What to level first: Difference between revisions

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=== Introduction ===
=== Introduction ===
This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]. For {{Icon|Adventure|nolink=true}}, please refer to [[Adventure/Guide]].


This page presents one of the ways to start your Melvor journey. Note that this advice predominantly applies to the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]], for {{Icon|Adventure|nolink=true}} the skill unlock orders described in [[Adventure/Guide]] are likely to be more suitable.
The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of [[Category:Skills|skills]] rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.


The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is unknown whether this approach is the fastest one, so feel free to diverge from it if you want to.
This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
 
This page is a wiki version of the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].


=== Steps ===
=== Steps ===
# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then continue training on this constellation until level 80 {{Icon|Mastery}}. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some {{Skill|Fishing}} bonuses, consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}} in the process.
#* For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
#* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
#: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} until {{SkillReq|Summoning|15}} (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent/Octopus {{Skill|Summoning|Synergy}}. Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Synergy}} that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action.
# Train {{Skill|Fishing}} with {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
#* Create a small quantity of {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} tablets. Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this reduces the catch time for all fish.
#* [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Sell everything else acquired while Fishing, which should provide enough [[Currency#Gold Pieces|GP]] to fund fishing rod upgrades, the {{UpgradeIcon|Multi-Tree}} upgrade for later, and any other purchases such as additional bank slots.
#* Once you've obtained a decent amount of of GP, you can begin saving any {{ItemIcon|Diamond|Diamonds}}, {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} tablets later, and for various other skills further down the line.
#* If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.
#: <br/>Catching the following fish is suggested:
#* {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} tablets.
#* {{ItemIcon|Raw Magic Fish|Magic Fish}} are worth approximately [[Money Making#Fishing (Max  4,421k/hr)|1% more]] more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling {{Skill|Cooking}}, can be eaten in Combat, used as a resource for an {{Skill|Agility}} Obstacle, and can be a valuable resource for creating {{ItemIcon|Wolf}} and {{ItemIcon|Pig}} Tablets. Fishing whales with the {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked, {{ItemIcon|Raw Magic Fish|Magic Fish}} are not recommended as they will not help you advance in any other skills.
#* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, and have an 8% base chance to obtain a special item.
#* {{ItemIcon|Raw Seahorse|Seahorses}} if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your GP gains with the {{ItemIcon|Fishing Skillcape}}.
# Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}. When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows:
#* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers.
#* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, as a result it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* Skip {{ItemIcon|Magic Logs}} due to the long cut time. This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one Mark of the {{ItemIcon|Devil}} you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then begin training {{Skill|Farming}}. Once started, any planted seeds will grow in the background while training any other skill. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval.
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.


# Level {{Skill|Astrology}} up to {{Icon|Ameria|type=constellation}} and get Ameria to 80 mastery.<br>That will give you access to 3 basic astrology bonuses and 2 unique bonuses. Use the dust you got from leveling Astrology to roll some {{Skill|Fishing}} bonuses in {{Icon|Ameria|type=constellation}}.
At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
# Level {{Skill|Fishing}}. Do it until you get both the {{ItemIcon|Ancient Ring of Skills|skill}} and {{ItemIcon|Ancient Ring of Mastery|mastery}} rings. You will probably hit {{SkillReq|Fishing|99}} by the time it happens. Keep {{ItemIcon|Diamond|Diamonds}}. Sell anything else. Now it shouldn't be an issue to spend money on any of the {{UpgradeIcon|Dragon Fishing Rod|Fishing Rods}}, {{UpgradeIcon|Multi-Tree}} upgrade, and so on.
#* Fish {{ItemIcon|Raw Magic Fish}} for money, or {{ItemIcon|Raw Whale|Whales}} if you don't have {{ItemIcon|Message in a Bottle}} yet,
#* Redeem {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} for {{Skill|Prayer}} points,
#* Fish {{ItemIcon|Raw Seahorse|Seahorses}} for "speed" if you want more drops per hour.
# Level {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery|mastery ring}} and level {{Icon|Deedree|type=constellation}} to 80 or 99 mastery. In {{Icon|Ameria|type=constellation}}, roll for some {{Skill|Firemaking}} bonuses.
# Level {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Our goal is {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape|Skillcape}}. As soon as you get {{ItemIcon|Redwood Logs}}, save ''all of them''. Only burn {{ItemIcon|Yew Logs}} to get Firemaking to 99. Skip {{ItemIcon|Magic Logs}}. This means {{UpgradeIcon|Multi-Tree|double axe-ing}} {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}}.
#* Level {{Skill|Summoning}}. Make a bunch of {{ItemIcon|Ent|Ents}} for your woodcutting. Try to always have Ents going. You will get more wood and, more importantly, level summoning.
#* Level {{Skill|Farming}}. Open your {{ItemIcon|Bird Nest|birds nests}}. Start farming. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion IV|thieving potions}}. Keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Level {{Skill|Agility}}. Second obstacle has a Firemaking bonus, and a third one has a wood/fire bonus. Definitely get these as you get to {{SkillReq|Firemaking|30}} and {{SkillReq|Woodcutting|30}} for the requirements.
# Back to {{Skill|Astrology}}. Level it to {{SkillReq|Astrology|99}}.
 
At this point, you have an 8% skill ring, a 5% skill cape, and a bunch of other bonuses. Jump back to {{Skill|Astrology}} to roll on bonuses with what you're working on.


{{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} would probably be next for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. That's where you will use your saved {{ItemIcon|Redwood Logs}}.
The choices on what path to take next start to open up, some suggestions are:
* {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills.
* {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used. This will also allow you to spend any {{ItemIcon|Maple Logs}} in order to have the correct amount for the {{ItemIcon|Clue Chasers Insignia}}.
* {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


{{SkillGuideMenu}}
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[[Category:Guides]]
[[Category:Guides]]

Revision as of 19:22, 26 May 2022

This page was last updated for (v1.0.4).

Introduction

This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and Hardcore Game Modes. For Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.

This page is inspired by the following reddit post.

Steps

  1. Level Astrology until level 20 to unlock Ameria, then continue training on this constellation until level 80 Mastery. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some Fishing bonuses, consuming Stardust and Golden Stardust in the process.
    • For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
    • For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
    Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
  2. Train Woodcutting by following as many of the steps outlined below as you're able to until you obtain one Mark of the Ent, then craft Ent tablets until about Summoning Level 10. Use these tablets in Woodcutting until Summoning Level 15 (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent/Octopus Synergy. Train Fishing until you receive one Mark of the Octopus.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a Synergy that works in the skill you're training increases the amount of Summoning XP you gain per action.
  3. Train Fishing with Ent and Octopus equipped until both the Ancient Ring of Skills and Ancient Ring of Mastery have been acquired. It is likely that Fishing Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Create a small quantity of Ent and Octopus tablets. Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action.
    • Open any Treasure Chests, equipping the Amulet of Fishing if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potions and the Ice Jump Agility obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
    • Once you've obtained a decent amount of of GP, you can begin saving any Diamonds, Emeralds, and Sapphires obtained from fishing, as these will be useful for creating Devil tablets later, and for various other skills further down the line.
    • If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.

    Catching the following fish is suggested:
    • Whales for GP and eventually so they can be cooked into valuable food and Cooking XP, or turned into Summoning tablets.
    • Magic Fish are worth approximately 1% more more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling Cooking, can be eaten in Combat, used as a resource for an Agility Obstacle, and can be a valuable resource for creating Wolf and Pig Tablets. Fishing whales with the Octopus and Pig synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked, Magic Fish are not recommended as they will not help you advance in any other skills.
    • Skeleton Fish, which can be redeemed for Prayer points, and have an 8% base chance to obtain a special item.
    • Seahorses if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch Skeleton Fish or have reached Fishing Level 99 to massively improve your GP gains with the Fishing Skillcape.
  4. Consume any Mastery Tokens acquired to increase your Mastery Pool. When your Fishing mastery pool exceeds 95%, you can start spending your mastery pool to increase your Mastery level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
    • Level 88 Mastery is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
    • Higher total Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
  5. Train Astrology further. Equip the Ancient Ring of Mastery and study Deedree until level 80 Mastery. Once reached, re-roll modifiers as follows:
    • For Deedree aim for any Woodcutting bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased Bird Nest drop rate for unique modifiers.
    • For Ameria aim for any Firemaking bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
  6. Alternate between training Woodcutting and Firemaking. Equip the Ancient Ring of Skills before starting. The ultimate goal here is Firemaking Level 99 to unlock the Firemaking Skillcape. Before getting too deep into woodcutting, be aware of the Clue Chasers Insignia; this amulet counts for completion, is very useful for skilling, and requires exact, low numbers of Redwood and Maple logs, as a result it is likely best to simply skip Maple Logs at this point.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip Magic Logs due to the long cut time. This means using Multi-Tree to simultaneously cut Redwood and Yew logs.
    • Having Ent and Octopus equipped will increase the number of Bird Nests dropped and continue to grant you more summoning XP.
    • If you have reached Summoning Level 90, as soon as you obtain one Mark of the Devil you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
    • Open any Bird Nests dropped for seeds, then begin training Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep Strawberry Seeds for Gentle Hands Potions used in Thieving, and keep Watermelons for Agility.
    • Save any Redwood Logs gained as these should be turned into Dragon Javelins later, burning only up to and including Yew Logs to achieve Firemaking Level 99.
    • Manually lighting bonfires is not recommended. Although doing so will increase the Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using Controlled Heat Potions is however highly recommended if you are able to reach Herblore Level 20 by creating only Bird Nest Potions, requiring Garum Herbs from Farming and Potato Seeds from Bird Nests to create.
    • After reaching Firemaking Level 15, train Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching Woodcutting Level 35 and Firemaking Level 30, training Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  7. Train Astrology once more, this time until Astrology Level 99 is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are Mastery level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from Astrology and Agility.

The choices on what path to take next start to open up, some suggestions are:


Melvor Idle Skill Guides
Combat
Woodcutting
Fishing
Firemaking
Cooking
Mining
Smithing
Thieving
Farming
Fletching
Crafting
Runecrafting
Herblore
Agility
Summoning
Astrology
Township
Alternative Magic
Cartography
Archaeology