Combat Guide

From Melvor Idle
(Redirected from Combat/Guide)
This page is up to date (v1.0.3).

Introduction

This guide is written for characters playing the Standard game mode. If playing Hardcore.svg Hardcore or Adventure.png Adventure modes, preparation for certain events is different, especially for the Fire God Dungeon (dungeon).svg Fire God Dungeon.

The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the Volcanic Cave (dungeon).svg Volcanic Cave. It goes over the god dungeons and concludes with the guidance for endgame content.

There are several non-combat skills that improve various parts of the combat experience:

  • Agility (skill).svg Agility - Many of the obstacles provide combat bonuses.
  • Herblore (skill).svg Herblore - Diamond Luck Potion I (item).svg Diamond Luck Potions are among the highest DPS boosts in the game.
  • Thieving (skill).svg Thieving - There are a multitude of useful item drops from several NPCs, including Chapeau Noir (item).svg Chapeau Noir, Knight's Defender (item).png Knight's Defender, and others.
  • Astrology (skill).svg Astrology - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.
  • Summoning (skill).svg Summoning - Tablets provide boosts to combat effectiveness and do damage. The Dragon (item).svg Dragon burn effect is great against hard-to-hit enemies.

Other skills helpful for smooth progression include:

Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so Master of Nature (upgrade).svg Master of Nature may be a goal.

Gear Stats

All gear has certain stats that link it to one of the three combat styles: Attack (skill).svg Melee, Ranged (skill).svg Ranged, or Magic (skill).svg Magic. Gear that is more difficult to obtain is usually better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the Combat Simulator or read the Combat.svg Combat page.

Shared Stats

Attack Speed

Attack Speed, or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:

Damage Reduction

Damage Reduction, or DR, is an extremely powerful stat. Damage Reduction, Hitpoints (skill).svg Hitpoints, and Auto Eat - Tier I (upgrade).svg Auto Eat tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:

For the end game, there are some Prayer (skill).svg Prayers and items that drop from Impending Darkness Event (dungeon).svg Impending Darkness that affect enemies' DR:

Auto Eat

Auto Eat - Tier I (upgrade).svg Auto Eat is an upgrade that automatically eats equipped food after a certain health threshold. Upgrading this as quickly as possible is critical. Auto Eat Tier, along with Hitpoints (skill).svg Hitpoints and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with Auto Eat - Tier III (upgrade).svg Auto Eat - Tier III.

With Auto Eat - Tier III (upgrade).svg Auto Eat, the type of food does not matter as long as one does not run out of it. The difference between Potatoes (item).svg Potatoes or Whale (Perfect) (item).png Whale (Perfect) is negligible. The main difference is the time spent Cooking (skill).svg Cooking or Farming (skill).svg Farming instead of fighting monsters.

Auto Eat Threshold

Auto Eat Threshold reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:

Auto Eat Efficiency

Auto Eat Efficiency increases the amount of HP healed per piece of food eaten. This can be found on:

Slayer Area Effect Negation

Slayer Area Effect Negation reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying (Forest of Goo (combatArea).svg Forest of Goo, Arid Plains (combatArea).svg Arid Plains) to downright progress blocking (Dark Waters (combatArea).svg Dark Waters, Unhallowed Wasteland (combatArea).svg Unhallowed Wasteland). This stat can be found on:

Armor/Evasion Rating

These are included on all pieces of armor, and are heavily connected to the Combat Triangle. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.

Class-related Stats

Melee Stats

Attack (skill).svg Melee gear focuses on 4 stats:

  • Strength (skill).svg Strength bonus: One of the factors that determines max hit
  • Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.

Magic Stats

Magic (skill).svg Magic armor and weapons focus on 2 stats:

  • Magic Damage Bonus: Determines your max hit
  • Magic Attack bonus: Determines your accuracy

Additionally, Magic (skill).svg Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:

Ranged Stats

Ranged (skill).svg Ranged armor and weapons focus on 2 stats:

  • Ranged strength bonus: Determines your max hit
  • Ranged attack bonus: Determines your accuracy

Additionally, Ranged (skill).svg Ranged gear also benefits from Ammo Preservation. This can be found on:

Special Attacks and Loot Passives

Beyond stats, many pieces of equipment have Special Attacks or passive effects.

Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the Special Attacks page.

Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:

GP increases can be found on:

External Tooling

Two popular external tools are the Combat Simulator and Can I Idle.

Combat Simulator is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.

Can I Idle is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.

Slayer

If you play actively, you can start with Slayer (skill).svg Slayer early. If you want to progress in it, unlocking Auto Slayer (upgrade).svg Auto Slayer should be your first goal. You will also level your combat skills along the way.

If you idle, it is okay to leave Slayer (skill).svg Slayer until you need the bonuses from its gear or drops from its monsters. Slayer (skill).svg Slayer picks up closer to the time of Volcanic Cave (dungeon).svg Volcanic Cave, and you will be able to catch up quickly with all the gear that you have at that point.

It takes 15 Normal Slayer tasks to buy the Slayer Helmet (Basic) (item).svg Basic Slayer gear. The Slayer Gear Upgrade Kit (Strong) (item).svg Slayer Gear Upgrade Kit (Strong) / Slayer Gear Upgrade Kit (Elite) (item).svg Slayer Gear Upgrade Kit (Elite) / Slayer Gear Upgrade Kit (Master) (item).svg Slayer Gear Upgrade Kit (Master) take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.

Slayer Areas sometimes require items that must be purchased using slayer coins from the Shop. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.

Early Game (Pre-Volcanic Cave)

Before Volcanic Cave (dungeon).svg Volcanic Cave, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. Volcanic Cave (dungeon).svg Volcanic Cave is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.

All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.

It is highly recommend to level all styles to not be in the position where you finished Volcanic Cave (dungeon).svg Volcanic Cave and then have to level your Ranged (skill).svg Ranged from level 1 for 2 weeks.

Leveling Guidelines

The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.

The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide.

All assumed skill levels are equal to the ones required by the set of gear.

Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.

The monster levels are listed where possible. It should roughly guide you on what item to work towards next.

For choosing a proper mob to farm, it is recommended to follow a priority rule:

  1. Mob that drops what you want,
  2. Slayer Tasks,
  3. Highest Combat XP/hr.

Hitting Frozen Archers for 2 weeks is a really boring way to play the game.

And finally, using Combat Simulator and Can I Idle should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.

Gear Goals

An early goal for most players is the Amulet of Looting (item).svg Amulet of Looting, found in the Spider Forest (dungeon).svg Spider Forest, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:

Melee

Leveling

For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons.


Level Requirement Attack (skill).svg Attack Material Defence (skill).svg Defence Material Best XP Monster Newly Idleable Dungeons
1 Bronze Sword (item).svg Bronze Bronze Helmet (item).svg Bronze Cow (monster).svg Cow -
Iron Sword (item).svg Iron Iron Helmet (item).svg Iron Cow (monster).svg Cow -
(Using Iron) Slayer Helmet (Basic) (item).svg Slayer (Basic) Cow (monster).svg Cow -
5 Steel Sword (item).svg Steel Steel Helmet (item).svg Steel Skeleton (monster).svg Skeleton -
10 Black Sword (item).svg Black Black Helmet (item).svg Black Frozen Archer (monster).svg Frozen Archer (Skip Black Armor, it's hard to gear for) Chicken Coop (dungeon).svg Chicken Coop (Requires Auto Eat - Tier II (upgrade).svg Auto Eat - Tier II)
20 Mithril Sword (item).svg Mithril Mithril Helmet (item).svg Mithril Frozen Archer (monster).svg Frozen Archer -
30 Adamant Sword (item).svg Adamant Adamant Helmet (item).svg Adamant Frozen Archer (monster).svg Frozen Archer Undead Graveyard (dungeon).svg Undead Graveyard
(Using Adamant) Slayer Helmet (Strong) (item).svg Slayer (Strong) Frozen Archer (monster).svg Frozen Archer -
40 Ice Sword (item).svg Ice Ice Helmet (item).svg Ice Frozen Archer (monster).svg Frozen Archer Spider Forest (dungeon).svg Spider Forest / Frozen Cove (dungeon).svg Frozen Cove / Bandit Base (dungeon).svg Bandit Base
Rune Sword (item).svg Rune Rune Helmet (item).svg Rune Frozen Archer (monster).svg Frozen Archer Miolite Caves (dungeon).svg Miolite Caves (Requires Auto Eat - Tier III (upgrade).svg Auto Eat - Tier III)
(Using Rune) Miolite Helmet (item).svg Miolite Frozen Archer (monster).svg Frozen Archer -
50 Desert Sabre (item).svg Desert Sabre (Using Rune) Bandit (monster).svg Bandit Deep Sea Ship (dungeon).svg Deep Sea Ship / Hall of Wizards (dungeon).svg Hall of Wizards
Miolite Sceptre (item).svg Miolite Sceptre (Using Surge II (aurora).svg Surge II & Anguish II (curse).svg Anguish II) (Using Rune) Bandit (monster).svg Bandit -
60 Dragon Sword (item).svg Dragon Dragon Helmet (item).svg Dragon Bandit (monster).svg Bandit -
Slayer Helmet (Elite) (item).svg Slayer (Elite) Vampire (monster).svg Vampire -

Gear Goals

Before Volcanic, you can grind the Castle of Kings (combatArea).svg Castle of Kings area to find most of your upgrades to supplant any gear not gained from Smithing (skill).svg smithing. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:

Ranged

Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of Fletching (skill).svg Fletching large amounts of bolts, you shouldn't use Bronze Crossbow (item).svg crossbows until you have the Dragon Crossbow (item).svg Dragon Crossbow or better. For bolts, anything worse than Emerald Bolts (item).svg Emerald Bolts is sellable. Save the Diamond (item).svg Diamonds for Diamond Luck Potion IV (item).svg Diamond Luck IV Potions.

Leveling

Ranged (skill).svg Ranged Level Bows Arrows Armor Best XP Monster Idleable Dungeons
1 Normal Shortbow (item).svg Normal Shortbow / Normal Longbow (item).svg Normal Longbow Bronze Arrows (item).svg Bronze Arrows Leather Cowl (item).svg Leather Cow (monster).svg Cow -
Iron Arrows (item).svg Iron Arrows Slayer Cowl (Basic) (item).svg Slayer Cowl (Basic)/Slayer Leather Body (Basic) (item).svg Slayer Leather Body (Basic) Cow (monster).svg Cow -
Ice Arrows (item).svg Ice Arrows (Using Leather) Cow (monster).svg Cow -
5 Oak Shortbow (item).svg Oak Shortbow / Oak Longbow (item).svg Oak Longbow Steel Arrows (item).svg Steel Arrows (Using Leather) Ranged Golbin (monster).svg Ranged Golbin -
10 (Using Oak Shortbow) (Using Steel Arrows) Hard Leather Cowl (item).svg Hard Leather Tentacle (monster).svg Tentacle Chicken Coop (dungeon).svg Chicken Coop (Requires Auto Eat - Tier II (upgrade).svg Auto Eat - Tier II)
20 Willow Shortbow (item).svg Willow Shortbow / Willow Longbow (item).svg Willow Longbow Mithril Arrows (item).svg Mithril Arrows (Using Hard Leather) Frozen Archer (monster).svg Frozen Archer -
30 Maple Shortbow (item).svg Maple Shortbow / Maple Longbow (item).svg Maple Longbow Adamant Arrows (item).svg Adamant Arrows Slayer Cowl (Strong) (item).svg Slayer Cowl (Strong) / Slayer Leather Body (Strong) (item).svg Slayer Leather Body (Strong) Wizard (monster).svg Wizard / Bandit (monster).svg Bandit Undead Graveyard (dungeon).svg Undead Graveyard
40 Yew Shortbow (item).svg Yew Shortbow / Yew Longbow (item).svg Yew Longbow Rune Arrows (item).svg Rune Arrows Green D-hide Body (item).svg Green D-hide / Ranger Hat (item).svg Ranger Hat/Ranger Boots (item).svg Ranger Boots Bandit (monster).svg Bandit Spider Forest (dungeon).svg Spider Forest
Ice Shortbow (item).svg Ice Shortbow Ice Helmet (item).svg Ice Master Wizard (monster).svg Master Wizard Bandit Base (dungeon).svg Bandit Base / Hall of Wizards (dungeon).svg Hall of Wizards / Frozen Cove (dungeon).svg Frozen Cove / Deep Sea Ship (dungeon).svg Deep Sea Ship / Miolite Caves (dungeon).svg Miolite Caves(Requires Auto Eat - Tier III (upgrade).svg Auto Eat - Tier III)
50 Magic Shortbow (item).svg Magic Shortbow / Magic Longbow (item).svg Magic Longbow (Using Rune) Blue D-hide Body (item).svg Blue D-hide + Ranger gear Master Wizard (monster).svg Master Wizard -
Desert Shortbow (item).svg Desert Shortbow / Elerine Longbow (item).png Elerine Longbow (Using Rune) (Using Blue D-hide) Master Wizard (monster).svg Master Wizard -
60 Redwood Shortbow (item).svg Redwood Shortbow / Redwood Longbow (item).svg Redwood Longbow Dragon Arrows (item).svg Dragon Arrows Red D-hide Body (item).svg Red D-hide Master Wizard (monster).svg Master Wizard -
Poisoned Shortbow (item).png Poisoned Shortbow (Using Dragon) Slayer Cowl (Elite) (item).svg Slayer Cowl (Elite) / Slayer Leather Body (Elite) (item).svg Slayer Leather Body (Elite) Master Wizard (monster).svg Master Wizard -

Gear Goals

Magic

Your progression commonly is:

  1. Leveling up through Magic (skill).svg Alt. Magic until you can use Fire Surge (spell).svg Fire Surge. Depending on how much you want to minmax, you can start using the battle magic earlier.
  2. Getting the Ancient Wizard Hat (item).svg Ancient set and the Book of Eli (item).svg Book of Eli.
  3. Unlocking Ancient Magicks by clearing the Volcanic Cave (dungeon).svg Volcanic Cave 100 times.
  4. Getting the Cloudburst Staff (item).svg Cloudburst Staff - the strongest Magic-DPS weapon in the game.

Leveling

- See Magic/Training

Magic (skill).svg Magic Level Weapon Spell Best XP Monster Idleable Dungeons
1 Staff of Air (item).svg Base Staves
Magic Wand (Basic) (item).svg Magic Wand (Basic)
30 Air Battlestaff (item).svg Battlestaves
Magic Wand (Powerful) (item).svg Magic Wand (Powerful)
40 Mystic Air Staff (item).svg Mystic Staves
60 Magic Wand (Elite) (item).svg Magic Wand (Elite)

Gear Goals

Volcanic Cave

Your first target after reaching Smithing Level 99 is the Volcanic Cave (dungeon).svg Volcanic Cave.

To prevent issues with duplicating content, all information about it was put into a dedicated page.

- See Volcanic Cave/Guide

Infernal Stronghold

Congratulations on beating the Volcanic Cave (dungeon).svg Volcanic Cave!

You now have the Fire Cape (item).svg Fire Cape that provides 2% DR and slightly improves your defences.

Next, you need to clear the Infernal Stronghold (dungeon).svg Infernal Stronghold once to get the Infernal Cape (item).svg Infernal Cape - the best combat cape at this stage of the game.

Use the build for manual eating from the linked guide to clear the dungeon.

- See Infernal Stronghold/Guide

Mid Game (God Dungeons)

While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.

Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:

None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.

To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).

Additionally, completing the God Dungeons unlocks the skill upgrades: Perpetual Haste (upgrade).svg Perpetual Haste, Expanded Knowledge (upgrade).svg Expanded Knowledge, Master of Nature (upgrade).svg Master of Nature, and Art of Control (upgrade).svg Art of Control. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.

It might take around a month to complete all God Dungeons in preparation for Into the Mist (dungeon).svg Into the Mist.

Air God Dungeon

Item Slot DR%
(G) Ancient Helmet (item).svg (G) Ancient Helmet Head 7%
(G) Ancient Platebody (item).svg (G) Ancient Platebody Body 7%
(G) Ancient Platelegs (item).svg (G) Ancient Platelegs Leggings 7%
(G) Dragon Boots (item).svg (G) Dragon Boots Boots 6%
(U) Ancient D-hide Vambraces (item).svg (U) Ancient D-hide Vambraces Hands 6%
Infernal Cape (item).svg Infernal Cape Cape 4%
Elite Amulet of Defence (item).svg Elite Amulet of Defence Neck 2%
Sandstorm Ring (item).svg Sandstorm Ring Ring 0%
Dragonfire Shield (item).svg Dragonfire Shield Off-hand 8%
Total 46%

The order of actions to get this build is the following:

  1. For the (U) Ancient D-hide Vambraces (item).svg vambraces, check the Dragons Den/Guide.
  2. DPS-wise, get at least Sunset Rapier (item).svg Sunset Rapier. Check the Deep Sea Ship/Guide for that.
  3. Get the Sandstorm Ring (item).svg Sandstorm Ring. It's an immense DPS boost for Melee builds.
  4. For the Elite Amulet of Defence (item).svg amulet, check the FEZ/Guide. Ideally, compare your options with the Combat Simulator because Bounty Hunter (monster).svg Bounty Hunter has large DPS. Your food expenditure might be not worth it.
  5. Clear Volcanic Cave (dungeon).svg Volcanic Cave 100 times.
  6. Now might be the time to farm Pegasus (monster).svg Pegasi for the Ancient Claw (item).svg Ancient Claw. You need 20k accuracy on Slicing Winds (spell).svg Slicing Winds. For instance, by getting the Ancient Wizard Hat (item).svg set, Elite Amulet of Magic (item).svg, Enchanted Cape (item).svg, Elementalist Gloves (item).svg, and Magic Level 91. The Ancient Claw/Guide explains why farming it now may be the best option.
  7. Get the Dragonfire Shield (item).svg Dragonfire Shield - its DR and HP buff will be useful throughout the whole game. To get dem Dragon Bones (item).svg bonez, give a Green Dragon (monster).svg Green Dragon some Icicle Volley (spell).svg Icicle Volleys treatment because it has the best DPS at the moment. Or you can use Slicing Winds (spell).svg Slicing Winds if you don't want to bother with water runes.
  8. Collect a full (G) Ancient Helmet (item).svg Ancient set from the Volcanic Cave (dungeon).svg Volcanic Cave.
  9. Ideally, manually farm Infernal Stronghold (dungeon).svg Infernal Stronghold for 10 Infernal Core (item).png Infernal Cores to get an Infernal Claw (item).svg Infernal Claw. There's a guide about it: Infernal Stronghold/Guide.
  10. Whack the hell out of the Air God Dungeon (dungeon).svg Air God Dungeon.


For the gear options and notable drops, see Air God Dungeon/Guide.

Water God Dungeon

Link to guide: Water God Dungeon/Guide

Item Slot DR%
Aeris God Helmet (item).svg Aeris God Helmet Head 8%
Aeris God Platebody (item).svg Aeris God Platebody Body 8%
Aeris God Platelegs (item).svg Aeris God Platelegs Leggings 8%
Aeris God Boots (item).svg Aeris God Boots Boots 8%
Aeris God Gloves (item).svg Aeris God Gloves Hands 8%
Subtotal 40%
Infernal Cape (item).svg Infernal Cape Cape 4%
Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs Neck 3%
Silver Diamond Ring (item).svg Silver Diamond Ring Ring 1%
Dragonfire Shield (item).svg Dragonfire Shield Off-hand 8%
Total 56%

At this point, you should have a full set of Aeris God Helmet (item).svg Aeris God Gear. For your weapon, you should be using Ancient Crossbow (item).svg Ancient Crossbow, or Slayer's Crossbow (item).svg Slayer's Crossbow/Dragon Crossbow (item).svg Dragon Crossbow if you don't have one. Dragonfire Shield (item).svg Dragonfire Shield as well makes this a breeze so you can use Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring in the ring slot.

Emerald Bolts (item).svg Emerald Bolts are probably your best bet. Jadestone Bolts (item).svg Jadestone Bolts work too if you have those.

This dungeon is a breeze if you have the above gear. Notable drops:

After completing this dungeon, you should absolutely complete the Infernal Claw (item).svg Infernal Claw grind if you have not already. This weapon is necessary for Into the Mist (dungeon).svg Into the Mist, and is one of the highest DPS weapons in the game, whilst also allowing you to wield Dragonfire Shield (item).svg Dragonfire Shield. Full Glacia + Gust (spell).svg Gust should kill Griffin (monster).svg Griffin / Pegasus (monster).svg Pegasus quite easily if you hit the accuracy breakpoint.

Minimal Clearing Combat Sim
Not Done
Pre-ITM Farming
Not Done
Post-ITM Farming
Not Done

Earth God Dungeon

Link to guide: Earth God Dungeon/Guide

Item Slot DR%
Glacia God Helmet (item).svg Glacia God Helmet Head 8%
Glacia God Platebody (item).svg Glacia God Platebody Body 8%
Glacia God Platelegs (item).svg Glacia God Platelegs Leggings 8%
Glacia God Boots (item).svg Glacia God Boots Boots 8%
Glacia God Gloves (item).svg Glacia God Gloves Hands 8%
Subtotal 40%
Skull Cape (item).svg Skull Cape Cape 3%
Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs Neck 3%
Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring Ring 0%
Dragonfire Shield (item).svg Dragonfire Shield Off-hand 8%
Total 54%

Same ordeal as the Water God Dungeon (dungeon).svg Water God Dungeon. Equip the previous set of armor, then get to work. By now, you should likely have Skull Cape (item).svg Skull Cape, one of the BiS capes for magic. Air Imbued Wand (item).svg Air Imbued Wand is highly recommended so you can use Gust (spell).svg Gust for cheap along with the Dragonfire Shield (item).svg Dragonfire Shield.

Again, this dungeon is easy. Notable Drops:

Minimal Clearing Combat Sim
Not Done
Pre-ITM Farming
Not Done
Post-ITM Farming
Not Done


Fire God Dungeon

Link to Guide: Fire God Dungeon/Guide

Item Slot DR%
Aeris God Helmet (item).svg Aeris God Helmet Head 8%
Aeris God Platebody (item).svg Aeris God Platebody Body 8%
Aeris God Platelegs (item).svg Aeris God Platelegs Leggings 8%
Aeris God Boots (item).svg Aeris God Boots Boots 8%
Aeris God Gloves (item).svg Aeris God Gloves Hands 8%
Subtotal 40%
Infernal Cape (item).svg Infernal Cape Cape 4%
Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs Neck 3%
Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring Ring 0%
Dragonfire Shield (item).svg Dragonfire Shield Off-hand 8%
Total 55%

This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the Aeris God Helmet (item).svg Aeris god set. Gear setup is similar to the Water God Dungeon (dungeon).svg Water God Dungeon, but focuses primarily on DR breakpoints. Consider using the Stone Skin (prayer).svg Stone Skin prayer or Damage Reduction Potion IV (item).svg Damage Reduction Potion IV's. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.

Highly recommend using combat sim to ensure you aren't killed by Ragnar (monster).svg Ragnar or Ignis (monster).svg Ignis. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.

Notable drops:

Minimal Clearing Combat Sim
Not Done
Pre-ITM Farming
Not Done
Post-ITM Farming
Not Done

Preparing for Into the Mist

Into the Mist (dungeon).svg Into the Mist is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.

To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from Unhallowed Wasteland (combatArea).svg Unhallowed Wasteland or Dark Waters (combatArea).svg Dark Waters, including bosses, can be chosen.

Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.

This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.

It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.

Recommended Gear from Best to Worst:

At this point you can probably begin to make your way towards one of the longest grinds in the game, Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs. FEZ, as it is often called, is made from the upgrading process by combining:

This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet.

Link to Guide: Fury of the Elemental Zodiacs/Guide

Into the Mist

Note that it is strongly suggested to complete the Master tier Slayer (skill).svg Slayer tasks required to unlock Slayer Gear Upgrade Kit (Master) (item).svg Slayer Gear Upgrade Kit (Master) before completing Into the Mist for the first time. This is because it will no longer be trivial to use Auto Slayer (upgrade).svg Auto Slayer for master tier tasks after this, requiring a specific build as well as much more preparation and resources.

Into the Mist (dungeon).svg Into the Mist consists of 3 set order phases, with pauses in between each phase. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon.

Notable Rewards:

  • Access to the Dark Waters (combatArea).svg Dark Waters slayer area, where the T90 weapons can be obtained
  • Pablo (pet).svg Pablo - Drops after 5 completions

Passive Slot

Main Article: Combat Passive Slot

Congratulations on completing Into the Mist (dungeon).svg Into the Mist! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.

While the original article is more than exhaustive, I'll highlight some of the best choice items here:

  • Chapeau Noir (item).svg Chapeau Noir - Bad stats, but includes item doubling
  • Ring of Wealth (item).png Ring of Wealth - More item doubling is always great
  • Slayer Helmet (Master) (item).svg Master Slayer Gear - Lets you splash more Flat Slayer Area Reduction
  • Elder Crown (item).svg Elder Crown - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint

T90 Farming

Following completion of Into the Mist (dungeon).svg Into the Mist, you now have access to Dark Waters (combatArea).svg Dark Waters, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.

We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely Slayer Skillcape (item).svg Slayer Skillcape. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:

Additionally, you should also acquire the pet Otto (pet).svg Otto whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.

Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.

Order

The order you obtain these items in is not particularly important.

While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of Tidal Edge (item).svg Tidal Edge and Ocean Song (item).svg Ocean Song compared to other available weapons. The only suggestion here is to obtain Shockwave (item).svg Shockwave and use it to obtain Ocean Song (item).svg Ocean Song

The common orders are:

- Shockwave (item).svg Shockwave then Ocean Song (item).svg Ocean Song then Tidal Edge (item).svg Tidal Edge

- Tidal Edge (item).svg Tidal Edge then Shockwave (item).svg Shockwave then Ocean Song (item).svg Ocean Song

Between those two, the required time is roughly equal.

Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the Slayer Skillcape (item).svg Slayer Skillcape and buffs from Astrology (skill).svg Astrology while fighting slayer tasks. Another benefit is the ability to buy prayer points, Light Rune (item).svg Light Runes, and Food at a profit with the use of Shark (item).svg Generous Resupply.

Requirements

There are very few hard requirements beyond the ability to survive and the entry requirement of Slayer Slayer Level 90, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them

Suggestion Benefit
Slayer Skillcape (item).svg Slayer Skillcape 25% Flat Slayer Area Effect Negation
Hitpoints Level 99 Less need for DR
Agility Level 99 Pillar of Combat
Summoning Level 90 Dragon Synergies
Prayer Level 95 Battleheart (prayer).svg Battleheart
Slayer Helmet (Elite) (item).svg Slayer Helmet (Elite) 15% Flat Slayer Area Effect Negation
Slayer Cowl (Elite) (item).svg Slayer Cowl (Elite) 15% Flat Slayer Area Effect Negation
Infernal Claw (item).svg Infernal Claw Outpaces Rokken's stun
Cloudburst Staff (item).svg Cloudburst Staff Highest damage weapon in the game
Slayer's Crossbow (item).svg Slayer's Crossbow Highest damage non-T90 ranged weapon for slayer

Below are some gear suggestions. Depending on Prayer (skill).svg Prayer, Herblore (skill).svg Potions, and Agility (skill).svg Agility buffs, your optimal gear can change.

Tidal Edge

To be able to idle Umbora (monster).svg Umbora with Magic (skill).svg Magic, you'll need 47 DR assuming you have 1000 HP.

Umbora (monster).svg Umbora can be killed with Normal Magic if you have a Cloudburst Staff (item).svg Cloudburst Staff or an Ocean Song (item).svg Ocean Song, or with Ancient Magicks at a much slower rate. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from Guardian Ring (item).svg Guardian Ring or Prayer (skill).svg Prayer.

With Cloudburst Staff (item).svg Cloudburst Staff, use Water Surge (spell).svg Water Surge or Water Wave (spell).svg Water Wave (reduced rune cost), Anguish III (curse).svg Anguish III, and Fury II (aurora).svg Fury II.

With Ocean Song (item).svg Ocean Song, use Fire Surge (spell).svg Fire Surge, Anguish III (curse).svg Anguish III, and Surge II (aurora).svg Surge II.

With an Air Imbued Wand (item).svg Air Imbued Wand or a Fire Imbued Wand (item).svg Fire Imbued Wand, use Gust (spell).svg Gust or Incinerate (spell).svg Incinerate.

Use of Combination Runes is highly recommended for all methods.

Slot Better to Worse
Head Glacia God Helmet (item).svg Glacia God Helmet Slayer Wizard Hat (Master) (item).svg Slayer Wizard Hat (Master)
Body Glacia God Platebody (item).svg Glacia God Platebody Slayer Wizard Robes (Master) (item).svg Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs (item).svg Glacia God Platelegs
Boots Glacia God Boots (item).svg Glacia God Boots
Hands Glacia God Gloves (item).svg Glacia God Gloves
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Neck Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs Elite Amulet of Magic (item).svg Elite Amulet of Magic Warlock Amulet (item).svg Warlock Amulet
Passive Chapeau Noir (item).svg Chapeau Noir Ring of Wealth (item).png Ring of Wealth Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring
Ring Ring of Wealth (item).png Ring of Wealth Warlock Ring (item).svg Warlock Ring Guardian Ring (item).svg Guardian Ring
Weapon Cloudburst Staff (item).svg Cloudburst Staff Air Imbued Wand (item).svg Air Imbued Wand Magic Wand (Elite) (item).svg Magic Wand (Elite)
Offhand Scaled Shield (item).png Scaled Shield Earth Layered Shield (item).svg Earth Layered Shield

Slayer Wizard Hat (Master) (item).svg Slayer Wizard Hat (Master) and Slayer Wizard Robes (Master) (item).svg Slayer Wizard Robes (Master) do not increase the amount of fragments per hour over Glacia God Helmet (item).svg Glacia, and even if available, should not be used if your goal is to collect fragments.

Ocean Song

To be able to idle Ku-tul (monster).svg Ku-tul with Ranged (skill).svg Ranged, you'll need 48 DR assuming you have 1,000 HP.

You'll be killing Ku-tul (monster).svg Ku-tul with either a Shockwave (item).svg Shockwave, Slayer's Crossbow (item).svg Slayer's Crossbow or an Ancient Crossbow (item).svg Ancient Crossbow. Use of Jadestone Bolts (item).svg Jadestone Bolts is recommended, Emerald Bolts (item).svg Emerald Bolts are not recommended as jadestone bolts should be plentiful enough at this point in progression.

Slot Better to Worse
Head Slayer Cowl (Master) (item).svg Slayer Cowl (Master) Slayer Cowl (Elite) (item).svg Slayer Cowl (Elite)
Body Slayer Leather Body (Master) (item).svg Slayer Leather Body (Master) Aeris God Platebody (item).svg Aeris God Platebody
Leggings Aeris God Platelegs (item).svg Aeris God Platelegs (U) Ancient D-hide Chaps (item).svg (U) Ancient D-hide Chaps
Boots Aeris God Boots (item).svg Aeris God Boots Sand Treaders (item).svg Sand Treaders
Hands Aeris God Gloves (item).svg Aeris God Gloves (U) Ancient D-hide Vambraces (item).svg (U) Ancient D-hide Vambraces
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Passive Chapeau Noir (item).svg Chapeau Noir Ring of Wealth (item).png Ring of Wealth
Neck Deadeye Amulet (item).svg Deadeye Amulet Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs Elite Amulet of Ranged (item).svg Elite Amulet of Ranged
Ring Ring of Wealth (item).png Ring of Wealth Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring Guardian Ring (item).svg Guardian Ring
Weapon Slayer's Crossbow (item).svg Slayer's Crossbow Ancient Crossbow (item).svg Ancient Crossbow
Offhand Scaled Shield (item).png Scaled Shield Dragonfire Shield (item).svg Dragonfire Shield Earth Layered Shield (item).svg Earth Layered Shield
Ammo Jadestone Bolts (item).svg Jadestone Bolts Emerald Bolts (item).svg Emerald Bolts Ruby Bolts (item).svg Ruby Bolts

40% slayer area reduction increases your DPS against Ku-tul (monster).svg Ku-tul, and therefore, unless it will lead to your untimely demise, at least a Slayer Cowl (Elite) (item).svg Slayer Cowl (Elite) should be used.

Slayer Cowl (Master) (item).svg Slayer Cowl (Master) and Slayer Leather Body (Master) (item).svg Slayer Leather Body (Master) positively impact the amount of fragments you receive, and if available, should be used.

Shockwave

While the other two weapons are pretty straightforward in terms of gear, the Shockwave (item).svg Shockwave is not.

Rokken (monster).svg Rokken is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster.

You need to use Melee for this grind, and as said before, it is highly recommended that you use an Infernal Claw (item).svg Infernal Claw to complete this. Tidal Edge (item).svg Tidal Edge is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no Astrology (skill).svg Astrology buffs, Infernal Claw (item).svg Infernal Claw is only 1-2% slower than Tidal Edge (item).svg Tidal Edge. Adding buffs from Astrology (skill).svg Astrology, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.

Slot Better to Worse
Head Slayer Helmet (Master) (item).svg Slayer Helmet (Master) Slayer Helmet (Elite) (item).svg Slayer Helmet (Elite)
Body Slayer Platebody (Master) (item).svg Slayer Platebody (Master) Ragnar God Platebody (item).svg Ragnar God Platebody Terran God Platebody (item).svg Terran God Platebody
Leggings Ragnar God Platelegs (item).svg Ragnar God Platelegs Terran God Platelegs (item).svg Terran God Platelegs
Boots Ragnar God Boots (item).svg Ragnar God Boots Terran God Boots (item).svg Terran God Boots
Hands Ragnar God Gloves (item).svg Ragnar God Gloves Terran God Gloves (item).svg Terran God Gloves
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Passive Fighter Amulet (item).svg Fighter Amulet Chapeau Noir (item).svg Chapeau Noir
Neck Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs Fighter Amulet (item).svg Fighter Amulet
Ring Ring of Wealth (item).png Ring of Wealth Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring Ring of Blade Echoes (item).png Ring of Blade Echoes Guardian Ring (item).svg Guardian Ring
Weapon Infernal Claw (item).svg Infernal Claw
Offhand Dragonfire Shield (item).svg Dragonfire Shield Earth Layered Shield (item).svg Earth Layered Shield

The Fighter Amulet (item).svg Fighter/Fury of the Elemental Zodiacs (item).svg FEZ is the best passive/neck setup, even beating out the item doubling from Chapeau Noir (item).svg Chapeau Noir. Note that wearing Fury of the Elemental Zodiacs (item).svg FEZ is required to wear Master Slayer armor.

One major note is that the Ring of Blade Echoes (item).png Ring of Blade Echoes is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings.

Slayer Helmet (Master) (item).svg Slayer Helmet (Master) and Slayer Platebody (Master) (item).svg Slayer Platebody (Master) positively impact the amount of fragments you receive, and if available, should be used.

For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy must be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when Rokken (monster).svg Rokken attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through Slayer Skillcape (item).svg Slayer Skillcape and Slayer Helmet (Elite) (item).svg Slayer Helmet (Elite).

Check your setup with the Combat Simulator before engaging Rokken.

At 1,000 HP, which can be achieved with Hitpoints Level 97 and +30 HP from Dragonfire Shield (item).svg Dragonfire Shield, this method requires 48% Damage Reduction.

Unhallowed Wasteland

After completing the T90 weapon grinds, you are ready to face the final content in Melvor. Unhallowed Wasteland (combatArea).svg Unhallowed Wasteland is the final Slayer (skill).svg Slayer area. To access, you will need to purchase a Map to the Unhallowed Wasteland (upgrade).svg Map to the Unhallowed Wasteland. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of setup. To mitigate this, you will need cumulative 100% Flat Slayer Area Effect Negation. The following is an example of the gear required for a melee setup.:

Item Slot Slayer Area
Effect Negation %
Slayer Helmet (Master) (item).svg Slayer Helmet (Master) Head 20%
Slayer Platebody (Master) (item).svg Slayer Platebody (Master) Body 20%
Slayer Cowl (Master) (item).svg Slayer Cowl (Master) Passive 20%
Maximum Skillcape (item).svg Max Skillcape/Slayer Skillcape (item).svg Slayer Skillcape Cape 25%
Hunter's Ring (item).svg Hunter's Ring Ring 10%
Agility (skill).svg Agility Pillar of Combat Agility 5%
Total 100%

For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in passive slot must be one of the armor pieces not currently equipped in your chest/head slots.

It should be noted that while UW is listed first, completing the Impending Darkness Event (dungeon).svg Impending Darkness Event will strictly make this grind faster! You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.

While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:

Below are some gear suggestions. As the final combat area available, this expects you have access to all of the buffs available to you. However, depending on your Astrology (skill).svg Astrology bonuses, your optimal gear may change.

Legaran Wurm

Slot Better to Worse
Head Slayer Helmet (Master) (item).svg Slayer Helmet (Master)
Body Slayer Platebody (Master) (item).svg Slayer Platebody (Master)
Leggings Ragnar God Platelegs (item).svg Ragnar God Platelegs Terran God Platelegs (item).svg Terran God Platelegs
Boots Ragnar God Boots (item).svg Ragnar God Boots Terran God Boots (item).svg Terran God Boots
Hands Ragnar God Gloves (item).svg Ragnar God Gloves Terran God Gloves (item).svg Terran God Gloves
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Passive Slayer Cowl (Master) (item).svg Slayer Cowl (Master)
Neck Fighter Amulet (item).svg Fighter Amulet Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs
Ring Hunter's Ring (item).svg Hunter's Ring
Weapon Tidal Edge (item).svg Tidal Edge Infernal Claw (item).svg Infernal Claw
Offhand Shield of Melee Power (item).png Shield of Melee Power Dragonfire Shield (item).svg Dragonfire Shield

Using the Dragonfire Shield (item).svg Dragonfire Shield instead of the Shield of Melee Power (item).png Shield of Melee Power does not impact any of your gearing choices, but will be slower.

Legaran Wurms are the main enemy where your Astrology (skill).svg Astrology bonuses change what equipment you wear. With absolutely no combat bonuses from astrology, Tidal Edge (item).svg Tidal Edge and Fighter Amulet (item).svg Fighter Amulet are your best bet. With enough stardust spent, Fury of the Elemental Zodiacs (item).svg FEZ overtakes Fighter for kills per hour, however, Fighter Amulet will always consume less food for only a minor hit to DPS. With even more stardust spent, Infernal Claw (item).svg Infernal Claw once again takes the cake, the lemons, and all the loot.

For consumables, Melee has few stipulations, just equip whatever kills the enemy the fastest

Cursed Lich

Slot Better to Worse
Head Slayer Cowl (Master) (item).svg Slayer Cowl (Master)
Body Slayer Leather Body (Master) (item).svg Slayer Leather Body (Master)
Leggings Aeris God Platelegs (item).svg Aeris God Platelegs
Boots Aeris God Boots (item).svg Aeris God Boots
Hands Aeris God Gloves (item).svg Aeris God Gloves
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Passive Slayer Wizard Hat (Master) (item).svg Slayer Wizard Hat (Master)
Neck Deadeye Amulet (item).svg Deadeye Amulet Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs
Ring Hunter's Ring (item).svg Hunter's Ring
Weapon Shockwave (item).svg Shockwave
Offhand Shield of Ranged Power (item).png Shield of Ranged Power Scaled Shield (item).png Scaled Shield

Using the Scaled Shield (item).png Scaled Shield instead of the Shield of Ranged Power (item).png Shield of Ranged Power does not impact any of your gearing choices, but will be slower.

For consumables, Ranged does have one major stipulation. Cursed Liches are immune to Burn.

Spiked Red Claw

Slot Better to Worse
Head Slayer Wizard Hat (Master) (item).svg Slayer Wizard Hat (Master)
Body Slayer Wizard Robes (Master) (item).svg Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs (item).svg Glacia God Platelegs
Boots Glacia God Boots (item).svg Glacia God Boots
Hands Glacia God Gloves (item).svg Glacia God Gloves
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Passive Slayer Helmet (Master) (item).svg Slayer Helmet (Master)
Neck Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs
Ring Hunter's Ring (item).svg Hunter's Ring
Weapon Cloudburst Staff (item).svg Cloudburst Staff Ocean Song (item).svg Ocean Song
Offhand Shield of Magic Power (item).png Shield of Magic Power Earth Layered Shield (item).svg Earth Layered Shield

The Cloudburst Staff (item).svg Cloudburst Staff is approximately 10% faster at killing Spiked Red Claws, however, it requires the use of Damage Reduction Potion IV (item).svg Damage Reduction Potion IV

The Ocean Song (item).svg Ocean Song build with Shield of Magic Power (item).png Shield of Magic Power equipped, and both Leonardo (pet).svg Leonardo and Erran (pet).svg Erran), requires 1% more DR. The Safeguard (prayer).svg Safeguard prayer gives you this 1% DR at the lowest cost to DPS. Stone Skin (prayer).svg Stone Skin is a more expensive alternative if you don't have one of the DR pets

Using the Earth Layered Shield (item).svg Earth Layered Shield instead of the Shield of Magic Power (item).png Shield of Magic Power allows you to use Augury (prayer).svg Augury safely, however it is still slower than the Shield of Power.

Greater Skeletal Dragon

Slot Better to Worse
Head Slayer Wizard Hat (Master) (item).svg Slayer Wizard Hat (Master)
Body Slayer Wizard Robes (Master) (item).svg Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs (item).svg Glacia God Platelegs
Boots Glacia God Boots (item).svg Glacia God Boots
Hands Glacia God Gloves (item).svg Glacia God Gloves
Cape Maximum Skillcape (item).svg Maximum Skillcape Slayer Skillcape (item).svg Slayer Skillcape
Passive Slayer Helmet (Master) (item).svg Slayer Helmet (Master)
Neck Fury of the Elemental Zodiacs (item).svg Fury of the Elemental Zodiacs
Ring Hunter's Ring (item).svg Hunter's Ring
Weapon Ocean Song (item).svg Ocean Song
Offhand Shield of Magic Power (item).png Shield of Magic Power Earth Layered Shield (item).svg Earth Layered Shield

Using the Earth Layered Shield (item).svg Earth Layered Shield instead of the Shield of Magic Power (item).png Shield of Magic Power does not impact any of your gearing choices, but will be slower.

Greater Dragons are the most dangerous enemy currently in the game as Affliction buildup can result in an unfortunate death. This can be mitigated best, like most untimely deaths, by killing the enemy before they kill you. The most important element to beating Greater Skeletal Dragons is Protect from Melee (prayer).svg Protect from Melee as it massively reduces your chance of death, while increasing your DPS due to you spending less time stunned.

Impending Darkness

- See Impending Darkness Event/Guide

Tips

Because Bane (monster).svg Bane uses the modifiers from the slayer area you fight him in, you should always fight him in the Perilous Peaks (combatArea).svg Perilous Peaks. Your prayer will be Protect from Magic (prayer).svg Protect from Magic or whichever style he is, plus your other style prayer, rendering the area effect moot.

When fighting Bane (monster).svg Bane, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.

Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.

Running from Bane will not make you leave the event, just forces you to refight that slayer area. Bane's style will also be rerolled, if you want to avoid melee.

For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.

The final fight with Bane (monster).svg Bane is a special version, Bane (monster).svg Bane, Instrument of Fear

Gear

You will need to be able to switch your combat styles on the fly in Dark Waters (combatArea).svg Dark Waters and Unhallowed Wasteland (combatArea).svg Unhallowed Wasteland. These areas WILL kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.

Dragon (item).svg Dragon tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with Yak (item).svg Yak tablets.

For melee, Ring of Blade Echoes (item).png Ring of Blade Echoes increases the number of hits you do, which pairs well with Dragon (item).svg Dragon tablets.

For magic, Incinerate (spell).svg Incinerate also provides more hits for burns. Towards the end, switch to Ocean Song (item).svg Ocean Song and Fire Surge (spell).svg Fire Surge to finish him off with specials.

Loot

Each Bane kill drops the following loot, in this set order. All of these are BiS:

Acknowledgements

Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.

A special thank you to the following people:

  • Verisimilitude#0001 for assisting with the majority of the early guide groundwork
  • Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback
  • TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work
  • Nomeru#4261 for contributing most of the Impending Darkness section
  • Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions
  • Tim|Orii#4191 for creating the Gear Progression guide
  • Malcs and Prat for making this game

Reach out to the author on Discord at TheAlpacalypse#8105