This page is up to date (v1.2.2).
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Combat
Combat Stats
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Combat Level:
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1,578
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Hitpoints:
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24,000
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Attack Speed:
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2.2s
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Max Hit:
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2,593
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Accuracy Rating:
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186,186
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Damage Reduction:
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85%
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Evasion Ratings:
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149,916
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155,961
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54,811
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Skill Levels:
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1,200
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888
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1,200
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1
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800
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Attacks
- 1 - 570 Melee Damage
- 25%
Deadly Cut
- Perform a normal attack. On a hit, inflicts Bleed that deals 200 and 4% of your max hitpoints as damage over 10s.
- 25%
Flurry
- The enemy attacks 5 times for 50% of the enemy's normal damage. Each time the enemy hits they gain +20% Max Hit, stacking up to 5 times. Stacks reset on a miss. Attacks can miss. Avoidable.
- 25%
Infernum
- The enemy performs 3 unavoidable attacks that deal 75% of the enemy's normal damage on the 1st attack, 125% of the enemy's normal damage on the 2nd attack, and 175% of the enemy's normal damage on the 3rd attack.
- 25%
Tidal Wave
- The enemy launches a massive tidal wave, dealing 350 damage plus 50% of the enemy's max hit damage 2 times over 0.2s. On use, gives you +20% Attack Interval for 3 of your turns and -30% Melee Evasion until the end of the fight. Unavoidable.
Passives
- Intimidation
- Reduce Player damage reduction by 40%
- Warrior
- +40% chance to apply a Stun for 1 Attack Turn when hitting with any attack, +150% Lifesteal, and +500% Bleed lifesteal
- Stun Immunity
- +100% chance to ignore Stun and Freeze
- Bleed Immunity
- +100% chance to ignore bleed
Drops
Always Drops:
Loot:
In addition to loot, the monster will also drop
1 - 6,700.
The loot dropped by the average kill is worth
32,307.69 if sold.
Including GP and bones, the average kill is worth
35,958.19.