User:Mazunki/Playground
From Melvor Idle
Name | Combat Level | Hitpoints | Max Hit | Combat Style | Count |
---|---|---|---|---|---|
51 | 250 | 72 | 3 | ||
52 | 300 | 72 | 2 | ||
90 | 750 | 102 | 2 | ||
158 | 2,000 | 142 | 1 |
Name | Combat Level | Hitpoints | Max Hit | Combat Style |
---|---|---|---|---|
12 | 150 | 32 | ||
23 | 200 | 42 | ||
33 | 250 | 52 | ||
69 | 600 | 118 | ||
101 | 800 | 212 |
Header1 | Header2 | Header3 |
---|---|---|
Row 1a | Row 1b | Row 1c |
Row 2a | Row 2b | Row 2c |
Row 3a | Row 3b | Row 3c |
Footer 1? | Fotter 2? | Footer 3? |
Hehe | Test | Oops | |
---|---|---|---|
This | can | cause | |
something | to | ||
potentially | break |
I really do love my Fury of the Elemental Zodiacs,
Fury of the Elemental Zodiacs and
Fury of the Elemental Zodiacs. I really do love my
Fury of the Elemental Zodiacs,
Fury of the Elemental Zodiacs and
Fury of the Elemental Zodiacs. I really do love my
Fury of the Elemental Zodiacs,
Fury of the Elemental Zodiacs and
Fury of the Elemental Zodiacs. I really do love my
Fury of the Elemental Zodiacs,
Fury of the Elemental Zodiacs and
Fury of the Elemental Zodiacs. I really do love my
Fury of the Elemental Zodiacs,
Fury of the Elemental Zodiacs and
Fury of the Elemental Zodiacs. I really do love my
Fury of the Elemental Zodiacs,
Fury of the Elemental Zodiacs and
Fury of the Elemental Zodiacs.
Spider Forest = 4850
Source | Type | Other Modifiers | |
---|---|---|---|
Item (Gloves, Passive) | +150 GP From Thieving | -0.1s Thieving Interval +150 GP From Monsters +50 Stealth while Thieving | |
Item (Summon1, Summon2) | +50 GP From Thieving | ||
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Item (Helmet) | +20 GP From Thieving | +2% Thieving Mastery XP +20 Stealth while Thieving |
Source | Type | Other Modifiers | |
---|---|---|---|
Item (Cape) | +100% GP From Thieving | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +100% GP From Thieving | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +100% GP From Thieving | -0.5s Thieving Interval +150 Stealth while Thieving | |
Item (Ring, Passive) | +100% GP From Thieving | -5% Chance to Double Items in Thieving -5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking. +100% GP From Monsters | |
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Pet | +50% GP From Thieving | |
Agility Obstacle 4 | +20% GP From Thieving | -4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills | |
Agility Obstacle 5 | +20% GP From Thieving | -10% Damage To All Monsters -0.2s Thieving Interval +3% Thieving Skill XP +35 Stealth while Thieving | |
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Item (Cape) | +10% GP From Thieving | +2% Thieving Skill XP +25 Stealth while Thieving |
Source | Type | GP Bonus | Other Modifiers |
---|---|---|---|
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Item (Shield, Passive) | +10% GP from all sources (Except Item Selling) | |
Agility Pillar | +10% GP from all sources (Except Item Selling) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges | |
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Item (Amulet) | +5% GP from all sources (Except Item Selling) | |
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Item (Boots, Passive) | +5% GP from all sources (Except Item Selling) | +40 Stealth while Thieving |
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Item (Shield, Passive) | -15% GP from all sources (Except Item Selling) | +3% Global Skill XP |