What to level first: Difference between revisions

From Melvor Idle
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=== Introduction ===
=== Introduction ===
This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]. For {{Icon|Adventure|nolink=true}}, please refer to [[Adventure/Guide]].


This page presents one of the ways to start your Melvor journey.<br>
The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of [[Category:Skills|skills]] rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.
Please note that the instructions below are for the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]].<br>
For {{Icon|Adventure|nolink=true}}, please refer to [[Adventure/Guide]].


The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is unknown whether this approach is the fastest one, so feel free to diverge from it if you want to.
This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
 
This page is a wiki version of the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].


=== Steps ===
=== Steps ===
# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then train on this same constellation until level 80 {{Icon|Mastery}}.<br>Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some {{Skill|Fishing}} bonuses, consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}} in the process.
#* For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
#* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
#: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
# Train {{Skill|Fishing}} until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this reduces the catch time for all fish.
#* [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions|img=Diamond Luck Potion IV}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Sell everything else acquired while Fishing, which should provide enough [[Currency#Gold Pieces|GP]] to fund fishing rod upgrades, the {{UpgradeIcon|Multi-Tree}} upgrade for later, and any other purchases such as additional bank slots.
#:
#: Catching the following fish is suggested:
#* {{ItemIcon|Raw Magic Fish}} for money, or {{ItemIcon|Raw Whale|Whales}} if you don't have {{ItemIcon|Message in a Bottle}} yet,
#* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points,
#* {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows:
#* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers.
#* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* Skip {{ItemIcon|Magic Logs}} due to the long cut time. This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then begin training {{Skill|Farming}}. Once started, any planted seeds will grow in the background while training any other skill. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions|img=Gentle Hands Potion IV}} used in {{Skill|Thieving}}, and keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Save any {{ItemIcon|Redwood Logs}} gained, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions|img=Controlled Heat Potion IV}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions|img=Bird Nest Potion IV}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
#* After a decent amount of logs have been acquired, train {{Skill|Summoning}} to create a bunch of {{ItemIcon|Ent}} tablets, then equip them for a chance to obtain additional logs while Woodcutting. Any tablets consumed while Woodcutting will also provide Summoning skill XP, making it possible to train two skills at once. Try to ensure you always have Ent tablets equipped, even if this means temporarily stopping Woodcutting to create some more.
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval.
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.


# Level {{Skill|Astrology}} up to {{Icon|Ameria|type=constellation}} and get Ameria to 80 mastery.<br>That will give you access to 3 basic astrology slots and 2 unique slots. Use the dust you got from leveling Astrology to roll some {{Skill|Fishing}} bonuses with the Roll All option in {{Icon|Ameria|type=constellation}}.<br>In Standard Modifiers, aim for at least 5% Fishing XP overall bonus. In Unique Modifiers, aim for at least 5% Special Chance increase or 3% Interval Reduction otherwise.<br>Please note that it's an '''overall''' bonus of all Standard or Unique modifiers that you unlocked, not just a mod in a single slot. The probability of 5% in a single slot is 1 in 100, so don't hope for that, count the sum.<br><br>
At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
# Level {{Skill|Fishing}}. Do it until you get both the {{ItemIcon|Ancient Ring of Skills|skill}} and {{ItemIcon|Ancient Ring of Mastery|mastery}} rings. You will probably hit {{SkillReq|Fishing|99}} by the time it happens. Keep {{ItemIcon|Diamond|Diamonds}}. Sell anything else. Now it shouldn't be an issue to spend money on any of the {{UpgradeIcon|Dragon Fishing Rod|Fishing Rods}}, {{UpgradeIcon|Multi-Tree}} upgrade, and so on.
#* Fish {{ItemIcon|Raw Magic Fish}} for money, or {{ItemIcon|Raw Whale|Whales}} if you don't have {{ItemIcon|Message in a Bottle}} yet,
#* Redeem {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} for {{Skill|Prayer}} points,
#* Fish {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but rolls for Special per hour. It doesn't apply to your case as you can fish {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or get to {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}.<br><br>
# Level {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery|mastery ring}} and level {{Icon|Deedree|type=constellation}} to 80 or 99 mastery. In {{Icon|Ameria|type=constellation}}, roll for some {{Skill|Firemaking}} bonuses. <br><br>
# Level {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Our goal is {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape|Skillcape}}. As soon as you get {{ItemIcon|Redwood Logs}}, save ''all of them''. Only burn {{ItemIcon|Yew Logs}} to get Firemaking to 99. Skip {{ItemIcon|Magic Logs}}. This means {{UpgradeIcon|Multi-Tree|double axe-ing}} {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}}.
#* Level {{Skill|Summoning}}. Make a bunch of {{ItemIcon|Ent|Ents}} for your woodcutting. Try to always have Ents going. You will get more wood and, more importantly, level summoning.
#* Level {{Skill|Farming}}. Open your {{ItemIcon|Bird Nest|birds nests}}. Start farming. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion IV|thieving potions}}. Keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Level {{Skill|Agility}}. Second obstacle has a Firemaking bonus, and a third one has a wood/fire bonus. Definitely get these as you get to {{SkillReq|Firemaking|30}} and {{SkillReq|Woodcutting|30}} for the requirements. <br><br>
# Back to {{Skill|Astrology}}. Level it to {{SkillReq|Astrology|99}}.
 
 
At this point, you have an 8% skill ring, a 5% skill cape, and a bunch of other bonuses. Jump back to {{Skill|Astrology}} to roll on bonuses with what you're working on.


{{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} would probably be next for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. That's where you will use your saved {{ItemIcon|Redwood Logs}}.
The choices on what path to take next start to open up, some suggestions are:
* {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills.
* {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used.
* {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


{{Menu}}
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[[Category:Guides]]
[[Category:Guides]]

Revision as of 01:06, 12 January 2022

This page was last updated for (v1.0.1).

Introduction

This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and Hardcore Game Modes. For Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.

This page is inspired by the following reddit post.

Steps

  1. Level Astrology until level 20 to unlock Ameria, then train on this same constellation until level 80 Mastery.
    Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some Fishing bonuses, consuming Stardust and Golden Stardust in the process.
    • For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
    • For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
    Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
  2. Train Fishing until both the Ancient Ring of Skills and Ancient Ring of Mastery have been acquired. It is likely that Fishing Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Open any Treasure Chests, equipping the Amulet of Fishing if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potions and the Ice Jump Agility obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
    Catching the following fish is suggested:
  3. Train Astrology further. Equip the Ancient Ring of Mastery and study Deedree until level 80 Mastery. Once reached, re-roll modifiers as follows:
    • For Deedree aim for any Woodcutting bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased Bird Nest drop rate for unique modifiers.
    • For Ameria aim for any Firemaking bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
  4. Alternate between training Woodcutting and Firemaking. Equip the Ancient Ring of Skills before starting. The ultimate goal here is Firemaking Level 99 to unlock the Firemaking Skillcape.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip Magic Logs due to the long cut time. This means using Multi-Tree to simultaneously cut Redwood and Yew logs.
    • Open any Bird Nests dropped for seeds, then begin training Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep Strawberry Seeds for Gentle Hands Potions used in Thieving, and keep Watermelons for Agility.
    • Save any Redwood Logs gained, burning only up to and including Yew Logs to achieve Firemaking Level 99.
    • Manually lighting bonfires is not recommended. Although doing so will increase the Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using Controlled Heat Potions is however highly recommended if you are able to reach Herblore Level 20 by creating only Bird Nest Potions, requiring Garum Herbs from Farming and Potato Seeds from Bird Nests to create.
    • After a decent amount of logs have been acquired, train Summoning to create a bunch of Ent tablets, then equip them for a chance to obtain additional logs while Woodcutting. Any tablets consumed while Woodcutting will also provide Summoning skill XP, making it possible to train two skills at once. Try to ensure you always have Ent tablets equipped, even if this means temporarily stopping Woodcutting to create some more.
    • After reaching Firemaking Level 15, train Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching Woodcutting Level 35 and Firemaking Level 30, training Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  5. Train Astrology once more, this time until Astrology Level 99 is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are Mastery level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from Astrology and Agility.

The choices on what path to take next start to open up, some suggestions are: