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{{V|1.2.2}} | {{V|1.2.2}} | ||
The Volcanic Cave is the | The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
==Why Clear Volcanic Cave?== | ==Why Clear Volcanic Cave?== | ||
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** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} | ** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} | ||
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | ** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | ||
** To get the {{ItemIcon|Elite Chest}} | |||
* Clear 50 times: | * Clear 50 times: | ||
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | ** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | ||
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There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled. | There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled. | ||
In general, you will want at least {{SkillReq|Hitpoints| | In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way. | ||
=== Ancient Magicks === | === Ancient Magicks === | ||
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==Gear To Idle== | ==Gear To Idle== | ||
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. | The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements. | ||
The calculations in this guide assume {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive. | |||
===Melee=== | ===Melee=== | ||
{{ZoneIcon|Volcanic Cave}} is | {{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR. | ||
This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR/HP, and any less will push you below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|boots1=(G) Dragon Boots | |boots1=(G) Dragon Boots | ||
}} | }} | ||
Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc. | |||
===Pre-Volcanic Magic=== | ===Pre-Volcanic Magic=== | ||
Idling with {{Skill|Magic}} is recommended once you have stronger gear as it will ultimately speed up your clear times. | |||
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active. | To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active. | ||
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|body1=Air Expert Wizard Robes | |body1=Air Expert Wizard Robes | ||
|legs1=Air Expert Wizard Bottoms | |legs1=Air Expert Wizard Bottoms | ||
|weapon1=!Any {{Skill|Magic}} | |weapon1=!Any {{Skill|Magic|Magic weapon}} | ||
|shield1=(G) Dragon Shield | |shield1=(G) Dragon Shield | ||
|gloves1=(U) Ancient D-hide Vambraces | |gloves1=(U) Ancient D-hide Vambraces | ||
|ring1=Aorpheat's Signet Ring | |ring1=Aorpheat's Signet Ring | ||
|boots1=Air Expert Wizard Boots | |boots1=Air Expert Wizard Boots | ||
}} | |||
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. For example, if available, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} for more damage/second. | |||
{{Equipment/Recommended | |||
|ring1 = Ring of Spirit Power | |||
|ring2 = Aorpheat's Signet Ring | |||
|body1 = Air Expert Wizard Robes | |||
|body2 = Fire Expert Wizard Robes | |||
|legs1 = Air Expert Wizard Bottoms | |||
|legs2 = Fire Expert Wizard Bottoms | |||
|helm1 = Air Expert Wizard Hat | |||
|helm2 = Fire Expert Wizard Hat | |||
}} | }} | ||
===100+ Volcanoes Magic=== | ===100+ Volcanoes Magic=== | ||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times | After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}. | ||
It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with: | |||
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}} | * {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}} | ||
* {{Skill|Astrology}} | * {{Skill|Astrology}} | ||
* {{Skill|Prayer}} | * {{Skill|Prayer}} | ||
* {{Skill|Agility}} | * {{Skill|Agility}} | ||
* Increase {{Skill|Magic}}, for example at {{SkillReq|Magic|93}} | |||
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshold, so if you need to deviate, then check your setup with the [[Combat Simulator]]. | |||
Using this build you may need extra DR: | |||
* At {{Skill|Hitpoints|qty=910|HP}} and with 33% DR, you can farm the dungeon without without extra DR. | |||
* At {{Skill|Hitpoints|qty=880|HP}} you can equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR. | |||
* Below {{Skill|Hitpoints|qty=880|HP}} it is not recommended that you attempt to idle this dungeon. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|boots1=Ancient Wizard Boots | |boots1=Ancient Wizard Boots | ||
}} | }} | ||
In addition equip: | |||
* {{Icon|Slicing Winds|type=spell}} and {{Icon|Surge II|type=aurora}} | |||
* Optionally, equip {{ItemIcon|Yak}} and {{ItemIcon|Dragon}} to not take any damage from burning (if you have enough marks) | |||
Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements. | |||
For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour. | |||
===Weapon Choice=== | ===Weapon Choice=== | ||
This table | Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
! Weapon | ! Weapon | ||
! Adjusted Chests | ! Adjusted Chests/Hour | ||
! Potential Chests | ! Potential Chests/Hour | ||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| 3.8 | | 3.8 | ||
| 20+ | | 20+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| 7.6 | | 7.6 | ||
| 24+ | | 24+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Claw}} | | {{ItemIcon|Dragon Claw}} | ||
| 8 | | 8 | ||
| 26.3+ | | 26.3+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| 8.16 | | 8.16 | ||
| 26.2+ | | 26.2+ | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| 9.6 | | 9.6 | ||
| 31.4+ | | 31.4+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 10 | | 10 | ||
| 34.7+ | | 34.7+ | ||
| | |- | ||
| {{Icon|Icicle Volley|type=spell}} | |||
| 18.1 | |||
| 28.3+ | |||
|- | |- | ||
| {{Icon|Slicing Winds|type=spell}} | | {{Icon|Slicing Winds|type=spell}} | ||
| 23.5 | | 23.5 | ||
| 25.8 | | 25.8 | ||
|} | |} | ||
Magic builds using Ancient Magicks | Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | ||
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]). | |||
==Gear Options== | |||
This section gives some alternative gear suggestions, in descending order of preference, based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}. | |||
===Gloves=== | |||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
Note: | |||
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR. | |||
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}} | |||
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}} | |||
===Cape=== | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Item | ! Item | ||
! | ! Provides | ||
! | ! Notes | ||
|- | |- | ||
| {{ItemIcon|Skull Cape}} | | {{ItemIcon|Skull Cape}} | ||
| 3% DR | | 3% DR | ||
| | | Reduces {{Skill|Melee}} accuracy, so best for {{Skill|Magic}} builds | ||
|- | |- | ||
| {{ | | {{AoD}} {{ItemIcon|Golden Fire Cape}} | ||
| 3% DR | |||
| Upgrade of the {{ItemIcon|Fire Cape}} | |||
| | |||
| {{ItemIcon| | |||
|- | |- | ||
| {{ItemIcon|Fire Cape}} | | {{ItemIcon|Fire Cape}} | ||
| 2% DR | | 2% DR | ||
| | | After clearing {{ZoneIcon|Volcanic Cave}} once | ||
|- | |- | ||
| {{ItemIcon|Knight's Cape}} | |||
| 1% DR | |||
| {{SkillReq|Thieving|66}} | |||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Firemaking Skillcape}} | ||
| | | XP boost | ||
| {{SkillReq| | | {{SkillReq|Firemaking|99}} and no DR increase | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Obsidian Cape}} | ||
| | | Reduce food/hour | ||
| | | No DR increase | ||
|} | |} | ||
===Ring=== | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| {{ItemIcon|Sandstorm Ring}} | | {{ItemIcon|Sandstorm Ring}} | ||
| Solid DPS increase for Melee, | | Solid DPS increase for Melee, but can increase clear time for stronger builds. | ||
|- | |- | ||
| {{ItemIcon|Silver Diamond Ring}} | | {{ItemIcon|Silver Diamond Ring}} | ||
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|- | |- | ||
| {{ItemIcon|Ring of Blade Echoes}} | | {{ItemIcon|Ring of Blade Echoes}} | ||
| Powerful melee | | Powerful melee DPS increase, costs more prayer/potions per hit. | ||
|- | |- | ||
| {{ItemIcon|Ring of Spirit Power}} | | {{ItemIcon|Ring of Spirit Power}} | ||
| Powerful magic | | Powerful magic DPS increase, does not affect Ancient Magicks. | ||
|} | |} | ||
=== TL/DR | ==Manual eating== | ||
In summary, the suggested order | The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time. | ||
In general, if you are considering a manual run it is recommended that: | |||
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available. | |||
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths | |||
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating. | |||
* You start with the highest DR and HP so that you have an easier time. | |||
For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}): | |||
{{Equipment/Recommended | |||
|style=Melee | |||
|showDR=true | |||
|helm1=(G) Adamant Helmet | |||
|neck1=Silver Topaz Necklace | |||
|cape1=Knight's Cape | |||
|body1=(G) Adamant Platebody | |||
|legs1=(G) Adamant Platelegs | |||
|weapon1=Adamant Sword | |||
|shield1=(G) Adamant Shield | |||
|gloves1=Adamant Gloves | |||
|ring1=Silver Diamond Ring | |||
|boots1=(G) Adamant Boots | |||
}} | |||
In addition: | |||
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}} | |||
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}} | |||
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}. | |||
== TL/DR == | |||
In summary, the suggested order for idling is: | |||
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}} | # Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}} | ||
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}} | # Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}} | ||
# Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora. | # Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora. | ||
Manual eating has a significantly lower requirement, but requires skill to not die. | |||
{{CombatNav|Guide}} | {{CombatNav|Guide}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
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