Volcanic Cave/Guide: Difference between revisions

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{{V|1.2.2}}
{{V|1.2.2}}


The Volcanic Cave is the first of the Master dungeons. The guide covers first run through to idling of the dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.
The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears.


==Why Clear Volcanic Cave?==
==Why Clear Volcanic Cave?==


* Clear 1 time:
* Clear 1 time:
** To unlock {{ZoneIcon|Volcanic Cave}} and {{ZoneIcon|Infernal Stronghold}}
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}}
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR
** To get the {{ItemIcon|Elite Chest}}
* Clear 50 times:
* Clear 50 times:
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}}
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** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.
* Clear 100+ times:
* Clear 100+ times:
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}}
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details.


As an indication, to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take:
* 640 clears with a 50% probability
* 640 clears with a 50% chance
* 817 clears with a 75% probability
* 817 clears with a 75% chance
* 1377 clears with a 95% probability
* 1377 clears with a 95% chance
According to a [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations].


=== Ancient Magick ===
===When to Clear Volcanic Cave?===
After you clear the Volcanic Cave 100 times you gain access to Ancient Magick spells which are a more power form of magic. When you have Ancient Magick equipped, there are no curses available, but you can still use Auroras.
 
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled.
 
In general, you will want at least {{SkillReq|Hitpoints|80}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively  easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating.
 
=== Ancient Magicks ===
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras.


In general, the spells you receive are very powerful:
In general, the spells you receive are very powerful:
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* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases.


Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magick]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less powerful over time.
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful.


==Gear To Idle==
==Gear To Idle==
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. It is also recommended that you have {{UpgradeIcon|Auto Eat - Tier III}}.
The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements.


This calculations in this guide are against the {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive.
The calculations in this guide are against the {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive.


===Melee===
===Melee===
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR.


Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://zxv975.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR + HP, as any less will be below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}.The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time.


Lower tiers of armor may be used if HP/DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels.
Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc.


{{Equipment/Recommended
{{Equipment/Recommended
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===Pre-Volcanic Magic===
===Pre-Volcanic Magic===


The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.
Idling with {{Skill|Magic}} is only recommended once you have stronger equipment because it will often end up with a slower clear time, or a more complicated setup.
 
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.
 
If available to you, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}}


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
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|body1=Air Expert Wizard Robes
|body1=Air Expert Wizard Robes
|legs1=Air Expert Wizard Bottoms
|legs1=Air Expert Wizard Bottoms
|weapon1=!Any {{Skill|Magic}}
|weapon1=!Any {{Skill|Magic|Magic weapon}}
|shield1=(G) Dragon Shield  
|shield1=(G) Dragon Shield  
|gloves1=(U) Ancient D-hide Vambraces
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|ring1=Aorpheat's Signet Ring
|boots1=Air Expert Wizard Boots
|boots1=Air Expert Wizard Boots
}}
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.  If available to you, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}}
{{Equipment/Recommended
|ring1 = Ring of Spirit Power
|ring2 = Aorpheat's Signet Ring
|body1 = Air Expert Wizard Robes
|body2 = Fire Expert Wizard Robes
|legs1 = Air Expert Wizard Bottoms
|legs2 = Fire Expert Wizard Bottoms
|helm1 = Air Expert Wizard Hat
|helm2 = Fire Expert Wizard Hat
}}
}}


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|}
|}


=== TLDR ===
=== TL/DR ===
In summary, the suggested order of equipment is:
In summary, the suggested order of equipment is:
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
# Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}}
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