Summoning
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Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Mechanics
Gathering Summoning Marks
In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.
Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains
Attack,
Strength, or
Defence XP and the Mark of the Ent, which is discovered while
Woodcutting.
Once the first Mark for a given Familiar has been found, the player will not find any more marks of the same Familiar until they create at least one Summoning Tablet for that Familiar.
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Level | Marks Needed to Level Up | Cumulative Marks for Level | Benefit |
---|---|---|---|
1 | 1 | 1 | Unlocks the ability to create Summoning Tablets for the familiar |
2 | 5 | 6 | Unlocks the ability to use this familiar in synergies with Tier 1 familiars |
3 | 10 | 16 | Unlocks the ability to use this familiar in synergies with Tier 2 familiars |
4 | 15 | 31 | Unlocks the ability to use this familiar in synergies with Tier 3 familiars |
5 | 15 | 46 | Unlocks the ability to use this familiar in synergies with Tier 4 familiars |
6 | 15 | 61 | Unlocks the ability to use this familiar in synergies with Tier 5 familiars |
Note that:
- Marks for all
Combat skills (including
Slayer) have a chance of being obtained on each hit rather than on kill
Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
Prayer marks can only be found when using a prayer that costs points per player attack
Magic marks can be found when doing
Alt. Magic
Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area
Mark Discovery Chance
The chance of discovering a mark for each action is given by the following formula:
[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 200} \times \text{Equipped Modifier} }[/math]
Where:
- Tier is the familiar's tier
- Equipped Modifier is either:
- 2.5 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
- 2 if the familiar is equipped & discovered in a
Combat skill
- 1 otherwise
- Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill | Seconds per Action |
---|---|
60% of the log's base burn interval | |
85% of the recipe's base cooking interval | |
1.7 | |
1.3 | |
1.65 | |
1.7 | |
1.7 | |
4.85 |
Note: For Firemaking the highest chance is achieved when burning the log with the highest
Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.
To convert the probability into the number of required actions with a certain confidence, you can use the formula:
[math]\displaystyle{ \text{Number of actions with Confidence} = \left\lceil{\frac{\log\left({1-\text{Confidence Chance}}\right)}{\log\left({1-\text{Mark Chance}}\right)}}\right\rceil }[/math]
Where:
- Mark Chance is the Mark Chance from above
- Confidence Chance is the chance that you will have found one mark in the resulting number of actions. For example, if you want to be 50% sure you got one mark in this many actions, use .5 here. If you want to be 90% sure, use .9, etc.
Here is a table for the number of actions needed for a given confidence for marks with fixed interval lengths as an example (these intervals don't change, for the other marks, or other confidence amounts, you can use the formula):
Skill | Summon | Tier | 50% Confidence | 75% Confidence | 90% Confidence | 95% Confidence |
---|---|---|---|---|---|---|
3 | 1305 | 2609 | 4334 | 5638 | ||
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5 | 3839 | 7678 | 12752 | 16591 | |
3 | 1344 | 2688 | 4465 | 5809 | ||
2 | 734 | 1468 | 2437 | 3171 | ||
3 | 1305 | 2609 | 4334 | 5638 | ||
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5 | 1029 | 2058 | 3418 | 4446 |
Maximising Mark Discovery Chance
The chance of acquiring marks over time for a familiar can be increased by:
- Equipping tablets of that same familiar. This multiplies the chance by 2.5x for non-combat skills (excluding
Alt. Magic), and double the chance for
Combat skills as well as
Alt. Magic
- Burning the log with the highest
Mastery level for
Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
- Minimising the action time for the following resource-consuming skills:
Cooking,
Smithing,
Fletching,
Crafting,
Runecrafting, and
Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
- For
Combat in particular:
- Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
- Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval
Gaining Summoning XP
Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.
Creating Summoning Tablets
Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail Agility Obstacle.
Further reductions in the interval are possible through the Necromancer Robes set (purchased from the
Shop for Slayer Coins, provides 1 second interval reduction when all pieces are equipped), 5% with the
Rune Crawl Agility Obstacle, 5% from the
Qimican constellation, 10% with the
Superior Summoning Skillcape, 10% with the
Eagle and
Fox synergy, 3% with the
Elite Pillar of Expertise, and 2% with
Harold. With all bonuses active, the interval can be reduced to as little as 1.25 seconds.
The number of tablets created can be increased in a number of ways, including the Runic Trail Agility Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the
Summoning Skillcape, Necromancer Robes, and Necromancer Potions.
Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to
[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]
For example, creating Pig summoning tablets (requiring
Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.
Using Familiars
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, Occultist and
Witch Summoning Tablets will only be consumed, and provide XP, through combat, not
Alt. Magic.
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} }[/math]
When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to Mastery XP. Specifically this applies to skills which consume resources. These skills and their action times are listed above.
For example, when cooking with Pig Summoning Tablets equipped (
Level 25 required) the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} = 18.21 }[/math] xp even if the player's actual cooking action time is the default 3 seconds.
When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the table above, or the actual action time for all other skills.
Unlocking And Using Synergies
- Main article: Synergy
Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between Golbin Thief (Tier 1) and
Minotaur (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the Ent +
Mole Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.
Summoning Marks
Marks can be discovered by performing any action within the skill(s) that the mark relates to, as indicated by the "Discovered In" column below. More information on how to discover marks can be seen within the Gathering Summoning Marks section.
Summoning Tablets
Name | Tier | Effect | Shard Cost | Secondary | Creation XP | |||
---|---|---|---|---|---|---|---|---|
Golbin Thief | 1 | 1 | +30 GP Gained on successful Enemy Hit | 21 | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 14 ![]() OR 12 ![]() OR 7 ![]() OR 1 ![]() |
5 | |
Ent | 1 | 1 | +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled | N/A | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 28 ![]() OR 20 ![]() OR 13 ![]() OR 2 ![]() OR 40 ![]() |
5 | |
Mole | 5 | 1 | +3% Chance to gain +1 additional resource in Mining. Cannot be doubled | N/A | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 40 ![]() OR 33 ![]() OR 15 ![]() OR 11 ![]() OR 10 ![]() OR 7 ![]() |
7 | |
Occultist | 5 | 1 | +10% Global Evasion | 40 | 6 ![]() |
16 ![]() |
7 | |
Wolf | 15 | 1 | +2% Lifesteal | 59 | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 15 ![]() OR 10 ![]() OR 37 ![]() OR 24 ![]() OR 17 ![]() OR 11 ![]() OR 9 ![]() OR 6 ![]() OR 7 ![]() OR 4 ![]() OR 4 ![]() OR 3 ![]() OR 4 ![]() OR 2 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
11 | |
Octopus | 15 | 1 | +3% Chance to gain +1 additional resource in Fishing. Cannot be doubled | N/A | 6 ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 25 ![]() OR 50 ![]() OR 25 ![]() OR 28 ![]() OR 15 ![]() OR 5 ![]() OR 12 ![]() OR 20 ![]() OR 8 ![]() OR 7 ![]() OR 5 ![]() OR 3 ![]() OR 4 ![]() OR 1 ![]() OR 1 ![]() |
11 | |
Minotaur | 25 | 2 | +3% Melee Accuracy Bonus +3% Melee Max Hit |
78 | 8 ![]() ![]() |
50 ![]() OR 47 ![]() OR 40 ![]() OR 40 ![]() OR 5 ![]() OR 4 ![]() OR 2 ![]() OR 1 ![]() |
15 | |
Pig | 25 | 2 | +10% Chance to Preserve Resources in Cooking | N/A | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 15 ![]() OR 10 ![]() OR 37 ![]() OR 24 ![]() OR 17 ![]() OR 11 ![]() OR 9 ![]() OR 6 ![]() OR 7 ![]() OR 4 ![]() OR 4 ![]() OR 3 ![]() OR 4 ![]() OR 2 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
15 | |
Crow | 35 | 2 | +2 Additional Runes of the same type in Runecrafting | N/A | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() |
19 | |
Centaur | 35 | 2 | +3% Ranged Accuracy Bonus +3% Ranged Max Hit |
97 | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 25 ![]() OR 25 ![]() OR 11 ![]() OR 11 ![]() OR 3 ![]() OR 3 ![]() OR 50 ![]() OR 50 ![]() |
19 | |
Witch | 45 | 2 | +3% Magic Max Hit +3% Magic Accuracy Bonus |
116 | 8 ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() OR 50 ![]() |
23 | |
Leprechaun | 45 | 2 | +50 GP From Thieving | N/A | 8 ![]() ![]() |
23 | ||
Monkey | 55 | 3 | +10% Chance to Double Items in Crafting | N/A | 10 ![]() ![]() ![]() |
5 ![]() OR 5 ![]() OR 3 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 4 ![]() OR 4 ![]() OR 4 ![]() OR 3 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() |
27 | |
Cyclops | 55 | 3 | +10% Slayer Coins | 135 | 10 ![]() ![]() ![]() |
27 | ||
Yak | 65 | 3 | +1% Damage Reduction | 154 | 10 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 43 ![]() OR 20 ![]() OR 6 ![]() OR 5 ![]() OR 3 ![]() OR 1 ![]() |
31 | |
Salamander | 65 | 3 | +5% Chance to Preserve Resources in Smithing | N/A | 10 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 19 ![]() OR 7 ![]() OR 8 ![]() OR 5 ![]() OR 4 ![]() OR 1 ![]() OR 33 ![]() |
31 | |
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70 | 1 | +75% Summoning Familiar damage added as extra damage to Barrier | 160 | 14 ![]() ![]() |
10 ![]() OR 10 ![]() OR 3 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
33 |
Unicorn | 80 | 3 | +50% Hitpoint Regeneration | 173 | 10 ![]() ![]() ![]() |
22 ![]() |
37 | |
Bear | 80 | 3 | +5% Chance to Preserve Resources in Herblore | N/A | 10 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 50 ![]() OR 25 ![]() OR 12 ![]() OR 6 ![]() OR 4 ![]() OR 3 ![]() |
37 | |
Devil | 90 | 3 | -5% Firemaking Interval | N/A | 10 ![]() ![]() ![]() |
4 ![]() OR 2 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
41 | |
Dragon | 90 | 3 | +10% Chance to apply Burn to Enemy in Combat | 192 | 10 ![]() ![]() ![]() |
5 ![]() |
41 | |
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100 | 4 | +5% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn) | 202 | 12 ![]() ![]() ![]() |
40 ![]() |
45 | |
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100 | 4 | -5% Agility Interval | N/A | 12 ![]() ![]() ![]() |
50 ![]() |
45 | |
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105 | 4 | -5% Astrology Interval | N/A | 12 ![]() ![]() ![]() |
50 ![]() OR 1 ![]() |
47 | |
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105 | 4 | +5% chance to apply Sleep when hitting with any attack (once per turn) | 207 | 12 ![]() ![]() ![]() |
3 ![]() OR 10 ![]() OR 1 ![]() OR 3 ![]() OR 1 ![]() OR 13 ![]() OR 4 ![]() OR 1 ![]() OR 1 ![]() OR 3 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
47 | |
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110 | 5 | +5% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack (once per turn) +5% chance to apply Poison when hitting with an attack |
212 | 14 ![]() ![]() ![]() |
20 ![]() |
49 | |
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110 | 5 | +5% Chance to Double Items in Fletching | N/A | 14 ![]() ![]() ![]() |
50 ![]() OR 50 ![]() OR 26 ![]() OR 6 ![]() OR 4 ![]() OR 3 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() OR 1 ![]() |
49 | |
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115 | 5 | +5% Summoning Max Hit -5% Summoning Interval |
N/A | 14 ![]() ![]() ![]() |
20 ![]() OR 20 ![]() OR 10 ![]() OR 10 ![]() OR 6 ![]() OR 6 ![]() |
51 | |
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115 | 5 | Enemy Damage Reduction is decreased by flat -5% | 217 | 14 ![]() ![]() ![]() |
1 ![]() |
51 |
Synergies
Familiar 1 | Familiar 2 | Effect | Requirements | ||
---|---|---|---|---|---|
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Centaur | +90 Flat Barrier damage added to Summon Familiar if using Ranged | Tortoise Mark Level 3 Centaur Mark Level 2 | |
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Cyclops | +20% Summoning Familiar damage added as extra damage to Barrier | Tortoise Mark Level 4 Cyclops Mark Level 2 | |
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Dragon | +20% chance for Summon to apply a Barrier Burn to the enemy | Tortoise Mark Level 4 Dragon Mark Level 2 | |
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Golbin Thief | Grants GP equal to +100% damage dealt to Barrier | Tortoise Mark Level 2 Golbin Thief Mark Level 2 | |
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Minotaur | +90 Flat Barrier damage added to Summon Familiar if using Melee | Tortoise Mark Level 3 Minotaur Mark Level 2 | |
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Occultist | Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down. | Tortoise Mark Level 2 Occultist Mark Level 2 | |
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Unicorn | While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage | Tortoise Mark Level 4 Unicorn Mark Level 2 | |
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Witch | +90 Flat Barrier damage added to Summon Familiar if using Magic | Tortoise Mark Level 3 Witch Mark Level 2 | |
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Wolf | +10% chance for Summon to apply a Barrier Bleed to the enemy that deals damage equal to 200% Summon Max Hit over 10s | Tortoise Mark Level 2 Wolf Mark Level 2 | |
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Yak | +2% Damage Reduction if the Target has Barrier | Tortoise Mark Level 4 Yak Mark Level 2 | |
Bear | Devil | While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action. | Bear Mark Level 4 Devil Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Fletching | Bear Mark Level 6 Beaver Mark Level 4 | ||
Bear | ![]() |
-10% Herblore Interval | Bear Mark Level 5 Eagle Mark Level 4 | ||
Bear | ![]() |
+5% Resource Preservation cap in Herblore | Bear Mark Level 6 Fox Mark Level 4 | ||
Bear | ![]() |
+1.5% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology | Bear Mark Level 5 Owl Mark Level 4 | ||
Centaur | Cyclops | +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Centaur Mark Level 4 Cyclops Mark Level 3 | ||
Centaur | Dragon | +10% chance to apply burn when attacking with Ranged | Centaur Mark Level 4 Dragon Mark Level 3 | ||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | Centaur Mark Level 4 Unicorn Mark Level 3 | ||
Centaur | Witch | While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. | Centaur Mark Level 3 Witch Mark Level 3 | ||
Centaur | Yak | +2% Damage Reduction when fighting a Magic Enemy | Centaur Mark Level 4 Yak Mark Level 3 | ||
Centaur | ![]() |
If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment | Centaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack. | Centaur Mark Level 5 Siren Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%. | Centaur Mark Level 6 Spectre Mark Level 3 | ||
Centaur | ![]() |
While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack. | Centaur Mark Level 6 Spider Mark Level 3 | ||
Crow | Bear | While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion. | Crow Mark Level 4 Bear Mark Level 3 | ||
Crow | Devil | +10 Fire Runes gained when Runecrafting elemental runes -5% Runecrafting Skill XP |
Crow Mark Level 4 Devil Mark Level 3 | ||
Crow | Leprechaun | +1 Rune Essence gained when Thieving the Miner | Crow Mark Level 3 Leprechaun Mark Level 3 | ||
Crow | Monkey | +20% chance to double items in Crafting when making Leather or Dragonhide armour | Crow Mark Level 4 Monkey Mark Level 3 | ||
Crow | Salamander | +10% Smithing & Runecrafting Preservation Chance. | Crow Mark Level 4 Salamander Mark Level 3 | ||
Crow | ![]() |
+100% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled) | Crow Mark Level 6 Beaver Mark Level 3 | ||
Crow | ![]() |
-10% Runecrafting Interval | Crow Mark Level 5 Eagle Mark Level 3 | ||
Crow | ![]() |
-30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | Crow Mark Level 6 Fox Mark Level 3 | ||
Crow | ![]() |
+1.5% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology | Crow Mark Level 5 Owl Mark Level 3 | ||
Cyclops | Dragon | -25% damage taken from dragonbreath | Cyclops Mark Level 4 Dragon Mark Level 4 | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | Cyclops Mark Level 4 Unicorn Mark Level 4 | ||
Cyclops | Yak | +3% Damage Reduction when fighting a Slayer Task monster | Cyclops Mark Level 4 Yak Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Lightning Spirit Mark Level 4 | ||
Cyclops | ![]() |
If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins. | Cyclops Mark Level 5 Siren Mark Level 4 | ||
Cyclops | ![]() |
Gain Slayer Coins equal to +100% of the Target Damage Reduction | Cyclops Mark Level 6 Spectre Mark Level 4 | ||
Cyclops | ![]() |
+200% of Poison damage dealt is gained as Slayer Coins | Cyclops Mark Level 6 Spider Mark Level 4 | ||
Devil | ![]() |
-10% Chance to Double Items in Fletching +2 Bolts produced per action in Fletching |
Devil Mark Level 6 Beaver Mark Level 4 | ||
Devil | ![]() |
+10% Agility Mastery XP. -100% GP from Agility. | Devil Mark Level 5 Eagle Mark Level 4 | ||
Devil | ![]() |
+100% Summoning Skill XP -1000 Base Quantity for Summoning Tablet Creation +100% Summoning Mastery XP |
Devil Mark Level 6 Fox Mark Level 4 | ||
Devil | ![]() |
Adds an additional +4 to regular stardust drops, gain no golden stardust | Devil Mark Level 5 Owl Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Stunned, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Lightning Spirit Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Sleeping, +15% Chance to apply burn when attacking. | Dragon Mark Level 5 Siren Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Burning, Target Damage Reduction is decreased by flat 8%. | Dragon Mark Level 6 Spectre Mark Level 4 | ||
Dragon | ![]() |
If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit. | Dragon Mark Level 6 Spider Mark Level 4 | ||
Ent | Bear | +1 minimum Bird Nests recieved from Woodcutting when the Bird Nest Potion is active | Ent Mark Level 4 Bear Mark Level 2 | ||
Ent | Crow | +20% chance to preserve resources in Runecrafting when making staves | Ent Mark Level 3 Crow Mark Level 2 | ||
Ent | Devil | +15% Woodcutting XP added as Firemaking XP Chance to double Logs while Woodcutting is halved |
Ent Mark Level 4 Devil Mark Level 2 | ||
Ent | Leprechaun | When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP. | Ent Mark Level 3 Leprechaun Mark Level 2 | ||
Ent | Mole | +5% chance to receive a gem per Woodcutting action | Ent Mark Level 2 Mole Mark Level 2 | ||
Ent | Monkey | +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting | Ent Mark Level 4 Monkey Mark Level 2 | ||
Ent | Octopus | +6% Bird Nest drop rate +6% Special Item chance in Fishing |
Ent Mark Level 2 Octopus Mark Level 2 | ||
Ent | Pig | +30% Chance to gain +1 additional resource in Cooking. Cannot be doubled | Ent Mark Level 3 Pig Mark Level 2 | ||
Ent | Salamander | +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing. | Ent Mark Level 4 Salamander Mark Level 2 | ||
Ent | ![]() |
+30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled) | Ent Mark Level 6 Beaver Mark Level 2 | ||
Ent | ![]() |
-0.3s Woodcutting Interval | Ent Mark Level 5 Eagle Mark Level 2 | ||
Ent | ![]() |
-30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | Ent Mark Level 6 Fox Mark Level 2 | ||
Ent | ![]() |
+1.5% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology | Ent Mark Level 5 Owl Mark Level 2 | ||
Golbin Thief | Centaur | +200% of ranged damage dealt gained as GP | Golbin Thief Mark Level 3 Centaur Mark Level 2 | ||
Golbin Thief | Cyclops | +400% GP from Slayer Task monsters | Golbin Thief Mark Level 4 Cyclops Mark Level 2 | ||
Golbin Thief | Dragon | +200% GP from burning Monsters | Golbin Thief Mark Level 4 Dragon Mark Level 2 | ||
Golbin Thief | Minotaur | +250% of melee damage dealt gained as GP | Golbin Thief Mark Level 3 Minotaur Mark Level 2 | ||
Golbin Thief | Occultist | +15% of enemy's highest evasion rating as GP on kill | Golbin Thief Mark Level 2 Occultist Mark Level 2 | ||
Golbin Thief | Unicorn | +100% of passively regenerated health gained as GP | Golbin Thief Mark Level 4 Unicorn Mark Level 2 | ||
Golbin Thief | Witch | +150% of magic damage dealt gained as GP | Golbin Thief Mark Level 3 Witch Mark Level 2 | ||
Golbin Thief | Wolf | +350 GP From Monsters | Golbin Thief Mark Level 2 Wolf Mark Level 2 | ||
Golbin Thief | Yak | +30 GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn) | Golbin Thief Mark Level 4 Yak Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Stunned, +150% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Lightning Spirit Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is currently Sleeping, +200% Damage Dealt gained as GP. | Golbin Thief Mark Level 5 Siren Mark Level 2 | ||
Golbin Thief | ![]() |
+1000% of damage dealt by Summoning Familiars gained as GP | Golbin Thief Mark Level 6 Spectre Mark Level 2 | ||
Golbin Thief | ![]() |
If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level. | Golbin Thief Mark Level 6 Spider Mark Level 2 | ||
Leprechaun | Bear | +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer | Leprechaun Mark Level 4 Bear Mark Level 3 | ||
Leprechaun | Devil | While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all. | Leprechaun Mark Level 4 Devil Mark Level 3 | ||
Leprechaun | Monkey | Automatically sell Common Drops from Thieving for +15x their base sale price | Leprechaun Mark Level 4 Monkey Mark Level 3 | ||
Leprechaun | Salamander | +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner | Leprechaun Mark Level 4 Salamander Mark Level 3 | ||
Leprechaun | ![]() |
+20% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price | Leprechaun Mark Level 6 Beaver Mark Level 3 | ||
Leprechaun | ![]() |
+30% GP from Agility per active Obstacle | Leprechaun Mark Level 5 Eagle Mark Level 3 | ||
Leprechaun | ![]() |
+10 Base Quantity for Leprechaun Tablet Creation in Summoning +100% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) |
Leprechaun Mark Level 6 Fox Mark Level 3 | ||
Leprechaun | ![]() |
+1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology | Leprechaun Mark Level 5 Owl Mark Level 3 | ||
Minotaur | Centaur | While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. | Minotaur Mark Level 3 Centaur Mark Level 3 | ||
Minotaur | Cyclops | +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 4 Cyclops Mark Level 3 | ||
Minotaur | Dragon | If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating). | Minotaur Mark Level 4 Dragon Mark Level 3 | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | Minotaur Mark Level 4 Unicorn Mark Level 3 | ||
Minotaur | Witch | +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters | Minotaur Mark Level 3 Witch Mark Level 3 | ||
Minotaur | Yak | +2% Damage Reduction when fighting a Ranged Enemy | Minotaur Mark Level 4 Yak Mark Level 3 | ||
Minotaur | ![]() |
If Target is currently Stunned, +15% Melee Strength Bonus from Equipment. | Minotaur Mark Level 5 Lightning Spirit Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack. | Minotaur Mark Level 5 Siren Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%. | Minotaur Mark Level 6 Spectre Mark Level 3 | ||
Minotaur | ![]() |
While using Melee Attack Style, +30% chance to apply poison when hitting with an attack. | Minotaur Mark Level 6 Spider Mark Level 3 | ||
Mole | Bear | +25 Mining node HP when using Perfect Swing Potions | Mole Mark Level 4 Bear Mark Level 2 | ||
Mole | Crow | x2 Rune Essence received from Mining | Mole Mark Level 3 Crow Mark Level 2 | ||
Mole | Devil | +10% chance to receive a Diamond per action in Firemaking (Cannot be doubled) | Mole Mark Level 4 Devil Mark Level 2 | ||
Mole | Leprechaun | When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem. | Mole Mark Level 3 Leprechaun Mark Level 2 | ||
Mole | Monkey | x2 Gold and Silver Ore recieved from Mining | Mole Mark Level 4 Monkey Mark Level 2 | ||
Mole | Octopus | When receiving a Gem from Mining or Fishing, there is a +15% chance to get another random Gem. | Mole Mark Level 2 Octopus Mark Level 2 | ||
Mole | Pig | Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food. | Mole Mark Level 3 Pig Mark Level 2 | ||
Mole | Salamander | +15% chance to recieve the bar version of an ore when Mining | Mole Mark Level 4 Salamander Mark Level 2 | ||
Mole | ![]() |
+100% chance for +5 Arrows produced per action in Fletching (Cannot be doubled) | Mole Mark Level 6 Beaver Mark Level 2 | ||
Mole | ![]() |
-0.2s Mining Interval | Mole Mark Level 5 Eagle Mark Level 2 | ||
Mole | ![]() |
+10% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore | Mole Mark Level 6 Fox Mark Level 2 | ||
Mole | ![]() |
+30% chance for +1 Meteorite Ore in Mining (Cannot be doubled) | Mole Mark Level 5 Owl Mark Level 2 | ||
Monkey | Bear | +100% Crafting Potion charges | Monkey Mark Level 4 Bear Mark Level 4 | ||
Monkey | Devil | +400% of Log base sale price granted as GP when Burnt in Firemaking | Monkey Mark Level 4 Devil Mark Level 4 | ||
Monkey | Salamander | +33% chance to preserve resources in Crafting when making jewelry | Monkey Mark Level 4 Salamander Mark Level 4 | ||
Monkey | ![]() |
+1 base Javelins produced per action in Fletching +100% Resource Cost for Javelins in Fletching |
Monkey Mark Level 6 Beaver Mark Level 4 | ||
Monkey | ![]() |
-10% Agility Interval | Monkey Mark Level 5 Eagle Mark Level 4 | ||
Monkey | ![]() |
+50% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) -5% Summoning Interval for equipped Summoning Tablets +15 Base Quantity when creating equipped Summoning Tablets |
Monkey Mark Level 6 Fox Mark Level 4 | ||
Monkey | ![]() |
+1.5% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology | Monkey Mark Level 5 Owl Mark Level 4 | ||
Occultist | Centaur | -20% Enemy Ranged Evasion Rating. | Occultist Mark Level 3 Centaur Mark Level 2 | ||
Occultist | Cyclops | -20% Slayer Task monster Accuracy Rating | Occultist Mark Level 4 Cyclops Mark Level 2 | ||
Occultist | Dragon | If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus. | Occultist Mark Level 4 Dragon Mark Level 2 | ||
Occultist | Minotaur | -20% Enemy Melee Evasion Rating. | Occultist Mark Level 3 Minotaur Mark Level 2 | ||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | Occultist Mark Level 4 Unicorn Mark Level 2 | ||
Occultist | Witch | +100 Magic Defence Bonus | Occultist Mark Level 3 Witch Mark Level 2 | ||
Occultist | Wolf | When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings). | Occultist Mark Level 2 Wolf Mark Level 2 | ||
Occultist | Yak | Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus) | Occultist Mark Level 4 Yak Mark Level 2 | ||
Occultist | ![]() |
When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Lightning Spirit Mark Level 2 | ||
Occultist | ![]() |
When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times) | Occultist Mark Level 5 Siren Mark Level 2 | ||
Occultist | ![]() |
Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction | Occultist Mark Level 6 Spectre Mark Level 2 | ||
Occultist | ![]() |
If Target is currently Poisoned, apply -20% Global Evasion to the Target. | Occultist Mark Level 6 Spider Mark Level 2 | ||
Octopus | Bear | +200% Fisherman's Potion charges | Octopus Mark Level 4 Bear Mark Level 2 | ||
Octopus | Crow | +5 base quantity when creating Combination runes that require Water Runes in Runecrafting | Octopus Mark Level 3 Crow Mark Level 2 | ||
Octopus | Devil | +5% Cooking Mastery XP -10% Cooking Skill XP |
Octopus Mark Level 4 Devil Mark Level 2 | ||
Octopus | Leprechaun | +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only. | Octopus Mark Level 3 Leprechaun Mark Level 2 | ||
Octopus | Monkey | +33% chance to gain a random gem when creating jewelry in Crafting | Octopus Mark Level 4 Monkey Mark Level 2 | ||
Octopus | Pig | +75% chance to gain 1 cooked version of a fish when Fishing | Octopus Mark Level 3 Pig Mark Level 2 | ||
Octopus | Salamander | +15% chance to preserve resources in Smithing when making Dragon Gear | Octopus Mark Level 4 Salamander Mark Level 2 | ||
Octopus | ![]() |
+30% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled) | Octopus Mark Level 6 Beaver Mark Level 2 | ||
Octopus | ![]() |
-0.5s Fishing Interval | Octopus Mark Level 5 Eagle Mark Level 2 | ||
Octopus | ![]() |
-20% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) -5% Summoning Interval when making Octopus Tablets |
Octopus Mark Level 6 Fox Mark Level 2 | ||
Octopus | ![]() |
+1.5% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology | Octopus Mark Level 5 Owl Mark Level 2 | ||
Pig | Bear | +200% Generous Cook Potion charges | Pig Mark Level 4 Bear Mark Level 3 | ||
Pig | Crow | +15% Chance to Preserve Resources in Cooking +15% chance to preserve resources when Runecrafting runes |
Pig Mark Level 3 Crow Mark Level 3 | ||
Pig | Devil | +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance. | Pig Mark Level 4 Devil Mark Level 3 | ||
Pig | Leprechaun | Take no damage when stunned by the Chef in Thieving | Pig Mark Level 3 Leprechaun Mark Level 3 | ||
Pig | Monkey | -1 Dragonhide costs when Crafting (Cannot be reduced below 1) | Pig Mark Level 4 Monkey Mark Level 3 | ||
Pig | Salamander | -0.3s Cooking Interval -0.3s Smithing Interval |
Pig Mark Level 4 Salamander Mark Level 3 | ||
Pig | ![]() |
-15% Passive Cook Interval | Pig Mark Level 6 Beaver Mark Level 3 | ||
Pig | ![]() |
-10% Cooking Interval | Pig Mark Level 5 Eagle Mark Level 3 | ||
Pig | ![]() |
-30% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) | Pig Mark Level 6 Fox Mark Level 3 | ||
Pig | ![]() |
+1.5% Cooking Mastery XP per maxed Star in Vale constellation in Astrology | Pig Mark Level 5 Owl Mark Level 3 | ||
Salamander | Bear | x2 Silver and Gold bars recieved from Smithing when using Seeing Gold Potions | Salamander Mark Level 4 Bear Mark Level 4 | ||
Salamander | Devil | -3 Coal required for Smithing Item production. | Salamander Mark Level 4 Devil Mark Level 4 | ||
Salamander | ![]() |
+30% chance for +3 Javelins produced per action in Fletching (Cannot be doubled) | Salamander Mark Level 6 Beaver Mark Level 4 | ||
Salamander | ![]() |
-20% Smithing Interval | Salamander Mark Level 5 Eagle Mark Level 4 | ||
Salamander | ![]() |
Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost) +200% Salamander Tablets made in Summoning |
Salamander Mark Level 6 Fox Mark Level 4 | ||
Salamander | ![]() |
+1.5% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology | Salamander Mark Level 5 Owl Mark Level 4 | ||
Unicorn | Dragon | +100% Burn lifesteal | Unicorn Mark Level 4 Dragon Mark Level 4 | ||
Unicorn | ![]() |
When a stun is applied to you, heal for +10% of your Max HP | Unicorn Mark Level 5 Lightning Spirit Mark Level 4 | ||
Unicorn | ![]() |
When Sleep is applied to you, heal for +20% of your Max HP | Unicorn Mark Level 5 Siren Mark Level 4 | ||
Unicorn | ![]() |
Disables all sources of Lifesteal Heal for +200% of the Target's base Damage Reduction on a successful attack (once per turn) |
Unicorn Mark Level 6 Spectre Mark Level 4 | ||
Unicorn | ![]() |
Grants poison immunity | Unicorn Mark Level 6 Spider Mark Level 4 | ||
Witch | Cyclops | +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins | Witch Mark Level 4 Cyclops Mark Level 3 | ||
Witch | Dragon | +30 Minimum Damage for all Standard Magic Spells. | Witch Mark Level 4 Dragon Mark Level 3 | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | Witch Mark Level 4 Unicorn Mark Level 3 | ||
Witch | Yak | +2% Damage Reduction when fighting a Melee Enemy | Witch Mark Level 4 Yak Mark Level 3 | ||
Witch | ![]() |
If Target is currently Stunned, +15% Magic Damage Bonus from Equipment. | Witch Mark Level 5 Lightning Spirit Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack. | Witch Mark Level 5 Siren Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%. | Witch Mark Level 6 Spectre Mark Level 3 | ||
Witch | ![]() |
While using Magic Attack Style, +30% chance to apply poison when hitting with an attack. | Witch Mark Level 6 Spider Mark Level 3 | ||
Wolf | Centaur | +8% Ranged Lifesteal | Wolf Mark Level 3 Centaur Mark Level 2 | ||
Wolf | Cyclops | +20% of lifesteal healing gained as Slayer Coins | Wolf Mark Level 4 Cyclops Mark Level 2 | ||
Wolf | Dragon | +100% Lifesteal for Summoning attacks | Wolf Mark Level 4 Dragon Mark Level 2 | ||
Wolf | Minotaur | +12% Melee Lifesteal | Wolf Mark Level 3 Minotaur Mark Level 2 | ||
Wolf | Unicorn | +50% Bleed lifesteal | Wolf Mark Level 4 Unicorn Mark Level 2 | ||
Wolf | Witch | +4% Magic lifesteal | Wolf Mark Level 3 Witch Mark Level 2 | ||
Wolf | Yak | Heal for +50% of your damage reduction on attacking an enemy (once per turn) | Wolf Mark Level 4 Yak Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Stunned, +15% Lifesteal. | Wolf Mark Level 5 Lightning Spirit Mark Level 2 | ||
Wolf | ![]() |
If Target is currently Sleeping, +25% Lifesteal. | Wolf Mark Level 5 Siren Mark Level 2 | ||
Wolf | ![]() |
Heal for +100% of the Target's base Damage Reduction on a successful attack (once per turn) | Wolf Mark Level 6 Spectre Mark Level 2 | ||
Wolf | ![]() |
+50% Poison lifesteal | Wolf Mark Level 6 Spider Mark Level 2 | ||
Yak | Dragon | You take no damage from BURNING. | Yak Mark Level 4 Dragon Mark Level 4 | ||
Yak | Unicorn | +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints. | Yak Mark Level 4 Unicorn Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Stunned. | Yak Mark Level 5 Lightning Spirit Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Sleeping. | Yak Mark Level 5 Siren Mark Level 4 | ||
Yak | ![]() |
If Damage Reduction is less than the Targets, +2% Damage Reduction. | Yak Mark Level 6 Spectre Mark Level 4 | ||
Yak | ![]() |
+3% Damage Reduction while Poisoned. | Yak Mark Level 6 Spider Mark Level 4 | ||
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+5 Base Quantity when creating equipped Summoning Tablets -15% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) |
Beaver Mark Level 6 Fox Mark Level 6 | ||
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-0.3s Fletching Interval when making Arrows | Eagle Mark Level 6 Beaver Mark Level 5 | ||
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-10% Summoning Interval | Eagle Mark Level 6 Fox Mark Level 5 | ||
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-10% Astrology Interval | Eagle Mark Level 5 Owl Mark Level 5 | ||
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Centaur | +5% Ranged critical hit chance | Fox Mark Level 3 Centaur Mark Level 6 | ||
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Cyclops | -15% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost) +5 Base Quantity for Cyclops Tablet Creation in Summoning |
Fox Mark Level 4 Cyclops Mark Level 6 | ||
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Dragon | Burns to the Target deal +5% Max HP as extra damage | Fox Mark Level 4 Dragon Mark Level 6 | ||
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Golbin Thief | +60 GP Gained on successful Enemy Hit | Fox Mark Level 2 Golbin Thief Mark Level 6 | ||
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Minotaur | +5% Melee critical hit chance | Fox Mark Level 3 Minotaur Mark Level 6 | ||
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Occultist | Occultist Familiar effect is doubled. | Fox Mark Level 2 Occultist Mark Level 6 | ||
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Unicorn | +15 Flat HP Regen | Fox Mark Level 4 Unicorn Mark Level 6 | ||
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Witch | +5% Magic critical hit chance | Fox Mark Level 3 Witch Mark Level 6 | ||
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Wolf | -10% Auto Eat Efficiency Doubles the Attacker Lifesteal percent -10% Auto Eat HP Limit |
Fox Mark Level 2 Wolf Mark Level 6 | ||
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Yak | While at Full Hitpoints, +3% Damage Reduction. | Fox Mark Level 4 Yak Mark Level 6 | ||
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+10% chance to increase the length of stuns inflicted by 1 turn | Fox Mark Level 5 Lightning Spirit Mark Level 6 | ||
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+10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn | Fox Mark Level 5 Siren Mark Level 6 | ||
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While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%. | Fox Mark Level 6 Spectre Mark Level 6 | ||
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+10% chance to apply Deadly Poison to the Target | Fox Mark Level 6 Spider Mark Level 6 | ||
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+10% chance to avoid Sleep +10% chance to avoid being Stunned |
Lightning Spirit Mark Level 5 Siren Mark Level 5 | ||
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If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%. | Lightning Spirit Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Stunned, -10% Attack Interval. | Lightning Spirit Mark Level 6 Spider Mark Level 5 | ||
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+1.5% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology | Owl Mark Level 6 Beaver Mark Level 5 | ||
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+1.5% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology | Owl Mark Level 6 Fox Mark Level 5 | ||
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If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%. | Siren Mark Level 6 Spectre Mark Level 5 | ||
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If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack. | Siren Mark Level 6 Spider Mark Level 5 | ||
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+100% Summoning Max Hit | Spider Mark Level 6 Spectre Mark Level 6 |
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
50 | +1 Shard Cost Reduction for this Summoning Tablet only. |
60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
99 | +1 Shard Cost Reduction for this Summoning Tablet only. |
99 | +10 Base Quantity for this Summoning Tablet only. |
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 1,450,000 xp | +5% Summoning Mastery XP |
25% | 3,625,000 xp | +1 Shard Cost Reduction for Tier 1 & Tier 2 Summoning Tablets |
50% | 7,250,000 xp | +10% resource preservation chance for Summoning |
95% | 13,775,000 xp | +1 Shard Cost Reduction for Tier 3 Summoning Tablets. +10 Base Quantity for Summoning Tablet Creation. |
Total Mastery Pool XP | 14,500,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Summoning Skillcape | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation | |
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+15% Chance to preserve Summoning Charges +25% Chance to Preserve Resources in Summoning -10% Summoning Interval +10% Summoning Max Hit +10 Base Quantity for Summoning Tablet Creation |
Pet
Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.
Mark is acquired differently from other skill pets, and is unlocked when the player reaches the mark level of 4 in each of the base game Summoning marks.
Pet | Name | Effect |
---|---|---|
Tim the Wolf | -1 Shard Cost when creating Familiars in Summoning | |
Mark | +10% Chance to preserve Summoning Charges |
Potion
The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.
Necromancer Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
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I | 15 | +1 Base Quantity for Summoning Tablet Creation |
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II | 30 | +2 Base Quantity for Summoning Tablet Creation |
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III | 45 | +3 Base Quantity for Summoning Tablet Creation |
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IV | 60 | +5 Base Quantity for Summoning Tablet Creation |
Skill Boosts
This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source | Type | Summoning Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 6 | -5% Summoning Interval +5% Summoning Mastery XP |
-6% Farming Yield | |
Agility Obstacle 8 | +5% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +3 Base Quantity for Summoning Tablet Creation |
-16% Chance to Preserve Resources in Herblore | |
-5% Summoning Interval +10% Chance to preserve Summoning Charges +6 Base Quantity for Summoning Tablet Creation |
-20% Chance To Preserve Potion Charge | ||
+5% Chance to preserve Summoning Charges | -50 Maximum Hitpoints -10% Chance to Preserve Resources in Skills +5% Chance To Preserve Potion Charge | ||
+20% Chance to preserve Summoning Charges +20 Base Quantity for Summoning Tablet Creation |
+50 Bank Space +20% chance to preserve Consumable Slot charges +20% Chance To Preserve Potion Charge | ||
-3% Interval for all Non-Combat Skills | +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP | ||
Agility Pillar | +5% Chance to preserve Summoning Charges | +10 Bank Space +10% Chance To Preserve Potion Charge +10% GP from all sources (Except Item Selling) +5 Charges per Potion | |
Constellation | -5% Summoning Interval +8% Chance to Double Items in Summoning +8% Summoning Mastery XP +8% Summoning Skill XP +5% Chance to preserve Summoning Charges |
-5% Herblore Interval +8% Chance to Double Items in Herblore +5% Chance To Preserve Potion Charge +8% Herblore Mastery XP +8% Herblore Skill XP | |
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Item | +1 Base Quantity for Summoning Tablet Creation | |
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Item | +2 Base Quantity for Summoning Tablet Creation | |
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Item | +3 Base Quantity for Summoning Tablet Creation | |
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Item | +5 Base Quantity for Summoning Tablet Creation | |
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+10% Chance to preserve Summoning Charges | +10% Summoning Max Hit |
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Item (Boots) | +2% Non-Combat Skill XP | |
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Item (Boots, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
|
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Item (Cape) | +25% Mastery Pool XP Cap +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving |
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Item (Cape) | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving |
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Item (Cape) | +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
|
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-10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +35% Flat Slayer Area Effect Negation +10% Slayer Coins +10% Summoning Max Hit +270 Stealth while Thieving | |
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-10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +35% Flat Slayer Area Effect Negation +10% Slayer Coins +10% Summoning Max Hit +270 Stealth while Thieving | |
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-10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
+10% Summoning Max Hit | |
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-3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP |
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
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+10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation |
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-5% Summoning Interval +15 Base Quantity for Summoning Tablet Creation |
-0.3s Monster Respawn Timer |
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+10% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +15 Base Quantity for Summoning Tablet Creation |
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-0.3s Summoning Interval +3% Summoning Mastery XP +3 Base Quantity for Summoning Tablet Creation |
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Item (Helmet) | +2% Non-Combat Skill XP | |
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+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
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Item (Helmet, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Item (Platebody) | +2% Non-Combat Skill XP | |
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Item (Platebody, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Item (Platelegs) | +2% Non-Combat Skill XP | |
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Item (Platelegs, Passive) | +2% Summoning Skill XP +2 Base Quantity for Summoning Tablet Creation |
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Item (Ring) | +8% Non-Combat Skill XP | |
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-0.2s Summoning Interval +8% Summoning Skill XP +5% Chance to preserve Summoning Charges |
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-5% Summoning Interval | +5% Summoning Max Hit | |
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-2% Interval for all Non-Combat Skills +50% Mastery Pool XP Cap +3% Chance to preserve Summoning Charges |
-0.1s Attack Interval -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins | |
Pet | +10% Chance to preserve Summoning Charges | ||
Pet | -1 Shard Cost when creating Familiars in Summoning | ||
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-10% Summoning Interval |
Melvor Idle version v1.2.2 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |