thievingNormalLootChance, totalWt = totalWt * 100, level = npc.level}) | |||
end | |||
--Chance of -1 on unique drops is to indicate variable chance | |||
if npc.uniqueDrop ~= nil and npc.uniqueDrop.itemID == itemID then | |||
table.insert(resultArray, {npc = npc.name, minQty = npc.uniqueDrop.qty, maxQty = npc.uniqueDrop.qty, wt = -1, totalWt = -1, level = npc.level}) | |||
end | |||
if areaNPCs[npc.id] ~= nil then | |||
table.insert(resultArray, {npc = npc.name, minQty = areaNPCs[npc.id], maxQty = areaNPCs[npc.id], wt = thievingAreaLootChance, totalWt = 100, level = npc.level}) | |||
end | |||
end | |||
for i, drop in pairs(SkillData.Thieving.RareItems) do | |||
if drop.itemID == itemID then | |||
table.insert(resultArray, {npc = 'all', minQty = 1, maxQty = 1, wt = 1, totalWt = Shared.round2(1/(drop.chance/100), 0), level = 1}) | |||
end | |||
end | |||
return resultArray | |||
end | |||
-- For a given constellation cons and modifier value modValue, generates and returns | |||
-- a table of modifiers, much like any other item/object elsewhere in the game. | |||
-- includeStandard: true|false, determines whether standard modifiers are included | |||
-- includeUnique: true|false, determines whether unique modifiers are included | |||
-- isDistinct: true|false, if true, the returned list of modifiers is de-duplicated | |||
-- asKeyValue: true|false, if true, returns key/value pairs like usual modifier objects | |||
function p._buildAstrologyModifierArray(cons, modValue, includeStandard, includeUnique, isDistinct, asKeyValue) | |||
-- Temporary function to determine if the table already contains a given modifier | |||
local containsMod = function(modList, modNew) | |||
for i, modItem in ipairs(modList) do | |||
-- Check mod names & value data types both equal | |||
if modItem[1] == modNew[1] and type(modItem[2]) == type(modNew[2]) then | |||
if type(modItem[2]) == 'table' then | |||
if Shared.tablesEqual(modItem[2], modNew[2]) then | |||
return true | |||
end | |||
elseif modItem[2] == modNew[2] then | |||
return true | |||
end | |||
end | |||
end | |||
return false | |||
end | |||
local addToArray = function(modArray, modNew) | |||
if not isDistinct or (isDistinct and not containsMod(modArray, modNew)) then | |||
table.insert(modArray, modNew) | |||
end | |||
end | |||
local modArray = {} | |||
local isSkillMod = {} | |||
-- Standard modifiers | |||
if includeStandard then | |||
for i, skillMods in ipairs(cons.standardModifiers) do | |||
local skillID = cons.skills[i] | |||
if skillID ~= nil then | |||
for j, modName in ipairs(skillMods) do | |||
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName) | |||
-- Check if modifier varies by skill, and amend the modifier value accordingly | |||
local modVal = modValue | |||
if Shared.contains(modText, '{SV0}') then | |||
isSkillMod[modName] = true | |||
modVal = {skillID, modValue} | |||
end | |||
addToArray(modArray, {modName, modVal}) | |||
end | |||
end | |||
end | |||
end | |||
-- Unique modifiers | |||
if includeUnique then | |||
local skillArray = {} | |||
for i, skillID in ipairs(cons.skills) do | |||
table.insert(skillArray, SkillData.Skills[skillID + 1]) | |||
end | |||
for i, modName in ipairs(cons.uniqueModifiers) do | |||
-- The most important thing we're getting here is the modText and modBase | |||
-- modText lets us check if this is a per-skill modifier or not | |||
-- modBase lets us check .isSkill, which are modifiers that we only use for skills with Mastery | |||
local modBaseName, modText, sign, isNegative, unsign, modBase = Constants.getModifierDetails(modName) | |||
if Shared.contains(modText, '{SV0}') then | |||
isSkillMod[modName] = true | |||
-- Check which skills the current modifier can be used for | |||
for j, skillID in ipairs(cons.skills) do | |||
if not modBase.isSkill or (modBase.isSkill and skillArray[j].hasMastery) then | |||
addToArray(modArray, {modName, {skillID, modValue}}) | |||
end | |||
end | |||
else | |||
addToArray(modArray, {modName, modValue}) | |||
end | |||
end | |||
end | |||
if asKeyValue then | |||
local modArrayKV = {} | |||
for i, modDefn in ipairs(modArray) do | |||
local modName, modVal = modDefn[1], modDefn[2] | |||
local isSkill = isSkillMod[modName] | |||
if modArrayKV[modName] == nil then | |||
modArrayKV[modName] = (isSkill and { modVal } or modVal) | |||
elseif isSkill then | |||
table.insert(modArrayKV[modName], modVal) | |||
else | |||
modArrayKV[modName] = modArrayKV[modName] + modVal | |||
end | |||
end | |||
return modArrayKV | |||
else | |||
return modArray | |||
end | |||
end | |||
function p._buildAstrologyConstellationTable() | |||
local maxModifier = 5 | |||
local result = '{|class="wikitable sortable stickyHeader"' | |||
result = result..'\r\n|- class="headerRow-0"' | |||
result = result..'\r\n!colspan="2"|Constellation!!'..Icons.Icon({"Astrology", type='skill', notext='true'})..' Level' | |||
result = result..'!!XP!!Skills!!Standard Modifiers!!Unique Modifiers' | |||
for i, cons in Shared.skpairs(SkillData.Astrology.Constellations) do | |||
local name = cons.name | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|data-sort-value="'..name..'"|'..Icons.Icon({name, type='constellation', size='50', notext=true})..'||'..name | |||
result = result..'||'..cons.level..'||'..cons.provides.xp | |||
local skillIconArray = {} | |||
for j, skillID in ipairs(cons.skills) do | |||
table.insert(skillIconArray, Icons.Icon({Constants.getSkillName(skillID), type='skill'})) | |||
end | |||
result = result..'||'..table.concat(skillIconArray, '<br/>') | |||
local standModsRaw = p._buildAstrologyModifierArray(cons, maxModifier, true, false, false, false) | |||
local standMods = {} | |||
--Building the list of Standard modifiers: | |||
for j, modifier in ipairs(standModsRaw) do | |||
table.insert(standMods, Constants._getModifierText(modifier[1], modifier[2], false)) | |||
end | |||
result = result..'|| '..table.concat(standMods, '<br/>') | |||
--Building the list of all Unique Modifiers | |||
local uModsRaw = p._buildAstrologyModifierArray(cons, maxModifier, false, true, false, false) | |||
local uMods = {} | |||
for j, modifier in ipairs(uModsRaw) do | |||
table.insert(uMods, Constants._getModifierText(modifier[1], modifier[2], false)) | |||
end | |||
result = result..'||'..table.concat(uMods, '<br/>') | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.buildAstrologyConstellationTable(frame) | |||
return p._buildAstrologyConstellationTable() | |||
end | |||
function p.buildAstrologyValueTable() | |||
local result = '{|class="wikitable sortable"' | |||
result = result..'\r\n!rowspan="2"| Value!!colspan="2"| Chance' | |||
result = result..'\r\n|-\r\n! This Value!! This Value or Greater' | |||
local lastChance = 0 | |||
local cumulativeChance = 100 | |||
for i, chance in Shared.skpairs(SkillData.Astrology.Defaults.valueWeight) do | |||
local thisChance = (i == 5 and chance) or chance - lastChance | |||
result = result..'\r\n|-' | |||
result = result..'\r\n|style="text-align:right"| '..i | |||
result = result..'\r\n|style="text-align:right"| ' .. thisChance .. '%' | |||
result = result..'\r\n|style="text-align:right"| ' .. cumulativeChance .. '%' | |||
cumulativeChance = cumulativeChance - thisChance | |||
lastChance = chance | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | end | ||
return p | return p |