Water Rune: Difference between revisions

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{{ItemSources}}
{{ItemSources}}
{{ItemUses}}[[Category:Items]]
{{ItemUses}}[[Category:Items]]
'''Township'''
250 {{PAGENAME}} are required to complete an Easy Task in [[Township]].
{{RuneNav}}
{{RuneNav}}
{{Menu}}
{{Menu}}

Revision as of 19:23, 16 November 2022

This page is up to date (v1.2.2).
Water Rune
Water Rune
No Description
Item ID: melvorD:Water_Rune
Category: Runecrafting
Type: Rune
Sells For: 1
Item Sources:
  • Killing: Golbin,Wizard,Vampire,Frost Golem,Shipwreck Beast,Merman
  • Opening: Magic Chest
  • Pickpocketing: Acolyte
  • Runecrafting Level 5
  • Tasks
Item Uses:
Part of 100% Completion: Yes


Item Sources

Creation

Item Production
Requirements Runecrafting Level 5
Materials 1 Rune Essence
Base Quantity 1
Base Experience 8 XP
Base Creation Time 2s

Loot

Uses

Magic

Spell Requirements Type Description Runes Item Cost
Water Strike Water Strike Magic Level 3 Standard Combat spell with a max hit of 45 1 Air Rune, 1 Mind Rune, 1 Water Rune
OR
1 Mist Rune, 1 Mind Rune
Water Bolt Water Bolt Magic Level 16 Standard Combat spell with a max hit of 105 2 Air Rune, 1 Chaos Rune, 2 Water Rune
OR
2 Mist Rune, 1 Chaos Rune
Water Blast Water Blast Magic Level 30 Standard Combat spell with a max hit of 145 3 Air Rune, 1 Death Rune, 4 Water Rune
OR
3 Mist Rune, 1 Death Rune
Nature's Call Nature's Call Magic Level 40
Nature's Call Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2 Air Rune, 2 Water Rune, 2 Earth Rune, 2 Fire Rune, 2 Nature Rune
OR
2 Steam Rune, 2 Dust Rune, 2 Nature Rune
Water Wave Water Wave Magic Level 45 Standard Combat spell with a max hit of 185 5 Air Rune, 1 Blood Rune, 7 Water Rune
OR
5 Mist Rune, 1 Blood Rune
Water Surge Water Surge Magic Level 61 Standard Combat spell with a max hit of 225 7 Air Rune, 1 Ancient Rune, 10 Water Rune
OR
7 Mist Rune, 1 Ancient Rune
Nature's Wrath Nature's Wrath Magic Level 65
Nature's Wrath Staff Equipped
Standard Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4 Air Rune, 4 Water Rune, 4 Earth Rune, 4 Fire Rune, 4 Nature Rune
OR
4 Steam Rune, 4 Dust Rune, 4 Nature Rune
Icicle Volley Icicle Volley Magic Level 74
Complete Volcanic Cave 100 times
Ancient Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. 20 Water Rune, 5 Ancient Rune
Crushing Waves Crushing Waves Magic Level 78
Ancient Arcana Equipped
Ancient An avoidable attack that deals 300 3 times over 0.8s. On a hit, has a 5% chance to apply stun for 1 turn. 10 Air Rune, 10 Water Rune, 5 Ancient Rune
Frostbite Frostbite Magic Level 90
Complete Water God Dungeon 100 times
Ancient Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. 25 Water Rune, 6 Ancient Rune, 6 Havoc Rune
Whirlpool Whirlpool Magic Level 96
Ancient Arcana Equipped
Ancient Perform 6 avoidable attacks over 3s that deal 1800 damage on the 1st attack, and damage equal to 2% of the enemy's max hitpoints on the subsequent attacks. On a hit, gives the enemy +20% Attack Interval for 1 of the enemy's turns. 15 Air Rune, 15 Water Rune, 10 Ancient Rune, 10 Havoc Rune
Tsunami Tsunami Magic Level 108
100 Twin Sea Dragon Serpent Kills
Archaic You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. 25 Water Rune, 5 Archaic Rune, 5 Calamity Rune
Slicing Maelstrom Slicing Maelstrom Magic Level 120
Slicing Maelstrom Wand Equipped
Archaic You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. 20 Lightning Rune, 20 Water Rune, 5 Archaic Rune, 5 Calamity Rune
Fury I Fury I Magic Level 25 Aurora +5% Magic Evasion
+25 Maximum Hit
3 Water Rune, 1 Light Rune
Fury II Fury II Magic Level 50 Aurora +10% Magic Evasion
+50 Maximum Hit
4 Water Rune, 2 Light Rune
Fury III Fury III Magic Level 75
Book of Eli Equipped
Aurora +15% Magic Evasion
+75 Maximum Hit
5 Water Rune, 3 Light Rune
Barrier Dust Barrier Dust Magic Level 7 Alt. Magic Converts 1 x Barrier Gem in to 6 x Barrier Dust. 1 Nature Rune, 1 Water Rune 1 Barrier Gem
Rags to Riches I Rags to Riches I Magic Level 48 Alt. Magic Convert selected Junk item, obtained from Fishing, into a random Gem. 1 Nature Rune, 2 Water Rune, 2 Earth Rune
OR
1 Nature Rune, 2 Mud Rune
Rags to Riches II Rags to Riches II Magic Level 70 Alt. Magic Convert Coal Ore into a random Gem. 2 Nature Rune, 4 Water Rune, 4 Earth Rune, 2 Spirit Rune
OR
2 Nature Rune, 4 Mud Rune, 2 Spirit Rune
1 Coal Ore

Township

250 Water Rune are required to complete an Easy Task in Township.