Module:GameData: Difference between revisions

Implement p.skillData as an easy way to reference skill data by local ID/skill name
(getEntityByProperty: Extend to allow first property to be a table of entities)
(Implement p.skillData as an easy way to reference skill data by local ID/skill name)
Line 9: Line 9:
-- Expose underlying data should other modules require it
-- Expose underlying data should other modules require it
p.rawData = GameData
p.rawData = GameData
-- If the entity ID is within the cache for the given entity type, then return it.
-- Otherwise, returns nil
local function getCache(entityType, ID)
if type(entityType) == 'string' and type(ID) == 'string' then
local cacheCat = indexCache[entityType]
if cacheCat ~= nil then
return cacheCat[ID]
end
end
end
-- Sets the cache for entity ID within the given entity type to idx.
local function setCache(entityType, ID, idx)
if type(entityType) == 'string' and type(ID) == 'string' and type(idx) == 'number' and idx == math.floor(idx) then
if indexCache[entityType] == nil then
indexCache[entityType] = {}
end
if indexCache[entityType][ID] == nil then
indexCache[entityType][ID] = idx
end
end
end


-- Given a namespace & local ID, returns a namespaced ID
-- Given a namespace & local ID, returns a namespaced ID
Line 55: Line 32:
end
end
return namespace, localID
return namespace, localID
end
local function populateSkillData()
local skillData = {}
for i, skillObj in ipairs(GameData.skillData) do
local _, localID = p.getLocalID(skillObj.skillID)
        if localID ~= nil then
            skillData[localID] = skillObj.data
        end
end
    return skillData
end
-- Expose an easy way to reference skill data by skill local ID
p.skillData = populateSkillData()
function p.skillDataTest()
for localID, data in pairs(p.skillData) do
mw.log(localID)
end
end
-- If the entity ID is within the cache for the given entity type, then return it.
-- Otherwise, returns nil
local function getCache(entityType, ID)
if type(entityType) == 'string' and type(ID) == 'string' then
local cacheCat = indexCache[entityType]
if cacheCat ~= nil then
return cacheCat[ID]
end
end
end
-- Sets the cache for entity ID within the given entity type to idx.
local function setCache(entityType, ID, idx)
if type(entityType) == 'string' and type(ID) == 'string' and type(idx) == 'number' and idx == math.floor(idx) then
if indexCache[entityType] == nil then
indexCache[entityType] = {}
end
if indexCache[entityType][ID] == nil then
indexCache[entityType][ID] = idx
end
end
end
end