Pets: Difference between revisions

→‎Skill Pets: Reverted the 100x difference as I missed a stage in the calculation
m (→‎Skill Pets: Fixed incorrect modifier location in equation)
(→‎Skill Pets: Reverted the 100x difference as I missed a stage in the calculation)
(One intermediate revision by the same user not shown)
Line 13: Line 13:
There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is:
There is a pet for each of the skills in the game. The Chance to acquire a Pet on any given action of a [[Skill]] is:


<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{250\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>
<math>\dfrac{\text{Time required for action (seconds)} \times \text{Virtual level of Skill}}{25\;000\;000} \times (1 + \frac{\text{Increased Pet Chance}}{100})</math>


Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.
Where <math>\text{Increased Pet Chance}</math> is any modifiers that increase the chances of locating a skill pet. Currently, this is limited to the {{AoD}}{{Icon|Ancient Relics}} gamemode.


For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{250,000} = 0.00076= 0.076\text{%}</math> chance to earn {{PetIcon|Crafting}}.
For example, a player with level 99 Crafting who has unlocked {{UpgradeIcon|Perpetual Haste}} and is wearing the {{ItemIcon|Crafting Skillcape}} will take 1.9 seconds to complete an action, which means each action will give a <math>\tfrac{1.9 \times 99}{25,000,000} = 0.0000075= 0.00075\text{%}</math> chance to earn {{PetIcon|Crafting}}.


For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
For combat an action is an attack. For {{Skill|Slayer}}, an action is an attack against the player's current Slayer task. For [[Special Attacks|special attacks]] or [[Magic#Standard Magic|spells]] which perform consecutive hits, the action time for any hits after the first is the duration between the current hit and the previous hit, not the attack speed displayed within the {{Icon|Combat}} UI.
Line 24: Line 24:
* {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
* {{PetIcon|Farming}} is rolled when crops are harvested. The chance formula used is unique to Larry, as explained [[Larry, the Lonely Lizard|here]].
* {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick.
* {{PetIcon|B}} is rolled for each tick spent, with a chance of <math>\tfrac{1}{1,440}</math> per tick.
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp. The chance formula used is unique to Larry, as explained [[Ty|here]].
* {{PetIcon|Ty}} is rolled whenever any action is taken that rewards {{Icon|Mastery}} xp. The formula used is similar to the rest of the skill pets however it scales with the Player's Mastery Pool Percentage, which is explained [[Ty|here]].


====Township Pets====
====Township Pets====