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{{V|1.0.1}} | |||
Thieving is one of the current, as of [[v1.0.1]], best ways to make money. With all the best setup, you can reach up to 16.47M gp/hr. | |||
Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this. | |||
The best target is eventually the {{Icon|type=thieving|Knight}}, with the {{Icon|type=thieving|King}} and the {{Icon|type=thieving|Princess}} coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall. | |||
Until you reach higher levels, stick with {{Icon|type=thieving|Merchant}},{{Icon|type=thieving|Bob the Farmer}} or {{Icon|type=thieving|Fisherman}}, as they provide decent gold (around 2 M/hr) per hour. | |||
== Gear == | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
|showall = true | |showall = true | ||
| | |noheader = true | ||
|helm3 = Jester's Hat | |helm3 = Jester's Hat | ||
|helm2 = Chapeau Noir | |helm2 = Chapeau Noir | ||
Line 9: | Line 19: | ||
|legs# = | |legs# = | ||
|boots1 = Sneak-Ers | |boots1 = Sneak-Ers | ||
|gloves1 = Gloves of Silence | |||
|gloves2 = Thieving Gloves | |gloves2 = Thieving Gloves | ||
|cape1 = Thieving Skillcape | |cape1 = Thieving Skillcape | ||
Line 30: | Line 41: | ||
|familiar22 = Devil | |familiar22 = Devil | ||
|passive1 = Chapeau Noir | |passive1 = Gloves of Silence | ||
|passive2 = Chapeau Noir | |||
|familiar13 = Leprechaun | |familiar13 = Leprechaun | ||
}} | }} | ||
If you have the passive slot, using both gloves is great. | |||
== Obstacles == | |||
{{Obstacles/Recommended | |||
|obs11 = Rope Climb | |||
|obs21 = Pit Jump | |||
|obs41 = Coal Stones | |||
|obs51 = Rooftop Run | |||
|obs52 = Tree Climb | |||
|obs81 = Tree Hang | |||
|obs91 = Ice Jump | |||
|obs92 = Water Jump | |||
|obs101 = Boulder Move | |||
|pillar1 = Generosity | |||
}} | |||
While not all obstacles have an effect on [[File:Coins.svg|25px|middle]] gold gain, all relevant pillars are here because of experience effects. | |||
The pillar of [[Obstacle 4]], both pillars of [[Obstacle 5]], and [[Agility#Ice Jump|Ice Jump]] of [[Obstacle 9]] give gold gain effects. Use the [[Passive Pillars#Pillar of Generosity|Pillar of Generosity]] for gold. | |||
== Other effects == | |||
{| class="wikitable" | |||
| {{ItemIcon|Gentle Hands Potion IV}} | |||
| Increases stealth. Higher success rate. | |||
|- | |||
| {{PetIcon|Snek}} | |||
| +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference. | |||
|- | |||
| {{PetIcon|Aquarias}} | |||
| +1% double item chance. Does not hurt, but minimal bonus. | |||
|- | |||
| {{Skill|Astrology}} | |||
| Chance to double loot, and minimum GP by 11%. That's good. | |||
|} |
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