Agility: Difference between revisions

Add reference to high level agility money making guide
(→‎Passive Pillars: Add elite pillar requirements)
(Add reference to high level agility money making guide)
 
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{{HasMMG}}{{V|1.2}}
{{HasMMG}}
{{HasMMG|High Level Agility}}
{{V|1.2.2}}
[[File:Agility (skill).svg|thumb|right|Agility]]
[[File:Agility (skill).svg|thumb|right|Agility]]
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
{{Otheruses|the Agility skill|a guide to leveling the skill|Agility/Training}}


'''{{PAGENAME}}''' is a skill that provides global bonuses to other aspects of the game.
'''Agility''' is a skill that provides global bonuses to other aspects of the game.


== Obstacles ==
== Obstacles ==
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== Passive Pillars ==
== Passive Pillars ==
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|{{PAGENAME}}|120}}.
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|Agility|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|Agility|120}}.


In order to receive the bonuses from the passive pillar, the player must also have an obstacle built in each of the first 10 obstacle slots for regular pillars, or each of the 15 slots for elite pillars. Only one pillar and one elite pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built in each of the first 10 obstacle slots for regular pillars, or each of the 15 slots for elite pillars. Only one pillar and one elite pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
Additionally for {{TotH}} Throne of the Herald, at {{SkillReq|{{PAGENAME}}|120}} an additional elite pillar may be built. You may have one pillar and one elite pillar active at a time.


The cost of building pillars is reduced by 10% once the {{AoD}} {{UpgradeIcon|Agility Prosperity}} upgrade has been purchased from the {{Icon|Shop}}.
The cost of building pillars is reduced by 10% once the {{AoD}} {{UpgradeIcon|Agility Prosperity}} upgrade has been purchased from the {{Icon|Shop}}.
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== Skillcape ==
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br/>
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|Agility|99}}.<br/>
The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|Agility|120}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


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==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Agility.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromAgility,decreasedAgilityObstacleCost,decreasedAgilityPillarCost,increasedGPFromAgilityPerActiveObstacle,increasedGPFromNegativeObstacles,increasedMasteryXPFromNegativeObstacles,increasedXPFromNegativeObstacles,increasedGPFlat,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,agilityItemCostReductionCanReach100|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromAgility,decreasedAgilityObstacleCost,decreasedAgilityPillarCost,increasedGPFromAgilityPerActiveObstacle,increasedGPFromNegativeObstacles,increasedMasteryXPFromNegativeObstacles,increasedXPFromNegativeObstacles,increasedGPFlat,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,agilityItemCostReductionCanReach100,decreasedAgilityObstacleItemCost|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
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