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The | The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
== | ==Why Clear Volcanic Cave?== | ||
* Clear 1 time: | |||
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} | |||
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | |||
** To get the {{ItemIcon|Elite Chest}} | |||
* Clear 50 times: | |||
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | |||
** To start obtaining {{ItemIcon|Ancient Helmet|ancient armour}} in preparation for the {{ZoneIcon|Air God Dungeon}} | |||
* Clear 100 times: | |||
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}. | |||
* Clear 100+ times: | |||
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set and {{ItemIcon|Ancient Crossbow}} | |||
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details. | |||
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set it will likely take: | |||
* 640 clears with a 50% chance | |||
* 817 clears with a 75% chance | |||
* 1377 clears with a 95% chance | |||
===When to Clear Volcanic Cave?=== | |||
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled. | |||
In general, you will want at least {{SkillReq|Hitpoints|80}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating. | |||
=== | === Ancient Magicks === | ||
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras. | |||
In general, the spells you receive are very powerful: | |||
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+. | |||
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot. | |||
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases. | |||
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, late-game these spells will not scale with gear and so will become less useful. | |||
== | ==Gear To Idle== | ||
{{ZoneIcon|Volcanic Cave}} | The boss of {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style and so it is not recommended that you attempt to idle this dungeon with {{Skill|Ranged}} due to the [[Combat Triangle]] penalties. This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}} equipped which greatly reduces the DR requirements. | ||
The calculations in this guide are against the {{Icon|Hardcore}}/{{Icon|Adventure}} modes, and so should work for most play styles, however if you have lower HP or DR than the guide recommends then check out [https://zxv975.github.io/CanIIdle/ Can I Idle] or the [[Combat Simulator]] to see if you build will survive. | |||
Lower tiers of armor may be used if HP | ===Melee=== | ||
{{ZoneIcon|Volcanic Cave}} is often idled with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set can be obtained with {{SkillReq|Smithing|99}}, further, the armour can be [[Upgrading Items|upgraded]] to provide 30% DR. | |||
This {{Icon|Melee}} build requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon. However, this should be seen as a minimum DR + HP, as any less will be below the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}.The {{ItemIcon|Sandstorm Ring}} can be omitted, but at the expense of clear time. | |||
Lower tiers of armor may be used if HP or DR is increased through other sources such as {{Skill|Agility}}, {{Skill|Summoning}}, or more {{Skill|Hitpoints}} levels, etc. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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}} | }} | ||
===Pre-Volcanic Magic=== | |||
Idling with {{Skill|Magic}} is only recommended once you have stronger equipment because it will often end up with a slower clear time, or a more complicated setup. | |||
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active. | To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active. | ||
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|body1=Air Expert Wizard Robes | |body1=Air Expert Wizard Robes | ||
|legs1=Air Expert Wizard Bottoms | |legs1=Air Expert Wizard Bottoms | ||
|weapon1=!Any {{Skill|Magic}} | |weapon1=!Any {{Skill|Magic|Magic weapon}} | ||
|shield1=(G) Dragon Shield | |shield1=(G) Dragon Shield | ||
|gloves1=(U) Ancient D-hide Vambraces | |gloves1=(U) Ancient D-hide Vambraces | ||
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}} | }} | ||
==== | {{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you. If available to you, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}} | ||
{{Equipment/Recommended | |||
|ring1 = Ring of Spirit Power | |||
|ring2 = Aorpheat's Signet Ring | |||
|body1 = Air Expert Wizard Robes | |||
|body2 = Fire Expert Wizard Robes | |||
|legs1 = Air Expert Wizard Bottoms | |||
|legs2 = Fire Expert Wizard Bottoms | |||
|helm1 = Air Expert Wizard Hat | |||
|helm2 = Fire Expert Wizard Hat | |||
}} | |||
===100+ Volcanoes Magic=== | |||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|72}}. | |||
It is recommended that you have 20,000+ accuracy when using the {{Icon|Slicing Winds|type=spell}} as this means that the spell will never miss. This is important because you will want to keep a high DPS to make idling worthwhile. You can improve your Accuracy with: | |||
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}} | * {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}} | ||
* {{Skill|Astrology}} | * {{Skill|Astrology}} | ||
* {{Skill|Prayer}} | * {{Skill|Prayer}} | ||
* {{Skill|Agility}} | * {{Skill|Agility}} | ||
* Or, if you {{SkillReq|Magic|93}} or higher | |||
For a magic build {{MonsterIcon|Prat, the Protector of Secrets}} will be the biggest hitter, and with this build it will be very close to your Auto-Eat threshhold, so if you need to deviate, then check your setup with the [[Combat Simulator]]. | |||
For example: | |||
* At {{Skill|Hitpoints|qty=880|HP}} you will need to equip the {{Icon|Stone Skin|type=prayer}} prayer to provide extra DR. | |||
* At {{Skill|Hitpoints|qty=910|HP}} you can farm the dungeon with 33% DR and without the prayer or potions. | |||
Once you have sufficient accuracy rating, the {{ItemIcon|Miolite Shield}} cam be swapped out for a ranged or melee shield with more DR such as {{ItemIcon|(G) Dragon Shield}} to lower other HP/DR requirements. | |||
{{Equipment/Recommended | {{Equipment/Recommended | ||
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|boots1=Ancient Wizard Boots | |boots1=Ancient Wizard Boots | ||
}} | }} | ||
For this build, food usage is {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour. | |||
===Weapon Choice=== | ===Weapon Choice=== | ||
This table | Weapon choice makes a big difference to the number of chests that can realistically be obtained per hour when idling. This table shows how the weapons compare when adjusted to include time required to produce consumables, with reasonable assumptions: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- class="headerRow-0" | |- class="headerRow-0" | ||
! Weapon | ! Weapon | ||
! Adjusted Chests | ! Adjusted Chests/Hour | ||
! Potential Chests | ! Potential Chests/Hour | ||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| 3.8 | | 3.8 | ||
| 20+ | | 20+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| 7.6 | | 7.6 | ||
| 24+ | | 24+ | ||
|- | |- | ||
| {{ItemIcon|Dragon Claw}} | | {{ItemIcon|Dragon Claw}} | ||
| 8 | | 8 | ||
| 26.3+ | | 26.3+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| 8.16 | | 8.16 | ||
| 26.2+ | | 26.2+ | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| 9.6 | | 9.6 | ||
| 31.4+ | | 31.4+ | ||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 10 | | 10 | ||
| 34.7+ | | 34.7+ | ||
| | |- | ||
| {{Icon|Icicle Volley|type=spell}} | |||
| 18.1 | |||
| 28.3+ | |||
|- | |- | ||
| {{Icon|Slicing Winds|type=spell}} | | {{Icon|Slicing Winds|type=spell}} | ||
| 23.5 | | 23.5 | ||
| 25.8 | | 25.8 | ||
|} | |} | ||
Magic builds using Ancient Magicks | Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | ||
This table uses data obtained from the [[Combat Simulator]], and was adjusted by the time it takes to produce the required consumables with some assumptions made about the exact bonuses available for each skill. Use a copy of this spreadsheet to compare with your builds ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]). | |||
===Gear Options=== | ===Gear Options=== | ||
This section gives some alternative gear suggestions based on the equipment available while idling the {{ZoneIcon|Volcanic Cave}}. | |||
=====Gloves===== | =====Gloves===== | ||
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|} | |} | ||
Note: | |||
* Get the {{ItemIcon|(U) Ancient D-hide Vambraces}} from the {{ZoneIcon|Dragons Den}} and these provide a good mid-game DR. | |||
* Craft the {{ItemIcon|(U) Red D-hide Vambraces}} and {{ItemIcon|(U) Black D-hide Vambraces}} with {{SkillReq|Crafting|73}} or higher, or as a reward from the {{ZoneIcon|Spider Forest}} | |||
* Get the {{ItemIcon|Paladin Gloves|Gloves}} from the {{Icon|Paladin|type=monster}} | |||
=====Cape===== | =====Cape===== | ||
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|- | |- | ||
! Item | ! Item | ||
! | ! Provides | ||
! | ! Notes | ||
|- | |- | ||
| {{ItemIcon|Knight's Cape}} | | {{ItemIcon|Knight's Cape}} | ||
| 1% DR | | 1% DR | ||
| {{SkillReq|Thieving|66}} | | {{SkillReq|Thieving|66}} | ||
|- | |- | ||
| {{ItemIcon|Skull Cape}} | | {{ItemIcon|Skull Cape}} | ||
| 3% DR | | 3% DR | ||
| | | Reduces {{Icon|Melee}} accuracy | ||
|- | |- | ||
| {{ItemIcon|Firemaking Skillcape}} | | {{ItemIcon|Firemaking Skillcape}} | ||
| XP boost | | XP boost | ||
| {{SkillReq|Firemaking|99}} | | {{SkillReq|Firemaking|99}} and no DR increase | ||
|- | |- | ||
| {{ItemIcon|Obsidian Cape}} | | {{ItemIcon|Obsidian Cape}} | ||
| Spend less food | | Spend less food | ||
| | | No DR increase | ||
|- | |- | ||
| {{ItemIcon|Fire Cape}} | | {{ItemIcon|Fire Cape}} | ||
| 2% DR | | 2% DR | ||
| | | Clear {{ZoneIcon|Volcanic Cave}} once | ||
|} | |} | ||
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|} | |} | ||
== | === TL/DR === | ||
In summary, the suggested order of equipment is: | |||
# | # Obtain the {{ItemIcon|Sunset Rapier}} and the {{ItemIcon|Sandstorm Ring}} | ||
# Perform 100 {{ZoneIcon|Volcanic Cave}} clears as Melee to unclock {{Icon|Slicing Winds|type=spell}} | |||
# | # Do the remainder of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}} with the Surge aurora. | ||
# Do the | |||
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