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From Melvor Idle
  • io/issues Updated game client to NW.js v0.82.0 Updated to Steamworks SDK 1.58 Client now ships with the SDK version of NW.js by default, with devtools disabled
    28 KB (4,140 words) - 20:07, 15 April 2024
  • entryScript.js helper.js manifest.json And assuming entryScript.js was loaded as part of the manifest's "load" property, the entryScript.js could retrieve
    6 KB (780 words) - 00:24, 2 January 2023
  • addition to the full Vue.js documentation (for clarity on definitions and what the PetiteVue directives do - there are many full Vue.js features that are unavailable)
    13 KB (1,341 words) - 03:51, 16 January 2023
  • ipt.js'); // hello-melvor-script.js has executed // But don't bother awaiting it if it's not time-sensitive loadScript('some-independent-script.js'); }
    35 KB (4,465 words) - 14:49, 26 June 2023
  • loadScript('my-script.js'); // my-script.js has run // Don't await if no dependency on script ctx.loadScript('my-independednt-script.js'); // my-independent-script.js has
    35 KB (3,841 words) - 01:31, 18 March 2024