Combat: Difference between revisions
From Melvor Idle
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To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until the player run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until the player run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | ||
[[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match the Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide bonuses and penalties to combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever | [[Beginners_Guide#Combat_Skills|Combat skills]] are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match the Attack Style icon with the relevant [[Beginners_Guide#Combat_Skills|combat skill]]. The available Attack Styles will change depending on the type of weapon equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide bonuses and penalties to combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever. | ||
== Special Attacks == | == Special Attacks == | ||
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== Death == | == Death == | ||
Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever, however | Receiving damage that would bring the player's total [[Hitpoints]] to 0 or below will cause the player to die. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]]. If nothing is equipped at the time of death, or luck is on the player's side, no items will be lost. If arrows are lost, the entire stack - regardless of size - will be forfeited. Only non-[[food]] items that have been equipped in an active slot can be lost upon death. | ||
== Combat Mechanics == | == Combat Mechanics == |