Water Monster: Difference between revisions

From Melvor Idle
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{{V0.16.1}}{{Monster|name=Water Monster|monsterID=92|combatLevel=266|hitpoints=2400|attackspeed=2.6|attacks=* 50% [[File:Combat.svg|25px|middle]] 1-464 Melee Damage
{{V0.16.2}}{{Monster|name=Water Monster|monsterID=92|combatLevel=266|hitpoints=2400|attackspeed=2.6|attacks=* 50% [[File:Combat.svg|25px|middle]] 1-464 Melee Damage
* 10% [[File:Combat.svg|25px|middle]] Icy Chill
* 10% [[File:Combat.svg|25px|middle]] Icy Chill
** An unavoidable attack that freezes you for two attack turns. Deals no damage.
** An unavoidable attack that freezes you for two attack turns. Deals no damage.

Revision as of 22:27, 17 August 2020

Template:V0.16.2


Water Monster
Water Monster (monster).svg
Monster ID: 92
Zones:

Water God Dungeon (dungeon).svg Water God Dungeon

Combat

Combat Stats
Combat Level: 266
Hitpoints: 2,400
Attack Speed: 2.6 s
Accuracy Rating: 13376
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
13,376 19,646 8,896
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
200 280 200 100 100


Attacks

  • 50% Combat.svg 1-464 Melee Damage
  • 10% Combat.svg Icy Chill
    • An unavoidable attack that freezes you for two attack turns. Deals no damage.
  • 40% Combat.svg Ice Break
    • Unavoidable attack that deals 325 dmg. Damage is doubled if you are frozen/stunned.

Drops

100% chance for: