User:Cottrela/Ancient/Guide: Difference between revisions

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== Levels 11 to 29: Skilling recommendations ==
== Levels 11 to 29: Skilling recommendations ==


Once you start completing the early dungeons, your skills will level up. You will be offered a randomized selection of skills and levels to choose from in the from and each time the ceiling caps are lifted it will unlock more items. It is up to you which options you choose, and whilst some might be obvious, it can be daunting weighing up the benefits of each skill as it can be a while before you are able to complete the next dungeon.
Once you have completing the early [[Dungeons]], your skills caps will increase. After completing each dungeon, you will be offered a randomized selection of skills and level caps to select from. Each increase in skill caps will help to unlock more items. Whilst some choices might be straight-forward, it can be daunting weighing up the benefits of each skill and it can take a while before you are ready to tackle the next dungeon.


In choosing which skills to focus, these skills have some useful benefits:
In the early stages, these skills carry with them useful benefits:
* '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
* '''Thieving:''' Once you get to {{SkillReq|Theiving|25}} you will unlock {{MonsterIcon|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as other useful drops.
* '''Thieving:''' Once you get to {{SkillReq|Theiving|25}} you will unlock {{MonsterIcon|Assistant Cook}} which will be a great source of food. Also, you can use {{Skill|Theiving}} to get {{GP}} as well as other useful drops.
* '''Farming:''' This provides a passive source of food, herbs, and logs. Kill {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type to start out on {{Skill|Farming}} and then use {{GP}} to unlock more slots. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Farming:''' This provides a passive source of food, herbs, and logs. Kill {{MonsterIcon|Junior Farmer}} until you have 3 seeds of the same type to start out on {{Skill|Farming}} and then use {{GP}} to unlock more slots. In time, the passive benefits of {{Skill|Farming}} will give you a huge boost.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. The unlocks double each time, so early on focus it is best to unlock the cheaper boosts, rather than trying to max out each item.
* '''Astrology:''' Early on, there are some good passive boosts available in {{Skill|Astrology}}. The unlocks double each time, so early on focus it is best to unlock the cheaper boosts, rather than trying to max out each item.
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat.
* '''Summoning:''' This gives a big boost and is needed for the higher strength mobs and dungeons. For example, {{Summon|Goblin Theif}} is a good early summon that will help give the advantage in combat.
Non dungeon combat is also a great way to prepare for dungeons:
* '''Slayer:''' The {{ItemIcon|Slayer Tasks}} will reward {{Item|Slayer Coin|type=currency}} which can be used to purchase {{Skill|Slayer}} re-supplies. These give you a good source of food, prayer and ammo. It is going to be a long time before you unlock {{Skill|Fishing}} and {{Skill|Cooking}}, so these re-supplied will be invaluable. Levelling {{Skill|Slayer}} will also unlock new mobs and dungeons in time.
* '''Combat Areas:'''


This [[game mode]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons.
This [[game mode]] is all about experimenting and trying things out new things. So play with your skills and see what other items you can unlock before going after the tougher dungeons.


When levelling up your skills consider how best to balance the level caps.
=== Skill Balancing ===
 
When levelling up your skills it is important to consider how each skill interacts with your other skills and abilities. For example, if you level {{Skill|Smelting}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Theiving}}) to balance out this skill.
 
=== Ancient Relics ===


For example, if you level {{Skill|Smelting}} it will give you access to stronger weapons and armour, but to use this skill you will also not {{Skill|Mining|Mine}} for the raw materials and a higher combat level to wear the items you have made. Similarly, if you level {{Skill|Firemaking}} to soon then you will also need {{Skill|Woodcutting}} (or {{Skill|Theiving}}) to balance out this skill.
When any skill reaches level 20 you will earn an [[Ancient Relic]] reward. The Ancient Relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you approach the dungeons or other skills.


Once you are able to take any skill to 20, you are guaranteed to receive your first [[Ancient Relic]]. The relic will be selected at random, and may benefit the skill itself or help with other skills. These rewards may help direct your play-style, and could even influence how you appraoch the dungeons or other skills.
Some skills, such as {{Skill|Astrology}}, give added boosts. Idling these skills will increase your chances of discovering an [[Ancient Relis|Ancient Relic]], but these will happen naturally too as you play the game. Whilst it can be advantageous to search for these items early, it is also a good idea to raise the ceiling cap as the chance of discovering relics increases as you progress due to the many boosts you discover along the way.


In these early levels, this [[game mode]] is all about striking a balance between your skill caps and your combat levels, and finding Ancient Relics will help you greatly on your journey to the next levels.
In these early levels, it is all about striking a balance between your skill caps, completing dungeons, and discovering [[Ancient Relics]].


== Levels 30+: Places of Interest ==
== Levels 30+: Places of Interest ==