Module:Items/ComparisonTables: Difference between revisions

From Melvor Idle
(Fixed adding one too many items)
m (getTableForList: Fix includeModifiers param handling)
 
(79 intermediate revisions by 4 users not shown)
Line 1: Line 1:
local p = {}
local p = {}


local MonsterData = mw.loadData('Module:Monsters/data')
local Constants = require('Module:Constants')
local ItemData = mw.loadData('Module:Items/data')
local SkillData = mw.loadData('Module:Skills/data')
local Constants = mw.loadData('Module:Constants/data')
 
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Magic = require('Module:Magic')
local GameData = require('Module:GameData')
local Areas = require('Module:CombatAreas')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Items = require('Module:Items')
local ItemSourceTables = require('Module:Items/SourceTables')
local ItemUseTables = require('Module:Items/UseTables')


local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}


function p._getEquipmentTable(itemList)
local styleOverrides = {
  --Getting some lists set up here that will be used later
Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', "Bob's Rake", "Knight's Defender", "Ward of Flame Platebody"},
  --First, the list of columns used by both weapons & armour
Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'},
  local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves', 'Frostspark Boots', 'Freezing Touch Body', 'Lightning Boots'},
None = {},
NotMelee = {'Frostspark Boots', 'Freezing Touch Body', 'Lightning Boots'},
NotRanged = {},
NotMagic = {'Torrential Blast Crossbow', 'Spectral Ice Sword', 'Lightning Strike 1H Sword', 'FrostSpark 1H Sword'}
}
 
function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
if includeModifiers == nil then includeModifiers = false end
if sortByName == nil then sortByName = false end
 
--Getting some lists set up here that will be used later
--First, the list of columns used by both weapons & armour
local statColumns = {
'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus',  
'rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus',
'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus',
'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction',
'attackLevelRequired', 'strengthLevelRequired', 'defenceLevelRequired',
'rangedLevelRequired', 'magicLevelRequired'
}
 
if Shared.tableIsEmpty(itemList) then
return Shared.printError('You must select at least one item to get stats for')
end


  if(Shared.tableCount(itemList) == 0) then
local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon'))
    return 'ERROR: you must select at least one item to get stats for'
or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type)
  end


  local isWeaponType = Shared.contains(weaponTypes, itemList[1].type)
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
local ignoreColumns = Shared.clone(statColumns)
for i, item in pairs(itemList) do
local ndx = 1
while Shared.tableCount(ignoreColumns) >= ndx do
if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
table.remove(ignoreColumns, ndx)
else
ndx = ndx + 1
end
end
end


  --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
  local ignoreColumns = Shared.clone(statColumns)
local attBonusCols = 5
  for i, item in pairs(itemList) do
local strBonusCols = 2
    local ndx = 1
local defBonusCols = 3
    while Shared.tableCount(ignoreColumns) >= ndx do
local lvlReqCols = 5
      if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
local ndx = 1
        table.remove(ignoreColumns, ndx)
while Shared.tableCount(statColumns) >= ndx do
      else
local colName = statColumns[ndx]
        ndx = ndx + 1
if Shared.contains(ignoreColumns, colName) then
      end
if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
    end
if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
  end
if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
table.remove(statColumns, ndx)
else
ndx = ndx + 1
end
end


  --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
--Alright, let's start the table by building the shared header
  local attBonusCols = 5
local resultPart = {}
  local strBonusCols = 2
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
  local defBonusCols = 3
if isWeaponType then
  local lvlReqCols = 4
--Weapons have extra columns here for Attack Speed and "Two Handed?"
  local ndx = 1
table.insert(resultPart, '\r\n!colspan="4"|')
  while Shared.tableCount(statColumns) >= ndx do
else
    local colName = statColumns[ndx]
table.insert(resultPart, '\r\n!colspan="2"|')
    if Shared.contains(ignoreColumns, colName) then
end
      if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
if attBonusCols > 0 then
      if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"|Attack Bonus')
      if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
end
      if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
if strBonusCols > 0 then
      table.remove(statColumns, ndx)
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"|Str. Bonus')
    else
end
      ndx = ndx + 1
if Shared.contains(statColumns, 'magicDamageBonus') then
    end
table.insert(resultPart, '\r\n!colspan="1"|% Dmg Bonus')
  end
end
 
if defBonusCols > 0 then
  --Alright, let's start the table by building the shared header
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"|Defence Bonus')
  local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
end
  if isWeaponType then
if Shared.contains(statColumns, 'damageReduction') then
    --Weapons have extra columns here for Attack Speed and "Two Handed?"
table.insert(resultPart, '\r\n!colspan="1"|DR')
    result = result..'\r\n!colspan="4"|'
end
  else
if lvlReqCols > 0 then
    result = result..'\r\n!colspan="2"|'
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"|Lvl Req')
  end
end
  if attBonusCols > 0 then
if includeModifiers and includeDescription then
    result = result..'\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus'
table.insert(resultPart, '\r\n!colspan="2"|')
  end
elseif includeModifiers or includeDescription then
  if strBonusCols > 0 then
table.insert(resultPart, '\r\n!colspan="1"|')
    result = result..'\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus'
end
  end
--One header row down, one to go
  if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n|-class="headerRow-1"')
    result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Damage Bonus'
table.insert(resultPart, '\r\n!Item')
  end
table.insert(resultPart, '\r\n!Name')
  if defBonusCols > 0 then
--Weapons have Attack Speed here
    result = result..'\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus'
if isWeaponType then
  end
table.insert(resultPart, '\r\n!Attack Speed')
  if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!Two Handed?')
    result = result..'\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR'
end
  end
--Attack bonuses
  if lvlReqCols > 0 then
if Shared.contains(statColumns, 'slashAttackBonus') then
    result = result..'\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req'
table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
  end
end
  result = result..'\r\n!colspan="1"|'
if Shared.contains(statColumns, 'stabAttackBonus') then
  --One header row down, one to go
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
  result = result..'\r\n|-class="headerRow-1"'
end
  result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Item'
if Shared.contains(statColumns, 'blockAttackBonus') then
  result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Name'
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
  --Weapons have Attack Speed here
end
  if isWeaponType then
if Shared.contains(statColumns, 'rangedAttackBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed'
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?'
end
  end
if Shared.contains(statColumns, 'magicAttackBonus') then
  --Attack bonuses
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
  if Shared.contains(statColumns, 'slashAttackBonus') then
end
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
--Strength bonuses
  end
if Shared.contains(statColumns, 'meleeStrengthBonus') then
  if Shared.contains(statColumns, 'stabAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'rangedStrengthBonus') then
  if Shared.contains(statColumns, 'blockAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'magicDamageBonus') then
  if Shared.contains(statColumns, 'rangedAttackBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
  end
--Defence bonuses
  if Shared.contains(statColumns, 'magicAttackBonus') then
if Shared.contains(statColumns, 'meleeDefenceBonus') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
  end
end
  --Strength bonuses
if Shared.contains(statColumns, 'rangedDefenceBonus') then
  if Shared.contains(statColumns, 'strengthBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'magicDefenceBonus') then
  if Shared.contains(statColumns, 'rangedStrengthBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'damageReduction') then
  if Shared.contains(statColumns, 'magicDamageBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
end
  end
--Level requirements
  --Defence bonuses
if Shared.contains(statColumns, 'attackLevelRequired') then
  if Shared.contains(statColumns, 'defenceBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'strengthLevelRequired') then
  if Shared.contains(statColumns, 'rangedDefenceBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'defenceLevelRequired') then
  if Shared.contains(statColumns, 'magicDefenceBonus') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'rangedLevelRequired') then
  if Shared.contains(statColumns, 'damageReduction') then
table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
  end
if Shared.contains(statColumns, 'magicLevelRequired') then
  --Level requirements
table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
  if Shared.contains(statColumns, 'attackLevelRequired') then
end
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})
--If includeModifiers is set to 'true', add the Modifiers column
  end
if includeModifiers then
  if Shared.contains(statColumns, 'defenceLevelRequired') then
table.insert(resultPart, '\r\n!Modifiers')
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})
end
  end
--If includeDescription is set to 'true', add the Description column
  if Shared.contains(statColumns, 'rangedLevelRequired') then
if includeDescription then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})
table.insert(resultPart, '\r\n!Description')
  end
end
  if Shared.contains(statColumns, 'magicLevelRequired') then
    result = result..'\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})
  end
  --And finally Sources
  result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources'


  table.sort(itemList, function(a, b) return a.id < b.id end)
if sortByName then
  for i, item in pairs(itemList) do
table.sort(itemList, function(a, b) return a.name < b.name end)
    if isWeaponType then
end
      --Building rows for weapons
for i, item in ipairs(itemList) do
      result = result..'\r\n|-'
if isWeaponType then
      result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
--Building rows for weapons
      result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
local atkSpeed = Items._getItemStat(item, 'attackSpeed', true)
      result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(item.attackSpeed)
table.insert(resultPart, '\r\n|-')
      --That's the first list out of the way, now for 2-Handed
table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
      result = result..'\r\n| style ="text-align: right;"|'
table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
      if item.isTwoHanded then result = result..'Yes' else result = result..'No' end
table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style="text-align:right;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's')
      for j, statName in pairs(statColumns) do
--That's the first list out of the way, now for 2-Handed
        local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n| style="text-align: right;"|')
        result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
        if not Shared.contains(statName, 'LevelRequired') then
for j, statName in pairs(statColumns) do
          if statValue > 0 then
local statValue = Items._getItemStat(item, statName, true)
            result = result..'background-color:lightgreen;'
table.insert(resultPart, '\r\n| style="text-align:right;" class="')
          elseif statValue < 0 then
if string.find(statName, '^(.+)LevelRequired$') == nil then
            result = result..'background-color:lightpink;'
if statValue > 0 then
          end
table.insert(resultPart, 'table-positive')
        end
elseif statValue < 0 then
        result = result..'"|'..Shared.formatnum(statValue)
table.insert(resultPart, 'table-negative')
        if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
end
      end
end
      --Finally, the Sources
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
      result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
      result = result..ItemSourceTables._getItemSources(item)
end
    else
--If requested, add the item Modifiers
      --Building rows for armour
if includeModifiers then
      result = result..'\r\n|-'
table.insert(resultPart, '\r\n|')
      result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
local txtLines = {}
      result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]'
local modTxt = Constants.getModifiersText(item.modifiers, true)
      for j, statName in pairs(statColumns) do
if modTxt ~= '' then
        local statValue = Items._getItemStat(item, statName, true)
table.insert(txtLines, modTxt)
        result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;'
end
        if statValue > 0 then
--For items with a special attack, show the details
          result = result..'background-color:lightgreen;'
if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then
        elseif statValue < 0 then
table.insert(txtLines, "'''Special Attack:'''")
          result = result..'background-color:lightpink;'
for i, spAttID in ipairs(item.specialAttacks) do
        end
local spAtt = GameData.getEntityByID('attacks', spAttID)
        result = result..'"|'..Shared.formatnum(statValue)
local attChance = spAtt.defaultChance
        if statName == 'magicDamageBonus' or statName == 'damageReduction' then result = result..'%' end
if item.overrideSpecialChances ~= nil then
      end
attChance = item.overrideSpecialChances[i]
      --Finally, the Sources
end
      result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
table.insert(txtLines, attChance .. '% chance for ' .. spAtt.name .. ':')
      result = result..ItemSourceTables._getItemSources(item)
table.insert(txtLines, spAtt.description)
    end
end
  end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n| ')
table.insert(resultPart, Constants.getDescription(item.customDescription, item.modifiers) or '')
end
else
--Building rows for armour
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
for j, statName in pairs(statColumns) do
local statValue = Items._getItemStat(item, statName, true)
table.insert(resultPart, '\r\n|style="text-align:right;" class="')
if statValue > 0 then
table.insert(resultPart, 'table-positive')
elseif statValue < 0 then
table.insert(resultPart, 'table-negative')
end
table.insert(resultPart, '"|'..Shared.formatnum(statValue))
if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
end
--If requested, add the item Modifiers
if includeModifiers then
table.insert(resultPart, '\r\n| ')
local txtLines = {}
local modTxt = Constants.getModifiersText(item.modifiers, true)
if modTxt ~= '' then
table.insert(txtLines, modTxt)
end
--For items with a special attack, show the details
if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then
table.insert(txtLines, "'''Special Attack:'''")
for i, spAttID in ipairs(item.specialAttacks) do
local spAtt = GameData.getEntityByID('attacks', spAttID)
local attChance = spAtt.defaultChance
if item.overrideSpecialChances ~= nil then
attChance = item.overrideSpecialChances[i]
end
table.insert(txtLines, attChance .. '% chance for ' .. spAtt.name .. ':')
table.insert(txtLines, spAtt.description)
end
end
table.insert(resultPart, table.concat(txtLines, '<br/>'))
end
--If requested, add description
if includeDescription then
table.insert(resultPart, '\r\n| ')
table.insert(resultPart, Constants.getDescription(item.customDescription, item.modifiers) or '')
end
end
end


  result = result..'\r\n|}'
table.insert(resultPart, '\r\n|}')
  return result
 
return table.concat(resultPart)
end
end


function p.getEquipmentTable(frame)
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
  local args = frame.args ~= nil and frame.args or frame
-- If slot is a slot name, convert it to the slot ID instead
  local type = args.type
slot = Constants.getEquipmentSlotID(slot) or (Constants.getEquipmentSlotName(slot~= nil and slot)
  local tier = args.tier
  local slotStr = args.slot
  local ammoTypeStr = args.ammoType
  local category = args.category ~= nil and args.category or 'Combat'


  --Find out what Ammo Type we're working with
local itemList = Items.getItems(function(item)
  local ammoType = nil
-- Exclude Golbin raid exclusives for now, such that they don't
  if ammoTypeStr ~= nil then
-- pollute various equipment tables
    if ammoTypeStr == "Arrows" then
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
      ammoType = 0
return false
    elseif ammoTypeStr == 'Bolts' then
end
      ammoType = 1
local isMatch = true
    elseif ammoTypeStr == 'Javelins' then
if style == 'Melee' then
      ammoType = 2
if ((Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name)) or Shared.contains(styleOverrides.NotMelee, item.name) then isMatch = false end
    elseif ammoTypeStr == 'Throwing Knives' then
elseif style == 'Ranged' then
      ammoType = 3
if (Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name)) or Shared.contains(styleOverrides.NotRanged, item.name)  then isMatch = false end
    end
elseif style == 'Magic' then
  end
if (Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name)) or Shared.contains(styleOverrides.NotMagic, item.name) then isMatch = false end
elseif style == 'None' then
if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end


  --Find out what slot we're working with
if isMatch and other ~= nil then
  local slot = nil
if slot == 'Cape' then
  if slotStr ~= nil then
-- TODO Would be more reliable if based on items appearing within the relevant shop categories instead
    slot = Constants.equipmentSlot[slotStr]
local isSkillcape = Shared.contains(item.name, 'Skillcape') or Shared.contains(item.name, 'Cape of Completion')
  end
if other == 'Skillcapes' then
 
isMatch = isSkillcape
  local isWeaponType = Shared.contains(weaponTypes, type)
elseif other == 'No Skillcapes' then
isMatch = not isSkillcape
end
end
if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
isMatch = other == item.ammoTypeRequired
elseif slot == 'Quiver' then
if other == 'Thrown' and Shared.contains({'Javelins', 'ThrowingKnives'}, item.ammoType) then
isMatch = true
else
isMatch = other == item.ammoType
end
end
end


  --Now we need to figure out which items are in this list
return isMatch
  local itemList = {}
end)
  for i, itemBase in pairs(ItemData.Items) do
    local item = Shared.clone(itemBase)
return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
    item.id = i - 1
end
    local listItem = false
    if isWeaponType then
    listItem = item.type == type and item.category == category
      if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
    else
      --Now for handling armour
      if type == "Armour" or type == "Melee" then
        listItem = item.defenceLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Armour')
      elseif type == "Ranged Armour" or type == "Ranged" then
        listItem = item.rangedLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
      elseif type == "Magic Armour" or type == "Magic" then
        listItem = item.magicLevelRequired ~= nil or (item.category == 'Combat' and item.type == 'Magic Armour')
      else
        listItem = item.type == type and item.category ~= 'Combat'
      end
      if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
      if slot ~= nil then listItem = listItem and item.equipmentSlot == slot end
    end
    if listItem then
      table.insert(itemList, item)
    end
  end


  return p._getEquipmentTable(itemList)
function p.getCategoryTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame[1]
local slot = frame.args ~= nil and frame.args[2] or frame[2]
local other = frame.args ~= nil and frame.args[3] or frame[3]
local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName
 
includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false
 
return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
end
end


function p.getTableForList(frame)
function p.getTableForList(frame)
  local stuffString = frame.args ~= nil and frame.args[1] or frame
local pFrame = frame:getParent()
  local itemNames = Shared.splitString(stuffString, ',')
local frameArgs = pFrame.args ~= nil and pFrame.args or frame
local includeModifiers = frameArgs.includeModifiers ~= nil and string.upper(frameArgs.includeModifiers) == 'TRUE' or false


  local itemList = {}
local itemList, errItems = {}, {}
  local errMsg = 'ERROR: Some items not found in database: '
local errMsg = 'Some items not found in database: '
  local hasErr = false
local hasErr = false
  for i, name in Shared.skpairs(itemNames) do
for i, rawItemName in ipairs(frameArgs) do
    local nextItem = Items.getItem(Shared.trim(name))
local itemName = Shared.trim(rawItemName)
    if nextItem == nil then
local item = Items.getItem(itemName)
      errMsg = errMsg.." '"..name.."'"
if item == nil then
      hasErr = true
table.insert(errItems, "'" .. itemName .. "'")
    else
else
      table.insert(itemList, nextItem)
table.insert(itemList, item)
    end
end
  end
end


  if hasErr then
if not Shared.tableIsEmpty(errItems) then
    return errMsg
return Shared.printError('Some items not found in database: ' .. table.concat(errItems, ', '))
  else
else
    return p._getEquipmentTable(itemList)
return p._getEquipmentTable(itemList, includeModifiers)
  end
end
end
end


function p.getDoubleLootTable(frame)
function p.getDoubleLootTable(frame)
  local itemList = Items.getItems(function(item) return item.chanceToDoubleLoot ~= nil and item.chanceToDoubleLoot > 0 end)
local modsDL = {
  table.sort(itemList, function(a, b) return a.id < b.id end)
'increasedChanceToDoubleLootCombat',
  local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"'
'decreasedChanceToDoubleLootCombat',
  result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources'
'increasedChanceToDoubleLootThieving',
  for i, item in Shared.skpairs(itemList) do
'decreasedChanceToDoubleLootThieving',
    result = result..'\r\n|-'
'increasedChanceToDoubleItemsGlobal',
    result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})
'decreasedChanceToDoubleItemsGlobal'
    result = result..'||[['..item.name..']]'
}
    result = result..'||style ="text-align: right;" data-sort-value="'..item.chanceToDoubleLoot..'"|'..item.chanceToDoubleLoot..'%'
local modDetail = {}
    result = result..'||'..item.description
for i, modName in pairs(modsDL) do
    result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |'
local mName, mText, mIsNeg, mModifyValue = Constants.getModifierDetails(modName)
    result = result..ItemSourceTables._getItemSources(item)
modDetail[modName] = { mult = (mIsNeg == false and 1 or -1) }
  end
end


  result = result..'\r\n|}'
local itemList = Items.getItems(function(item)
  return result
if item.modifiers ~= nil then
for modName, val in pairs(item.modifiers) do
if Shared.contains(modsDL, modName) then return true end
end
return false
end
end)
 
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description')
for i, item in Shared.skpairs(itemList) do
local lootValue = 0
for modName, modDet in pairs(modDetail) do
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
end
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
table.insert(resultPart, '||'..(Constants.getDescription(item.customDescription, item.modifiers) or ''))
end
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
end


function p.getItemTableRows(frame)
function p.getItemUpgradeTable(frame)
  local startID = frame.args ~= nil and frame.args[1] or frame[1]
local args = frame.args ~= nil and frame.args or frame
  local rowCount = frame.args ~= nil and frame.args[2] or frame[2]
local category, usedItemName = args[1], args.usedItem
  if type(startID ) == 'string' then startID = tonumber(startID) end
local upgradeArray = {}
  if rowCount == nil then rowCount = 200 end
local isEquipment = false
  if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end
 
local usedItemID = nil
  local rowResult = {}
if usedItemName ~= nil and usedItemName ~= '' then
  for i = startID, startID + rowCount - 1, 1 do
local usedItem = Items.getItem(usedItemName)
    local item = ItemData.Items[i + 1]
if usedItem == nil then
    if item == nil then break end
return Shared.printError('Used item not found: ' .. usedItemName)
    local rowTxt = '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]'
end
    rowTxt = rowTxt..'||'..i..'||'..item.category..'||'..item.type..'||'..Icons.GP(item.sellsFor)
usedItemID = usedItem.id
    rowTxt = rowTxt..'||'..ItemSourceTables._getItemSources(item, false, 'false')
end
    rowTxt = rowTxt..'||'..ItemUseTables._getItemUses(item, false, 'false')
    table.insert(rowResult, rowTxt)
local function upgradeConsumesItem(itemUpgrade, itemID)
  end
if itemID == nil then
return true
end
for i, itemCost in ipairs(itemUpgrade.itemCosts) do
if itemCost.id == itemID then
return true
end
end
return false
end
 
if string.upper(category) == 'POTION' then
upgradeArray = GameData.getEntities('itemUpgrades',
function(upgrade)
return Shared.contains(upgrade.upgradedItemID, 'Potion') and upgradeConsumesItem(upgrade, usedItemID)
end
)
elseif string.upper(category) == 'OTHER' then
upgradeArray = GameData.getEntities('itemUpgrades',
function(upgrade)
if not Shared.contains(upgrade.upgradedItemID, 'Potion') and upgradeConsumesItem(upgrade, usedItemID) then
local item = Items.getItemByID(upgrade.upgradedItemID)
if item ~= nil then
return item.validSlots == nil or Shared.tableIsEmpty(item.validSlots)
end
end
return false
end
)
else
-- If category is a slot name, convert it to the slot ID instead
category = Constants.getEquipmentSlotID(category) or (Constants.getEquipmentSlotName(category) ~= nil and category)
if category == nil then
return Shared.printError('Invalid option. Choose either an equipment slot, Potion, or Other')
end
isEquipment = true
upgradeArray = GameData.getEntities('itemUpgrades',
function(upgrade)
if upgradeConsumesItem(upgrade, usedItemID) then
local item = Items.getItemByID(upgrade.upgradedItemID)
if item ~= nil then
return item.validSlots ~= nil and Shared.contains(item.validSlots, category)
end
end
return false
end
)
end
 
local useStatChange = isEquipment or (string.upper(category) == 'POTION')
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
if useStatChange then table.insert(resultPart, '!!Stat Change') end
 
for i, upgrade in ipairs(upgradeArray) do
local item = Items.getItemByID(upgrade.upgradedItemID)
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true}))
table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
 
table.insert(resultPart, '|| ' .. Common.getCostString({ items = upgrade.itemCosts, gp = upgrade.gpCost, sc = upgrade.scCost}, 'None'))
 
if useStatChange then
-- Generate stat change column
local statChangeString = ''
if not Shared.tableIsEmpty(upgrade.rootItemIDs) then
-- Some items (e.g. FEZ) may have multiple root items. Simply use the first one
local rootItem = Items.getItemByID(upgrade.rootItemIDs[1])
if rootItem ~= nil then
statChangeString = Items.getStatChangeString(item, rootItem)
end
end
table.insert(resultPart, '|| '..statChangeString)
end
end
 
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
 
function p.getRuneProvidingItemTable(frame)
local itemArray = Items.getItems(function(item) return item.providedRunes ~= nil end)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
table.insert(resultPart, '\r\n|- class="headerRow-0"')
table.insert(resultPart, '\r\n!colspan="2"|Item!!Runes Provided')
for i, item in pairs(itemArray) do
local PR = item.providedRunes
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
local runeLines = {}
local sortVal = ''
for j, runePair in pairs(PR) do
local runeID = runePair.id
local qty = runePair.quantity
local rune = Items.getItemByID(runeID)
sortVal = sortVal..rune.name..qty
table.insert(runeLines, Icons.Icon({rune.name, type='item', qty=qty}))
end
table.insert(resultPart, '\r\n|data-sort-value="'..sortVal..'"|'..table.concat(runeLines, '<br/>'))
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end
 
function p._getDRTable(slots, items)
local resultPart = {}
table.insert(resultPart, '{| class="wikitable sortable" style="width:90%;"')
table.insert(resultPart, '\r\n|-')
table.insert(resultPart, '\r\n! style="width:4%"|DR%')
for i, slot in pairs(slots) do
table.insert(resultPart, '\r\n! '..slot)
end
local DRTable = {}
table.sort(items, function(a, b) return a.name < b.name end)
for i, item in pairs(items) do
local DR = Items._getItemStat(item, 'damageReduction', true)
local EquipSlot = Items._getItemEquipSlot(item)
if DRTable[DR] == nil then
DRTable[DR] = {}
end
if DRTable[DR][EquipSlot] == nil then
DRTable[DR][EquipSlot] = {}
end
table.insert(DRTable[DR][EquipSlot], Icons.Icon({item.name, type='item', expicon = Icons.getExpansionIcon(item.id)}))
end
for DR, SlotTables in Shared.skpairs(DRTable) do
table.insert(resultPart, '\r\n|-\r\n|'..DR..'%')
for i, SlotName in pairs(slots) do
table.insert(resultPart, '\r\n|')
if SlotTables[SlotName] ~= nil then
table.insert(resultPart, table.concat(SlotTables[SlotName], '<br/>'))
end
end
end
table.insert(resultPart, '\r\n|}')
return table.concat(resultPart)
end


  return table.concat(rowResult, '\r\n')
function p.getDRTable(frame)
local style = frame.args ~= nil and frame.args[1] or frame
local SlotNames = {}
local ItemList = {}
if style == 'Other' then
SlotNames = {'Helmet', 'Platelegs', 'Gloves', 'Shield', 'Cape', 'Amulet', 'Ring'}
else
SlotNames = {'Helmet', 'Platebody', 'Platelegs', 'Boots', 'Gloves', 'Weapon', 'Shield'}
end
ItemList =  Items.getItems(function(item)
local isMatch = true
if Items._getItemStat(item, 'damageReduction', true) <= 0 then
return false
end
-- Exclude Golbin raid exclusives for now, such that they don't
-- pollute various equipment tables
if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
return false
end
--Using the same checks for Melee/Ranged/Magic that the Equipment Tables use
if style == 'Melee' then
if ((Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name)) or Shared.contains(styleOverrides.NotMelee, item.name) then isMatch = false end
elseif style == 'Ranged' then
if (Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name)) or Shared.contains(styleOverrides.NotRanged, item.name)  then isMatch = false end
elseif style == 'Magic' then
if (Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name)) or Shared.contains(styleOverrides.NotMagic, item.name) then isMatch = false end
else
if (Items._getItemStat(item, 'attackLevelRequired') ~= nil or Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
not Shared.contains(styleOverrides.None, item.name) then
isMatch = false
end
end
if isMatch and not Shared.contains(SlotNames, Items._getItemEquipSlot(item)) then
isMatch = false
end
return isMatch
end)
return p._getDRTable(SlotNames, ItemList)
end
end


return p
return p

Latest revision as of 00:43, 30 May 2024

Documentation for this module may be created at Module:Items/ComparisonTables/doc

local p = {}

local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local Common = require('Module:Common')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}

local styleOverrides = {
	Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', "Bob's Rake", "Knight's Defender", "Ward of Flame Platebody"},
	Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)', 'Ice Arrows'},
	Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves', 'Frostspark Boots', 'Freezing Touch Body', 'Lightning Boots'},
	None = {},
	NotMelee = {'Frostspark Boots', 'Freezing Touch Body', 'Lightning Boots'},
	NotRanged = {},
	NotMagic = {'Torrential Blast Crossbow', 'Spectral Ice Sword', 'Lightning Strike 1H Sword', 'FrostSpark 1H Sword'}
}

function p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
	if includeModifiers == nil then includeModifiers = false end
	if sortByName == nil then sortByName = false end

	--Getting some lists set up here that will be used later
	--First, the list of columns used by both weapons & armour
	local statColumns = {
		'stabAttackBonus', 'slashAttackBonus', 'blockAttackBonus', 
		'rangedAttackBonus', 'magicAttackBonus', 'meleeStrengthBonus',
		'rangedStrengthBonus', 'magicDamageBonus', 'meleeDefenceBonus',
		'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction',
		'attackLevelRequired', 'strengthLevelRequired', 'defenceLevelRequired',
		'rangedLevelRequired', 'magicLevelRequired'
	}

	if Shared.tableIsEmpty(itemList) then
		return Shared.printError('You must select at least one item to get stats for')
	end

	local isWeaponType = ((itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon'))
							or (itemList[1].occupiesSlots ~= nil and Shared.contains(itemList[1].occupiesSlots, 'Weapon'))) and Shared.contains(weaponTypes, itemList[1].type)

	--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
	local ignoreColumns = Shared.clone(statColumns)
	for i, item in pairs(itemList) do
		local ndx = 1
		while Shared.tableCount(ignoreColumns) >= ndx do
			if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
				table.remove(ignoreColumns, ndx)
			else
				ndx = ndx + 1
			end
		end
	end

	--Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
	local attBonusCols = 5
	local strBonusCols = 2
	local defBonusCols = 3
	local lvlReqCols = 5
	local ndx = 1
	while Shared.tableCount(statColumns) >= ndx do
		local colName = statColumns[ndx]
		if Shared.contains(ignoreColumns, colName) then
			if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
			if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
			if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
			if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
			table.remove(statColumns, ndx)
		else
			ndx = ndx + 1
		end
	end

	--Alright, let's start the table by building the shared header
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
	if isWeaponType then
		--Weapons have extra columns here for Attack Speed and "Two Handed?"
		table.insert(resultPart, '\r\n!colspan="4"|')
	else
		table.insert(resultPart, '\r\n!colspan="2"|')
	end
	if attBonusCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"|Attack Bonus')
	end
	if strBonusCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"|Str. Bonus')
	end
	if Shared.contains(statColumns, 'magicDamageBonus') then
		table.insert(resultPart, '\r\n!colspan="1"|% Dmg Bonus')
	end
	if defBonusCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"|Defence Bonus')
	end
	if Shared.contains(statColumns, 'damageReduction') then
		table.insert(resultPart, '\r\n!colspan="1"|DR')
	end
	if lvlReqCols > 0 then
		table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"|Lvl Req')
	end
	if includeModifiers and includeDescription then
		table.insert(resultPart, '\r\n!colspan="2"|')
	elseif includeModifiers or includeDescription then
		table.insert(resultPart, '\r\n!colspan="1"|')
	end
	--One header row down, one to go
	table.insert(resultPart, '\r\n|-class="headerRow-1"')
	table.insert(resultPart, '\r\n!Item')
	table.insert(resultPart, '\r\n!Name')
	--Weapons have Attack Speed here
	if isWeaponType then
		table.insert(resultPart, '\r\n!Attack Speed')
		table.insert(resultPart, '\r\n!Two Handed?')
	end
	--Attack bonuses
	if Shared.contains(statColumns, 'slashAttackBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'stabAttackBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'blockAttackBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedAttackBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicAttackBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	--Strength bonuses
	if Shared.contains(statColumns, 'meleeStrengthBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedStrengthBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicDamageBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	--Defence bonuses
	if Shared.contains(statColumns, 'meleeDefenceBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedDefenceBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicDefenceBonus') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'damageReduction') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	--Level requirements
	if Shared.contains(statColumns, 'attackLevelRequired') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Attack', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'strengthLevelRequired') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Strength', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'defenceLevelRequired') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Defence', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'rangedLevelRequired') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Ranged', type='skill', notext='true'}))
	end
	if Shared.contains(statColumns, 'magicLevelRequired') then
		table.insert(resultPart, '\r\n!'..Icons.Icon({'Magic', type='skill', notext='true'}))
	end
	--If includeModifiers is set to 'true', add the Modifiers column
	if includeModifiers then
		table.insert(resultPart, '\r\n!Modifiers')
	end
	--If includeDescription is set to 'true', add the Description column
	if includeDescription then
		table.insert(resultPart, '\r\n!Description')
	end

	if sortByName then
		table.sort(itemList, function(a, b) return a.name < b.name end)
	end
	for i, item in ipairs(itemList) do
		if isWeaponType then
			--Building rows for weapons
			local atkSpeed = Items._getItemStat(item, 'attackSpeed', true)
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
			table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
			table.insert(resultPart, '\r\n| data-sort-value="' .. atkSpeed .. '" style="text-align:right;" |'..Shared.round(atkSpeed / 1000, 3, 1) .. 's')
			--That's the first list out of the way, now for 2-Handed
			table.insert(resultPart, '\r\n| style="text-align: right;"|')
			table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
			for j, statName in pairs(statColumns) do
				local statValue = Items._getItemStat(item, statName, true)
				table.insert(resultPart, '\r\n| style="text-align:right;" class="')
				if string.find(statName, '^(.+)LevelRequired$') == nil then
					if statValue > 0 then
						table.insert(resultPart, 'table-positive')
					elseif statValue < 0 then
						table.insert(resultPart, 'table-negative')
					end
				end
				table.insert(resultPart, '"|'..Shared.formatnum(statValue))
				if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
			end
			--If requested, add the item Modifiers
			if includeModifiers then
				table.insert(resultPart, '\r\n|')
				local txtLines = {}
				local modTxt = Constants.getModifiersText(item.modifiers, true)
				if modTxt ~= '' then
					table.insert(txtLines, modTxt)
				end
				--For items with a special attack, show the details
				if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then
					table.insert(txtLines, "'''Special Attack:'''")
					for i, spAttID in ipairs(item.specialAttacks) do
						local spAtt = GameData.getEntityByID('attacks', spAttID)
						local attChance = spAtt.defaultChance
						if item.overrideSpecialChances ~= nil then
							attChance = item.overrideSpecialChances[i]
						end
						table.insert(txtLines, attChance .. '% chance for ' .. spAtt.name .. ':')
						table.insert(txtLines, spAtt.description)
					end
				end
				table.insert(resultPart, table.concat(txtLines, '<br/>'))
			end
			--If requested, add description
			if includeDescription then
				table.insert(resultPart, '\r\n| ')
				table.insert(resultPart, Constants.getDescription(item.customDescription, item.modifiers) or '')
			end
		else
			--Building rows for armour
			table.insert(resultPart, '\r\n|-')
			table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
			table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
			for j, statName in pairs(statColumns) do
				local statValue = Items._getItemStat(item, statName, true)
				table.insert(resultPart, '\r\n|style="text-align:right;" class="')
				if statValue > 0 then
					table.insert(resultPart, 'table-positive')
				elseif statValue < 0 then
					table.insert(resultPart, 'table-negative')
				end
				table.insert(resultPart, '"|'..Shared.formatnum(statValue))
				if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
			end
			--If requested, add the item Modifiers
			if includeModifiers then
				table.insert(resultPart, '\r\n| ')
				local txtLines = {}
				local modTxt = Constants.getModifiersText(item.modifiers, true)
				if modTxt ~= '' then
					table.insert(txtLines, modTxt)
				end
				--For items with a special attack, show the details
				if item.specialAttacks ~= nil and not Shared.tableIsEmpty(item.specialAttacks) then
					table.insert(txtLines, "'''Special Attack:'''")
					for i, spAttID in ipairs(item.specialAttacks) do
						local spAtt = GameData.getEntityByID('attacks', spAttID)
						local attChance = spAtt.defaultChance
						if item.overrideSpecialChances ~= nil then
							attChance = item.overrideSpecialChances[i]
						end
						table.insert(txtLines, attChance .. '% chance for ' .. spAtt.name .. ':')
						table.insert(txtLines, spAtt.description)
					end
				end
				table.insert(resultPart, table.concat(txtLines, '<br/>'))
			end
			--If requested, add description
			if includeDescription then
				table.insert(resultPart, '\r\n| ')
				table.insert(resultPart, Constants.getDescription(item.customDescription, item.modifiers) or '')
			end
		end
	end

	table.insert(resultPart, '\r\n|}')

	return table.concat(resultPart)
end

function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
	-- If slot is a slot name, convert it to the slot ID instead
	slot = Constants.getEquipmentSlotID(slot) or (Constants.getEquipmentSlotName(slot)  ~= nil and slot)

	local itemList = Items.getItems(function(item)
			-- Exclude Golbin raid exclusives for now, such that they don't
			-- pollute various equipment tables
			if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
				return false
			end
			local isMatch = true
			if style == 'Melee' then
				if ((Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name)) or Shared.contains(styleOverrides.NotMelee, item.name) then isMatch = false end
			elseif style == 'Ranged' then
				if (Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name)) or Shared.contains(styleOverrides.NotRanged, item.name)  then isMatch = false end
			elseif style == 'Magic' then
				if (Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name)) or Shared.contains(styleOverrides.NotMagic, item.name) then isMatch = false end
			elseif style == 'None' then
				if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
					Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
					not Shared.contains(styleOverrides.None, item.name) then
					isMatch = false
				end
			end
			if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end

			if isMatch and other ~= nil then
				if slot == 'Cape' then
					-- TODO Would be more reliable if based on items appearing within the relevant shop categories instead
					local isSkillcape = Shared.contains(item.name, 'Skillcape') or Shared.contains(item.name, 'Cape of Completion')
					if other == 'Skillcapes' then
						isMatch = isSkillcape
					elseif other == 'No Skillcapes' then
						isMatch = not isSkillcape
					end
				end
				if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
					isMatch = other == item.ammoTypeRequired
				elseif slot == 'Quiver' then
					if other == 'Thrown' and Shared.contains({'Javelins', 'ThrowingKnives'}, item.ammoType) then
						isMatch = true
					else
						isMatch = other == item.ammoType
					end
				end
			end

			return isMatch
		end)
		
	return p._getEquipmentTable(itemList, includeModifiers, includeDescription, sortByName)
end

function p.getCategoryTable(frame)
	local style = frame.args ~= nil and frame.args[1] or frame[1]
	local slot = frame.args ~= nil and frame.args[2] or frame[2]
	local other = frame.args ~= nil and frame.args[3] or frame[3]
	local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
	local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
	local sortByName = frame.args ~= nil and frame.args.sortByName or frame.sortByName

	includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
	includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
	sortByName = sortByName ~= nil and string.upper(sortByName) == 'TRUE' or false

	return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription, sortByName)
end

function p.getTableForList(frame)
	local pFrame = frame:getParent()
	local frameArgs = pFrame.args ~= nil and pFrame.args or frame
	local includeModifiers = frameArgs.includeModifiers ~= nil and string.upper(frameArgs.includeModifiers) == 'TRUE' or false

	local itemList, errItems = {}, {}
	local errMsg = 'Some items not found in database: '
	local hasErr = false
	for i, rawItemName in ipairs(frameArgs) do
		local itemName = Shared.trim(rawItemName)
		local item = Items.getItem(itemName)
		if item == nil then
			table.insert(errItems, "'" .. itemName .. "'")
		else
			table.insert(itemList, item)
		end
	end

	if not Shared.tableIsEmpty(errItems) then
		return Shared.printError('Some items not found in database: ' .. table.concat(errItems, ', '))
	else
		return p._getEquipmentTable(itemList, includeModifiers)
	end
end

function p.getDoubleLootTable(frame)
	local modsDL = {
		'increasedChanceToDoubleLootCombat',
		'decreasedChanceToDoubleLootCombat',
		'increasedChanceToDoubleLootThieving',
		'decreasedChanceToDoubleLootThieving',
		'increasedChanceToDoubleItemsGlobal',
		'decreasedChanceToDoubleItemsGlobal'
	}
	local modDetail = {}
	for i, modName in pairs(modsDL) do
		local mName, mText, mIsNeg, mModifyValue = Constants.getModifierDetails(modName)
		modDetail[modName] = { mult = (mIsNeg == false and 1 or -1) }
	end

	local itemList = Items.getItems(function(item)
			if item.modifiers ~= nil then
				for modName, val in pairs(item.modifiers) do
					if Shared.contains(modsDL, modName) then return true end
				end
				return false
			end
		end)

	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description')
	for i, item in Shared.skpairs(itemList) do
		local lootValue = 0
		for modName, modDet in pairs(modDetail) do
			lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult
		end
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
		table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
		table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%')
		table.insert(resultPart, '||'..(Constants.getDescription(item.customDescription, item.modifiers) or ''))
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getItemUpgradeTable(frame)
	local args = frame.args ~= nil and frame.args or frame
	local category, usedItemName = args[1], args.usedItem
	local upgradeArray = {}
	local isEquipment = false
	
	local usedItemID = nil
	if usedItemName ~= nil and usedItemName ~= '' then
		local usedItem = Items.getItem(usedItemName)
		if usedItem == nil then
			return Shared.printError('Used item not found: ' .. usedItemName)
		end
		usedItemID = usedItem.id
	end
	
	local function upgradeConsumesItem(itemUpgrade, itemID)
		if itemID == nil then
			return true
		end	
		for i, itemCost in ipairs(itemUpgrade.itemCosts) do
			if itemCost.id == itemID then
				return true
			end
		end
		return false
	end

	if string.upper(category) == 'POTION' then
		upgradeArray = GameData.getEntities('itemUpgrades',
			function(upgrade)
				return Shared.contains(upgrade.upgradedItemID, 'Potion') and upgradeConsumesItem(upgrade, usedItemID)
			end
			)
	elseif string.upper(category) == 'OTHER' then
		upgradeArray = GameData.getEntities('itemUpgrades',
			function(upgrade)
				if not Shared.contains(upgrade.upgradedItemID, 'Potion') and upgradeConsumesItem(upgrade, usedItemID) then
					local item = Items.getItemByID(upgrade.upgradedItemID)
					if item ~= nil then
						return item.validSlots == nil or Shared.tableIsEmpty(item.validSlots)
					end
				end
				return false
			end
			)
	else
		-- If category is a slot name, convert it to the slot ID instead
		category = Constants.getEquipmentSlotID(category) or (Constants.getEquipmentSlotName(category) ~= nil and category)
		if category == nil then
			return Shared.printError('Invalid option. Choose either an equipment slot, Potion, or Other')
		end
		isEquipment = true
		upgradeArray = GameData.getEntities('itemUpgrades',
			function(upgrade)
				if upgradeConsumesItem(upgrade, usedItemID) then
					local item = Items.getItemByID(upgrade.upgradedItemID)
					if item ~= nil then
						return item.validSlots ~= nil and Shared.contains(item.validSlots, category)
					end
				end
				return false
			end
			)
	end

	local useStatChange = isEquipment or (string.upper(category) == 'POTION')
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
	if useStatChange then table.insert(resultPart, '!!Stat Change') end

	for i, upgrade in ipairs(upgradeArray) do
		local item = Items.getItemByID(upgrade.upgradedItemID)
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true}))
		table.insert(resultPart, '||' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))

		table.insert(resultPart, '|| ' .. Common.getCostString({ items = upgrade.itemCosts, gp = upgrade.gpCost, sc = upgrade.scCost}, 'None'))

		if useStatChange then
			-- Generate stat change column
			local statChangeString = ''
			if not Shared.tableIsEmpty(upgrade.rootItemIDs) then
				-- Some items (e.g. FEZ) may have multiple root items. Simply use the first one
				local rootItem = Items.getItemByID(upgrade.rootItemIDs[1])
				if rootItem ~= nil then
					statChangeString = Items.getStatChangeString(item, rootItem)
				end
			end
			table.insert(resultPart, '|| '..statChangeString)
		end
	end

	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p.getRuneProvidingItemTable(frame)
	local itemArray = Items.getItems(function(item) return item.providedRunes ~= nil end)
	
	local resultPart = {}
	table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
	table.insert(resultPart, '\r\n|- class="headerRow-0"')
	table.insert(resultPart, '\r\n!colspan="2"|Item!!Runes Provided')
	
	for i, item in pairs(itemArray) do
		local PR = item.providedRunes
		table.insert(resultPart, '\r\n|-')
		table.insert(resultPart, '\r\n|style="text-align: centre;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
		table.insert(resultPart, '\r\n|' .. Icons.getExpansionIcon(item.id) .. Icons.Icon({item.name, type='item', noicon=true}))
		local runeLines = {}
		local sortVal = ''
		for j, runePair in pairs(PR) do
			local runeID = runePair.id
			local qty = runePair.quantity
			local rune = Items.getItemByID(runeID)
			sortVal = sortVal..rune.name..qty
			table.insert(runeLines, Icons.Icon({rune.name, type='item', qty=qty}))
		end
		table.insert(resultPart, '\r\n|data-sort-value="'..sortVal..'"|'..table.concat(runeLines, '<br/>'))
	end
	
	table.insert(resultPart, '\r\n|}')
	return table.concat(resultPart)
end

function p._getDRTable(slots, items)
	local resultPart = {}
	
	table.insert(resultPart, '{| class="wikitable sortable" style="width:90%;"')
	table.insert(resultPart, '\r\n|-')
	table.insert(resultPart, '\r\n! style="width:4%"|DR%')
	for i, slot in pairs(slots) do
		table.insert(resultPart, '\r\n! '..slot)
	end
	
	local DRTable = {}
	table.sort(items, function(a, b) return a.name < b.name end)
	
	for i, item in pairs(items) do
		local DR = Items._getItemStat(item, 'damageReduction', true)
		local EquipSlot = Items._getItemEquipSlot(item)
		if DRTable[DR] == nil then
			DRTable[DR] = {}
		end
		if DRTable[DR][EquipSlot] == nil then
			DRTable[DR][EquipSlot] = {}
		end
		table.insert(DRTable[DR][EquipSlot], Icons.Icon({item.name, type='item', expicon = Icons.getExpansionIcon(item.id)}))
	end
	
	for DR, SlotTables in Shared.skpairs(DRTable) do
		table.insert(resultPart, '\r\n|-\r\n|'..DR..'%')
		for i, SlotName in pairs(slots) do
			table.insert(resultPart, '\r\n|')
			if SlotTables[SlotName] ~= nil then
				table.insert(resultPart, table.concat(SlotTables[SlotName], '<br/>'))
			end
		end
	end
	
	table.insert(resultPart, '\r\n|}')
	
	return table.concat(resultPart)
end

function p.getDRTable(frame)
	local style = frame.args ~= nil and frame.args[1] or frame
	local SlotNames = {}
	local ItemList = {}
	if style == 'Other' then
		SlotNames = {'Helmet', 'Platelegs', 'Gloves', 'Shield', 'Cape', 'Amulet', 'Ring'}
	else
		SlotNames = {'Helmet', 'Platebody', 'Platelegs', 'Boots', 'Gloves', 'Weapon', 'Shield'}
	end
	
	ItemList =  Items.getItems(function(item)
					local isMatch = true
					if Items._getItemStat(item, 'damageReduction', true) <= 0 then
						return false
					end
					-- Exclude Golbin raid exclusives for now, such that they don't
					-- pollute various equipment tables
					if item.golbinRaidExclusive ~= nil and item.golbinRaidExclusive then
						return false
					end
					--Using the same checks for Melee/Ranged/Magic that the Equipment Tables use
					if style == 'Melee' then
						if ((Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name)) or Shared.contains(styleOverrides.NotMelee, item.name) then isMatch = false end
					elseif style == 'Ranged' then
						if (Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name)) or Shared.contains(styleOverrides.NotRanged, item.name)  then isMatch = false end
					elseif style == 'Magic' then
						if (Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name)) or Shared.contains(styleOverrides.NotMagic, item.name) then isMatch = false end
					else
						if (Items._getItemStat(item, 'attackLevelRequired') ~= nil or Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
							Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
							not Shared.contains(styleOverrides.None, item.name) then
							isMatch = false
						end
					end
					if isMatch and not Shared.contains(SlotNames, Items._getItemEquipSlot(item)) then
						isMatch = false
					end
					return isMatch
				end)
	
	return p._getDRTable(SlotNames, ItemList)
end

return p