Volcanic Cave/Guide: Difference between revisions

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{{V|1.0.1}}
{{V|1.0.4}}


The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.


===Why clear Volcanic Cave?===
=== Summary ===
# Get the {{ItemIcon|Sunset Rapier}},
# Get the {{ItemIcon|Sandstorm Ring}},
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.


===Why Clear Volcanic Cave?===
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.


{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.
{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulation] - the average amount of clears it will take to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set, is 640 clears. It takes 817 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1377 clears to get it with 95% probability.


It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
Line 16: Line 21:
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.


Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the {{ItemIcon|Cloudburst Staff}}, but many new items and buffs - most notably the {{ItemIcon|Ring of Spirit Power}} now exist that make it possible for normal magics to be more powerful than Ancients.
 
===Gear to idle===


===Gear To Idle===
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.


It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.


All calculations are done for the {{Icon|Hardcore}} and {{Icon|Adventure}} game modes. For {{Icon|Melee|notext=true}} [[Game Mode#Standard|Standard]], the restrictions are a bit more relaxed.
All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br>
 
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.


====Melee====
====Melee====
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.  


Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.


{| class="wikitable"
{{Equipment/Recommended
|-
|style=Melee
! Item
|showDR=true
! DR
|helm1=(G) Dragon Helmet
|-
|neck1=Elite Amulet of Defence
| {{ItemIcon|(G) Dragon Helmet}}
|cape1=Knight's Cape
| 6%
|body1=(G) Dragon Platebody
|-
|legs1=(G) Dragon Platelegs
| {{ItemIcon|(G) Dragon Platebody}}
|weapon1=Sunset Rapier
| 6%
|shield1=(G) Dragon Shield
|-
|gloves1=Paladin Gloves
| {{ItemIcon|(G) Dragon Platelegs}}
|ring1=Sandstorm Ring
| 6%
|boots1=(G) Dragon Boots
|-
}}
| {{ItemIcon|(G) Dragon Boots}}
| 6%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
|-
| {{ItemIcon|Knight's Cape}}
| 1%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Sandstorm Ring}}
| 0%
|-
| {{ItemIcon|Sunset Rapier}}  
| 0%
|-
! Total
| 37%
|}


====Pre-Volcanic Magic====
====Pre-Volcanic Magic====


The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.


To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.  


{| class="wikitable"
If available to you, use the {{ItemIcon|Ring of Spirit Power}} instead of the {{ItemIcon|Aorpheat's Signet Ring}}
|-
 
! Item
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=780|type=skill}} and {{Icon|Weakening III|type=curse}} active.
! DR
|-
| {{ItemIcon|Fire Expert Wizard Hat}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Robes}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| Any {{Skill|Magic}}  
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
! Total
| 34%
|}


{{Equipment/Recommended
|style=Magic
|showDR=true
|helm1=Air Expert Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Air Expert Wizard Robes
|legs1=Air Expert Wizard Bottoms
|weapon1=!Any {{Skill|Magic}}
|shield1=(G) Dragon Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Air Expert Wizard Boots
}}


====100-Volcanoes Magic====
====100-Volcanoes Magic====
Line 122: Line 80:
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].


It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.
Your first goal with this build is to reach 20k accuracy for {{Icon|Slicing Winds|type=spell}}, which means the spell won't miss at all. Therefore, while the build only requires {{SkillReq|Magic|72}} at minimum, you will need at most level {{SkillReq|Magic|93}} or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:


To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377.
* {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions}}
* {{Skill|Astrology}}
* {{Skill|Prayer}}
* {{Skill|Agility}}


Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
It's possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=880|HP}} '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.
 
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Ancient Wizard Hat}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Robes}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}
| 3%+
|-
! Total
| 37%
|}


The [[Combat Simulator]] stats per hour are the following:
To farm the dungeon with 33% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=910|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the monsters Max Hit being inches above your Auto-Eat threshhold
{| class="wikitable"
|-
| Prayer points
| 7182
|-
| {{ItemIcon|Whale (Perfect)|Whales}}
| 394.2
|-
| Runes
| 17050
|-
| Dungeon clears
| 38.79
|}


===Weapon choice===
Check if you can fulfil the accuracy quota with the gear available to you either with the [[Combat Simulator]] or by checking your out of combat stats. 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.


{{SpoilerBox|text=
{{Equipment/Recommended
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 82 {{Skill|Hitpoints|HP}}.<br>
|style=Magic
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br>
|showDR=true
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer.
|helm1=Ancient Wizard Hat
|neck1=Elite Amulet of Magic
|cape1=Skull Cape
|body1=Ancient Wizard Robes
|legs1=Ancient Wizard Bottoms
|weapon1=Magic Wand (Powerful)
|shield1=Miolite Shield
|gloves1=(U) Ancient D-hide Vambraces
|ring1=Aorpheat's Signet Ring
|boots1=Ancient Wizard Boots
}}


The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.
===Weapon Choice===


The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <br>
This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.  
<math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent, <br>
<math>9.75</math> is for {{Icon|Fire Surge|type=spell}}, <br>
<math>1.72</math> is for {{Icon|Weakening III|type=curse}}.


The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br>
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results.
<math>N_o</math> is the overall number of runes spent, <br>
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link])
<math>N_p</math> is the number of prayer points spent. The formula is the one of Alt.Magic/[[Blessed Offering]]. The gain rates of other ways are shown on the {{Skill|Prayer}} page.
|title=Details|color=default}}


{| class="wikitable"  
{| class="wikitable"  
|- class="headerRow-0"
! Weapon
! Adjusted Chests per Hour
! Potential Chests per Hour
! Buff compared to previous
|-
|-
! Item
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
! Raw clears per hour
| 3.8
! Adjusted clear time (s)
| 20+
| 0%
|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 14.11
| 7.6
| 895
| 24+
| 20%
|-
| {{ItemIcon|Dragon Claw}}
| 8
| 26.3+
| 9%
|-
|-
| {{ItemIcon|Ancient Sword}}
| {{ItemIcon|Ancient Sword}}
| 14.7
| 8.16
| 833
| 26.2+
|-
| 0%
| {{ItemIcon|Dragon Claw}}
| 15.3
| 813
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 16.5
| 9.6
| 742
| 31.4+
| 19%
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 17.5
| 10
| 799
| 34.7+
| 10%
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| {{Icon|Slicing Winds|type=spell}}
| 9.28
| 23.5
| 2302
| 25.8
| 0%
|-
|-
| {{ItemIcon|Magic Wand (Powerful)|100-Volcanoes}}
| {{Icon|Icicle Volley|type=spell}}
| 38.79
| 18.1
| 440
| 28.3+
| 0%
|}
|}


It should be noted that the {{ItemIcon|Sandstorm Ring}} is vital for Melee because without it, the Melee clear times plummet. Without it, only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}}.
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.  


It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and Malcs slow your clear time dramatically by high evasion. 20k Slicing Winds don't miss.
The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour.


===Gear options===
===Gear Options===


=====Gloves=====
=====Gloves=====
Line 275: Line 197:
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.


=====Cape=====
=====Cape=====
Line 287: Line 208:
| {{ItemIcon|Knight's Cape}}
| {{ItemIcon|Knight's Cape}}
| 1% DR
| 1% DR
| {{SkillReq|Thieving|88}} unique drop
| {{SkillReq|Thieving|66}} area unique drop
|-
|-
| {{ItemIcon|Skull Cape}}
| {{ItemIcon|Skull Cape}}
Line 305: Line 226:
| You need to clear {{ZoneIcon|Volcanic Cave}} once
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}
|}


=====Boots=====
=====Boots=====
Line 325: Line 245:
| {{SkillReq|Defence|40}}
| {{SkillReq|Defence|40}}
|}
|}


=====Ring=====
=====Ring=====
Line 335: Line 254:
|-
|-
| {{ItemIcon|Sandstorm Ring}}
| {{ItemIcon|Sandstorm Ring}}
| Insane clear speed buff for Melee
| Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Silver Diamond Ring}}
Line 341: Line 260:
|-
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money.
|-
|-
| {{ItemIcon|Ring of Wealth}}
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
| 7% chance to double {{ItemIcon|Elite Chest}}.
|-
| {{ItemIcon|Ring of Blade Echoes}}
| Powerful melee dps increase, costs more prayer/potions per hit.
|-
|-
| {{ItemIcon|Gold Sapphire Ring}}
| {{ItemIcon|Ring of Spirit Power}}
| 30 reflect to clear the dungeon a bit faster
| Powerful magic dps increase, does not affect Ancient Magicks.
|}
|}


== Conclusion ==
== Conclusion ==
The suggested order of actions is as follows:
The suggested order of actions with the LEAST effort put into support skills is as follows:
# {{ItemIcon|Sunset Rapier}},  
# Get the {{ItemIcon|Sunset Rapier}},  
# {{ItemIcon|Sandstorm Ring}},
# Get the {{ItemIcon|Sandstorm Ring}},
# 100 Volcanic clears as melee,
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# The rest of Volcanic clears as Ancient Magick.
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 04:55, 14 June 2022

This page was last updated for (v1.0.4).

The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.

Summary

  1. Get the Sunset Rapier,
  2. Get the Sandstorm Ring,
  3. Do 100 Volcanic Cave clears as Melee,
  4. Do the rest of Volcanic Cave clears with Slicing Winds. Don't forget to enable the Surge aurora.

Why Clear Volcanic Cave?

On each clear, you get the Fire Cape that gives 2% DR.

Volcanic Cave is the place where you gear up in preparation for the Air God Dungeon. According to the simulation - the average amount of clears it will take to get the full ancient set, is 640 clears. It takes 817 clears to get the full ancient set with 75% probability and 1377 clears to get it with 95% probability.

It is also a place to farm 10 Amulets of Fury for FEZ. Check the FEZ/Guide to see if it's the best option for you.

After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - Slicing Winds, Icicle Volley, and Ignite.
Winds are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;
Ignite is used to one-shot;
Volley is used for everything else.

Ancient Magicks are not affected by damage amplification in any way except the Combat Triangle. No curses, no debuffs, no gear buffs. Following normal progression, it is generally stronger than the basic magic at this stage. However, due to the non-scaling nature of Ancient Magicks, it is very easy to outgear them and render them obsolete, generally this happens when the player obtains the Cloudburst Staff, but many new items and buffs - most notably the Ring of Spirit Power now exist that make it possible for normal magics to be more powerful than Ancients.

Gear To Idle

The main heavy-hitter of the Volcanic Cave uses the Melee style. Therefore, clearing it with pre-Volcanic Ranged build is unfeasible due to the Combat Triangle penalties.

It is assumed that you have Auto Eat - Tier III.

All calculations are done for the Hardcore/ Adventure.
If you play Standard and have lower HP or DR, use Can I Idle or Combat Simulator to check if you can survive with your build.

Melee

Volcanic Cave is usually done with Melee because the dragon armor set requires only Smithing Level 99 to produce. It then can be trimmed to provide 30% DR.

Below is the melee build that requires 820 Hitpoints to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of Malcs. Check with Can I Idle or Combat Simulator to see if you can idle with your build. Also, the Sandstorm Ring is very important for your clear time.

Pre-Volcanic Magic

The other possible option is Magic. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower and more complicated to set up than the available melee builds.

Fire Robes have the exact same stats as Air Robes. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells, therefore, use the highest level spell and robe combination available to you.

If available to you, use the Ring of Spirit Power instead of the Aorpheat's Signet Ring

To idle the dungeon with the build below, you need 780 Hitpoints and Weakening III active.

100-Volcanoes Magic

After clearing the Volcanic Cave 100 times, you will unlock Ancient Magicks.

Your first goal with this build is to reach 20k accuracy for Slicing Winds, which means the spell won't miss at all. Therefore, while the build only requires Magic Level 72 at minimum, you will need at most level Magic Level 93 or multiple Accuracy bonuses from various other skills to achieve 20k Accuracy Rating, including:

It's possible to farm the Volcanic Cave with the 20k-accuracy Slicing Winds on the following build if you have 880 HP and a Stone Skin prayer active.

To farm the dungeon with 33% DR and without the prayer or potions, you need 910 HP. Your biggest threat is Prat, the Protector of Secrets with the monsters Max Hit being inches above your Auto-Eat threshhold

Check if you can fulfil the accuracy quota with the gear available to you either with the Combat Simulator or by checking your out of combat stats. 20k accuracy is important because after that number Slicing Winds cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.

Weapon Choice

This table plots some Combat Simulator results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill.

You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. (link)

Weapon Adjusted Chests per Hour Potential Chests per Hour Buff compared to previous
Pre-Volcanic 3.8 20+ 0%
Dragon Sword 7.6 24+ 20%
Dragon Claw 8 26.3+ 9%
Ancient Sword 8.16 26.2+ 0%
Sunset Rapier 9.6 31.4+ 19%
Ancient Claw 10 34.7+ 10%
Slicing Winds 23.5 25.8 0%
Icicle Volley 18.1 28.3+ 0%

Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times.

The usual food expenditure is approximately 200,000 HP to 250,000 HP per hour.

Gear Options

Gloves
Item DR Requirements
Paladin Gloves 4% none
(U) Red D-hide Vambraces 4% Ranged Level 60
(U) Black D-hide Vambraces 5% Ranged Level 70
(U) Ancient D-hide Vambraces 6% Ranged Level 80

The Ancient vambraces drop from the Dragons Den. You will very likely need them to idle the Air God Dungeon, so might as well get them now.
The Red and Black vambraces can be either crafted with Crafting or dropped from the Spider Forest.
Or you might just farm some Paladins for their Gloves.

Cape
Item Upside Downside
Knight's Cape 1% DR Thieving Level 66 area unique drop
Skull Cape 3% DR Screws up Melee accuracy
Firemaking Skillcape XP boost Firemaking Level 99, no DR increase
Obsidian Cape Spend less food Rare drop, no DR increase
Fire Cape 2% DR You need to clear Volcanic Cave once
Boots

The choice of boots is small because we don't want to drop in DR too much.

Item DR% Requirements
(G) Dragon Boots 6% Defence Level 60
(G) Rune Boots 5% Defence Level 40
Ring
Item Benefit
Sandstorm Ring Solid DPS increase for Melee, falls off in power if using enough buffs from other skills.
Silver Diamond Ring 1% DR
Aorpheat's Signet Ring 5% chance to double Elite Chest and 100% more money.
Ring of Wealth 7% chance to double Elite Chest.
Ring of Blade Echoes Powerful melee dps increase, costs more prayer/potions per hit.
Ring of Spirit Power Powerful magic dps increase, does not affect Ancient Magicks.

Conclusion

The suggested order of actions with the LEAST effort put into support skills is as follows:

  1. Get the Sunset Rapier,
  2. Get the Sandstorm Ring,
  3. Do 100 Volcanic Cave clears as Melee,
  4. Do the rest of Volcanic Cave clears with Slicing Winds.