Slayer Areas
This page is out of date (v1.0.2). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player
Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | -10% Accuracy Rating | ||
Forest of Goo | Easy - Hard | 69 | +10% Attack Interval | ||
Strange Cave | Medium - Very Hard | 316 | -15% Global Evasion | ||
Holy Isles | Medium - Hard | 155 | +20% Prayer Point Cost for Prayers | ||
Runic Ruins | Hard | 171 | -50% Magic Evasion if your Attack Style is not Magic. | ||
Arid Plains | Hard - Very Hard | 197 | -30% Food Efficiency. | ||
High Lands | Very Hard | 182 | Enemies heal 20% of their current hitpoints every 5 turns | ||
Toxic Swamps | Very Hard - Elite | 223 | Enemies have +100% chance to apply poison when attacking | ||
Desolate Plains | Very Hard - Elite | 239 | -100% Hitpoint Regeneration | ||
Shrouded Badlands | Elite | 348 | -40% Accuracy Rating. | ||
Perilous Peaks | Elite | 447 | -60% Evasion Ratings. | ||
Dark Waters | Elite | 611 | +40% Attack Interval | ||
Unhallowed Wasteland | Insane | 762 | Enemies heal 100% of their current hitpoints every 2 turns |
Entry Requirements
All Slayer areas other than Penumbra and
Forest of Goo have
Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with
Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the
Slayer Skillcape,
Max Skillcape, or
Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Dark Waters has a unique requirement, where the
Into the Mist dungeon must have been completed at least once before the area can be entered.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below. The area effect negation of any equipment will continue to apply when equipped into the Combat Passive Slot.
As of V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the Shrouded Badlands with its area effect of -40% Accuracy Rating and is wearing
Slayer Helmet (Elite) (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
Equipping a couple of master tier items of Slayer equipment (such as the Slayer Platebody (Master)) and the
Max Skillcape, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the Pillar of Combat active while simultaneously equipping three items of master tier Slayer equipment (one being in the Combat Passive Slot),
Max Skillcape, and the
Hunter's Ring.
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
Sources of Area Effect Negation
Source | Type | Negation % | Other Modifiers |
---|---|---|---|
Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements +5% Damage To Slayer Tasks | |
Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP | |
Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP | |
Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP | |
Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP | |
Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP | |
Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +40% Slayer Skill XP | |
Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +30% Slayer Skill XP | |
Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +30% Slayer Skill XP | |
Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +30% Slayer Skill XP | |
Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +30% Slayer Skill XP | |
Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +30% Slayer Skill XP | |
Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +30% Slayer Skill XP | |
Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +15% Slayer Skill XP | |
Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +15% Slayer Skill XP | |
Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +15% Slayer Skill XP | |
Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +15% Slayer Skill XP | |
Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +15% Slayer Skill XP | |
Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +15% Slayer Skill XP | |
Item (Ring, Passive) | +10% Flat Slayer Area Effect Negation | +10% Slayer Skill XP +10% Slayer Coins | |
Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +5% Slayer Skill XP | |
Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +5% Slayer Skill XP | |
Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +5% Slayer Skill XP | |
Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +5% Slayer Skill XP | |
Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +5% Slayer Skill XP | |
Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +5% Slayer Skill XP | |
Agility Pillar | +5% Flat Slayer Area Effect Negation | -0.2s Monster Respawn Timer +50 Flat HP Regen +10% Magic Evasion +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +10% Ranged Evasion | |
Agility Obstacle 5 | -20% Flat Slayer Area Effect Negation | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Coins +10% Slayer Task Length/Qty |
Melvor Idle version v1.0.3 (Released: 28th February 2022) | ||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |