Difference between revisions of "What to level first"

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(Provide reasoning/context for many advised steps, and generally expand on a number of points)
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=== Introduction ===
=== Introduction ===

Revision as of 06:48, 2 February 2022

This page is out of date (v1.0.2).


This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and Hardcore.svg Hardcore Game Modes. For Adventure.png Adventure, please refer to Adventure/Guide.

The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.

This page is inspired by the following reddit post.


  1. Level Astrology (skill).svg Astrology until level 20 to unlock Ameria (constellation).svg Ameria, then train on this same constellation until level 80 Mastery.svg Mastery.
    Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some Fishing (skill).svg Fishing bonuses, consuming Stardust (item).png Stardust and Golden Stardust (item).png Golden Stardust in the process.
    • For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
    • For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
    Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
  2. Train Fishing (skill).svg Fishing until both the Ancient Ring of Skills (item).svg Ancient Ring of Skills and Ancient Ring of Mastery (item).svg Ancient Ring of Mastery have been acquired. It is likely that Fishing Level 99 will have been reached by the time this happens due to the rarity of these rings.
    • Open any Treasure Chest (item).svg Treasure Chests, equipping the Amulet of Fishing (item).svg Amulet of Fishing if it drops as this reduces the catch time for all fish.
    • Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
    • Keep any Diamond (item).svg Diamonds gained along the way as these are required for a number of highly desirable things later, notably Diamond Luck Potion IV (item).svg Diamond Luck Potions and the Ice Jump Agility (skill).svg Agility obstacle.
    • Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the Multi-Tree (upgrade).svg Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
    Catching the following fish is suggested:
  3. Train Astrology (skill).svg Astrology further. Equip the Ancient Ring of Mastery (item).svg Ancient Ring of Mastery and study Deedree (constellation).svg Deedree until level 80 Mastery.svg Mastery. Once reached, re-roll modifiers as follows:
    • For Deedree (constellation).svg Deedree aim for any Woodcutting (skill).svg Woodcutting bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased Bird Nest (item).svg Bird Nest drop rate for unique modifiers.
    • For Ameria (constellation).svg Ameria aim for any Firemaking (skill).svg Firemaking bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
  4. Alternate between training Woodcutting (skill).svg Woodcutting and Firemaking (skill).svg Firemaking. Equip the Ancient Ring of Skills (item).svg Ancient Ring of Skills before starting. The ultimate goal here is Firemaking Level 99 to unlock the Firemaking Skillcape (item).svg Firemaking Skillcape.
    • Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
    • Skip Magic Logs (item).svg Magic Logs due to the long cut time. This means using Multi-Tree (upgrade).svg Multi-Tree to simultaneously cut Redwood Logs (item).svg Redwood and Yew Logs (item).svg Yew logs.
    • Open any Bird Nest (item).svg Bird Nests dropped for seeds, then begin training Farming (skill).svg Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep Strawberry Seeds (item).svg Strawberry Seeds for Gentle Hands Potion IV (item).svg Gentle Hands Potions used in Thieving (skill).svg Thieving, and keep Watermelons (item).svg Watermelons for Agility (skill).svg Agility.
    • Save any Redwood Logs (item).svg Redwood Logs gained, burning only up to and including Yew Logs (item).svg Yew Logs to achieve Firemaking Level 99.
    • Manually lighting bonfires is not recommended. Although doing so will increase the Firemaking (skill).svg Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using Controlled Heat Potion IV (item).svg Controlled Heat Potions is however highly recommended if you are able to reach Herblore Level 20 by creating only Bird Nest Potion IV (item).svg Bird Nest Potions, requiring Garum Herb (item).svg Garum Herbs from Farming (skill).svg Farming and Potato Seeds (item).svg Potato Seeds from Bird Nest (item).svg Bird Nests to create.
    • After a decent amount of logs have been acquired, train Summoning (skill).svg Summoning to create a bunch of Ent (item).svg Ent tablets, then equip them for a chance to obtain additional logs while Woodcutting. Any tablets consumed while Woodcutting will also provide Summoning skill XP, making it possible to train two skills at once. Try to ensure you always have Ent tablets equipped, even if this means temporarily stopping Woodcutting to create some more.
    • After reaching Firemaking Level 15, train Agility (skill).svg Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
    • After reaching Woodcutting Level 35 and Firemaking Level 30, training Agility (skill).svg Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
  5. Train Astrology (skill).svg Astrology once more, this time until Astrology Level 99 is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are Mastery.svg Mastery level 99, at which point all modifiers will be unlocked.

At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (item).svg Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from Astrology (skill).svg Astrology and Agility (skill).svg Agility.

The choices on what path to take next start to open up, some suggestions are: