432
edits
(8 intermediate revisions by the same user not shown) | |||
Line 9: | Line 9: | ||
===Manual-Eating Build=== | ===Manual-Eating Build=== | ||
The | The guide assumes that you have completed {{ZoneIcon|Volcanic Cave}} at least once, and have obtained the {{ItemIcon|Ancient Claw}}. If not, then check out this {{Icon|Ancient Claw/Guide|type=item|Ancient Claw Guide}} for how to obtain this key item. | ||
Before attempting {{ZoneIcon|Infernal Stronghold}}, it is strongly recommended that your {{Icon|Auto Eat|type=upgrade}} threshold is higher than all of {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}} moves when you are not stunned. This build can achieve that with 900 HP, although it is advised to check it with the [[Combat Simulator]] to be sure. | |||
The boss in this dungeon is {{MonsterIcon|Malcs, the Leader of Dragons}} (Malcs), and the strongest attack is the combination of Sealing (Stun) + Penetrating Claws. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 28: | Line 30: | ||
}} | }} | ||
The {{ItemIcon|Ancient Claw}} can be substituted for the {{ItemIcon|Sunset Rapier}} at a push, but due to the boss stun attack being very powerful, the faster you can attack after stun, the better your overall chances. | |||
Use prayers to increase your accuracy, as without your hit chance against {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}} will be very low e.g. ~25% without prayers, compared to ~40% with. Using {{ItemIcon|Diamond Luck Potion}} (any level) will give you a significant advantage. | |||
Equipping the {{ItemIcon|Infernal Cape}} after the first clear as this will increase DR, and will make it easier to get the {{ItemIcon|Infernal Claw|qty=10}} needed for upgrading. | |||
The {{ItemIcon|Dragonfire Shield}} (DFS) which can be obtained from the {{ZoneIcon|Volcanic Cave}} is another good option, and can be paired with {{SpellIcon|Icicle Volley}} and {{ItemIcon|Witch}}. This combination is very effective against the {{MonsterIcon|Green Dragon}}. Similarly, with at least 20,000 Accuracy {{SpellIcon|Slicing Winds|type=spell}} is another good option. | |||
The {{ItemIcon|Dragonfire Shield|DFS}} is one of the best defences against {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}}. However, for an extra increase in DR, consider equipping {{ItemIcon|Silver Diamond Ring}}. Doing so will reduce your Dungeon clear time, but may increase your chances of survival. With {{ItemIcon|Dragonfire Shield|DFS}} equipped as well as 990 HP it should be sufficient to clear this dungeon with ease. | |||
====Malcs | ====Malcs Special Moves==== | ||
Pay attention to the following special moves from {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}}: | |||
* '''Sealing + Penetrating Claws''': do not underestimate this combo. The [[Spam Eating]] kicks in with a delay after you push a keyboard button, so it is important that you start before the Penetrating Claws hit you. This special move has two instances of damage separated by a short gap, so a good idea to use [[Spam Eating]]. The damage from Penetrating Claws is calculated as <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>. | |||
* '''Sealing + Tail Whip''': Heal to full HP before this hits, and if you have time, look what the max damage of the Tail Whip is when you are stunned. You may find that you can delay manual eating depending on whether your HP allows. The damage from this move can be calculated as <math>690 \times (1-\text{DR}) \times 1.3</math>. | |||
* ''Sealing + | * '''Sealing + Usual Attack''': Occurs when {{MonsterIcon|Malcs, the Leader of Dragons|Malcs}} uses two Sealing attacks in row. The approach given in Tail Whip works well here. | ||
* ''Sealing + | * '''Sealing + Inferno''': Not as strong as the other attacks, and one that you can normally rely on {{Icon|Auto Eat|type=upgrade}} to survive. | ||
==Idling Build== | |||
This build relies on high DR and a high HP and the top tier of {{Icon|Auto Eat|type=upgrade}} and uses melee as this gives a high amount of damage reduction (DR). If your consumables run out, then you will not survive, so be sure that you have enough in the bank before you begin idling. | |||
* | * {{SkillReq|Hitpoints|90}} | ||
* {{SkillReq|Prayer|80}} | * {{SkillReq|Prayer|80}} | ||
* {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]] | * {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]] | ||
* {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3. | * {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3. | ||
* {{Icon|Auto Eat - Tier III|type=upgrade}} | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 86: | Line 84: | ||
! DR% | ! DR% | ||
|- | |- | ||
| | | Armour/weapons (as above) | ||
| | | {{Skill|Melee}} | ||
| 46% | | 46% | ||
|- | |- | ||
Line 102: | Line 100: | ||
| 6% | | 6% | ||
|- | |- | ||
| {{ItemIcon|Yak}} | | {{ItemIcon|Yak}} + {{ItemIcon|Witch}} | ||
| {{Skill|Summoning|Familiar|nolink=true}} [[Synergy]] | | {{Skill|Summoning|Familiar|nolink=true}} [[Synergy]] | ||
| 2% | | 2% against {{Skill|Melee}} | ||
|- | |- | ||
! scope="row" colspan="2" | Total | ! scope="row" colspan="2" | Total | ||
| 59% | | 59% (58%) | ||
|} | |} | ||
{{ItemIcon|Prayer Scroll | |||
The {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Alchemist's Bag}} can be used to reduce prayer costs and the number of potions needed to idle the Infernal Stronghold. | |||
=== | |||
Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your | Alternative options are available if the {{ZoneIcon|Air God Dungeon}} has been completed. The {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} each give an additional 2% DR. Similarly, once the {{ZoneIcon|Infernal Stronghold}} has been completed the {{ItemIcon|Infernal Cape}} can give another 2% DR. In {{Skill|Agility}} the {{AgilityIcon|Lake Swim}} can be used to give an extra +1% DR. | ||
Once you have sufficient DR to idle comfortable, you can also consider wearing the {{ItemIcon|Chapeau Noir}} for a 10% chance of doubling the items received, which can reduce the number of dungeons needed. | |||
===Bonuses that improve HP=== | |||
Bonuses from Agility Obstacles and certain items can reduce the amount of DR required considerably by increasing your maximum HP. | |||
* {{SkillReq|Attack|20}} | * {{SkillReq|Attack|20}} | ||
* {{SkillReq|Strength|70}} | * {{SkillReq|Strength|70}} | ||
Line 129: | Line 128: | ||
|- | |- | ||
! Item | ! Item | ||
! | ! Position | ||
! +HP | ! +HP | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Cliff Balance}}<sup>1</sup> | ||
| Slot 5 Obstacle | | Slot 5 Obstacle | ||
| +20 | | +20 | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Rocky Waters}} | ||
| Slot 6 Obstacle | | Slot 6 Obstacle | ||
| +50 | | +50 | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Raft Building}} | ||
| Slot 8 Obstacle | | Slot 8 Obstacle | ||
| +20 | | +20 | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Ice Jump}} | ||
| Slot 9 Obstacle | | Slot 9 Obstacle | ||
| +20 | | +20 | ||
Line 151: | Line 150: | ||
| Off-hand | | Off-hand | ||
| +30 | | +30 | ||
|- | |||
| {{PetIcon|Finn, the Cat}}<sup>2</sup> | |||
| N/A | |||
| +10 | |||
|- | |- | ||
! scope="row" colspan="2" | Total | ! scope="row" colspan="2" | Total | ||
| +140 | | +140 | ||
|} | |} | ||
===After Water God Dungeon | Notes: | ||
# The {{AgilityIcon|Cliff Balance}} will use +2 extra prayers each hit | |||
# Without {{PetIcon|Finn, the Cat|Finn}} you will lose out on roughly 1% DR | |||
For example, a {{SkillReq|Hitpoints|90}} with all of the extra HP listed above, would drop the overall DR requirement from 59% down to 53%. Lower DR means that you reduce the use of potions, Prayers and the {{ItemIcon|Witch}} summon. When combined with all of the equipment improvements mentioned earlier results in a lower minimum HP of around {{SkillReq|Hitpoints|76}}. | |||
==Late-game idling== | |||
After completing the {{ZoneIcon|Water God Dungeon}} you will have access to [[Ancient Magicks]] and late-game armour and boosts. The dungeon can be idled with magic much more quickly due to the [[Combat Triangle]] advantage. For example, with this build, there is no need for any consumable except food and runes, and no need for boosts from agility. The spare slots in this build are filled with item doubling boosts, but you can change these depending on your goal. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
Line 175: | Line 183: | ||
}} | }} | ||
There is flexibility on this build. For example, {{ItemIcon|Aorpheat's Signet Ring}} can be used instead of {{ItemIcon|Ring of Wealth}} to get an additional {{GP|100000}}+ per clear, but this reduces chance of doubling {{ItemIcon|Infernal Core|Infernal Cores}} e.g. from 10% down to 5% chance. | |||
{{CombatNav|Guide}} | {{CombatNav|Guide}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
edits