Combat Guide: Difference between revisions

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{{Main|Reference=Area Effect Negation}}
{{Main|Reference=Area Effect Negation}}
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{AgilityIcon|Pillar of Combat}}
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
* {{ItemIcon|Slayer Skillcape}}
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}}


====Attack Bonus/Accuracy Rating====
====Attack Bonus/Accuracy Rating====
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The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies:  
The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies:  
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC|Slayer Coins}} to either re-roll a task of the same difficulty or select a new task of a different difficulty.
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC}} Slayer Coins to either re-roll a task of the same difficulty or select a new task of a different difficulty.
** the Easy difficulty has a re-roll cost of {{SC|0}} and can be re-rolled infinitely in order to choose a specific monster, if desired.
** the Easy difficulty has a re-roll cost of {{SC|0}} and can be re-rolled infinitely in order to choose a specific monster, if desired.
* The player will be given a quota of a random enemy available in that difficulty level.
* The player will be given a quota of a random enemy available in that difficulty level.
** The "Extend Task" button will charge another fee of {{SC|SC}} and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended.
** The "Extend Task" button will charge another fee of {{SC}} SC and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended.
* Any time the player kills one of these monsters, they will be awarded {{SC|SC}}.  
* Any time the player kills one of these monsters, they will be awarded {{SC}} SC.  
* Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{SC|SC}}.
* Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{SC}} SC.
* {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.
* {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.


It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC|SC}}.  
It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC}} SC.  
* The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible.
* The least amount of effort to do this would be to simply re-roll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible.
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
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* {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} - unlocked in the Shop by completing 25 Hard Slayer Tasks
* {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} - unlocked in the Shop by completing 25 Hard Slayer Tasks


Slayer Areas sometimes require items that must be purchased using {{SC|SC}} from the [[Shop]] such as the {{ItemIcon|Mirror Shield}} and {{ItemIcon|Desert Hat}}. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.
Slayer Areas sometimes require items that must be purchased using {{SC}} SC from the [[Shop]] such as the {{ItemIcon|Mirror Shield}} and {{ItemIcon|Desert Hat}}. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.


===Melee===
===Melee===
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* Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills.
* Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills.
** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells.
** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells.
** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{SC|SC}}
** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{SC}} SC
* {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}.
* {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}.
* {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}}
* {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}}
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For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.  
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.
 
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation (which is doubled with {{PetIcon|Carthulu}}), allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}}


It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly.
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Q: No Monsters are spawning!
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
Q: I closed the game while the event was in progress, and now I can't select any slayer areas!
:A: Enter and exit the Golbin Raid minigame found at the bottom of the sidebar. Don't ask why this works, no one knows.


Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing!
Q: I'm not dealing any damage with any of my attacks, and attacks that can't miss are missing!
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Q: How long does this dungeon take?
Q: How long does this dungeon take?
:A: Approximately 2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing
:A: Approximately 1-2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing.


Q: How many times do I need to complete this Event?
Q: How many times do I need to complete this Event?
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. Note that {{MonsterIcon|Bane}} must be killed four times before reaching the final boss.
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. {{MonsterIcon|Bane}} must be killed four times before {{MonsterIcon|Bane, Instrument of Fear}} will spawn.


Q: What Skills can I train while the Event is Paused?
Q: What Skills can I train while the Event is Paused?