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Falterfire (talk | contribs) (Created general Melee page.) |
Falterfire (talk | contribs) (Reorganized slightly, added a section on Attack Styles) |
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'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. Unlike the other two, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. | {{V}} | ||
[[File:Combat.svg|thumb|right|Melee]] | |||
'''{{PAGENAME}}''' is one of the three main [[Combat]] styles, alongside {{Skill|Ranged}} and {{Skill|Magic}}. | |||
== Mechanics == | |||
Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ({{Skill|Attack}} and {{Skill|Strength}} respectively) instead of them being combined into a single skill. As melee armor requires {{Skill|Defence}} levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. | |||
Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}. | Melee receives [[Combat Triangle]] bonuses when used against {{Skill|Ranged}} and penalties when used against {{Skill|Magic}}. | ||
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The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably. | The Melee icon ({{Icon|Melee|notext=true}}) is the same as the general Combat icon, and the two are sometimes used interchangeably. | ||
===Attack Styles=== | |||
Melee has three attack styles: Stab, Slash, and Block. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. This means that a given melee weapon will be most accurate when used in certain styles. For example, the {{ItemIcon|Ragnar Godsword}} has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. | |||
In addition to having different bonuses, each attack style provides XP to a different skill: | |||
* Stab provides {{Skill|Attack}} XP | |||
* Slash provides {{Skill|Strength}} XP | |||
* Block provides {{Skill|Defence}} XP | |||
Aside from changing which attack bonus is used and which skill gains xp, the different melee attack styles do not have any unique bonuses. | |||
== Melee Equipment Stats == | == Melee Equipment Stats == | ||
=== Weapons === | === Weapons === | ||
As a rule of thumb, smithed weapon follow this style: | |||
{| class="wikitable" style="text-align: center" | |||
! Weapon | |||
! Details | |||
!colspan="2"| Style | |||
|- | |||
| Sword | |||
| | |||
| {{Skill|Attack|Stab}} | |||
| {{Skill|Defence|Block}} | |||
|- | |||
| 2H-sword | |||
| No shield, slow | |||
|colspan="2"| {{Skill|Strength|Slash}} | |||
|- | |||
| Scimitar | |||
| | |||
|colspan="2"| {{Skill|Strength|Slash}} | |||
|- | |||
| Dagger | |||
| Fast, weaker | |||
| {{Skill|Attack|Stab}} | |||
| {{Skill|Defence|Block}} | |||
|- | |||
| Battleaxe | |||
| Slow-ish | |||
| {{Skill|Strength|Slash}} | |||
| {{Skill|Defence|Block}} | |||
|} | |||
{{MeleeWeaponsTable}} | {{MeleeWeaponsTable}} |