Player Modifiers: Difference between revisions

Updated to v1.2.2
(Made some wording more consistent (bonus -> modifier), added some more lines)
(Updated to v1.2.2)
 
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'''{{PAGENAME}}''' are various bonuses and penalties that are received from a number of different sources such as {{Icon|Mastery}}, [[Equipment]], [[Pets]], and {{Skill|Agility}} obstacles.
'''{{PAGENAME}}''' are various bonuses and penalties that are received from a number of different sources such as {{Icon|Mastery}}, [[Equipment]], [[Pets]], and {{Skill|Agility}} obstacles.


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Modifiers of the same kind stack additively. For example, if a player who has unlocked {{PetIcon|Ty}} (+3% Global Mastery XP) and is wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) will receive a total of +10% Global Mastery XP.
Modifiers of the same kind stack additively. For example, if a player who has unlocked {{PetIcon|Ty}} (+3% Global Mastery XP) and is wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) will receive a total of +10% Global Mastery XP.


Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap [[Agility#Obstacles|Obstacle]] (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%.
Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a {{AgilityIcon|Water Trap}} obstacle (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%.
 
For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with {{PetIcon|Ty}} and an {{ItemIcon|Ancient Ring of Mastery}} who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.


===Additive vs Multiplicative===
===Additive vs Multiplicative===
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When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%.
When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%.
<math>\small{\begin{aligned} \text{Additive Bonus} = \text{Base Value} * (1 + (\text{Bonus 1} + \text{Bonus 2}) / 100)\end{aligned}}</math>


When two bonuses stack '''multiplicatively''', the combined bonuses is instead
When two bonuses stack '''multiplicatively''', the combined bonuses is instead


<math>\small{\begin{aligned} \text{Combined Bonus} = (1 + \text{Bonus 1}) * (1 + \text{Bonus 2}) \end{aligned}} - 1</math>
<math>\small{\begin{aligned} \text{Multiplicative Bonus} = \text{Base Value} * (1 + \text{Bonus 1} / 100) * (1 + \text{Bonus 2}/ 100) \end{aligned}}</math>


If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively.
If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively.
===Combining Similar Modifiers===
When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus.
An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [[Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.
This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating.
Nearly all buffs in the game stack '''additively'''.


==List of Modifiers==
==List of Modifiers==
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|Chance To Double Items Skill||{{Mod|increasedChanceToDoubleItemsSkill|skill=Thieving|5}}<br/>{{Mod|decreasedChanceToDoubleItemsSkill|skill=Thieving|5}}||Applies to the chance to receive twice as many items from the listed skill. Stacks additively with Chance To Double Items Global.
|Chance To Double Items Skill||{{Mod|increasedChanceToDoubleItemsSkill|skill=Thieving|5}}<br/>{{Mod|decreasedChanceToDoubleItemsSkill|skill=Thieving|5}}||Applies to the chance to receive twice as many items from the listed skill. Stacks additively with Chance To Double Items Global.
|}
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[[Category:Manual Tables]]
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