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From Melvor Idle


Blacksmiths Smithy
Blacksmiths Smithy
Building ID: melvorF:Blacksmiths_Smithy
Requirements:
Township Level 1
Base Cost:
Grasslands
Mountains
2,650 GP, 150 Wood, 113 Stone, 200 Ore, 75 Coal
Snowlands 3,800 GP, 150 Wood, 113 Stone, 200 Ore, 150 Coal, 150 Clothing
Upgrades To:
Blacksmiths Workshop
Grasslands
Mountains
6,000 GP, 150 Planks, 225 Stone, 600 Ore, 300 Coal
Snowlands 8,500 GP, 150 Planks, 225 Stone, 600 Ore, 400 Coal, 400 Clothing
Maximum Built:
20 per biome, 60 total
Provides:
Grasslands: Bar +7.5
Mountains: Bar +7.5
Snowlands: Bar +15
Biomes:
Grasslands
Mountains
Snowlands


Magic Emporium
Magic Emporium
Building ID: melvorF:Magic_Emporium
Requirements:
Township Level 60
Population 15,000
Base Cost:
Desert 9,500 GP, 200 Planks, 1,175 Stone, 100 Bar, 1,000 Clothing
Snowlands 9,500 GP, 200 Planks, 1,175 Stone, 100 Bar, 1,000 Clothing, 1,000 Coal
Maximum Built:
50 per biome, 100 total
Provides:
Desert: Rune Essence +130
Snowlands: Rune Essence +130
Biomes:
Desert
Snowlands


Hunters Cabin
Hunters Cabin
Building ID: melvorF:Hunters_Cabin
Requirements:
Township Level 1
Base Cost:

1,300 GP, 150 Wood, 113 Stone

Upgrades To:
Hunters Lodge

5,200 GP, 600 Planks, 450 Stone

Maximum Built:
20 per biome, 60 total
Provides:
Forest: Leather +4.5
Swamp: Leather +6.75
Jungle: Leather +9
Biomes:
Forest
Swamp
Jungle


Fishermans Dock
Fishermans Dock
Building ID: melvorF:Fishermans_Dock
Requirements:
Township Level 1
Base Cost:

1,300 GP, 150 Wood, 113 Stone

Upgrades To:
Fishermans Pier

4,500 GP, 450 Planks, 450 Stone

Maximum Built:
20 per biome, 40 total
Provides:
Water: Food +15
Swamp: Food +22.5
Biomes:
Water
Swamp


Herbalist
Herbalist
Building ID: melvorF:Herbalist
Requirements:
Township Level 1
Base Cost:

1,000 GP, 200 Herbs

Upgrades To:
Infirmary

8,000 GP, 1,600 Herbs

Maximum Built:
20
Provides:
Potions +2.5
Biomes:
Valley


Miners Pit
Miners Pit
Building ID: melvorF:Miners_Pit
Requirements:
Township Level 1
Base Cost:
Desert 1,800 GP, 150 Wood, 113 Stone, 100 Clothing
Mountains 1,300 GP, 150 Wood, 113 Stone
Snowlands 2,050 GP, 150 Wood, 113 Stone, 100 Clothing, 75 Coal
Upgrades To:
Miners Field
Desert 4,000 GP, 200 Planks, 200 Stone, 400 Clothing
Mountains 2,000 GP, 200 Planks, 200 Stone
Snowlands 4,250 GP, 200 Planks, 200 Stone, 225 Clothing, 225 Coal
Maximum Built:
20 per biome, 60 total
Provides:
Desert: Stone +50, Ore +10, Coal +10
Mountains: Stone +25, Ore +5, Coal +5
Snowlands: Stone +50, Ore +10, Coal +10
Biomes:
Desert
Mountains
Snowlands


Town Hall
Town Hall
Building ID: melvorF:Town_Hall
Requirements:
Township Level 80
Population 40,000
Base Cost:

100,000,000 GP, 100,000 Wood, 100,000 Stone, 100,000 Bar, 50,000 Herbs, 50,000 Potions

Maximum Built:
8
Provides:
+10% Township Citizen Tax Rate (Max 100%)
Biomes:
Grasslands


Storehouse
Storehouse
Building ID: melvorF:Storehouse
Requirements:
Township Level 1
Base Cost:
Grasslands 1,750 GP, 200 Wood, 150 Stone
Snowlands 2,000 GP, 200 Wood, 150 Stone, 50 Coal, 50 Clothing
Upgrades To:
Warehouse
Grasslands 5,250 GP, 600 Planks, 450 Stone
Snowlands 6,750 GP, 600 Planks, 450 Stone, 300 Coal, 300 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Storage +5,000
Snowlands: Storage +10,000
Biomes:
Grasslands
Snowlands


Woodcutters Camp
Woodcutters Camp
Building ID: melvorF:Woodcutters_Camp
Requirements:
Township Level 1
Base Cost:

1,300 GP, 150 Wood, 113 Stone

Upgrades To:
Logging Camp

2,600 GP, 300 Planks, 225 Stone

Maximum Built:
20 per biome, 40 total
Provides:
Forest: Wood +20
Jungle: Wood +40
Biomes:
Forest
Jungle


Carpenters Workshop
Carpenters Workshop
Building ID: melvorF:Carpenters_Workshop
Requirements:
Township Level 1
Base Cost:

2,550 GP, 400 Wood, 113 Stone

Upgrades To:
Carpenters Factory

12,000 GP, 1,600 Wood, 450 Planks, 450 Stone

Maximum Built:
20 per biome, 40 total
Provides:
Forest: Planks +15
Jungle: Planks +30
Biomes:
Forest
Jungle


Farmland
Farmland
Building ID: melvorF:Farmland
Requirements:
Township Level 1
Base Cost:
Grasslands 440 GP, 50 Wood, 38 Stone
Arid Plains 650 GP, 50 Wood, 38 Stone, 50 Clothing
Upgrades To:
Plantation
Grasslands 1,000 GP, 125 Planks, 125 Stone
Arid Plains 1,250 GP, 125 Planks, 125 Stone, 150 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Food +7.5
Arid Plains: Food +11.25
Biomes:
Grasslands
Arid Plains


Gatherers Hut
Gatherers Hut
Building ID: melvorF:Gatherers_Hut
Requirements:
Township Level 1
Base Cost:

1,300 GP, 150 Wood, 113 Stone

Upgrades To:
Gatherers Lodge

4,500 GP, 450 Planks, 450 Stone

Maximum Built:
20 per biome, 40 total
Provides:
Swamp: Herbs +2.5
Valley: Herbs +2.5
Biomes:
Swamp
Valley


School
School
Building ID: melvorF:School
Requirements:
Township Level 1
Base Cost:
Grasslands 2,000 GP, 200 Wood, 200 Stone
Snowlands 2,250 GP, 200 Wood, 200 Stone, 100 Clothing, 50 Coal
Upgrades To:
Large School
Grasslands 7,000 GP, 800 Planks, 600 Stone
Snowlands 11,000 GP, 800 Planks, 600 Stone, 600 Clothing, 300 Coal
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Education +0.1
Snowlands: Education +0.15
Biomes:
Grasslands
Snowlands


Large School
Large School
Building ID: melvorF:Large_School
Requirements:
Township Level 35
Population 2,500
Base Cost:
School
Grasslands 7,000 GP, 800 Planks, 600 Stone
Snowlands 11,000 GP, 800 Planks, 600 Stone, 600 Clothing, 300 Coal
Upgrades To:
Academy
Grasslands 34,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar
Snowlands 47,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar, 5,000 Clothing, 5,000 Coal
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Education +0.4
Snowlands: Education +0.5
Biomes:
Grasslands
Snowlands


Academy
Academy
Building ID: melvorF:Academy
Requirements:
Township Level 80
Population 40,000
Base Cost:
Large School
Grasslands 34,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar
Snowlands 47,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar, 5,000 Clothing, 5,000 Coal
Upgrades To:
Large Academy
Grasslands 302,000 GP, 14,000 Planks, 50,000 Stone, 14,000 Bar, 18,000 Rune Essence
Snowlands 407,000 GP, 14,000 Planks, 50,000 Stone, 14,000 Bar, 18,000 Rune Essence, 16,200 Clothing, 9,000 Coal
Maximum Built:
30 per biome, 60 total
Provides:
Grasslands: Education +0.75
Snowlands: Education +1
Biomes:
Grasslands
Snowlands


Gardens
Gardens
Building ID: melvorF:Gardens
Requirements:
Township Level 15
Base Cost:

2,500 GP, 300 Wood, 100 Planks, 100 Stone

Maximum Built:
100
Provides:
Happiness +0.5
Biomes:
Grasslands


Tavern
Tavern
Building ID: melvorF:Tavern
Requirements:
Township Level 15
Base Cost:
Grasslands 7,500 GP, 1,000 Food, 200 Wood, 150 Stone
Snowlands 10,500 GP, 100 Food, 200 Wood, 150 Stone, 400 Coal, 400 Clothing
Maximum Built:
100 per biome, 200 total
Provides:
Grasslands: Happiness +0.5
Snowlands: Happiness +1
Biomes:
Grasslands
Snowlands


Cemetery
Cemetery
Building ID: melvorF:Cemetery
Requirements:
Township Level 35
Population 2,500
Base Cost:

8,500 GP, 400 Planks, 400 Stone, 400 Bar, 500 Herbs

Maximum Built:
50
Provides:
+2% Township Potion Production
Biomes:
Grasslands


Blacksmiths Workshop
Blacksmiths Workshop
Building ID: melvorF:Blacksmiths_Workshop
Requirements:
Township Level 15
Base Cost:
Blacksmiths Smithy
Grasslands
Mountains
6,000 GP, 150 Planks, 225 Stone, 600 Ore, 300 Coal
Snowlands 8,500 GP, 150 Planks, 225 Stone, 600 Ore, 400 Coal, 400 Clothing
Upgrades To:
Blacksmiths Forge
Grasslands
Mountains
45,000 GP, 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 1,200 Coal, 200 Rune Essence
Snowlands 59,000 GP, 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 2,400 Coal, 200 Rune Essence, 1,600 Clothing
Maximum Built:
30 per biome, 90 total
Provides:
Grasslands: Bar +15
Mountains: Bar +15
Snowlands: Bar +30
Biomes:
Grasslands
Mountains
Snowlands


Hunters Lodge
Hunters Lodge
Building ID: melvorF:Hunters_Lodge
Requirements:
Township Level 35
Population 2,500
Base Cost:
Hunters Cabin

5,200 GP, 600 Planks, 450 Stone

Upgrades To:
Hunters Villa

13,000 GP, 900 Planks, 2,800 Stone, 460 Bar

Maximum Built:
15 per biome, 45 total
Provides:
Forest: Leather +18
Swamp: Leather +27
Jungle: Leather +36
Biomes:
Forest
Swamp
Jungle


Fishermans Pier
Fishermans Pier
Building ID: melvorF:Fishermans_Pier
Requirements:
Township Level 35
Population 2,500
Base Cost:
Fishermans Dock

4,500 GP, 450 Planks, 450 Stone

Upgrades To:
Fishermans Port

13,000 GP, 900 Planks, 2,800 Stone, 500 Bar

Maximum Built:
15 per biome, 30 total
Provides:
Water: Food +60
Swamp: Food +90
Biomes:
Water
Swamp


Infirmary
Infirmary
Building ID: melvorF:Infirmary
Requirements:
Township Level 35
Population 2,500
Base Cost:
Herbalist

8,000 GP, 1,600 Herbs

Upgrades To:
Healing Centre

39,000 GP, 10,000 Stone, 10,800 Herbs, 10,000 Rune Essence

Maximum Built:
15
Provides:
Potions +10
Biomes:
Valley


Miners Field
Miners Field
Building ID: melvorF:Miners_Field
Requirements:
Township Level 15
Base Cost:
Miners Pit
Desert 4,000 GP, 200 Planks, 200 Stone, 400 Clothing
Mountains 2,000 GP, 200 Planks, 200 Stone
Snowlands 4,250 GP, 200 Planks, 200 Stone, 225 Clothing, 225 Coal
Upgrades To:
Miners Quarry
Desert 30,000 GP, 800 Planks, 2,800 Stone, 700 Bar, 3,200 Clothing
Mountains 14,000 GP, 800 Planks, 2,800 Stone, 700 Bar
Snowlands 27,000 GP, 800 Planks, 2,800 Stone, 700 Bar, 1,350 Clothing, 1,350 Coal
Maximum Built:
30 per biome, 90 total
Provides:
Desert: Stone +75, Ore +20, Coal +20
Mountains: Stone +37.5, Ore +10, Coal +10
Snowlands: Stone +75, Ore +20, Coal +20
Biomes:
Desert
Mountains
Snowlands


Logging Camp
Logging Camp
Building ID: melvorF:Logging_Camp
Requirements:
Township Level 15
Base Cost:
Woodcutters Camp

2,600 GP, 300 Planks, 225 Stone

Upgrades To:
Forestry Camp

14,000 GP, 800 Planks, 2,800 Stone, 700 Bar

Maximum Built:
30 per biome, 60 total
Provides:
Forest: Wood +40
Jungle: Wood +80
Biomes:
Forest
Jungle


Carpenters Factory
Carpenters Factory
Building ID: melvorF:Carpenters_Factory
Requirements:
Township Level 35
Population 2,500
Base Cost:
Carpenters Workshop

12,000 GP, 1,600 Wood, 450 Planks, 450 Stone

Upgrades To:
Carpenters Foundry

35,000 GP, 4,000 Wood, 900 Planks, 2,800 Stone, 700 Bar, 200 Rune Essence

Maximum Built:
15 per biome, 30 total
Provides:
Forest: Planks +60
Jungle: Planks +120
Biomes:
Forest
Jungle


Plantation
Plantation
Building ID: melvorF:Plantation
Requirements:
Township Level 15
Base Cost:
Farmland
Grasslands 1,000 GP, 125 Planks, 125 Stone
Arid Plains 1,250 GP, 125 Planks, 125 Stone, 150 Clothing
Upgrades To:
Mill
Grasslands 12,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence
Arid Plains 16,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence, 800 Clothing
Maximum Built:
30 per biome, 60 total
Provides:
Grasslands: Food +15
Arid Plains: Food +22.5
Biomes:
Grasslands
Arid Plains


Gatherers Lodge
Gatherers Lodge
Building ID: melvorF:Gatherers_Lodge
Requirements:
Township Level 35
Population 2,500
Base Cost:
Gatherers Hut

4,500 GP, 450 Planks, 450 Stone

Upgrades To:
Gatherers Villa

12,000 GP, 700 Planks, 2,800 Stone, 500 Bar

Maximum Built:
15 per biome, 30 total
Provides:
Swamp: Herbs +10
Valley: Herbs +10
Biomes:
Swamp
Valley


Blacksmiths Forge
Blacksmiths Forge
Building ID: melvorF:Blacksmiths_Forge
Requirements:
Township Level 60
Population 15,000
Base Cost:
Blacksmiths Workshop
Grasslands
Mountains
45,000 GP, 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 1,200 Coal, 200 Rune Essence
Snowlands 59,000 GP, 900 Planks, 2,800 Stone, 600 Bar, 4,800 Ore, 2,400 Coal, 200 Rune Essence, 1,600 Clothing
Upgrades To:
Blacksmiths Estate
Grasslands
Mountains
140,000 GP, 10,000 Planks, 20,000 Stone, 2,400 Bar, 28,800 Ore, 9,600 Coal, 9,000 Rune Essence
Snowlands 160,000 GP, 10,000 Planks, 20,000 Stone, 2,400 Bar, 28,800 Ore, 14,400 Coal, 9,000 Rune Essence, 10,000 Clothing
Maximum Built:
20 per biome, 60 total
Provides:
Grasslands: Bar +40
Mountains: Bar +40
Snowlands: Bar +80
Biomes:
Grasslands
Mountains
Snowlands


Hunters Villa
Hunters Villa
Building ID: melvorF:Hunters_Villa
Requirements:
Township Level 60
Population 15,000
Base Cost:
Hunters Lodge

13,000 GP, 900 Planks, 2,800 Stone, 460 Bar

Upgrades To:
Hunters Estate
Forest 42,000 GP, 8,000 Planks, 18,000 Stone, 1,840 Bar, 9,000 Rune Essence
Swamp
Jungle
42,000 GP, 8,000 Planks, 20,000 Stone, 1,840 Bar, 9,000 Rune Essence
Maximum Built:
20 per biome, 60 total
Provides:
Forest: Leather +24
Swamp: Leather +36
Jungle: Leather +48
Biomes:
Forest
Swamp
Jungle


Fishermans Port
Fishermans Port
Building ID: melvorF:Fishermans_Port
Requirements:
Township Level 60
Population 15,000
Base Cost:
Fishermans Pier

13,000 GP, 900 Planks, 2,800 Stone, 500 Bar

Upgrades To:
Fishermans Estate
Water 43,000 GP, 15,000 Planks, 22,000 Stone, 8,000 Bar, 18,000 Rune Essence
Swamp 43,000 GP, 15,000 Planks, 30,000 Stone, 8,000 Bar, 18,000 Rune Essence
Maximum Built:
20 per biome, 40 total
Provides:
Water: Food +120
Swamp: Food +180
Biomes:
Water
Swamp


Healing Centre
Healing Centre
Building ID: melvorF:Healing_Centre
Requirements:
Township Level 80
Population 40,000
Base Cost:
Infirmary

39,000 GP, 10,000 Stone, 10,800 Herbs, 10,000 Rune Essence

Upgrades To:
Hospital

122,000 GP, 18,000 Herbs, 10,000 Rune Essence

Maximum Built:
20
Provides:
Potions +25
Biomes:
Valley


Miners Quarry
Miners Quarry
Building ID: melvorF:Miners_Quarry
Requirements:
Township Level 60
Population 15,000
Base Cost:
Miners Field
Desert 30,000 GP, 800 Planks, 2,800 Stone, 700 Bar, 3,200 Clothing
Mountains 14,000 GP, 800 Planks, 2,800 Stone, 700 Bar
Snowlands 27,000 GP, 800 Planks, 2,800 Stone, 700 Bar, 1,350 Clothing, 1,350 Coal
Upgrades To:
Miners Estate
Desert 107,000 GP, 10,000 Planks, 20,000 Stone, 5,600 Bar, 10,000 Rune Essence, 15,000 Clothing
Mountains 43,000 GP, 10,000 Planks, 20,000 Stone, 5,600 Bar, 10,000 Rune Essence
Snowlands 83,000 GP, 10,000 Planks, 20,000 Stone, 5,600 Bar, 10,000 Rune Essence, 15,000 Coal, 15,000 Clothing
Maximum Built:
20 per biome, 60 total
Provides:
Desert: Stone +300, Ore +80, Coal +60
Mountains: Stone +150, Ore +40, Coal +30
Snowlands: Stone +300, Ore +80, Coal +60
Biomes:
Desert
Mountains
Snowlands


Forestry Camp
Forestry Camp
Building ID: melvorF:Forestry_Camp
Requirements:
Township Level 60
Population 15,000
Base Cost:
Logging Camp

14,000 GP, 800 Planks, 2,800 Stone, 700 Bar

Upgrades To:
Forestry Estate
Forest 43,000 GP, 9,000 Planks, 18,000 Stone, 2,800 Bar, 9,000 Rune Essence
Jungle 43,000 GP, 9,000 Planks, 20,000 Stone, 2,800 Bar, 9,000 Rune Essence
Maximum Built:
20 per biome, 40 total
Provides:
Forest: Wood +120
Jungle: Wood +240
Biomes:
Forest
Jungle


Carpenters Foundry
Carpenters Foundry
Building ID: melvorF:Carpenters_Foundry
Requirements:
Township Level 60
Population 15,000
Base Cost:
Carpenters Factory

35,000 GP, 4,000 Wood, 900 Planks, 2,800 Stone, 700 Bar, 200 Rune Essence

Upgrades To:
Carpenters Estate
Forest 105,000 GP, 24,000 Wood, 9,000 Planks, 18,000 Stone, 2,800 Bar, 9,000 Rune Essence
Jungle 105,000 GP, 24,000 Wood, 9,000 Planks, 20,000 Stone, 2,800 Bar, 9,000 Rune Essence
Maximum Built:
20 per biome, 40 total
Provides:
Forest: Planks +120
Jungle: Planks +240
Biomes:
Forest
Jungle


Mill
Mill
Building ID: melvorF:Mill
Requirements:
Township Level 60
Population 15,000
Base Cost:
Plantation
Grasslands 12,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence
Arid Plains 16,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence, 800 Clothing
Upgrades To:
Farming Estate
Grasslands 35,000 GP, 9,000 Planks, 18,000 Stone, 1,200 Bar, 8,000 Rune Essence
Arid Plains 47,000 GP, 9,000 Planks, 20,000 Stone, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Food +60
Arid Plains: Food +90
Biomes:
Grasslands
Arid Plains


Gatherers Villa
Gatherers Villa
Building ID: melvorF:Gatherers_Villa
Requirements:
Township Level 60
Population 15,000
Base Cost:
Gatherers Lodge

12,000 GP, 700 Planks, 2,800 Stone, 500 Bar

Upgrades To:
Gatherers Estate
Swamp 39,000 GP, 9,000 Planks, 18,000 Stone, 2,000 Bar, 9,000 Rune Essence
Valley 39,000 GP, 9,000 Planks, 20,000 Stone, 2,000 Bar, 9,000 Rune Essence
Maximum Built:
20 per biome, 40 total
Provides:
Swamp: Herbs +20
Valley: Herbs +20
Biomes:
Swamp
Valley


Warehouse
Warehouse
Building ID: melvorF:Warehouse
Requirements:
Township Level 35
Population 2,500
Base Cost:
Storehouse
Grasslands 5,250 GP, 600 Planks, 450 Stone
Snowlands 6,750 GP, 600 Planks, 450 Stone, 300 Coal, 300 Clothing
Upgrades To:
Repository
Grasslands 100,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar
Snowlands 200,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar, 10,000 Coal, 10,000 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Storage +25,000
Snowlands: Storage +50,000
Biomes:
Grasslands
Snowlands


Repository
Repository
Building ID: melvorF:Repository
Requirements:
Township Level 80
Population 40,000
Base Cost:
Warehouse
Grasslands 100,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar
Snowlands 200,000 GP, 9,000 Planks, 16,000 Stone, 2,400 Bar, 10,000 Coal, 10,000 Clothing
Upgrades To:
Large Repository
Grasslands 500,000 GP, 20,000 Planks, 50,000 Stone, 10,000 Bar, 50,000 Rune Essence
Snowlands 1,000,000 GP, 20,000 Planks, 100,000 Stone, 10,000 Bar, 50,000 Rune Essence, 50,000 Coal, 50,000 Clothing
Maximum Built:
30 per biome, 60 total
Provides:
Grasslands: Storage +300,000
Snowlands: Storage +600,000
Biomes:
Grasslands
Snowlands


Tailor
Tailor
Building ID: melvorF:Tailor
Requirements:
Township Level 15
Base Cost:
Grasslands 2,050 GP, 150 Wood, 113 Stone, 150 Leather
Snowlands 2,650 GP, 150 Wood, 113 Stone, 150 Leather, 25 Coal, 100 Clothing
Upgrades To:
Clothier
Grasslands 10,000 GP, 450 Planks, 450 Stone, 1,200 Leather
Snowlands 14,000 GP, 450 Planks, 450 Stone, 1,200 Leather, 150 Coal, 600 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Clothing +15
Snowlands: Clothing +30
Biomes:
Grasslands
Snowlands


Clothier
Clothier
Building ID: melvorF:Clothier
Requirements:
Township Level 35
Population 2,500
Base Cost:
Tailor
Grasslands 10,000 GP, 450 Planks, 450 Stone, 1,200 Leather
Snowlands 14,000 GP, 450 Planks, 450 Stone, 1,200 Leather, 150 Coal, 600 Clothing
Upgrades To:
Outfitter
Grasslands 44,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather
Snowlands 54,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather, 3,200 Coal, 3,200 Clothing
Maximum Built:
15 per biome, 30 total
Provides:
Grasslands: Clothing +60
Snowlands: Clothing +120
Biomes:
Grasslands
Snowlands


Outfitter
Outfitter
Building ID: melvorF:Outfitter
Requirements:
Township Level 80
Population 40,000
Base Cost:
Clothier
Grasslands 44,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather
Snowlands 54,000 GP, 5,000 Planks, 16,000 Stone, 1,500 Bar, 15,000 Leather, 3,200 Coal, 3,200 Clothing
Upgrades To:
Clothiers Estate
Grasslands 127,000 GP, 15,000 Planks, 38,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather
Snowlands 158,000 GP, 15,000 Planks, 50,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather, 40,000 Coal, 20,000 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Clothing +100
Snowlands: Clothing +200
Biomes:
Grasslands
Snowlands


Prats Hats
Prats Hats
Building ID: melvorF:Prats_Hats
Requirements:
Township Level 15
Base Cost:

2,600 GP, 300 Wood, 226 Stone

Maximum Built:
10
Biomes:
Grasslands


Malcs Cats
Malcs Cats
Building ID: melvorF:Malcs_Cats
Requirements:
Township Level 35
Population 2,500
Base Cost:

3,700 GP, 300 Planks, 450 Stone

Maximum Built:
10
Biomes:
Grasslands


Statue of Worship
Statue of Worship
Building ID: melvorF:Statues
Requirements:
Township Level 80
Population 40,000
Base Cost:

1,000,000 GP, 35,000 Stone, 10,000 Bar

Maximum Built:
50
Provides:
Worship +20
Biomes:
Grasslands


Chapel
Chapel
Building ID: melvorF:Chapel
Requirements:
Township Level 35
Population 2,500
Base Cost:

4,200 GP, 400 Planks, 450 Stone

Maximum Built:
100
Provides:
Worship +10
Biomes:
Grasslands


Library
Library
Building ID: melvorF:Library
Requirements:
Township Level 35
Population 2,500
Base Cost:

8,200 GP, 700 Planks, 450 Stone

Maximum Built:
100
Provides:
Education +0.25,
Biomes:
Grasslands


Trading Post
Trading Post
Building ID: melvorF:Trading_Post
Requirements:
Township Level 15
Base Cost:
Grasslands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Potions
Arid Plains 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Snowlands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands


Orchard
Orchard
Building ID: melvorF:Orchard
Requirements:
Township Level 15
Base Cost:

18,000 GP, 3,000 Wood, 200 Planks, 400 Stone

Maximum Built:
100 per biome, 200 total
Provides:
Forest: Food +45
Jungle: Food +90
Biomes:
Forest
Jungle


Basic Shelter
Basic Shelter
Building ID: melvorF:Basic_Shelter
Requirements:
Township Level 1
Base Cost:
Grasslands 100 GP, 10 Food, 10 Wood
Arid Plains 290 GP, 10 Food, 10 Wood, 32 Clothing
Snowlands 850 GP, 10 Food, 10 Wood, 50 Clothing, 100 Coal
Upgrades To:
Wooden Hut
Grasslands 700 GP, 60 Food, 60 Wood, 20 Stone
Arid Plains 1,075 GP, 60 Food, 60 Wood, 20 Stone, 75 Clothing
Snowlands 2,200 GP, 60 Food, 60 Stone, 20 Stone, 100 Clothing, 200 Coal
Maximum Built:
20 per biome, 60 total
Provides:
Grasslands: Population +5
Arid Plains: Population +8
Snowlands: Population +10
Biomes:
Grasslands
Arid Plains
Snowlands


Wooden Hut
Wooden Hut
Building ID: melvorF:Wooden_Hut
Requirements:
Township Level 1
Base Cost:
Basic Shelter
Grasslands 700 GP, 60 Food, 60 Wood, 20 Stone
Arid Plains 1,075 GP, 60 Food, 60 Wood, 20 Stone, 75 Clothing
Snowlands 2,200 GP, 60 Food, 60 Stone, 20 Stone, 100 Clothing, 200 Coal
Upgrades To:
House
Grasslands 7,000 GP, 600 Food, 600 Wood, 200 Stone
Arid Plains 8,500 GP, 600 Food, 600 Wood, 200 Stone, 300 Clothing
Snowlands 13,000 GP, 600 Food, 600 Wood, 200 Stone, 400 Clothing, 800 Coal
Maximum Built:
30 per biome, 90 total
Provides:
Grasslands: Population +10
Arid Plains: Population +15
Snowlands: Population +20
Biomes:
Grasslands
Arid Plains
Snowlands


House
House
Building ID: melvorF:House
Requirements:
Township Level 15
Base Cost:
Wooden Hut
Grasslands 7,000 GP, 600 Food, 600 Wood, 200 Stone
Arid Plains 8,500 GP, 600 Food, 600 Wood, 200 Stone, 300 Clothing
Snowlands 13,000 GP, 600 Food, 600 Wood, 200 Stone, 400 Clothing, 800 Coal
Upgrades To:
Cottage
Grasslands 29,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 100 Potions
Arid Plains 32,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 600 Clothing, 100 Potions
Snowlands 41,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 800 Clothing, 1,600 Coal, 100 Potions
Maximum Built:
20 per biome, 60 total
Provides:
Grasslands: Population +40
Arid Plains: Population +60
Snowlands: Population +80
Biomes:
Grasslands
Arid Plains
Snowlands


Cottage
Cottage
Building ID: melvorF:Cottage
Requirements:
Township Level 35
Population 2,500
Base Cost:
House
Grasslands 29,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 100 Potions
Arid Plains 32,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 600 Clothing, 100 Potions
Snowlands 41,000 GP, 2,400 Food, 2,400 Wood, 800 Stone, 800 Clothing, 1,600 Coal, 100 Potions
Upgrades To:
Large Cottage
Grasslands 102,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 400 Potions
Arid Plains 108,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,200 Clothing, 400 Potions
Snowlands 126,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,600 Clothing, 3,200 Coal, 400 Potions
Maximum Built:
25 per biome, 75 total
Provides:
Grasslands: Population +80
Arid Plains: Population +120
Snowlands: Population +160
Biomes:
Grasslands
Arid Plains
Snowlands


Large Cottage
Large Cottage
Building ID: melvorF:Large_Cottage
Requirements:
Township Level 60
Population 15,000
Base Cost:
Cottage
Grasslands 102,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 400 Potions
Arid Plains 108,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,200 Clothing, 400 Potions
Snowlands 126,000 GP, 7,200 Food, 7,200 Wood, 4,800 Stone, 2,400 Planks, 600 Bar, 1,600 Clothing, 3,200 Coal, 400 Potions
Upgrades To:
Manor
Grasslands 244,000 GP, 50,000 Food, 25,000 Wood, 20,000 Stone, 9,000 Planks, 2,400 Bar, 2,000 Potions
Arid Plains 256,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Clothing, 2,000 Potions
Snowlands 292,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Coal, 12,000 Clothing, 2,000 Potions
Maximum Built:
30 per biome, 90 total
Provides:
Grasslands: Population +160, Storage +500
Arid Plains: Population +240, Storage +500
Snowlands: Population +320, Storage +500
Biomes:
Grasslands
Arid Plains
Snowlands


Lemvor Lemon Stall
Lemvor Lemon Stall
Building ID: melvorTotH:Lemvor_Lemon_Stall
Requirements:
Township Level 110
Population 175,000
Base Cost:

1 GP

Maximum Built:
10
Biomes:
Grasslands


Blacksmiths Estate
Blacksmiths Estate
Building ID: melvorTotH:Blacksmiths_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Blacksmiths Forge
Grasslands
Mountains
140,000 GP, 10,000 Planks, 20,000 Stone, 2,400 Bar, 28,800 Ore, 9,600 Coal, 9,000 Rune Essence
Snowlands 160,000 GP, 10,000 Planks, 20,000 Stone, 2,400 Bar, 28,800 Ore, 14,400 Coal, 9,000 Rune Essence, 10,000 Clothing
Maximum Built:
25 per biome, 75 total
Provides:
Grasslands: Bar +75
Mountains: Bar +75
Snowlands: Bar +150
Biomes:
Grasslands
Mountains
Snowlands


Hunters Estate
Hunters Estate
Building ID: melvorTotH:Hunters_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Hunters Villa
Forest 42,000 GP, 8,000 Planks, 18,000 Stone, 1,840 Bar, 9,000 Rune Essence
Swamp
Jungle
42,000 GP, 8,000 Planks, 20,000 Stone, 1,840 Bar, 9,000 Rune Essence
Maximum Built:
25 per biome, 75 total
Provides:
Forest: Leather +36
Swamp: Leather +54
Jungle: Leather +72
Biomes:
Forest
Swamp
Jungle


Fishermans Estate
Fishermans Estate
Building ID: melvorTotH:Fishermans_Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Fishermans Port
Water 43,000 GP, 15,000 Planks, 22,000 Stone, 8,000 Bar, 18,000 Rune Essence
Swamp 43,000 GP, 15,000 Planks, 30,000 Stone, 8,000 Bar, 18,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Water: Food +240
Swamp: Food +360
Biomes:
Water
Swamp


Hospital
Hospital
Building ID: melvorTotH:Hospital
Requirements:
Township Level 110
Population 175,000
Base Cost:
Healing Centre

122,000 GP, 18,000 Herbs, 10,000 Rune Essence

Maximum Built:
25
Provides:
Potions +50
Biomes:
Valley


Miners Estate
Miners Estate
Building ID: melvorTotH:Miners_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Miners Quarry
Desert 107,000 GP, 10,000 Planks, 20,000 Stone, 5,600 Bar, 10,000 Rune Essence, 15,000 Clothing
Mountains 43,000 GP, 10,000 Planks, 20,000 Stone, 5,600 Bar, 10,000 Rune Essence
Snowlands 83,000 GP, 10,000 Planks, 20,000 Stone, 5,600 Bar, 10,000 Rune Essence, 15,000 Coal, 15,000 Clothing
Maximum Built:
25 per biome, 75 total
Provides:
Desert: Stone +600, Ore +160, Coal +100
Mountains: Stone +300, Ore +80, Coal +50
Snowlands: Stone +600, Ore +160, Coal +100
Biomes:
Desert
Mountains
Snowlands


Forestry Estate
Forestry Estate
Building ID: melvorTotH:Forestry_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Forestry Camp
Forest 43,000 GP, 9,000 Planks, 18,000 Stone, 2,800 Bar, 9,000 Rune Essence
Jungle 43,000 GP, 9,000 Planks, 20,000 Stone, 2,800 Bar, 9,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Forest: Wood +320
Jungle: Wood +640
Biomes:
Forest
Jungle


Carpenters Estate
Carpenters Estate
Building ID: melvorTotH:Carpenters_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Carpenters Foundry
Forest 105,000 GP, 24,000 Wood, 9,000 Planks, 18,000 Stone, 2,800 Bar, 9,000 Rune Essence
Jungle 105,000 GP, 24,000 Wood, 9,000 Planks, 20,000 Stone, 2,800 Bar, 9,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Forest: Planks +240
Jungle: Planks +480
Biomes:
Forest
Jungle


Farming Estate
Farming Estate
Building ID: melvorTotH:Farming_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Mill
Grasslands 35,000 GP, 9,000 Planks, 18,000 Stone, 1,200 Bar, 8,000 Rune Essence
Arid Plains 47,000 GP, 9,000 Planks, 20,000 Stone, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Food +120
Arid Plains: Food +180
Biomes:
Grasslands
Arid Plains


Gatherers Estate
Gatherers Estate
Building ID: melvorTotH:Gatherers_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Gatherers Villa
Swamp 39,000 GP, 9,000 Planks, 18,000 Stone, 2,000 Bar, 9,000 Rune Essence
Valley 39,000 GP, 9,000 Planks, 20,000 Stone, 2,000 Bar, 9,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Swamp: Herbs +40
Valley: Herbs +40
Biomes:
Swamp
Valley


Clothiers Estate
Clothiers Estate
Building ID: melvorTotH:Clothier_Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Outfitter
Grasslands 127,000 GP, 15,000 Planks, 38,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather
Snowlands 158,000 GP, 15,000 Planks, 50,000 Stone, 8,000 Bar, 15,000 Rune Essence, 30,000 Leather, 40,000 Coal, 20,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Clothing +180
Snowlands: Clothing +360
Biomes:
Grasslands
Snowlands


Large Repository
Large Repository
Building ID: melvorTotH:Large_Repository
Requirements:
Township Level 110
Population 175,000
Base Cost:
Repository
Grasslands 500,000 GP, 20,000 Planks, 50,000 Stone, 10,000 Bar, 50,000 Rune Essence
Snowlands 1,000,000 GP, 20,000 Planks, 100,000 Stone, 10,000 Bar, 50,000 Rune Essence, 50,000 Coal, 50,000 Clothing
Maximum Built:
40 per biome, 80 total
Provides:
Grasslands: Storage +600,000
Snowlands: Storage +1,200,000
Biomes:
Grasslands
Snowlands


Large Academy
Large Academy
Building ID: melvorTotH:Large_Academy
Requirements:
Township Level 110
Population 175,000
Base Cost:
Academy
Grasslands 302,000 GP, 14,000 Planks, 50,000 Stone, 14,000 Bar, 18,000 Rune Essence
Snowlands 407,000 GP, 14,000 Planks, 50,000 Stone, 14,000 Bar, 18,000 Rune Essence, 16,200 Clothing, 9,000 Coal
Maximum Built:
18 per biome, 36 total
Provides:
Grasslands: Education +1.25
Snowlands: Education +1.5
Biomes:
Grasslands
Snowlands


Cool Rocks
Cool Rocks
Building ID: melvorTotH:Cool_Rocks
Requirements:
Township Level 100
Population 80,000
Base Cost:

42,000 GP, 9,000 Planks, 696,969 Stone, 5,000 Bar

Maximum Built:
10
Biomes:
Mountains


Manor
Manor
Building ID: melvorTotH:Manor
Requirements:
Township Level 100
Population 80,000
Base Cost:
Large Cottage
Grasslands 244,000 GP, 50,000 Food, 25,000 Wood, 20,000 Stone, 9,000 Planks, 2,400 Bar, 2,000 Potions
Arid Plains 256,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Clothing, 2,000 Potions
Snowlands 292,000 GP, 50,000 Food, 25,000 Wood, 25,000 Stone, 9,000 Planks, 2,400 Bar, 12,000 Coal, 12,000 Clothing, 2,000 Potions
Upgrades To:
Estate
Grasslands 591,000 GP, 200,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 4,000 Potions
Arid Plains 615,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 4,000 Potions
Snowlands 687,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 30,000 Coal, 4,000 Potions
Maximum Built:
35 per biome, 105 total
Provides:
Grasslands: Population +240
Arid Plains: Population +360
Snowlands: Population +480
Biomes:
Grasslands
Arid Plains
Snowlands


Estate
Estate
Building ID: melvorTotH:Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Manor
Grasslands 591,000 GP, 200,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 4,000 Potions
Arid Plains 615,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 4,000 Potions
Snowlands 687,000 GP, 100,000 Food, 50,000 Wood, 50,000 Stone, 20,000 Planks, 8,000 Bar, 20,000 Clothing, 30,000 Coal, 4,000 Potions
Maximum Built:
40 per biome, 120 total
Provides:
Grasslands: Population +360
Arid Plains: Population +540
Snowlands: Population +720
Biomes:
Grasslands
Arid Plains
Snowlands