Module:Constants: Difference between revisions

From Melvor Idle
(Update some modifier descriptions)
(Fix properties of some modifiers)
Line 612: Line 612:
["AccuracyIfCursed"] = { text = "{V}% Global Accuracy when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["AccuracyIfCursed"] = { text = "{V}% Global Accuracy when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["agilityItemCostReductionCanReach100"] = { text = "Item cost reduction in Agility can now reach 100%", skills = {'Agility'} },
["agilityItemCostReductionCanReach100"] = { text = "Item cost reduction in Agility can now reach 100%", skills = {'Agility'} },
["AgilityObstacleItemCost"] = { text = "{V}% Agility Obstacle Item Costs", skills = {'Agility'} },
["AgilityObstacleItemCost"] = { text = "{V}% Agility Obstacle Item Costs", skills = {'Agility'}, isIncreaseNegative = true },
["allowUnholyPrayerUse"] = { text = "{V}", isIncreaseNegative = true, skills = {'Combat', 'Prayer'} },
["allowUnholyPrayerUse"] = { text = "{V}", isIncreaseNegative = true, skills = {'Combat', 'Prayer'} },
["AmmoPreservationBypass"] = { text = "{V}% Ammo Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Ranged'} },
["AmmoPreservationBypass"] = { text = "{V}% Ammo Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Ranged'} },
Line 679: Line 679:
["enableBarrierBurn"] = { text = "Burns can now damage Barrier", skills = {'Combat'} },
["enableBarrierBurn"] = { text = "Burns can now damage Barrier", skills = {'Combat'} },
["enableLemonSeason"] = { text = "There is a 20% chance of a Lemon Season occurring in Township", skills = {'Township'} },
["enableLemonSeason"] = { text = "There is a 20% chance of a Lemon Season occurring in Township", skills = {'Township'} },
["EnemyMaximumHitpoints"] = { text = "{V}% Maximum Hitpoints for the Target", skills = {'Combat'} },
["EnemyMaximumHitpoints"] = { text = "{V}% Maximum Hitpoints for the Target", skills = {'Combat'}, isIncreaseNegative = true },
["EvasionIfCursed"] = { text = "{V}% Global Evasion when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["EvasionIfCursed"] = { text = "{V}% Global Evasion when Cursed", isIncreaseNegative = true, skills = {'Combat'} },
["FlatBarrierDamage"] = { text = "{VX} Flat Barrier damage dealt by Attacker per Attack Turn", skills = {'Combat'} },
["FlatBarrierDamage"] = { text = "{VX} Flat Barrier damage dealt by Attacker per Attack Turn", skills = {'Combat'} },
Line 720: Line 720:
["MediumArtefactValue"] = { text = "{V} Medium Artefact value", skills = {'Archaeology'} },
["MediumArtefactValue"] = { text = "{V} Medium Artefact value", skills = {'Archaeology'} },
["MeleeAccuracyMaxHitPer8Strength"] = { text = "{V}% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)", skills = {'Combat'} },
["MeleeAccuracyMaxHitPer8Strength"] = { text = "{V}% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)", skills = {'Combat'} },
["MeleeAttackIntervalPercent"] = { text = "{V}% Melee Attack Interval", skills = {'Combat', 'Attack'} },
["MeleeAttackIntervalPercent"] = { text = "{V}% Melee Attack Interval", skills = {'Combat', 'Attack'}, isIncreaseNegative = true },
["MeleeStrengthBonusBasedOnSkillLevel"] = { text = "{V} Melee Strength Bonus based on your current {SV0} Level", isSkill = true, skills = {'Combat'} },
["MeleeStrengthBonusBasedOnSkillLevel"] = { text = "{V} Melee Strength Bonus based on your current {SV0} Level", isSkill = true, skills = {'Combat'} },
["MeleeStrengthBonusPer10EnemyDR"] = { text = "{V}% Melee Strength Bonus from equipment per 10% base enemy damage reduction", skills = {'Combat'} },
["MeleeStrengthBonusPer10EnemyDR"] = { text = "{V}% Melee Strength Bonus from equipment per 10% base enemy damage reduction", skills = {'Combat'} },