Ancient Relics: Difference between revisions

From Melvor Idle
(removed manual version number as this page is not subject to change)
(Noted after IDE, unlocks are only for completing TotH dungeons; Small wording changes)
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* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Maximum Skill Levels are initially capped at Level 10.
* Maximum Skill Levels are initially capped at Level 10.
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
* Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2).
** {{Skill|Cartography}} and {{Skill|Archaeology}} skill level caps are increased by 20.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
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** Atlas of Discovery expansion Skills {{Skill|Cartography}} and {{Skill|Archaeology}} are not locked, and can achieve 120 maximum even before completion of {{ZoneIcon|Impending Darkness Event}}.
** Atlas of Discovery expansion Skills {{Skill|Cartography}} and {{Skill|Archaeology}} are not locked, and can achieve 120 maximum even before completion of {{ZoneIcon|Impending Darkness Event}}.
** Right after finishing Impending Darkness Event, all skills (except {{Skill|Cartography}} and {{Skill|Archaeology}}) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
** Right after finishing Impending Darkness Event, all skills (except {{Skill|Cartography}} and {{Skill|Archaeology}}) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
** After Impending Darkness Event, each finished Dungeon increases all combat skills maximum levels (including {{Skill|Slayer}}, but not {{Skill|Prayer}}) are increased by 3.
** After Impending Darkness Event, each finished {{TotH}} Dungeon increases all combat skills maximum levels (including {{Skill|Slayer}}, but not {{Skill|Prayer}}) are increased by 3.
** After Impending Darkness Event, each finished Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
** After Impending Darkness Event, each finished {{TotH}} Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward.
*** Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
* All preservation and doubling is disabled.
* Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward.
* All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics.
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude>


== Acquiring Ancient Relics ==
== Acquiring Ancient Relics ==
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
*Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%).
*** {{Skill|Farming}} will roll for relics on every plot harvested.
*** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
*** {{Skill|Township}} will roll for relics 10 times every tick (1hr), and once for each building constructed or repaired.
*** {{Skill|Township}} will roll for relics 10 times every tick (1hr), and once when a building constructed or repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*'''All Skills earn one random relic at Levels 20 and 99.'''
*'''All Skills earn one random relic at Levels 20 and 99.'''
* Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
* Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. Lesser Relics count as "Global Rare Items" and thus benefit from things like {{ItemIcon|Clue Chasers Insignia}} and Woodcutting Relic 5.
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.


== List of Ancient Relics ==
== List of Ancient Relics ==